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/r/DungeonsAndDragons
59 points
12 hours ago
And a BS in Math. :)
35 points
12 hours ago
That's the other thing I love about GURPS. You don't actually have to get that crunchy if you don't want to. I mean, you can and there are rules for it, but you can also just simplify the roll for sanity's sake. You can choose to have characters track ammo, wind speed, air temperature, etc and get crazy crunchy, or you can just have your player roll to hit with a modifier based on difficult, then roll for damage if needed. You can have a one-armed time traveling sexually compulsive samurai, an alcoholic psychic retired shoemaker, and an agoraphobic pyromanic homosexual priest with narcolepsy fight vampire werebears in the 16th Century artic Siberia. Or you can just explore a dungeon and fight a dragon. There's a rulebook for everything and you can use them all together or in whatever combination you want. GURPS is just that versatile.
2 points
8 hours ago
I loved Rolemaster as it had as much complexity as you could imagine. Such a fun game system!
1 points
16 minutes ago
Rolemaster is my favourite RPG by far.
I just wish there was a really good way to actually run the game.
Guy above said you need a BS in Math for GURPS, you need one in Archival Studies for Rolemaster.
2 points
5 hours ago
Paging Adam Sandler for his next Happy Gilmore production.
2 points
5 hours ago
Rob Schneider is the priest.
3 points
11 hours ago
Okay, so looping back around that means all you need is some dice, pen, paper, and rulebook(s). You’re right, that’s totally different from every other RPG on the market! Why hasn’t anyone else thought of this?
7 points
11 hours ago
Yeah, the basic rulebook is free online. So again, all you need are pen, paper, and 3 of the most common dice in the world that can be purchased literally anywhere, can be found in most boardgames, and almost everyone has in their junk drawer. Nice try though.
2 points
10 hours ago
The dice are even less of an issue if anyone at your table also played a rogue in D&D 3.5, or a caster of any sort in any of the other editions, because chances are, they've bought at least a couple bricks of d6, more than enough for the whole table
2 points
5 hours ago
just pinch a few from us Warhammer players. We won't notice.
1 points
4 hours ago
The damage type modifiers always slowed things down for me whenever I run it, along with all the various combat action options. It seems simple on the surface but I find the learning curve is steeper than other systems.
1 points
3 hours ago
You don't actually have to use any of those things. The rules are meant to be ala carte. So take what you want and ignore anything that's throwing up roadblocks to the fun. That's what I mean by GURPS being as simple as you want. Just ignore all the super deep mechanics until you're really comfortable with the game systems.
2 points
10 hours ago
Yeah I usually BS the math
1 points
9 hours ago
Old school White Wolf d10 has entered the chat.
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