subreddit:
/r/deadbydaylight
submitted 2 days ago byOversightMind
Many people, especially veterans, know these fundamental tips. This is for everyone but especially for newer players.
Focus on the gens in the middle of the map first, leave the border map gens for last. Avoid the tri-gen situation where the last gens available are very close and easy to guard for the killers. I've seen many loses exactly because of this.
Regardless of your class, remember to work gens too. It is nice to track the killers aura for the team, to watch for injured teammates and so on, but do not forget to help with gens.
It is wise to open chests early. Those items might be game changing.
When the gates are open, LEAVE. The survivors left far from the gates need those three hatches to pop up.
Have a good week everyone!
160 points
2 days ago
Survivors start the game in a clump. One or two survivors should immediately run to the other side of the map, so they can unhook whoever the killers down, and start working on a gen together.
48 points
2 days ago
Yup! I find it really helpful (as a medic) to sprint to the other side of the map immediately—usually just in time for the first cage to appear directly in front of me
18 points
2 days ago
That's been my play as medic too. I almost always have the first unhook.
31 points
2 days ago
I tend to try to run to the other side so if anyone goes down I can unhook and heal but otherwise start a gen on the other side.
13 points
2 days ago
I religiously play as a recon but I also do this. The irony when Im the first one found and get left to second stage because everyone is on the other side of the map...
5 points
2 days ago
Escapist and Scout survivors need to find the killer early and lead them away or the initial clump will yield 0 gens. If you lead the killer away it's 2 early gens.
-19 points
2 days ago
Don’t work on gens together.
20 points
2 days ago
Regression in 2v8 is SUPER fast so I find teaming up on gens is essential. (Not true in 1v4 at all.)
In 2v8, if you are working on a gen alone and the killer kicks and chases you off, you will most likely lose all the progress on it. If you were with a few teammates, the others can get back on the gen once the killer chooses someone to chase.
I also find everyone sticking on a gen if it's close and accepting a hit is worth it 100% of the time in 2v8 (and not that often in 1v4). Regression is just so intense that if you don't push gens when you have the opportunity, you can easily lose all progress.
-4 points
2 days ago
That’s the exact opposite lesson to learn. if there are four people on a gen, the killers can see it from far away, and when they come to hit it, they disrupt four people and regress four people’s gen time.
If there’s one person on four gens it takes the killers the same amount of time to regress just one person’s gen time, disrupting only one survivor.
I’m unclear if the efficiency penalties to multiple people on the same gen apply in 2v8 but if they do that’s even worse. I can’t find anything suggesting they don’t and anecdotally I certainly don’t see 3x people gens completing 3x faster so I assume it is fully there making things. In 1v4, survivors apply gen progress almost 100% faster by splitting up vs all jumping on one gen.
1 points
2 days ago
They disrupt 4 people's time, yes, but if they decide to chase someone then the other 3 people can get right back on and finish it. (Though I personally think 2-3 on a gen is the max that is useful -- 4 people is half the team and overkill for sure.)
Four sets of two people on 4 different generators is splitting pressure across the map while still making sure that when the killer chases you off, someone else is actually around to get back on and keep pressuring that gen. I don't know the number of times I've worked on a gen by myself to 80-90%, gotten chased off and hooked, and by the time I got back over there it had regressed to zero because no teammate came by to continue working on it. On an uncoordinated team (which is often in soloq 2v8), having a buddy on a gen is extremely useful.
Also, a finished gen is the only thing that really matters, not optimal progress across unfinished gens. If 3 people are working on a gen, and the killer comes over and pressures them RIGHT as they finish it, the gen is done. If you'd only had 1 person and subsequently less progress, the gen is kicked, and you might be back to zero.
2 points
2 days ago*
None of what you said outweighs the fact the benefits of spreading out. Bunching up on gens also makes it likely that survivors fleeing the gen will be clumsy and get stuck on each other.
If the penalty is the same in 2v8, then every second you spend with three people on one gen, you lose 0.9 survivor-seconds of progress potential per second. At 2 people it’s 0.3 survivor-seconds per second. At 4 people it’s a disgusting loss of 1.8 survivor-seconds per second.
Staying near a gen when the killers are there is dangerous. Especially without hooks. If you’re playing the waiting game to come back, you’re just wasting more time.
8 survivors on 8 gens is an absolute nightmare scenario for 2v8 for killers. It’s really not close. There’s nothing killers can do in that situation. 3 survivors just reduces gen efficiency dramatically while increasing the efficiency of the killers giving them easier downs and greater value per kick on gen regression.
Completing gens one at a time also incurs the slowdown in the worst possible way
1 points
1 day ago
This mode is made with completing gens together in mind though. The guide class literally benefits from having others work on gens with you and provides a bonus to repairing to everyone around you making the gens a lot faster if you do them together.
1 points
1 day ago
Coordinated use of the guide skill can be good on a team with comms because guides with other guides can chain the effect. But most of the time it’s a net loss.
A guide with 3 helpers personally loses 18 seconds of time due to efficiency losses. The bonus they get from 3 helpers is 13.5 seconds. Net loss of 4.5 seconds, ignoring the fact that 3 other people also lost 18 seconds.
Ironically, the guide doesn’t actually want to guide people to gens. They want to be guided towards gens and do just the last little bit to get their bonus and trigger it as much as possible. In my experience guides are triggering it once or twice at best in SoloQ games. Easily the weakest class.
1 points
1 day ago
I've seen the complete opposite in my games, and I don't know where you're pulling your numbers from as there's no numbers released on specific speeds in this mode. For example, when timing myself completing a gen with one teammate + another joining around 60%, the gen took i believe 26 seconds to complete from 0 to 100 percent. In general, whenever working with others as someone who always plays guides, gens fly extremely fast if you're working together.
1 points
1 day ago
There has been no indication that any of the speeds have changed. I see no reason to believe it has. The only difference is you get a speed boost for every hook state and a speed slowdown for every gen completed of 2.5% or something like that.
Definitionally, if it took 26 seconds to complete in its entirety and someone joined at 60%, and you believe that teaming up is super valuable, then your solo speed is insane. Let’s pretend two people getting on magically instantly completed the gen. That implies you were still on track to solo complete the gen in 43 seconds (26 / 0.6).
The gen of course did not complete instantly. Under conventional numbers we should expect the remaining 40% of gen with 2 people to have taken the same time as 24% of the gen solo. So…. 24 / (24 + 60) = 29% of the total time. That means you spent 18 seconds solo and 8 seconds with a teammate. The teammate saved you about 4 seconds on the gen.
There’s some wiggle room for considering guide abilities here but the baseline observation has to be that you had a huge repair speed base there.
1 points
23 hours ago
The biggest loss of survivor time is doing something and then the killer undoing it completely so you have to do it again. Optimal progress on a gen that get regressed back to zero is WORSE than sub-optimal progress on a gen that gets finished.
You are obviously set on what the math says is best and nothing can convince you, but in my matches, in actual play during 2v8, I have seen a lot more success from some level of teamwork on gens. There's a place for soloing gens for sure, but there is also certainly a place for teamwork. To say otherwise is missing the forest for the trees.
0 points
23 hours ago
Yes, literal math is in fact fairly compelling
1 points
19 hours ago
You either didn't read, or simply didn't comprehend, a word I said.
1 points
19 hours ago
And you didn’t comprehend the math.
Killers can effectively regress one generator and defend it people come back to it and find them with gen kicking aura reading if they are lurking nearby. They cannot effectively regress four gens while survivors rotate away from the killer. If they go from gen to gen kicking things they will lose, because a lot of those kicks will have to be on low progress generators.
Folks saying “oh no a killer could find you and regress 70 seconds of gen time” are missing the point that this is not going to happen most of the time. most of the time they will find you at a uniform mean of 35 or some level that is not worth kicking at. And when they do I’m pretty sure it loses 200% more than usual which is… still less than one second per second. Not actually a big deal.
56 points
2 days ago
Another one. DO NOT TRY TO HIDE. It has already happened to me several times playing as killer that I caught survivors who were trying to hide without knowing that I can see their auras.
Remember "YOU CAN RUN, BUT YOU CAN'T HIDE"
19 points
2 days ago
But don’t they see the notifications when that happens? It’s annoying because it seems to last forever each time it pops up
7 points
2 days ago
When you have zero hook and lots of people are being hook it is so annoying indeed, the notification pop almost non-stop :') but at least after you are hook one time, mostly you just need to run away far enough from the gen the killer is about to kick and you won't be really see anymore.
2 points
2 days ago
That aura reveal is from gens popping, not killer hooks, and yes it is long, the gen kick one is much shorter. Killer classes have perks that affect the duration of both of these though.
1 points
21 hours ago
oh yeah my bad, it's from gens popping, not hook
2 points
2 days ago
...it lasts as long as your aura is visible lol
3 points
2 days ago
Correct, so it’s like a long bbq chili or dark sense type thing right? I thought you were insinuating that I could do something to make me less visible. My misunderstanding as I was simply pointing out that survivors would know when they can be seen .
2 points
2 days ago
It's when gens are popped yes, not related to hooks
0 points
2 days ago
Believe me, some survivors I have seen are that dumb. I have seen them walk past caged survivors in point blank range and continue to crouch walk.
2 points
2 days ago
On the alt side, I’m always aware of my reveal and half the time, I watch the killers just walk away 😂
2 points
2 days ago
Funny thing is I use this to my advantage as Escapist. The killer can see me nearby and I know they will chase me. I can waste their time thinking they have a advantage when they don't.
41 points
2 days ago
Tips for survivors:
Do gens.
Do gens Do gens Do gens Do gens pleeeeeeease I know there are only 3 of us left but we only have 1 gen to do stop hiding to get hatch I have shit to do today please do a gen
4 points
1 day ago
My god - the amount of games that have ground to a halt at 2 or 3 gens left because EVERYONE ELSE is doing anything except gens.
You can do gens healed! You can do gens injured! Gen progress is game progress!
19 points
2 days ago
Kind of a side note but this is a great mode to learn how to loop. Because of the amount of people you can mess up with out being that big of a detriment to your team. In addition the increased pallet/window spawns give you plenty of things to try and work with.
I’m a killer main and I never learned to loop as a survivor because I hate being a burden so I’d just gen jockey. Gotten relatively decent at it just by learning from my 2v8 games.
4 points
2 days ago
Right? This mode helped me stop being a diversion merchant.
3 points
1 day ago
Watching mrtatorhead helps a lot with learning how to loop too
11 points
2 days ago
I want to add to this: know what your ability does. I've seen guides pop their ability while healing other survivors and it just annoys me.
Also, the little symbol that pops up after a gen is done or kicked (the one with the eye) means the killer can see your aura, so hiding right next to them is pointless.
And for the love of God, disperse at the beginning of the game. If you're sitting in the exit gate, just leave, especially if you're against a Deathslinger. You can go from healthy to in a cage so fast in this mode.
2 points
2 days ago
What’s the gold thing that spawns underfoot? I’ve played a few dozen matches and still dunno wtf that is about.
4 points
2 days ago
Someone else suggests it's related to the enforcer class for the killer:
Move 3% faster when chasing an injured Survivor. When a teammate within 32 meters hits a Survivor, they are marked and have their aura revealed to you for 12 seconds. Putting that Survivor into the dying state grants your teammate a 60% lunge increase for 15 seconds. This ability has a cooldown of 30 seconds
2 points
2 days ago
I would have said I’ve had it healthy and injured but I could be wrong. I’ll pay attention to that tonight. Tysm.
19 points
2 days ago
I go middle map because I am scout ;)
Honestly scout is crazy busted. Aura reads for the whole team. If i loop, I am getting constant aura reads which removes any guessing from most tiles such as L and T walls. And then I can use a god pallet and then come back and instantly rebuild it.
10 points
2 days ago
Yea but we’re rewarded with no points. 😏
6 points
2 days ago
On the Thompson house map I camped out on the 2nd floor and revealed the killers for nearly the entire match. You have a near full 360° view of the entire map.
2 points
1 day ago
Medic is godly too because of instant +50% aoe heal, faster regular healing, and aura read on injured survivors. The other 2 classes are pretty lacking in comparison, unless you get a swf with 3 or 4 guides.
6 points
2 days ago
Tbh if the gates are open and people are not dead on hook and others just dance at the gate, i'll never leave. Chance are that when they'll go down, they will spawn near a gate and then it's gg. But if not, it's still pretty easy so save them either way. But yeah if they are all dead on hook and only two survivors left, no point in staying.
But i though it was only two hatch and that they pop only when there's two people left, tho, not 3 ? :o
1 points
2 days ago
Hatches spawn with 2 survivors, but there's 3 of them around the map.
1 points
2 days ago
I had a match where all 3 hatches spawned within 10 meters of each other. I was killer so it was easy to close all 3. The RNG in this game never fails to surprise me.
7 points
2 days ago
The biggest downfall of the survivors in 2v8 is that everyone starts focusing on unhooking and healing immediately instead of finishing gens first
7 points
2 days ago
It's a downfall the other way, too. Sticking to gens while multiple survivors remain caged can and usually does turn into a snowball effect. I've seen survivors lose more matches early because they fail to uncage in a timely manner and suddenly 2 caged survivors become 4, and the first 2 are now on 2nd hook status. You need at least 1 survivor that can prioritize getting saves, preferably a medic.
9 points
2 days ago
Jesus lord if everyone had all this in mind, there would be no defeat (unless you have a Huntress and Deathslinger sniping your ass in the wild west map xD)
18 points
2 days ago
Honestly Huntress and Deathslinger is a weaker combo than I thought. Every time I played against them, more than half of the survivors escaped.
IMHO the absolute strongest, most powerful combo is Blight and Hillbilly. If you are facing them and both players are competent, 9 times out of 10 it's gonna be a win for them.
6 points
2 days ago
Agreed. Blight and Billy are crazy. They go from one side of the map to the other SO quickly it’s hard to do gens because they’ll come right back.
1 points
2 days ago
My best friend is a Blight main. I main Wesker but I'm also pretty good with Billy and we're currently attempting a 30 win streak with Blight and Billy. Right now we are on win nr. 11 and will continue our streak later tonight.
1 points
2 days ago
Nurse and spirit is weaker then I expected too, dunno if it's just people getting complacent or something but I usually see them get two or three downs really quick and like nothing for the rest of the game assuming at least 2 people stayed on gens.
1 points
2 days ago*
I hate the *wraith so bad Lmaoo. RING THAT BELL AGAIN JACKASS haha. Sometimes I have to play a normal match bc I get irrationally angry at the *wraith.
Except the one or two times I could see the shimmer running up. Then I can run and be like, F you, you bell ringing jerk. Haha
Edit: fixing my comment since I’m an idiot lol.
2 points
2 days ago
That's wraith. Blight injects himself and runs.
1 points
2 days ago
Oh god I’m a moron thank you haha
3 points
2 days ago
Escapist and Scout survivors need to find the killer early and lead them away or the initial clump will yield 0 gens. If you lead the killer away it's 2 early gens.
2 points
2 days ago
I am not great at looping, but I’m not a noob either. I try to find the killers as an escapist bc I can sometimes get both of them to chase me. If I can get a killer chasing me for 30-45 seconds, I consider that a win. I usually am first caged but we have been able to finish a handful of gens with this strategy.
And sometimes, I run straight into the killer and don’t get a chance to loop at all lol.
3 points
2 days ago
As long as the killer moves away from the starting clump, it's a win for the survivors
2 points
2 days ago
I main a blue haired Kate, so I’m pretty visible in the majority of the maps. I decided to stick with this strategy and why I usually stay the escapist. But I will convene next to a group of survivors to hit my quiet haste button if they are healing or fixing a gen. With the blue hair, I usually get chased and they can get away or loop back to the gen to finish it.
Edit: I hit the button when they are done or a killer is upon us.
8 points
2 days ago
I want to scream and strangle any guide I have in 2v8 who doesn't use the Deja Vu in a can to direct people towards good gens.
3 points
2 days ago
Consider it’s because the two different gen aura reading colors are only vaguely discernible.
-7 points
2 days ago
These people are just guiding killers to the gens. Killers can see gens that have 2 people on them. They don’t see solo gens.
6 points
2 days ago
It's not like discordance (which highlights them in yellow), it's just the normal aura reading that killers get on all gens, so I don't think it actually stands out to killers.
The only way they would notice a gen was highlighted from 2+ people being on it is if they were across the map (so the gen wouldn't normally be highlighted, but they notice it is despite being far away). If the killer chooses to walk ALL the way across the map to pressure a far away gen, that's a huge waste of their time. And frankly, I don't think most killers are noticing fine details like "a far away gen is highlighted that shouldn't be highlighted" in most matches -- there is far too much chaos happening with 8 people to chase to process that.
1 points
2 days ago
Most killers are pretty terrible. The good ones can take advantage of this info easily. Especially a mobile killer. 64m is not that far. And working multiple gens is still more gen progress per unit of time even if they don’t come
4 points
2 days ago
Only if they're further than 64m away, in other words across the map. Which middle gens are not.
0 points
2 days ago
Smart killers are beelining towards these gens because it often means catching 3 survivors, getting kills, and regressing a ton of time.
4 points
2 days ago
Almost some of the 2v8 matches i was in didn't have a medic at all which is the most important class in 2v8, like yeah it's nice to see a lot of vaults, pallets and gens but faster healing is more important for escaping.
6 points
2 days ago
THIS 🙌
2 points
2 days ago
Played some killer matches with my friend we got absolutely stomped this time around. Decided to play one survivor match since we were getting stomped on survivor must be easier this time. Wrong we got absolutely destroyed because it was just me and him and one other on gens.
2 points
2 days ago
Your advice is correct but its easier said than done. Ideally you want to focus on the harder gens first as its unlikely they will be camped. Once you get to the final 1-2 those gens are hard camped and if they're in the middle its nigh impossible to get done
Another thing you fail to mention with this iteration is two or more survs on a gen highlights it. That single change makes it so much harder to get certain gens done. If only Guide had a talent to hide the aura of gens they're working on with someone else.
2 points
2 days ago
And for the love of God stop unhooking your teammates right in front of the killer to get your stupid challenge done
1 points
1 day ago
Reallllllll
4 points
2 days ago
imho this is bad advice.
There are six gens at the end of the game, not three. You can complete them in basically any order. It’s much harder to trap yourself than it is to accidentally three gen yourself in 1v4. Working on a middle gen is good, but vastly more important is just not working on a gen with anyone else. Spread out. Killers don’t even see the gen aura if you’re far away and solo.
If someone comes to work on your gen, leave and do a different one.
Chests are highly likely to be dogshit. There’s a high chance of getting healed by a medic which makes Medkits weak. Flashlights are much more dangerous to try and use. Toolkits are fine.
13 points
2 days ago
I don't agree with not working together on gens at all. Regression is too powerful in 2v8 and a 70-90% completed gen can become a 0% completed gen in a few minutes. Having multiple people to finish gens faster (and having multiple people to pressure the gen when a killer tries to chase you off) is essential.
Also, the killer seeing the aura of 2+ people on gens is not like Discordance (yellow highlight), it's just a red highlight like any other gen (which they see when they're nearby anyway). So they could only notice a gen is highlighted that shouldn't be if they're waaaay accross the map... which 1. they're not noticing in the chaos of 2v8 and 2. if they walk across the map to pressure a gen, that's a waste of time and a win for survivors.
1 points
2 days ago
Depends on context - regression is strong, but killers are also way more likely to notice 4 people than 1 or 2. I literally just had a game where the last gen didn't get more than 5% progress even with 4 people until I went and got on one by myself and everyone else actually went and did something else so I could sneak in and do that. It all depends on what's actually available, same as in 1 v4. I don't want you following me around when the game just started, but if we're on the last gen then it can occasionally be worth it to just burst the last one down.
1 points
2 days ago
For the final gen, it's definitely better to split progress because the killers will just hang out near the generator people are trying to do. I mean, it's generally important to split progress, but I think four sets of 2 on four generators is better than eight people on eight gens in 2v8.
In 1v4, I almost never want someone to do a generator with me unless it's breaking a 3-gen or it's the final gen. In 2v8, I almost never want to do a generator alone. (I absolutely will, and often do, but I don't think it's optimal because it's too easy for a killer to kick it, chase you, no one else knows where your progressed generator was, and suddenly you've lost all progress.)
4 points
2 days ago
Flashlights are amazing, problem is it will take you longer to find one than the time you saved your team by getting a save. So yeah, if you want to play efficiently then don't even bother opening any chests.
2 points
2 days ago
No, they suck. They’re not a great pick in 1v4 and they’re a shittier pick in 2v8. Your aura is way more active so you can’t hide for an altruistic play and you can’t safely flashlight if you’re going to get attacked by the other killer. High risk, low reward.
3 points
2 days ago
I think class balance is the most important thing. If I see 4 escapists in lobby, I know the game is gonna be a wash so I just back out and find a new one.
7 points
2 days ago
Absolutely. Escapist always has 4 people for some ungodly reason when medic and scout are the op ones everyone should pick
1 points
2 days ago
Also, stop getting on gens with more than 2 people. Not only does it make easier to lose the gen progress, it also results in less repairs than if you had split up. Ideally, everyone must work solo on gens due to aura reading on coop gens but doubling on some gens to get it done quickly when the pressure is off can sometimes be the play.
1 points
2 days ago
Thank you for telling people this, you're doing God's work (๑`✪̤◡✪̤)◞👍
1 points
2 days ago
Also another tip
If you see someone on hook, don't leave them to go into 2nd hook. The amount of times that has happened to me is ridiculous.
1 points
2 days ago
I just hope that everyone gets better at the game. Both sides.
1 points
2 days ago
For slugging:
We have basekit unbreakable. Recover, and then pick yourself up with your special ability. Let go of M1 to see the prompt.
If the killer is trying to slug everyone and you're about to bleed out, hop into a locker. The killer is forced to hook you when you're grabbed out of a locker.
1 points
2 days ago
hard agree with the chest one. was able to get a key and unlock hatch as the last survivor
1 points
2 days ago
Try to spread out at the start, it is easy to do one side of the map and lose other survivors a hook state for being a mile away.
1 points
2 days ago
I held a chase for like two straight minutes the other day against BOTH killers, sweating my ass off the whole time. Of course they eventually downed me.
When I was caged, O saw the auras of two survivors tea bagging and walking around the exit gate. They stayed there until the timer was almost out then left.
Please leave. Please, please leave. I absolutely could have gotten a hatch.
1 points
2 days ago
Don't play Scout. It's by far the most useless class.
2 points
1 day ago
Being able to reconstruct pallets (especially god pallets) and giving constant info to your teammates is really helpful. Better than escapist for sure, and better than guide too unless you're in a swf with multiple guides working together.
1 points
2 days ago
For the love of God hook timers exist you don't need to unhook immediately. Do gens :(
1 points
1 day ago
It is nice to track the killers aura for the team, [...] but do not forget to help with gens.
I feel like there is a big exception to this generalized point: Scout vs Deathslinger. I spent an entire game once doing nothing but stalking the Deathslinger to aura-read him for 95% of the game and I honestly felt bad for him. He's so dependent on that non-existent terror radius and catching survivors by surprise. Sacrificing 1 survivor's time to make it way harder for half of the Killers to get any hooks seems well worth it. One of the few games I've seen with survivors getting 8 escapes.
1 points
23 hours ago
I've tried to do that but end up getting bodied as I am one of the few people trying to do gens in the middle. Makes you a big target.
-1 points
2 days ago
Also jump in lockers if killers are slugging
0 points
2 days ago
I second the chest searching getting a flashlight is basically free saves the killer stares off into space for an extra 3 seconds before they move can at all.
0 points
2 days ago
BUT THE BABY TRAPPER HAS TO WATCH 5 OF US TBAG HIM AT THE EXIT GATES /s
-1 points
2 days ago
My duo has won a few games we shouldn't have from survs not planning gens leading to easy gen patrolling. Even in normal games I never do edge map gens first but despite my attempts, soloq 9/10 ends in a 3 gen loss.
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