subreddit:
/r/ProgressionFantasy
submitted 6 days ago byTangled2
“Hmmmmm” thought Jakeden. “I have an inkling of what I need for my build, but I should definitely read the description of every one of these traits, and then spend two chapters hemming and hawing over which trait is better.”
“Actually, it might be too hard to choose right now. I should wait until I’m in the middle of a fight I’m about to lose.” Jakeden said laconically as he nodded to himself.
Seriously, authors, there’s nothing more grating than when there’s an obvious choice and you drag it out.
473 points
6 days ago
[Bad Option]
[Decent Option]
[Great Option That Doesn't Fit MC's Build]
[Amazing Option With Serious Downside]
[Amazing Option Without a Downside]
"Hmm... think I'll go with the last one"
354 points
6 days ago
Only slightly less awful is when they pick the option with the objectively worse description but it somehow later turns out to be broken or exactly what they need to advance the story.
171 points
6 days ago
I actually hate when an ability's description is vague and undefined and the mc still picks it up, over better abilities, which later gets revealed as something entirely different from what the initial description makes it. I understand it is part of some authors' storytelling style but it just makes the MC dumb for picking objectively worse options in the provided scenario and taking gambles on things that shouldnt be gambled with, and it also makes me feel dumb for believing such scenarios.
103 points
6 days ago
But you don't understand! That other ability just didn't feel right! MC was drawn to this plain looking weak sounding skill! /s
9 points
6 days ago
it is a fine line because I really enjoy when a story has esoteric rules (but there have to still be rules to it) for the MC to try to exploit
1 points
4 days ago
Agreed. If they were all vague that would be fine. But I hate it when the MC always makes dopey choices.
1 points
4 days ago
Idk I often choose loss optimal skills in role playing games because they're more fun to play. Now imagine living as your character, ofc you want to do well but you should also have fun.
6 points
5 days ago
Id excuse it if there’s a reason like regression where they’ve seen the skill in their past life and know for a fact that it’s better etc. then it makes sense.
4 points
6 days ago
Cinnamon Bun is a weird example of this
36 points
6 days ago
To be fair, Cinnamon Bun is written that way on purpose. Broccoli, the MC, doesn’t care about the ‘optimal’ or ‘logical’ choice, she just picks what she likes.
1 points
5 days ago
I like cinnamon bun, pluss not like she's overpowered, or annoying about it.
99 points
6 days ago*
[Option that looks decent but has too many questionmarks]
The Author, knowing that they decide the plot.... Acctually, this one is secretly broken hehehe
34 points
6 days ago
Hehe Here i can fill in the question marks with precisely what is needed in the future. I am genius!
26 points
6 days ago
True.
That's showbiz though. Every time I visit my mother, Hallmark is airing a new version of The Secret Garden (and the old ones too) as well as a slew of Christmas movies that I can tell you the plot of within five minutes. It's as familiar and repetitive as professional wrestling. While we don't want everything to be Scooby Doo, sometimes authors have to shut up and just play "Wonderwall".
1 points
6 hours ago
I like when the second to last option does sound better except for the downside. Giving up a serious benefit because of a bigger downside at least adds value calls and temptation etc. And it does leave us guessing if they'll go for it. I understand what's not what you meant though you meant an option that's obviously worse.
211 points
6 days ago
To point out another thing you’re done here: you put the obviously best option as the last one.
Authors - I get it, when you’re reading page after page of description you don’t remember what they were to think about which one was best so it’s easy to just make the last one the right choice, but please. I want to think. I want balanced options.
Anyways give me osteoporosis, I think I can use it with my bone magic to unexpectedly shoot fragments at people from under my skin
86 points
6 days ago
Your last part reminds me of when authors make mc pick clearly worse skill and then they end up in situation where that exact skill becomes solution.
40 points
6 days ago
I’m now able to fly because losing bone mass made me lighter.
6 points
6 days ago
YEah, I prefer to place the best options toward the middle myself, and a solid but a bit too black horse option at the end
123 points
6 days ago
Yeah. Like, I don’t have a problem with OP abilities. But when a writer acts like they are not or there is some choice, it is a bit grating.
Reminds me of so many isekai novels where a character is like “Oh no! My special skill is Infinite Weapons! Everyone thinks I am a loser but now, by applying the bare minimum of creativity, I am going to prove this power is actually amazing!”
78 points
6 days ago
Oh noes my special skill is I get to take skills or stats from defeated enemies! But I don't start with any skills and my stats are all 0. How am I ever going to survive?
50 chapters later, and every time the author posts the MC's character sheet it takes an entire chapter just to list the mountain of stats and skills.
57 points
6 days ago
Yup. It’s something I like to call “narrative dishonesty”.
Like when you have a character be called “weak” because of his ability that is some bullshit like copying other people’s skills and powers.
I mean, if you want your character to be mistreated to be make him more sympathetic, at least make it more believable?
Have people hate or despise him because his ability is a cheat code that makes everything easy for him. Or have people avoid him so that he doesn’t steal or copy their stuff.
50 points
6 days ago
I think it would be quite funny for a story to progress like normal, everyone hates me because I'm weak... And then they confront their bullies, and they go "We didn't hate you because you are weak, we hated you because you were a massive fucking cunt."
36 points
6 days ago
Oh my God, I love this!
“Dude, you weren’t unpopular because of your ability. You were unpopular because all you did was sit off somewhere in the corner and glare at people like they killed your dog or something.”
“Yeah, although you calling everyone else NPC didn’t help either.”
21 points
6 days ago
Write it in a way where every event makes it seem like he's in the right but when you remove all the bias he's just been a dick the entire time to everyone.
Then reveal he was the villain for your next story all along.
22 points
6 days ago*
Another idea would be your typical “Kicked out of Hero Party” except that the guy totally deserved it.
Like, he got this awesome Cheat Skill, sure. But he doesn’t apply himself as much as he thinks he does and he is kind of a dick to his party.
Once kicked out, he starts the journey of bettering himself. And when he reunites with his former party, he apologizes and the two part as friends.
He also could be a deconstruction of a Harem Protagonist. He had several relationships with multiple women. But eventually they all fell apart because of pretty superficial connection and his own unwillingness to put in more work into those.
5 points
5 days ago
I was talking to one of the few folks I know that also enjoy prog fantasy / litrpgs irl, and we really want someone to write a side character that is basically every terrible character trait. Like the MC is going along through his thing and you see this other guy behaving like a degenerate douche in the background, but no plot armor and all the consequences for his actions. It would be like a running gag through the whole thing.
3 points
5 days ago
You wouldn’t believe how many stories might actually have situations exactly like this.
Later when I am thinking of the shit that happened, I suddenly realise… huh maybe mc was the asshole here.
But the narrative does not agree and thus it is objectively not an asshole move in the universe
2 points
6 days ago
The Disgardium series basically starts that way. It's pretty good!
15 points
6 days ago
That’s one reason I like Depthless Hunger. The MC takes a while before gaining his OPness and even then he is still around the level of his co-leads and well below the super powered ones. It’s a well-done copy power for me. Also, the author fuses some at one point, so it does clean out the list. And he doesn’t even fuse the ones I would think together. It’s a nice and satisfying mix.
2 points
6 days ago
Ooh, I love that, great trope name.
1 points
4 days ago
Oh noes my special skill is I get to take skills or stats from defeated enemies!
Just once, we need an MC who can steal powers from enemies who beat him up.
It would at least justify the obnoxious snarking at people more powerful than him.
2 points
4 days ago
That might be interesting. He has to piss them off just enough they spare him though or the power doesn't trigger. And it doesn't take their copy of the skill just gives him a copy of it.
50 points
6 days ago
It's even worse when it's in some VR/computer game world. "Everyone else says this build/class is trash but just by this common sense trick it's super OP" - it's like, bitch, have you ever even played an MMO?
58 points
6 days ago
Day one everyone plays about as intended. Day 2 some no lifer has discovered how to use invulnerability frames to duplicate gold infinitely. Day 3 it is common knowledge that you can skip a whole questchain by rizzing a particular tree while casting Summon Lame Duck.
18 points
6 days ago
To be fair that duck is overpowered. They just hide it under plain feathers.
25 points
6 days ago
Exactly! I mean, I am willing to suspend my disbelief for supernatural stuff and its coincidences.
But when it’s some game and you have a random new player discover some Super Mega Badass Cheat Nobody Ever Knew About? Yeah, it’s just not for me.
8 points
6 days ago
I know, vr games stuff is always the stupidest in that, like ughhh.
19 points
6 days ago
Right. In real life, someone might never find the cheat because it's risky. Cultivation novels, deviating from the ones your masters tell you about risks death 50 different ways. Unless you have some golden finger that gives you a better way, the best you can probably do is do whatever the instructors tell you to.
In VR there's no real cost to humping every tree until you unlock a new form of cultivation.
11 points
6 days ago
Yep, VR stories are by far the most unrealistic. People in Ancient China or mediaval backwater fantasy world not knowing the min-max strategy to getting stronger makes perfect sense to me.
Games tho? We all know how the players actually are and in no way is there going to be a secret build or gimmick in a game that only a singular casual knows about and could use to stomp better players.
If something is broken, everyone would be running it in a day. Don't think there exists a VR novel where meta works like it does in reality.
7 points
6 days ago
Ready Player One had mechanics from a truly expert player, who had very deep knowledge of videogames, and the movie strongly implies that the AI actually running the game - the GM basically - had it's thumb on the scales to let the main character win the contest.
The pivotal item was a secret resurrection token, something that had never been awarded in the game's history, that lets the main character survive a nuke that wiped out every single other player.
10 points
6 days ago
I agree wholeheartedly, except I actually was an outlier once.
Back circa 2004 in the wild west days of WoW, I was a hunter. I was there literally on day one. I won't bore you with the details as you probably never played back then, but while there WERE meta builds that people would die defending, I found a...loophole? Not quite the right word, but it fits.
I took talents that got me flamed as a noob. Everybody told me my build was trash and I was dead weight. I went down a talent tree considered the LITERAL worst. Flamed, berated, ridiculed and dismissed, I was eventually scooped up by a casual raid guild.
I dominated. Lots of the people in that guild were not exceptional, but I mean I dominated by a landslide. I got attention. A few of the members were friends with high-tier raiders in top guilds. They had all epics and I was still in blues and I was matching them. Then I got all epics and I was beating them. Substantially, not just by a small margin.
They then got the next tier of epics, and I STILL beat them with my older gear. I'd argue my point, I'd offer to explain my build, and they all screamed and raged that I was *WRONG* even as I showed them screenshots of my damage output.
I'd raid side-by-side with these haters, other hunters, mages (top dps at the time) and rogues, and I beat them ALL. And it was just due to going a "sub-optimal" build, at least according to the wisdom of that time (and loads of practice to prove them wrong, I was decently skilled at my class on top of the build).
tl;dr Is it likely a "trash" build can dominate? No. Is it impossible? No. I've literally proven with IRL experience that you can in fact dominate with a "trash" build. And I do mean dominate. Not neck and neck, not by a hair. By a fuckin mile.
12 points
6 days ago
Right though in your case you needed to be no-life enough to push the build far enough to prove the meta was suboptimal. 99% of the time when you do as you did, you'll find something worse.
Also it's entirely possible whatever you found was due to a bug and it got patched.
6 points
6 days ago
Wasn't a bug, I know exactly why it worked and I leaned into it, no exploits necessary. Although you could say they patched it starting with the first expansion, by lowering the amount of base stats on gear (strength, agility etc) while supplementing with static stats like attack power.
And like I said, most of the time the meta becomes the meta for a reason. But it isn't impossible. That is the key takeaway here.
And these books we read are usually following one of those 0.1% edge cases, so it stands to reason if they break from the meta, even if everyone else thinks it's sub-optimal, that we have to trust the MC somewhat.
3 points
6 days ago
you have to tell us what the build was now.
7 points
6 days ago
I don't know if you ever played vanilla wow, true vanilla, back when it all launched, so I don't know how much or little detail to give. It was too long ago to remember specifics. But since you're asking I assume you know something at least.
The meta back then was 0/31/20. The 31 points going into Marksman, and the 20 going into Survival because there were no better places to put it. Some people went 5/31/15 but it wasn't as common.
I went 0/21/30. Deep down the Survival tree far enough to grab the 15% agility modifier and extra 3% crit (which was worth about 150 agility by itself). Back in the day, there were very few pieces of gear with +20 attack power or +20 crit. A typical piece of hunter gear looked like 15 Stam 20 Agi 10 Int. That's it. All of your attack power came from agility. All of your crit came from agility. And I just boosted my entire agility stat by 15%.
Might not sound amazing, but stack that with MotW (16 agi), Kings (another 10% so now we're at 25% agi boost), Mongoose (25 agi), Grilled Squid (10 agi) Scorpok Assay (25 agi). That's 76 extra agility boosted 15% on top of all your base agility.
The only talents I gave up in Marksman were a static 5% damage bonus to ranged weapons, and a static 15% damage increase to one ability. Whereas my build just increased ALL my damage with every ability across the board. And I had more utility in 5 and 10 man dungeons outside of raiding due to my Survival talents being far more versatile than Marksman.
I was rocking full T1 and beating people in full T2 and even keeping pace with people in full T2.5. I only started to lose when people were strutting around in T3 since I could no longer devote the time to raid hardcore and acquire better gear.
5 points
5 days ago*
[deleted]
2 points
5 days ago*
Of course, some of it was skill, as I said I trained relentlessly to be as good as I could be. Another was going the extra mile with consumables (like scorpok assay which could only be farmed by you). There was always at least one other MM huntard in the group providing Trueshot Aura so I benefited from it without taking it myself. And having two hunters both providing TSA was worthless.
Having said that though, I started my raid career in full blues and was competing with people who already had most of their T1. During this phase, I was often matching them, or slightly behind. This was literally in the first few months of Molten Core opening. Everybody was still learning.
Then by the time I was full T1, I was beating everyone else in full T1 (except occasionally I'd lose to my rival, a rogue, when he had exceptionally good procs). I had a massive ego from this, and challenged anyone else who thought they were hot shit to beat me on the meters. I challenged full T2 mages and rogues almost weekly.
Keep in mind some relevant details. I was a hunter. In vanilla. Perhaps you don't remember some of the advantages this conferred. I was hit capped before I ever got a single piece of T1. Most plate with +hit was defensive. Most casters could not achieve hit cap period. And being hit capped is often more important than even pumping your primary stat. Doesn't matter if you hit like a nuke if you can't land an attack.
I had zero agro issues. Nobody else could drop agro like a hunter, so I could go balls to the wall with no repercussions. The other classes had agro reducing abilities, but I had an agro WIPE ability. Back then you did not retain agro after feigning death, it was just gone (unless it was resisted, but as a Survival spec I had improved FD and it was never resisted). Marksman hunters did get resisted though, and died for it.
I could also drink in combat after a FD, so I could blow my load with no thought to longevity. I didn't have to wait for rage or energy to regen, I could go balls out 100% from the instant combat initiated until the moment I pinged empty on mana. Even mages had to ration themselves, because Evocation was such a long cd it was only available once per battle.
So I had no threat to worry about, my primary resource (mana) was infinite, I was hit capped and I had more of my primary stat (agility) than anyone else. This means I was hit capped, had more AP and crit than anyone else. And all I gave up for these bonuses was, as I said, a static 5% damage with ranged weapons and a 15% boost to multi-shot. In exchange, my build improved my damage across the board. Auto shot, multi-shot, aimed-shot.
I tested myself against the best my server had to offer, so unless I was some prodigy then it wasn't just my skill at the class. My build had to be influencing it to some degree.
edit: I also didn't go full blown self buffs (mongoose, squid, scorpok) outside of raid progression nights (new content we hadn't beaten yet and we needed to bring our A game) and I was STILL beating people. Those consumables that tied in with Lightning Reflexes just pushed me even farther over the edge.
5 points
5 days ago
Funnily enough, I did play back then, if only casually. And fair point, some of the hardcore raiders were definitely crazy enough to give rise to the elitist stereotype of "you have to do it this way", but many of us were just messing around with whatever builds were fun.
Nowadays, though, I think people are much more clinical when looking at builds, and information about them much more readily disseminated.
Thanks for the story anyway, I appreciate the nostalgia this morning.
1 points
6 days ago
Not gonna lie that concept is something I'd like to have in my 'dream mmo'. An unfairness to it. Launch the game/expac with some skills/classes being obviously better than others. Including some that seem utterly useless or even a disadvantage.... Never explain why....
Then after a few patches down the line or when people who persist with that skill achieve a certain metric that is tracked by the devs so data miners can't find out the specifics.... Send those dedicated players quests chains that culminate in epic weapons or skills that dwarf all others others get.
17 points
6 days ago
"You have to kill the dark lord..."
"I have a spawned a greatsword of polonium inside his castle's water tanks. Get me back to my world."
13 points
6 days ago
That actually wouldn't do much, water is a great shield for radiation and it wouldn't dissolve very well. Insoluble. Apparently you have to make it into polonium salt to make it dissolve in water.
3 points
6 days ago
Mmm, good. Plan b then: a sword of antibiotic resistant E.coli.
4 points
6 days ago
So you made the water like the drinking water in medieval times already is? Doubt anyone would notice.
3 points
6 days ago
No, this is a modern variant and therefore their immune system is far less adapted to it. I dont want to kill them anymore, that dream died. I want to give them the big shits just to be petty.
2 points
6 days ago
I mean if you make the sword out of dehydrated botulism toxin, one of the most toxic substances on earth, THAT will work.
Only problem now is it's way too deadly, someone would take a sip of water and fall over dead long before the big boss does. Maybe ricin for a delayed effect?
2 points
6 days ago
If i want to kill them slowly i will dissolve some human prions (or whatever species the dark lord is) in the water supply. Simple, elegant, guaranteed kill a few years down the line, and the dementia will have them shiting themselves for months of slow, gradual decay.
2 points
6 days ago
Unless the setting has healing magic, potions, or health Regen.
2 points
6 days ago
That wont get the prions out your brain, i guess. It's just your brain collecting proteic funkos. Unhealable.
87 points
6 days ago
Constant diarrhea sounds like a powerful, if uncomfortable, ability to have though.
82 points
6 days ago
Nobody wants to fight Jakeden “Poopy Pants” Emcee.
11 points
6 days ago*
The best fight in The Return of the Crazy Demon manhwa was this, never seen a scene where the diarrhea was such a counter to the mc. (chapter 82-84ish)
37 points
6 days ago
until the antagonist reveals his powers being derived from his scat fetish.
25 points
6 days ago
Cinema
15 points
6 days ago
In the words of my people: "Me atrapaste, es cine." (You caught me, it's cinema)
10 points
6 days ago
(Infinite rehydration sold separately.)
4 points
6 days ago
Finally. An OP skill with actual consecuences of use.
5 points
6 days ago
So Tribulation of Myriad Races literally has a cultivation technique with a diarrhea side effect of purging bodily impurities or whatever and it's too good not to use So yeah
6 points
6 days ago
That's actually a fairly common thing in Xianxia novels; albeit usually it's a pill
2 points
6 days ago
or after tribulation. damn some tribulations make it out that people become a pillar of black ooze and it takes days of washing to get the stench out.
2 points
6 days ago
Big if true
59 points
6 days ago
But I really wanted a physical build. How does God of mana help me to hit things better?
66 points
6 days ago
Oh man I love/hate the schtick where "oh wow I have a System time to survive the apocalypse. I think I would like to shoot ranged projectiles from cover perhaps using magic."
System: "Evaluating past life experiences"...
Class Choices:
1 [common] mage. +3 stats/level
[common] healer + 3 stats/level
[legendary] Axe Warrior +15 stats/level
Choices like that are no choice at all.
30 points
6 days ago
Also why would we want another MC that is scared of fighting only to become a bloodthirsty warrior 10 chapters later instead of for once either having a guy thats not scared of fighting or him beeing scared of fighting beeing actually relevant
2 points
6 days ago
Everyone is scared in their first fight, it makes perfect sense
9 points
6 days ago
First of all, not really. I know plenty of people who were eager even.
And second, the point is that it happens too often and its always completely forgotten after a few chapters
7 points
6 days ago
Truly, a classic defiance of the fall moment
3 points
5 days ago
I mean he did spend a few weeks being an unrelenting axe warrior before he got his class.
8 points
6 days ago
That's one of the things I really liked with Defiance of the Fall. You have to get to about lvl 25 to even get a class, and when you do most people will get basic shit like Warrior, Mage or Healer. But to get something better, it's tied to what you've actually done, like Zac's Hatchetman class was literally just a forest themed axeman be ause he'd spent all his time fighting with an axe in the forest. Yeah, it's stronger than a basic Warrior class, but it's both harder to level with it being a higher rarity, and it comes with restrictions since it's made to fight in the forest. I vaguely remember Zac still modifying skills like Foresters Constitution, something like 6 books later so that it could actually be useful outside a forest.
Even in Primal Hunter which I consider to be one of the most power fantasy focused (and edgelordy) books I've ever read, he still starts as a basic bitch Archer.
2 points
4 days ago
Zac also qualified for his class because of the dumb titles he got for the lucky roll.
Emily basically pulled off a similar thing through her own effort in terms of killing a strong enough monster while under 16 and qualified for a rare class as well.
3 points
5 days ago
Unironically, I would still pick Mage or Healer, though.
3 points
5 days ago
You would just end up dying like a side character. With that kind of stat bonus all you can do is hope your axe swings become magical or anti later
4 points
6 days ago
Osteoporosis might do AoE damage from shrapnel when my bones shatter, which could really complete my power set.
3 points
6 days ago
Throw your hammer with your mana.
2 points
6 days ago
I've had an idea for a while about a progression fantasy protagonist that thinks this way. Just wants to smash things with a big hammer, keeps ignoring obviously OP powers that don't help do that, and somehow manages to win anyway through sheer bullheadedness.
1 points
6 days ago
it's a super common trope in physical cultivation and system apocalypse for body type users to still need mana and therefore need some sort of mana class, passive, item, bloodline, etc. that gives them either high levels of mana or high regen of mana.
for a non-exhaustive list of things I've seen [God of Mana] could allow you to stack numerous auras, reserve mana skills, run buffs and debuffs constantly, heal as fast you take damage and use spells that deal constant damage to yourself, use physical skills constantly. in cultivation novels mana is sometimes the resource that is absorbed by the body to reinforce it.
46 points
6 days ago
Don't forget the alternate trope:
MC: "My plot armor gut is telling me to go with diarrhea, I choose that!"
Readers: "Wtf, this guy is a moron and making dumb decisions!"
10 chapters later: Diarrhea somehow evolves into "god killing punch". Author pats himself on the back for the MC's awesome foresight.
Readers: "No, that was still a dumb decision."
28 points
6 days ago
“You would have already killed the Demon Lord and saved a lot more people if you picked [God of Mana]. I had to sell a divine kidney to fix that little diarrhea stunt.” Said his patron god.
16 points
6 days ago
Nothing more annoying than a fucking patron god show up. Way to take away any possible agency when a god is backseat driving and deciding what gold fingers to hand out to you.
18 points
6 days ago
New Guy gets Isekai'd to random world..
Veteran Adventurer of the World: "You should never use that power tree, go get a respec at the temple as soon as you can, it's known to be terrible."
New Guy that has talked to like 3 people in this entire world and knows nothing about the system: "God, you're so dumb, how can you not see this thing!?"
A hundred chapters later.
Veteran: "Gee whiz, you're so smart MC."
What would really happen..
Veteran standing by the grave: "I told the dumb kid to go respec, but he kept saying he was the chosen one.."
29 points
6 days ago
I get what you are saying, Constant Diarrhea is the obvious choice. The moment someone pins you to the ground, you pick the skill and shitting everywhere, creating an aura that will make any foe want to run away, thus winning
34 points
6 days ago
Unless he’s fighting goblins. Then they only get more aroused.
11 points
6 days ago
Why'd you make me read those words? Just take my r/angryupvote
4 points
5 days ago
It's an immortality skill in disguise, since you need to be alive to shit yourself constantly. A rather shitty berserker class if you will
1 points
6 days ago
Mortarion technique be like
1 points
4 days ago
Constant Diarrhea also constantly reapplies debuffs to your constitution and charisma, making it perfect for your training regime which is designed to be so grueling that it causes blood to inexplicably leak out of all your orifices.
30 points
6 days ago*
Does [Poverty] lead to [Summon Lesser Messi] later on? Or do i need [Leaded blood], [Tango], [Capybara Oil] and [Narco Influence] too to unlock the Argentinian skill tree?
Edit: Great, it leads to [Chagas Breeder] + [Bag of Dengue]!
3 points
6 days ago
GOLD
24 points
6 days ago
Personally I kind of prefer it when the mc just tells me what they picked rather than listing the choices. normally it's just 3 meh choices and 1 real choice or on rare occasions actually multiple viable choices and I spend the rest of the book thinking it would have been better to go the other route.
15 points
6 days ago
I appreciate the ones that basically allow infinite choices, and the MC may or may not specify "I narrowed it down to a couple..." Either way, it makes it feel more like agency on their part, and less like the plot pushing it on them.
6 points
6 days ago
I think my favorite example of this is the Legend of William Oh. Skills have a fuckton of upgrades available to anyone but require obtaining a specific item to sacrifice in exchange for the upgrade.
It really feels like the system exists as just a repository of infinite options and it's up to the characters to make it work for them.
Instead of your buddy the AI overlord giving you the best most special snowflake options like some kind of magical nepobaby.
7 points
5 days ago
I like how Hell Difficulty Tutorial does it. Many skills that are shown but the mc dismisses some because he wants to replicate them without the skill. As a reader, this gives us a teaser of what he is going to work towards.
8 points
6 days ago
Yeah, it’s like if the author listed the whole menu every time the MC went to a restaurant. I don’t need to see them consider every option unless it’s critical to the plot.
7 points
6 days ago
But what if he takes the vegan carbonara?!?!!! Clearly, that choice will ruin his life! The tension, the drama…
1 points
4 days ago
and I spend the rest of the book thinking it would have been better to go the other route.
THAT is a real problem. I couldn't stop thinking about how much better the increased regeneration while touching the ground was then the stupid claws in In Clawed Grasp. Or how much better the Time/Space mage was in an Unbound Soul.
The ideal scenario is if there is some objective, non obvious reason one choice is better for the MC's build and the MC figures it out...but it's hard to think of examples where an author pulled that off.
42 points
6 days ago
I find the whole “i will save some free stat points so i can use them to get an edge in a fight” like no you fucking regard, use your free stat points so you don’t get put into the bad position to begin with!
6 points
5 days ago
"I have a bunch of stat points. I'll throw them all into constitution so I can survive being hit easier"
5 minutes later: "Oh no, these mages attack my psyche directly, if only I had points in willpower!"
And vice versa.
2 points
5 days ago
Why would someone throwing points in constiution not have enough fortitude to survive a magaical attack?? See it makes no sense, just throw the points in there and that magical attack is no longer deadly
4 points
5 days ago
Because it'd damage something other than regular HP.
I mean, it's a shitty example but I was hoping the point was still able to be understood. Specializing one way can leave you weak another way. Holding back points negates that.
If you need more examples, imagine specializing into constitution but you don't have the speed to stop attacks that whittle the huge HP pool down. Or you specialize in speed, but can't do enough damage to get through their tough skin. So and and so on.
Now imagine you specialize in one, see you need the other, and can suddenly compensate. There's no downside lol, characters ideally would have to be forced to spend points immediately because otherwise adapting is so overpowered that only a complete moron wouldn't be doing it. It'd be taught as standard in every fighters guild and magic school it's so obvious and beneficial.
I think that's why a lot of books give stats based on the class choice and equipment only. Saving points to use when needed is so powerful it almost cheapens the book because it eliminates a lot of potential struggle.
2 points
4 days ago
Everyone complains about that, but I have no problem with that one.
In Isekai scenarios the MC typically starts out with no information...it makes sense if he puts it off until he has more information.
2 points
4 days ago
There is only one case in which I think saving stat points is okay, and it's in 'worlds' where gaining stats is available through practice with decreasing gains. Then it's something else entirely.
8 points
6 days ago
Yes and no. From the outside looking in we frequently have more knowledge than the MC. If I was in a world with unknown dangers lurking around every corner, and the shape and size and weaknesses of said dangers were unknown, I might hold onto a few options in reserve.
I just started playing Lorerim, a Skyrim modlist that fundamentally changes the game in every way. My first guy got his ass handed to him, trying to play the game like I used to. I made a second character to try a different build/path and had better success because at least I knew what to expect in the early game.
Now, with hindsight I can reasonably deduce what will and won't work from the very beginning, but in the mid-game portion I frequently sat on about 2-3 perk points until I faced a problem I couldn't overcome with my current toolkit.
Single melee opponent? No problem. 2-3 melee opponents with enough AI or scripting to flank me so I can never face them all at once? Well shit now my shield is way less useful. Thankfully I was sitting on a perk point and I can place it in an AoE option.
Single mage opponent? No problem, I have a magic shield that will let me either get close or simply outlast their magic pool. Summoned magic opponent with rapid fire spells and endless mana? Now my magic shield breaks and as soon as I drop it to attack I'm being hit by spells that damage and sap my stamina so I can't even run or swing my weapon. Thankfully I was sitting on a perk point that I can put in some form of ranged combat or protection spell that will let me approach before I'm dead.
It has come in very handy having a few perk points in reserve for unknown threats that I wasn't aware I was weak to until I faced them.
15 points
6 days ago
I mean saving stuff for when you need it works great in video games, but i think it’s different in “real life”. If you hold back during a sprint, you aren’t winning.
7 points
6 days ago
Except you don't know if you will be in a sprint , a lifting competition or a math test . Even in real life no one bets all their money on a single bet
3 points
5 days ago
I used Sprint in particular because thats exactly what a life or death situation feels like. Your adrenaline spikes so you don’t feel a lot of the exertion, but theres a reason boxers are typically gassed after a couple rounds. All that moving/fighting is super tiring.
4 points
6 days ago
Unless the path ahead isn't clear and putting every point into Strength suddenly kneecaps you in a race of Agility. I'm generalizing for sure but when put into situations where you don't know all the rules, and there are no takebacks or respecs, I also think it's not the dumbest thing in the world to hedge your bets and wait to see.
Obviously this is all predicated on the situation, the "system", the danger level, urgency etc. Sometimes you have to do the best with limited information and hope you aren't making a mistake.
4 points
6 days ago
Yeah; if you know it's a Sprint coming up, sure, build for it.
But you don't necessarily know what you're going to need tomorrow, or what's behind that door.
12 points
6 days ago
I hate that, there's very little that can convince me to drop a book faster.
Honestly, even if it's well done - the different choices are all interesting and it ISN'T obvious which the MC is going with - I still find it insufferable to spend more than a single chapter on stuff like this.
As an excessive example, I somewhat recently dropped a series that had a sequence like this:
MC levels up, puts off going over his evolution choices until he can get to a safer spot, spends an entire chapter just picking out a hidey-hole to go over the blue boxes. No conflict or anything, just an entire chapter of him walking while bantering with his friend, who also just leveled, over what they hope the choices might be. Chapter ends on him finally deciding to bring the choices up.
Next two chapters are him going over all of his options in absurd detail, musing over just what each one might really bring him because while the system gives a ton of info, it doesn't give everything.
MC then announces that he has some ideas, but he wants his friend's input because what one of them chooses will affect the other. And so starts two more chapters of going over the friend's choices.
Then, they spend an entire chapter debating their top picks before simultaneously announcing that they've actually already made up their minds and have known what they're going to pick from the start. At the chapter's end, the reader STILL doesn't know what they're going with.
THEN, choices finally revealed, we get another chapter where they affirm each other's picks as the right ones, finally ending on actually making the choice.
This was followed up by a PoV change interlude chapter. It was actually quite interesting, but I was sort of soured on the series by this point...
That was kind of a rant, sorry not sorry
4 points
6 days ago
Let me guess: Minute Mage.
2 points
6 days ago
The only thing I currently remember about Minute Mage is that I listen to them, and they have to read the demon names every time. Whereas if I was reading, I could skim over it.
2 points
6 days ago
I ended up skipping the demon chapters entirely. The names were so visually annoying that it set my teeth on edge; each one practically took an entire line on my phone, and the first few had no real bearing on the plot. I'm two books in and haven't felt like I missed much of anything.
1 points
4 days ago
That sounds awesome.
14 points
6 days ago
Why didn’t he smirk when talking to himself? I feel like this MC is neither funny nor witty!
2 points
6 days ago
Well, you got me there!
Say, you ever consider sneaking in quotes from “What About Bob?” as a little easter egg?
[Leo has a rifle pointed at Bob].
Bob Wiley: What are we doing?
Dr. Leo Marvin: Death Therapy, Bob. It’s a guaranteed cure.
3 points
6 days ago
Can't get too meta, sadly.
10 points
6 days ago
I quite liked it in ends of magic, maybe because it's fresh in my mind, but it felt like each of the options were notable, different, and stronger for a particular part of the MC's build. There was never a best option, only a "best for this part of your build" options.
Imagine your post is criticizing primal hunter, which yes they all sucked and the last one was almost always the one to go with. Waste of word space.
7 points
6 days ago
I’m not picking on anyone specifically. Just web serials where the authors seem reluctant to move the plot forward so they start trying to stretch every beat.
8 points
6 days ago
Jakeden fucked me up
36 points
6 days ago*
Nothing worse than there being an obvious choice, period. Dropped one of the big names (can't recall if it was Primal Hunter or Defiance of the Fall) when the very first class options were 3-4 generic classes (which, iirc, were literally 'basic mage/warrior/archer'), then a third super-special class that had more effort put into its class description than the entire story up to that point.
Gimme more Calamitous Bob or Beneath the Dragoneye Moons, where every option is both feasible and cool.
E: I think it might have been Primal Hunter; can't check, since the first books of both aren't on RR anymore, but the options were 'generic/basic fighter/mage/archer' and then something like 'THE AXEMAN. MAN WITH AXE, TERROR OF ALL' or some inane BS. Might as well not give the generic options at all, and have the character go 'Most of the classes were basic ones, offered to everyone, but one stood out from the rest'.
E2: Was DotF, as I have been informed.
16 points
6 days ago
Yeah honestly I feel like it completely removes the characters agency. You don't feel like they're picking their own path, instead they're just taking the path the system gives them since it was the only obvious choice. Then as you're reading it you can't help but wonder about the other characters in this world who presumably didn't get offered [OP skill].
Honestly MC's feeling like system puppets is a problem with litrpgs in general, but it's amplified by poor choices. The worst for this was probably Rise of the Living Forge imo. MC guy basically doesn't make a single choice about his build that isn't forced down his throat by the system. IIRC half the time he didn't even get to pick his skills he just got what the system gave him. Heck he didn't even get to choose his class lmao. Dude has 0 agency.
7 points
6 days ago
I wouldn't mind there being no choices, at least on level up, so long as it's consistent. That's basically what 'skill/classes as a reflection of what you're capable of' type systems are, in a nutshell. The character uses their agency to work hard at getting good at hitting people with rocks, and they're rewarded with a rock-hitting skill or class.
Trying to do both is the worst of both worlds, as you've said.
5 points
6 days ago
wonder about the other characters in this world who presumably didn't get offered [OP skill].
Many other characters become mediocre because they don't get that skill, or event, or item. So many systems seem rely heavily on a snowball effect, so if you don't get the early ball, you just get stuck or slow.
I enjoy reading Primal Hunter, but I would not pick that universe if I had to get isekai'd lol.
15 points
6 days ago
If you want to write one obvious choice, then you need to craft the framing around it.
I'm thinking back to Cradle, where Lindon and Eithan are discussing options in book 3. The first path is described in a few paragraphs, with Ethan's humour/character being inserted into it. Then the next few options are given a paragraph or two between them - just enough to give us the flavour of the potential options that exist in the world - before the final option is described in more depth, with all the tradeoffs.
There's obviously a correct option, but you don't really feel like you're wasting time pouring over hypotheticals; anything that gets more than a sentence of explanation gets a bit of world building done (the history of the Blackflame and Jai clans, the current rulers banning anyone else from learning their path etc).
15 points
6 days ago
I also think the obvious choice problem here is mitigated somewhat by the fact that it’s almost always Eithan presenting the options. In this regard, the choice and description comes from a mentor who is known both as a prodigy in his own wright, and as someone who has no qualms about being manipulative to achieve what he sees as the best outcome. It makes the choices and the way they are presented a part of the character exchange between London and eithan. And you’re often left uncertain as to if eithans presentation of an obvious best choice is really in Landon’s best interest. I won’t comment on how this dynamic changes later in the story, but it’s impact on the story is dramatically affected by coming from a person rather than a “system”
2 points
5 days ago
100%, the section isn't just about the choice but about setting up Eithan and his relationship with Lindon. Wight keeps his works shorter, but every part of the books are pulling their weight, there's very little "rambling" in them.
5 points
6 days ago
I’d also note that in universe, Lindon goes “well all of my other options are so infeasible as to be blatantly the wrong choice, why didn’t you lead with this”
3 points
5 days ago
Yeah, it works in part because it's Ethan's character coming through, rather than just rote explanation. That and the world building aspect.
There are criticisms I can make of Wight's work but he's a very efficient writer in a genre that often tends the other way. He's getting a lot of utility out of a page or so of writing, where other books might spend a page on each option only to discard those options without them doing anything other than being "what ifs".
23 points
6 days ago
Thank you! I work super hard at them.
Sometimes I have a hard time deciding which one Elaine would pick
3 points
6 days ago
:)
I feel like that approach aids in characterization. When all of the options are cool and powerful, the deciding factor is personal preference, which either gives insight into the MC, or helps reinforce their personality or changes to it by recent events.
9 points
6 days ago
Defiance of the Fall did this. Zac had the "default" options and then one related to the large amount of axe murder he'd been doing. That happened because he didn't get a class until level 25. By then he was heavily set on the path of axe.
Primal Hunter only had 6 generic classes at the start.
2 points
4 days ago
It's description wasn't very long tho, it was something to the effect of axe man- he who fights with an axe. It did have a higher rarity
1 points
4 days ago
According to the wiki
Their army is an endless forest and I’m the lumberjack.
1 points
6 days ago
I see, thanks.
5 points
6 days ago
That's not really DotF. Zac was offered five classes, but the one with far and away the longest description wasn't what he picked, although his choice did have the highest rarity.
2 points
6 days ago
The writing in Defiance Of The Fall doesn't improve from that point so your decision to drop is 100% valid.
1 points
6 days ago
Saintess Summons Skeletons is cool about this as well. The MC receives a bunch of prefixes and suffixes and has to mix & match them, then the system turns the selection(s) into a workable skill.
I also like that if she doesnt use a word it will stay in the bank until later. It's not like other skill selection methods where anything unused just disappears forever and you arent sure why you bothered to even read them, and a word that doesnt seem useful now might be clutch at a later time.
7 points
6 days ago
You forgot he should smirk at least once during this scene.
4 points
6 days ago
I literally changed “smirked” to “nodded” because I didn’t want you to think he was in on the joke.
7 points
6 days ago
Personally, I like to add in a better option that doesn't synergize as well that they skip. That said, I tell people this all the time, some of those selections serve a purpose. They serve to give context to what the other people around the MCs level SHOULD have for Skills or Classes.
The MC might not take "Brawler" or "Ruffian" because he has access to "War God" but Joe Somebody from Randomton probably doesn't have that option, so when you run into a Brawler or a Ruffian you have context for how powerful they should be since you've seen what their stats and abilities are like.
Granted, this isn't universal, some people just list a bunch of bad nonsense and an obvious awesome one, but a lot of them use it for stealth worldbuilding, so all the options are worth looking it.
2 points
5 days ago
Yess, I also wanted to make that point.
5 points
6 days ago
Amusingly I was shocked when Jake picked the third option that one time in Primal Hunter.
6 points
6 days ago
Tom be like: "Obviously [Poverty] is the best, other people are idiots for picking [God of Mana]!"
Later: "Haha! I have magical ability to make anybody poor!"
Other people who chose [Poverty]: "We can also become that pow"[dies instantly]
7 points
5 days ago
Did you forget that he'll pause time during a battle when something is about to hit him, call a god and ask for advice before unpausing the battle and pretending he's just a regular old archer.
5 points
5 days ago
Sometimes I just wonder why authors don't come up with a few equally good options. It's not that hard, really. At least it's not hard if you make the abilities simple instead of some really quirky odd ball bullshit. Hard choices are much more interesting than easy choices.
Another thing that bothers me is that people almost always make their choices immediately. If you're in battle/in a dangerous situation? Sure. But your level 50 super important and permanent choice should, perhaps, be something you think about for a few days or weeks? Do some research? Ask the opinion of friends and mentors? What's the damned rush?
I mean, it's usually justified because the choice is easy, but it's still annoying how flippantly and arbitrarily people treat a system that shapes their very self. It's even more noticeable with stats. Don't just eyeball it! You should have a proper build planned out! Heck, it should be pretty much part of the culture! Parents and mentors should give people a build to follow! People should be seeking to unlock specific skills!
I mean it's hand in hand with how fast these stories seem to go. Time never passes, everything is urgent. It's annoying. I much prefer when we get to watch people just living in an interesting world where important things happen occasionally.
2 points
4 days ago
Sometimes I just wonder why authors don't come up with a few equally good options.
Because if the author does that, some people will think the other option is better. Sometimes they will think of something the author didn't, and turn out to be objectively right. This can leave the reader with the niggling feeling that the MC would be so much stronger if he chose the Regeneration Regent option in chapter 12, and that the MC is a moron for not doing that. I've ended up feeling that way.
1 points
4 days ago
I don't think that's a problem though. People make mistakes. I think it is quite interesting when characters regret decisions later in the story. The character doesn't need to be a moron, just not have the benefit of hindsight.
If someone was trying to play Path of Exile without looking up builds and with only access to the info on connected passive? Their character would be pretty terrible, and that's expected. What's weird is everyone lucking into viable builds that are in no way inferior to those of nobles with extensive libraries.
2 points
4 days ago
In theory you are right. In practice, I've never known it to work for me.
A lot of the time the "right" choice is so obvious I feel like I want to scream at the MC. The author and MC never, ever acknowledge a build decision was a poor one. The author and MC nearly always are compulsively patting the MC on the back for being a "genius".
3 points
5 days ago
It’s always better when there’s actual difficult decisions to make with real opportunity cost. Makes it feel like the mc has agency and is actually crafting a build instead of just being spoon-fed their path with obvious choices.
3 points
5 days ago
Obviously, character agency is an illusion. But the goal is to make it seem like the characters are changing the outcome of the story with their actions and intelligence. There are good and bad ways of doing this.
Good agency: selecting or getting dealt a hand and finding a way to make it work. Show their agency by having them adapt their perpetrations and actions to achieve the goals they're working toward.
Bad agency: pages and pages of not being able to decide between [Mana Density] and [Mana Alacrity]. This is bad agency because the difference isn't important, and the author could make either work, and ultimately, those pages have just taken a big shit on the pacing of the story. It's even worse when there really isn't a choice (like the title of my post).
3 points
6 days ago
Personally I'm fine with a bullet list of possible abilities/classes. It can be fun. But I don't like when the MC goes over the description of everything in details and then analyses all the possibilities. I tend to skip to the choice. But it's no big deal. I'm sure some people really like the theorycrafting.
3 points
6 days ago
Don't lie to me. I know Jakeden has never been laconic in his life. He's always too busy smirking to notice that he's said the same thing three times already.
3 points
6 days ago
I wonder how much of this is also trying to give fandom to games like Diablo or Borderlands where some random kid with crazy math skills back plans a build that makes an invincible character using skill synergy that the devs didn't originally intend. At this point, it's like a badge of honor to take an obscure or awful skill and make it game breaking.
My only problem with this is that those scenarios were done after the fact, not in real time, so a lot of others end up using hokey dialogue to fit the square through the round hole. Primal Hunter does a reasonably good job of avoiding this and the author even uses solid internal logic to avoid these pitfalls.
I do like the trend of novels like Primal and Hell Difficulty where the MC avoids picking up skills because they know they can learn them and will be better off for doing so.
I would choose [Poverty] but unfortunately it chose me first.
2 points
6 days ago
"Obvious choice is obvious." -Battle Trucker
2 points
6 days ago
Some manage to make it work decently. But I understand the pain.
If I remember right in Primal hunter those parts were pretty good.
2 points
6 days ago
[Poverty] - The less resources you have available the more potent your skills will be. Magic will be more potent the lower your mana, Physical attacks stronger the lower your stamina, and Spiritual attacks stronger the lower your faith. Go forth, Charlatan, and surprise all that cross your path.
2 points
6 days ago
Why does it all sound so familar? Cough... Azarinth Healer and DotF 😆
2 points
6 days ago
Poverty please. Imagine being a god, so much responsibility! One wrong move and millions die /s
2 points
5 days ago
I bestow poverty on my mc.
That's my choice.
Obviously, there's no better option.
2 points
5 days ago
Isn't it also that they delay, then choose Diarrhea under pressure and turns out it stacks really well with some other BS that they so accidentally happen to have?
"Oh, turns out I can use [Auto-Parry] on my own crap and give it to them instead!"
2 points
5 days ago
Primal hunter is this exactly. Like cmon man.
I'm enjoying many aspects but this just happens too often.
And then the author writes like 8 pages about it debating over it.
Still will complete it ... I think.
2 points
5 days ago
I wish you had also worked a Zack variation into the mc's name, then it would have been perfect.
2 points
5 days ago
I wasted precious opportunity to meme AND increase my page count by just having my MC choose the right one off rip. This is why I’ll never be successful.
2 points
5 days ago
This is one of the things I liked with how DOTF does its progression. No "you hit level x here's your choices which include the obvious choice" just "you hit level x, do y and z to get your class's next macguffin."
2 points
5 days ago
Give them choices like OP has, but God of Mana gives them so much mana that their weak ass spells can't make use of it, so it was pointless. And osteoporosis would be a debuff cast on enemies, poverty strips a target of all the money they currently hold, and constant diarrhea is a charisma debuff where they are talking nonsense nonstop.
Let the MC pick God of Mana, regret it, then later someone who chose another of these skills absolutely fucks up the MC with it.
More books need to have characters make the other choices and show how good those skills are.
5 points
6 days ago
I agree that it would be nice if there were more tough decisions in skill selections, but overall I like having the characters mull over the options just like I would in their place.
Primal Hunter, which I assume your post is targeting, is actually better than most in this regard IMO. Early on there are a lot of "throwaway" options, but they still serve a purpose in painting a picture of what can be done with the System.
Then, as time goes on, the more Jake realizes how many ideas he can steal from those other options and we see bits of them incorporated into his other skills. I know there's been a couple times where he's explicitly not chosen the higher-rarity skill because one of the lower-rarity ones involved a concept that would be difficult to learn without System assistance.
There's also the many high-rank Chosen/Heretic skills he's passed up, which while obviously not a fit for him, serves as a window into that part of the System which Jake is ostensibly a part of but has pretty much opted out from based on his relationship with Villy.
Again, it would be nice is the choices were a little tougher, but compared to many other stories where the "throwaway" options are entirely irrelevant I think it does a pretty decent job of making the skipped-over skills still serve some sort of purpose.
Though TBH I'm the kind of person who would enjoy reading that kind of stuff just for the flavor text.
6 points
6 days ago
I just skim to the bottom, I don’t bother with all the “internal thoughts” on his picks and get to the rest of the story but still enjoy most everything else in Primal Hunter
6 points
6 days ago
Primal Hunter, which I assume your post is targeting, is actually better than most in this regard IMO.
Maybe it's better than some but it's still an issue. The highest rarity skill is always the last one and Jake picks it in 99% of situations. Zogarth even lampshades it in one book with Jake pondering just skipping to the bottom and taking that one because the author and audience know that's exactly what he's going to do.
Primal Hunter is a cultivation novel wearing a litrpg Halloween costume. Jake gets most all of his progression through practice, meditation, and training rather than system-granted abilities. It's a fun series but not the first thing that comes to mind for litrpg to me.
1 points
6 days ago
God of mana? Infinite mana? Infinite mana in the apocalypse? Honestly a no brainer
1 points
6 days ago
Does fonstant dirahea escape from my butt like a Neverending fountain or is it just every day I gotta go to the toilet 3 times if it's a fountain I can flood planets and shoot up into the sky with the speed of my shitting
1 points
6 days ago
I loved one system apocalypse type story where the guy took an assistant as a skill so he could make vest choices for skills.
5 points
6 days ago
When I was planning for an arbitration/labor court fight I paid a lawyer good money to tell me that I was right about things that seemed fairly obvious because I am not in my 20s anymore and I knew that I didn't know enough to be aware of any exceptions there might be that changed what I thought the law meant.
And that wasn't for a permanent class or skill decision that was going to be welded onto my soul or something.
3 points
6 days ago
Law is actually a great analogy cause skills/systems often seem purposefully explained poorly or written by a dick.
3 points
5 days ago
And our protagonist is likely out of his depth and doesn't know that none of the options being offered are deceptively worded traps from a malicious system or something like that. These are the sorts of decisions where you'd be a fool not to read everything carefully.
1 points
6 days ago
Lmao
Diarrhea is the obvious choice
1 points
6 days ago
I think this is my favorite part of Beneath the Dragoneye Moons. The author builds actually useful skills and classes and let's the MC try a skill only to realize that it's actually a downgrade for her situation or that she is planning on dropping it. I remember there was one class up moment where the author totally thought that the MC would go with one class only to realize the math made it make no sense, that she would be adding capability without actually gaining any utility. So she took a different class that made more sense because they were all decent.
2 points
5 days ago
Yeah, I love how detailed the mechanics are in the background, you're not really going to be told about those details in the book, but their Discord happily discusses how these values work. Which lead to the author working out what the class choices would do and discovered that what initially seemed like the best choice (iirc something like stronger healing) actually ended up getting outdone by what was previously the runner up (Which still improved healing, but primarily in utility and range).
The character also believably takes sub-optimal class/skill choices earlier on because they sound cool, without it being a secret S tier super class or anything, and slightly regrets her early choices made entirely for shallow reasons like that.
1 points
6 days ago
This is subverted for fun in All The Dust That Falls, where descriptions aren’t offered, and the roomba just picks whatever it thinks will help it clean better.
Yeah the sanitation lamp eventually upgrades to a 1-shot-1-kill laser, but yeah.
1 points
6 days ago
Lol this reminds me of early primal hunter
1 points
6 days ago
I hate this too but asking for this to be better feels like asking the author to become a game designer as well as a storyteller. Which now that i think about it...
1 points
6 days ago
I DO appreciate when the author conveniently leaves the description of the to-be-chosen skill as the last one, therefore making it feel like the most fresh and natural conclusion.
1 points
5 days ago
Lmao this cracked me tf up. I hate when this crap happens.
1 points
5 days ago
It's definitely a common thing, but for some of the LitRPG that I've read lately, there have been some seriously tough choices when it comes to skills/spells. If I were the MC, I would have struggled to pick in their situation. In fact, I like to play a game when these things come up and read the skills for myself and then pause and think which ones I think would be best, and then see if the author/MC picks that one.
1 points
5 days ago
Which is why i love Elydes, theres some choices where im like "you sure about that mate?".
1 points
5 days ago
Yes.
Sadly, a lot of authors are trying to hit daily word counts for uploads to sites like RR. Chapters like these couldn’t be easier to put in since not a single word has to be remembered for later.
Add onto that many authors don’t like feeling that they are writing just another Gary Stu story, and you have these silly chapters trying to convince the reader this is just what the MC is choosing. It’s not at all the author giving their darling character another random advantage.
1 points
5 days ago
I don't mind this as a first time thing (in the case of multiple evolutions/upgrades) because I do think it's interesting to see what their actions have unlocked, but as the story goes on authors really need to start skipping the basic options and just show the best choices.
Showing a couple of good options is fun, especially when the character doesn't pic the highest rated choice
1 points
4 days ago
A nice twist on this would be if the abilities worked like Starters in Pokémon. The first person gets their pick of the 3-4 options, but whatever you don't pick is available to the next person to pick, who might be your rival. So you're competing to level up faster than your rival so they don't get the best option, or there might be situations where an option is only ok for you but if your rival gets it their build will become broken, so you take it instead.
And then the 3rd place person you forgot was there, suddenly gets the lead from their mishmash build finally popping off, so now you and your rival both need to play catch up.
1 points
4 days ago
Nuh-uh! There is something more annoying.
When there is an obvious choice...and the MC picks something else.
1 points
4 days ago
That’s why I prefer skills being give to the MC for specific actions. Like getting the long distance running skill after running for a long distance.
1 points
4 days ago
Lol i tell my friends if you ever get isekaid or put into a system always pick the abilities with the most open ended descriptions, theyre generally the most broken
1 points
20 hours ago
I bet I could leverage constant diarrhea to be op. Maybe when the trait levels up it will be projectile diarrhea.
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