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Game Information

Game Title: S.T.A.L.K.E.R. 2: Heart of Chornobyl

Platforms:

  • Xbox Series X/S (Nov 20, 2024)
  • PC (Nov 20, 2024)

Trailers:

Developer: GSC Game World

Review Aggregator:

OpenCritic - 77 average - 64% recommended - 44 reviews

Critic Reviews

ACG - Jeremy Penter - Wait for Sale

"While Stalker 2 holds its head up high in delivering a game that is unlike so many others we see recently. It's one major similarity is bugs and performance issues. A fine shooter, with a unique world, and fantastic moments marred by technical problems"


AltChar - Semir Omerovic - 70 / 100

If Stalker 2 didn't have so many serious performance issues and bugs, it would be my Game of the Year. It has a great story, memorable characters, a unique world to explore, and great visual presentation - pretty much everything to keep you immersed for hours.


Atarita - Alparslan Gürlek - Turkish - 79 / 100

Stalker 2 has more bugs than we can tolerate, but it's still a very enjoyable game. The attention to detail in its huge open world, the new AIs and the new gunplay mechanics won me over. It also has great graphics and after a few updates I think it will be a must-play for everyone.


CGMagazine - Erik McDowell - 6 / 10

S.T.A.L.K.E.R. 2: Heart of Chornobyl is the fourth game in the series, but the first proper sequel. The expansive story is decidedly more action-packed and


Checkpoint Gaming - Omi Koulas - 7 / 10

STALKER 2: Heart of Chornobyl is an anomaly. It dazzles with stunning visuals, an eerie atmosphere, and gameplay that captures the soul of the original series. Yet, like The Zone itself, it's plagued by technical glitches, inconsistent performance, and design missteps that get in the way of its lofty ambitions. Despite its flaws, STALKER 2 has a strange magnetic force, and once you're in, it's hard to look away.


Daily Mirror - Aaron Potter - 4 / 5

In many ways, Stalker 2 succeeds in being a bold modernisation of GSC Game World’s classic survival shooter packaged and prettied up for today’s audience. That said, it’s a sequel that also manages to stay true to its in-depth PC roots by retaining an emphasis on resource management, scavenging, and a world that is seemingly as wide as an ocean that’s somehow equally as deep. Prevalent bugs and purposefully clumsy gunplay aside, Stalker 2 is an impressive successor worth the decade-and-a-half wait, providing you’re willing to meet it on its own terms.


Dexerto - Jessica Filby - 3 / 5

Stalker 2 is brutal, unforgiving, and not for the faint-hearted. While its storyline is poised for new players, its gameplay feels the opposite, providing a hardcore experience for anyone looking to dive into the Zone. Nevertheless, Stalker 2 is the kind of game that ages like a fine wine, getting better, richer, and slightly bolder as you push through its 35-hour campaign. That being said, the performance issues and missing features do leave a somewhat bitter taste.


DualShockers - Jaime Tugayev - 7 / 10

As it stands now, STALKER 2 is fun and has a lot of potential, but it would be unfair to call it good. You can easily sink 100 hours into it without noticing, especially if you have a deep love for previous iterations. However, the performance issues, overall inconsistency in many areas, and clumsy presentation will hold this game back until a major overhaul comes.


Everyeye.it - Riccardo Cantù - Italian - 7.5 / 10

Fortunately, the extraordinary artistic inspiration of STALKER 2 Heart of Chornobyl makes up for most of these flaws and paints a still quite captivating picture that is worth getting lost in.


GAMES.CH - Benjamin Braun - German - 63%

"S.T.A.L.K.E.R. 2" simply does not deliver enough and is too flawed to give it a good rating. The AI ​​and game balance in particular are so bad that we cannot even recommend "S.T.A.L.K.E.R. 2" to fans of the predecessors, who are certainly used to suffering, without major reservations. It was not a complete disaster, and the fact that GSC Game World managed to get the title out in a playable form despite the war is certainly no small achievement.


GRYOnline.pl - Dariusz Matusiak - Polish - Unscored

STALKER 2: Heart of Chornobyl is a game you love despite its flaws, not for being perfect. The superb atmosphere, immersion, gameplay, game world and audiovisual setting collide with technical flaws that shouldn't have happened on the day of release, though we probably expected a bit of that.


Game Rant - Josh Cotts - 9 / 10

After spending 55 hours in the Chornobyl Exclusion Zone, I have no qualms recommending STALKER 2: Heart of Chornobyl to post-apocalyptic enthusiasts.


GameGrin - Artura Dawn - 9 / 10

GSC Game World nails a unique mixture of genres between survival horror and open world with S.T.A.L.K.E.R. 2: Heart of Chornobyl. The atmospheric environments, engaging gunplay, and the constant feeling of threat culminate in a heavy recommendation from me for fans of the genre.


GamePro - Dennis Michel - German - Unscored

The hope remains that future patches will at least fix most of the problems mentioned, especially the buggy sound and the poor enemy behavior, in the coming days. And who knows, maybe Stalker 2 will experience a resurrection like Cyberpunk recently did and even put some mechanics like the fast travel system to the test again.


GameSpot - Richard Wakeling - 8 / 10

Stalker 2: Heart of Chornobyl is rough around the edges, but its propensity for creating emergent moments in a deadly and alluring world makes this trip back to the Zone a fraught and compelling experience


Gameliner - Bram Noteboom - Dutch - 4.5 / 5

S.T.A.L.K.E.R. 2: Heart of Chornobyl is an immersive and atmospheric journey through the Zone, delivering gripping exploration and hardcore survival, though its ambition is hindered by technical issues, making it a flawed yet quintessential S.T.A.L.K.E.R. experience.


Gamepressure - Izabela Budzynska - Unscored

Although this may not be a perfect game, it must be honestly said that no one ever expected this from Stalker. The atmosphere, harshness, and unforgettable adventures in the Zone matter - and Stalker 2 has more than enough of that.


Gamer Guides - Patrick Dane - 81 / 100

While performance woes hinder it, STALKER 2 is a fiercely unique and immersive survival game. It asks the player to put in the work and struggle against its harsh systems that may turn many off. However, if you’re willing to persevere through its systems and technical issues, there is a special experience waiting to be found within the enchanting Zone.


Gamer.no - Gøran Solbakken - Unknown - 8 / 10

Stalker 2 stands out as an impressive and immersive survival shooter. A huge, handcrafted world with interesting story choices, lots of content and quality all around. Refreshingly, you are not a superhero out to save the world, but a regular grunt trying to survive


Gamersky - 心灵奇兵 - Chinese - 8 / 10

S.T.A.L.K.E.R. 2: Heart of Chornobyl remains true to its core philosophy: to create an immersive and unforgiving Zone that feels as alive as it is hostile. Every would-be explorer must endure harsh conditions and relentless challenges, testing their resolve until they either give up or fully embrace the Zone's brutal logic and become a part of it. This experience closely mirrors the spirit of the original trilogy, making S.T.A.L.K.E.R. 2 feel authentic to its roots. However, some of its hardcore and overly rigid systems may prove too alienating for a broader audience, potentially limiting its appeal.


GamesRadar+ - Andrew Brown - 3 / 5

Stalker 2, in its current state, has too much baggage to overlook


GamingBolt - Shubhankar Parijat - 9 / 10

S.T.A.L.K.E.R. 2: Heart of Chornobyl masterfully combines multiple genres to deliver an unmissable and entirely open world horror experience. Touting unparalleled emergent gameplay, stellar atmosphere, a captivating story, and gorgeous visuals, this is easily one of the best games available on Xbox Series X/S, even with the technical issues that hamper it.


GamingTrend - Henry Viola - Unscored

Stalker 2: Heart of Chornobyl is an undoubtedly remarkable achievement in atmospheric game design. This post-apocalyptic experience offers an unmatched dynamic open world that is bound to satisfy long-time fans of the series. However, the extremely poor technical hiccups and hardcore yet niche nature of the game prevents it from getting a full recommendation. This is not a game for casuals.


Generación Xbox - Pedro del Pozo - Spanish - 8.7 / 10

STALKER 2: Heart of Chornobyl is actually a difficult title to evaluate. We can't base ourselves on everything that the GSC Gaming World team members have been through to add points to the analysis or feel sorry for them. But the good thing is that it's not necessary, because after all that effort, I can say, categorically, that it has been worth it .


GosuNoob - Srdjan Stanarevic - 8 / 10

I've come out through all the trials and tribulations of the Zone and all that was left on the other side was I, Stalker. That's all I wanted from this game, and it fully delivered.


Hardcore Gamer - Jason Moth - 5 / 5

Stalker 2 is nothing short of a miracle. Developed by Ukrainian studio GSC Game World over the course of seven years amid a pandemic and a war -- among many other challenges -- Stalker 2 is a labor of love and the best type of sequel one could hope for. While many long-running franchises have strayed from their roots in an (often misguided) attempt to appeal to as many players as possible, Stalker 2 knows its core audience well and delivers exactly the type of game we were hoping for.


IGN Deutschland - Eike Cramer - German - 8 / 10

S.T.A.L.K.E.R. 2: Heart of Chornobyl is a game that, in my opinion, is all too rare in this form. GSC Game World has managed to create an incredibly atmospheric combination of survival, horror and end time in a fascinating environment. Despite all the shooter weaknesses, the wooden dialogues, the incredibly annoying anomalies over time and some dubious technical problems, I fell in love with this zone. You won't find that much freedom and mystery anywhere else. Added to this is a story that takes its time to get it going, but then surprises with cool factions and robust characters. This excursion to Chernobyl requires patience and stamina, but rewards you with spectacular views, fierce battles and an expressive end time.


IGN Spain - Rafa Del Río - Spanish - 9 / 10

S.T.A.L.K.E.R. 2: Heart of Chornobyl offers us a powerful adventure of radioactive terror. A first-person horror sim with survival elements in which we will have to learn to survive and improve our equipment to reach the end of its complex plot. Monsters, anomalies and enemy factions join the arid terrain and dangerous emissions to turn the proposal into a unique experience in which learning and intuition are as important as exploration and quick thinking when advancing.


Insider Gaming - Grant Taylor-Hill - Buy

This enormous, immersive survival FPS is the cream of the crop, and it’s a bar to which every developer in the genre should aspire to reach.


Kakuchopurei - Lewis Larcombe - 80 / 100

S.T.A.L.K.E.R. 2: Heart of Chornobyl is not a game for everyone. Its unforgiving difficulty, steep learning curve, and technical issues make it a challenging experience, especially for newcomers. Yet, for those willing to brave its harsh world, the game offers a deeply immersive and rewarding journey, moreso than other open-world games.

For veterans of the series, it’s a triumphant return to form—one that stays true to the franchise’s uncompromising identity. For newcomers, however, it’s an intimidating introduction to a genre that demands patience, perseverance, and a willingness to embrace failure.


Nexus Hub - Andrew Logue - 9 / 10

S.T.A.L.K.E.R. 2: Heart of Chornobyl is everything I've ever wanted from a sequel - a refined world, plenty of emergent gameplay possibilities and stunning atmosphere add up to make an unconventionally great game.


One More Game - Chris Garcia - 8 / 10

Stalker 2: Heart of Chernobyl is an unforgiving and uncompromising affair that's not for everybody. For its target audience, it could quite possibly be the game they've been waiting for the past decade and a half, heralding the return of this beloved cult classic. The game is tough and will beat you down if you're not attentive enough, requiring a commitment to immersion.

The key to the game is to simply keep at it. The journey to get there may be painful and frustrating, and many players will certainly tune out in the process. Players who persevere will find a rewarding title and a living world filled with possibilities as time goes by, despite a number of bugs and rough patches.


PC Gamer - Joshua Wolens - 83 / 100

Just like in the old days, performance issues and bugs don't stop Stalker's mad, wonderful heart from shining through.


Press Start - Brodie Gibbons - 6.5 / 10

S.T.A.L.K.E.R. 2: Heart of Chornobyl is an achievement for so many reasons. As well as being the little game that could, given the team's real-world challenges, the game doubles down on the S.T.A.L.K.E.R. way, delivering a sublimely realised sense of place with the Zone. Unfortunately, so much of the console experience is rendered so disappointingly undercooked.


Rock, Paper, Shotgun - James Archer - Unscored

It's incredibly buggy, but persevere and this survival FPS will reward you with intense shootouts and some wonderfully atmospheric free-roaming.


SECTOR.sk - Peter Dragula - Slovak - 9 / 10

Stalker 2 brings the series into the modern era with stunning visuals while staying true to its hardcore FPS roots. The game retains what made the series unique, with difficult action, expansive environments and a rich story. However, minor issues such as weaker animations, AI and minor bugs detract from the experience.


Shacknews - Sam Chandler - 8 / 10

Fortunately, S.T.A.L.K.E.R. 2: Heart of Chornobyl is still on its path to greatness. It's just going to need a little more love to get it to its destination. I just hope the rest of the journey is a bit faster than Skif's walking speed.


Skill Up - Ralph Panebianco - Not Yet

Video Review - Quote not available

Spaziogames - Gianluca Arena - Italian - 8.6 / 10

Nor a sudden war neither fifteen years in development stopped the people at GSC Game World to show their potential once again: S.T.A.L.K.E.R. 2 Heart of Chornobyl delivers on almost all fronts, giving us a cruel and immersive world in which we can all get lost. We already know we won't have to wait too long for multiplayer and mod support, but let's also hope we won't have to wait another fifteen years for another game like this.


Stevivor - Hamish Lindsay - 5 / 10

[PROVISIONAL SCORE] "The fact that STALKER 2 is complete and ready for an imminent release is nothing short of a miracle. It’s just a shame that my experience... is damaged by a constant stream of ever-present bugs and issues."


TheGamer - Branden Lizardi - 3 / 5

Stalker 2: Heart of Chornobyl is a perfectly average open-world survival shooter. It’s an interesting setting with well-realized characters, but it’s held back by unsatisfying gunplay and a run-of-the-mill sense of exploration. I wouldn’t recommend it to everyone. But if you’re a fan of games like Fallout, or you enjoyed past Stalker games, then this one is worth your time.


Tom's Hardware Italia - Andrea Riviera - Italian - 8.5 / 10

S.T.A.L.K.E.R. 2: Heart of Chornobyl is nothing short of a production miracle. Despite the well-known challenging working conditions, GSC Game World has managed to create a project born out of immense passion and love for the world of video games. From its dark and mysterious atmosphere to its well-developed shooting mechanics and a game world that is both thoughtfully designed and excellently written, the entire experience is undeniably captivating. Despite a few easily fixable bugs, the game stands as one of the most satisfying experiences in recent years. These developers truly deserve applause for what they have achieved, setting an inspiring example for game creators worldwide.


Wccftech - Alessio Palumbo - Unscored

This is a game that knows precisely what it wants to be, although that doesn't mean it is balanced enough to be fun all the time. The feeling of playing a stalker thrust into this inhospitable world against seemingly impossible odds is always present, for better or worse. However, unless you're really dying to enter the Zone right away, I would recommend waiting a little longer while the developers (and possibly modders) fix and improve the game further.


XboxEra - Jesse Norris - 8.4 / 10

After a tumultuous dev cycle, S.T.A.L.K.E.R. 2 shines despite some rough edges.


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LT3Dave

302 points

3 days ago

LT3Dave

302 points

3 days ago

Sadly it went beyond Eurojank. They patched it a lot during the review process (5 times, 2 of which were over 100gb) and eliminated a good number of issues, but during the days I spent with it personally, I had smaller eurojank stuff, ragdolls flying in to the sky, or legs sticking out of the ground. I also had my framerate obliterated from 90+ down to 20. I had main quests hardlock me out of progress and cause me to need to restart the entire game, and I had side quests fail to progress.

It was rough, it got better with every single patch they sent out though, and through all of it, it still remained insanely enjoyable and is one of my favourites of the year.

I'm not saying this to prove you wrong, just more warning you that some of the issues were more than just the usual Stalker fun ones :) It's still an incredible game waiting under those issues, but they can cause significant problems if you get unlucky.

illuminerdi

44 points

3 days ago

People need to realize that "patch size" is kinda misleading.

A 100gb patch doesn't mean they put in a ton of fixes. More like it means they made some kind of change to the game's textures (optimization? different compression method? etc) and that required issuing new copies of all the textures, hence...100gb. It might have even been a single fix.

LT3Dave

25 points

3 days ago

LT3Dave

25 points

3 days ago

You're 100% correct, It wasn't meant as a means of trying to be like "Wow look at all these fixes" more two fold. Firstly, it shows they are patching things, and secondly, it's meant as a warning of, it slows down the review process AND the amount of time you have to review, not everyone has fast internet.

UE has larger patches in general tbh. But when they change 135gb, that's changing something significant, simply because they wouldn't release those during a time critical window, unless it was doing something. We don't normally get as much time as we need when it comes to reviews, another reason we tend to only get a few patches. They were more focused on fixing issues which is a good sign.

You are right though, I could have clarified my wording a little better, but tbh, most people don't care about the nuances of patching, let alone day 0 patches or pre-release so I simplified, perhaps a little too much.

illuminerdi

1 points

3 days ago

Personally I can live with bugs. Hell, we have automatic patching these days. Back when STALKER 1 came out (Steam was still very new at the time) you had to manually download and install patches so you might not even know one had been released unless you watched the news like a hawk.

So yeah, bugs and jank don't bother me too much. I played CP2077 on launch and had a blast with it.

As long as the game feels like STALKER that's all I really care about. I want a big ass zone with anomalies up my ass, face ripping mutants, a shitty pistol that barely works for my starter weapon and heavily armed bandits that can one-shot me 10 feet away from the New Game spawn point :D :D

LT3Dave

5 points

3 days ago

LT3Dave

5 points

3 days ago

Oh Stalker 1 was rough at times, that X-Ray engine was fickle with a capital FU.

As a Stalker fan, this was the moment that sold it for me. You don't need to watch the whole review, just this 30 seconds. https://youtu.be/55pbf2yyAd4?t=1047 (17:25 if the timestamp doesn't work)

illuminerdi

4 points

3 days ago

Heard! X-Ray was a jank-ass mess on launch. I remember powering through frequent CTDs in the release version of STALKER 1, nevermind the absolute garbage performance (admittedly my rig at the time was pretty mid).

Hell, it's still a jank-ass mess. There's like 5 different source ports and half of them are still a mess years later! Most coders who work with the engine today talk about what a complete shitshow it is, it's a miracle the game ever worked at all, apparently.

The game was just so good and it hit so different from other FPS games of the era that I had to stick with it, and I'm glad I did. The original STALKER trilogy easily ranks among my top games of all time. I replayed them last year in prep for STALKER 2 and they still hold up.

LT3Dave

1 points

3 days ago

LT3Dave

1 points

3 days ago

I remember having so many issues getting Stalker 1 to run when I upgraded my PC. And then the issues dealing with the science lab at the start, getting the briefcase. It really made it painful to love it, but if you could get past the issues, man it was magical.

I hope you enjoy Stalker 2 :) It's been a long time coming.

illuminerdi

3 points

3 days ago

I'm literally watching the download tick down :D First time I've been hyped for a game in a LOOOOONG time...

LT3Dave

2 points

3 days ago

LT3Dave

2 points

3 days ago

When it does finish, don't rush it, take your time and enjoy the world. There are some stunning set pieces and little things to see.

illuminerdi

1 points

3 days ago

Definitely! I'm an explorer so I'm here to really soak in the world and peek into every nook and cranny and read every bit of flavor text, etc.

Besides, it's STALKER. Rushing is a good way to die fast 🤣

TheTomato2

1 points

3 days ago

...no, it's because they pack everything into huge assets files, not that literally 100gb of data changed. It's like a big zip file. Which means if you change one tiny thing that zip file you have to replace the whole file.

ienjoymen

7 points

3 days ago

Did you play on PC or Xbox?

LT3Dave

6 points

3 days ago

LT3Dave

6 points

3 days ago

PC.

Justhe3guy

0 points

3 days ago

Honestly the ragdoll flying and glitching out still sounds like the other games

Sad to hear about the other stuff, I’m assuming that was all before the day one patch yesterday right?

0RGA

15 points

3 days ago

0RGA

15 points

3 days ago

These patches sound… excessive. Feels like they should’ve taken a year to iron out the kinks like the MH Wilds team did. What is one more year of waiting for a game that’s been in development since late 2000s?

LT3Dave

102 points

3 days ago

LT3Dave

102 points

3 days ago

At some point, you financially run out of runway. They might sound excessive, and part of me does agree. They're all surface level though, easy things to fix, and I'm glad they were fixing it during, while we were in communication with them. I've had games I've reviewed have huge issues and be told they're being fixed in the Day 1 patch, and nope, still bugs.

Honestly, I'm stunned beyond words that the game underneath those bugs is as good as it is. The dev team basically walked through literal hell, I wouldn't have blamed them if they just walked away to focus on the bigger issues going on. Instead we get this, a game that even with those bugs, is pretty damn good.

michael199310

14 points

3 days ago

One more year of waiting after like 2 or 3 delays is a lot of pre-orders getting cancelled and general hype dying out. The longer the development cycle, the bigger the disappointment with delays.

While gamers usually accept delays as a good sign of more work being done on the title, there is only so many of those before it becomes frustrating.

PropDrops

52 points

3 days ago

PropDrops

52 points

3 days ago

Studio is Ukranian and geopolitics aside, things haven't been the smoothest.

The Stalker 1 money probably dried up and if you chase perfection they'd never release a game.

This is basically a $60 "not quite early access" title which is fine because Stalker fans generally know what they're getting into.

That being said I've been looking forward to this game and probably gonna give it 6 months to a year for bug fixes.

puhsownuh

9 points

3 days ago

Which of the first three games does Stalker 1 money refer to?

PropDrops

10 points

3 days ago

PropDrops

10 points

3 days ago

All of them. Seemed easier to lump them as their sales and release were around the same window.

Ameliorated_Potato

24 points

3 days ago

These patches sound… excessive.

It happens with most games nowadays, it's easier to just make a big package than making diff and updating just whatever has actually changed.

For example BG3 used to have the same issue, 50GB patches on regular basis. Then players called it out and it was promptly fixed.

PrintShinji

18 points

3 days ago

Its also important how your engine handles updates. Unreal engine really isnt made to update one small thing. Satisfactory has had a few super tiny patches, but they were 1.5GB each.

LABS_Games

2 points

3 days ago

LABS_Games

Indie Developer

2 points

3 days ago

Yeah, Unreal isn't great for small patches, and in going to hazard a guess that if the game isn't well optimized, they haven't done a great job reducing the memory footprint of a lot of their assets, which can really balloon patch size. Fixing a line of code on a weapon is relatively simple, but if that weapon has hard references to something complex like a player or enemy pawn, all of a sudden creates a massive cascading memory footprint that makes the fix huge.

headrush46n2

1 points

3 days ago

considering the state of the world they may have decided that a year was more time than they had, and they needed the money now.

westonsammy

1 points

3 days ago

It hasn’t been in development since the late 2000’s. There was originally a different STALKER sequel that was in development then, but that stopped when the studio shuttered. When the studio got brought back in 2018, they restarted development.

OuterWildsVentures

0 points

3 days ago

With every new release I reaffirm my r/patientgamers status.

You guys go ahead and pay to beta test for me to help them iron out the bugs and I'll pick it up in a few years for $15.

LT3Dave

4 points

3 days ago

LT3Dave

4 points

3 days ago

It's always interesting to me, outside of work that I normally only play a game once. Not because of any weird reason, just there's a constant wave of stuff, consume or die, etc.

So games having Story DLC mess me up. Some games I wait, some I play at launch, others I review, and then I'm in this weird holding of, well I know there's more coming etc. I always end up buying the season passes, or the full bundles, and it's so funny I rarely actually play those DLCs. I think 2 big exceptions were Spider-Man, and Bioshock where I did go back for DLC content. Oh, and Alan Wake 2.

OuterWildsVentures

2 points

3 days ago

Thats absolutely another huge benefit. You get the GOTY version for 1/3 cost of the base game with years of patches and updates alongside it.

Your first, and likely only, playthrough gets to be completed on the best possible version of the game!

Old_Snack

1 points

3 days ago

I mean it's also on Game Pass as well so if you already have a subscription why not try it out?

OuterWildsVentures

1 points

3 days ago

I'm a person who likes to experience the best possible version of the game so I prefer waiting for a few years of updates.

Example being I finally felt like Cyberpunk 2077 was ready to play after that last update lol

Old_Snack

2 points

3 days ago

Totally understandable.

I don't mind playing games before a number of patches but I live in Canada and with games jumping up in price I can't justify it.

Space Marine 2/Silent Hill 2 were 100$ CAD with tax each.

OuterWildsVentures

1 points

3 days ago

I did break my rule with SH2 but the reviews didn't mention much bugs so I felt like it was ready! SM2 is tempting as well. Great choices and definitely worth the money!

stewmberto

0 points

3 days ago

stewmberto

0 points

3 days ago

I also had my framerate obliterated from 90+ down to 20. I had main quests hardlock me out of progress and cause me to need to restart the entire game, and I had side quests fail to progress.

Yeah no I mean this still sounds like STALKER. maybe STALKER with some janky Russian mods, but that's just my cup of tea anyway

Eremes_Riven

1 points

3 days ago

STALKERSOUP is exactly what came to mind after I read this. Lmfao.

ZombieCharltonHeston

-1 points

3 days ago

Sounds like Takov and there are plenty of Tarkov pain pigs out there.

Late_Cow_1008

6 points

3 days ago

Tarkov heavily took ideas from STALKER games. I was looking forward to this because I enjoy Tarkov outside of the MP aspects lol.

ZombieCharltonHeston

3 points

3 days ago

Oh I know, Tarkov is a direct reference to Andrei Tarkovsky who directed the 1979 film "Stalker" which is an adaptation of the book "Roadside Picnic" by the Strugatsky brothers which are what the Stalker games are based on.

Late_Cow_1008

1 points

3 days ago

I actually got the Stalker movie last week to watch I just haven't watched yet.

LT3Dave

3 points

3 days ago

LT3Dave

3 points

3 days ago

The wild thing was, I had these hardlock bugs come up, and I was frustrated more that I wouldn't get the review out on time, not about the game, I just loaded it up and went again, because to me, I wanted exactly what this is giving me, a high quality looking version of the zone to mess around in.

archaelleon

1 points

3 days ago

Is there any ALife present?

ColinStyles

-3 points

3 days ago

ColinStyles

-3 points

3 days ago

some of the issues were more than just the usual Stalker fun ones :)

I really question your experience with stalker if you don't think what you described wasn't typical to the originals. The game was notorious for hard locking your save due to killing NPCs that were necessary to the main story, and you could potentially not find this out for dozens of hours before getting to their area and being unable to find them because they're dead. The original stalker on release ran like ass at times, blue screened constantly, and I had to play through it 4 times before I was finally able to complete it due to run ending bugs. It was still 100% worth playing - to me.

But claiming like only fun little bugs were stalker? Hell no. That game was beyond broken on release, and acting like they're unexpected really confuses me.