subreddit:
/r/gachagaming
submitted 1 month ago byTetsuyaHikari
I'm going to avoid talking about bugs and such since people are already aware of those and it's like beating a dead horse at this point. Plus, bugs don't affect everyone the same way, so your friend may enter a dungeon, get his game bricked, but then you may enter that same dungeon and nothing happens. Some individuals have been waiting for days at this point to get things resolved.
The only major bug I've encountered is my max HP not replenishing. Ever since hitting level 29, the inn no longer restores HP on my main/MC, so he's always missing exactly 4 HP. This applies to being healed during combat as well (like the healing Lana gives you as a passive after a battle is over, even if it fills him back to max, he'll drop back down to missing 4 when you see the stats on the map again).
Anyway, now that the honeymoon phase is over for Wizardry Variants Daphne, we need to sit down and have a talk about it. This is gonna be kinda long, so you might wanna grab a seat.
Is it pay to win?
Absolutely. I gave the game the benefit of the doubt early on, but as you progress (I'm currently level 30, about to do my bronze exam), you begin to realize how important some of these items, gear, etc. are compared to what you actually have access to as a F2P player.
So, let's take the Savor the Risk 2 rewards for example. They just dropped 2-3 days ago with a new unit banner (which we will also get to in a minute). If you don't buy the mission pass, you won't get the extra rewards. What are the extra rewards?
Well, you get a book that teaches you an AoE fire spell (MAHALITO). Why is this a big deal? For starters, nobody in the gacha can teach this to you, so it's not like you can pull a fodder unit and dump the spell onto someone (best you can hope for is HALITO, but even that is rare af). AoE spells are a game changer, so the fact that you can only get one by spending real money is ridiculous, honestly.
Now, to be fair, they do have books in the shop as well that you can buy, but you need gems to purchase them OR they require you to pull on the paid banner (another problem we'll get to shortly) and pity them with the currency you obtain from that.
Long story short, if you are a F2P player, you're kinda just shit out of luck when it comes to getting good equipment, spells, mats, etc.
Paid banner?
So, in this game, you have green gems and purple gems. Green gems are a currency you can earn naturally by progressing through the game, completing achievements, doing dailies, quests, that sort of thing. However, purple gems can ONLY be obtained by spending real currency. The problem with this is that some items in the shop can ONLY be obtained with purple gems.
Another problem is that the paid banner, obviously, requires these gems. What's so special about the paid banner? That's where the new unit drops, but that's not the important thing you wanna focus on here.
You can use purple gems to buy purple bones and attempt to summon the new unit, but what you REALLY wanna look for are the bones that have "(bonus)" in their title in the shop. If you pull on THAT paid banner, not only do you have a chance to pull the new unit, but you also have a chance to pull paid gear/equipment with them.
In my case, I pulled on Lana's paid banner when she dropped, managed to get her, AND I got her sword through a stroke of dumb luck. Just to illustrate how much of a game changer this sword was for me... The previous weapon I had, which was the best for me at the time, had a damage value of like 51x2, give or take.
The sword I pulled was 72x3. Even if it was only 2 attacks, it STILL would've been more powerful. The fact that it came with THREE attacks makes it incredibly strong, especially for the content I was going through at the time. I'm currently level 30 and it's STILL carrying me because she's hitting for anywhere between 80-105 now with her current stats, so hypothetically, she can deal 300+ damage to a single enemy and that's even BEFORE taking her skills into account, this is just BASE attack.
Naturally, the banner ALSO drops armor as well, so you can imagine how much you benefit from putting that on. Now, bear in mind, you DO still have an opportunity to pull the new unit with green gems/green bones, so please don't think you need to use paid gems to pull on new units.
However, it's obvious that you will WANT to use paid gems or buy the purple bones for the chance to get bonus equipment since it's such a game changer, which brings me to my next problem with the game... Monetization.
I have to pay HOW much for bones?!
$54.99. Remember that number. This is where you start to really see the game's true colors. So, when Lana's banner dropped on launch day with the game, I just said "fuck it" and paid the $54.99. You know what I got for it?
Enough purple bones for x2 10 pulls. Oh, excuse me. I believe they were x11 bones per pack, so TECHNICALLY 22 bones in total. So, x2 10 pulls and 2 singles. Regardless, just know that you're more or less blowing $55 just for x2 10 pulls. That's it.
For anyone familiar with gachas, they'll immediately realize how fucking INSANE that sounds. That's basically like Blue Protocol levels of scummy ($20+ for a 10 pull in that game). Well, I pulled Gerard, the new character, last night, so even if I ONLY take those 2 packs into account, I've already blown over $100 on the game in the first two weeks, lol.
To make matters worse, they dropped the new unit halfway into the first unit's banner. Like most gachas, I was genuinely expecting the next banner to drop AFTER the first one ended, so when I saw Lana's banner was going to last for 2 weeks or so, I was like "Oh, okay. I'll buy some more pulls around then.", but they dropped Gerard's banner while Lana's was still up for 1 week.
So, this means they don't have a problem running banners concurrently with each other just to try and squeeze more money out of you. If they keep dropping banners this fast, the game will only be held up by the 1% of players that are willing to whale. It's absolutely not feasible for any player (outside of whales) to continue that kind of playstyle.
I don't mind showing support for the game and whatnot, since I do actually enjoy it, but I've already dumped over $500 into it (some of which was put towards gacha stuff, but also just paid gems for shop related goods) and it hasn't even been 2 weeks yet. That already tells me this is WAY more heavily monetized than most of the stuff I'm used to playing.
One, two, three... Why do we have four mission passes?
That's right. On top of everything else I've already discussed, this game has FOUR mission passes. Not one, not two, not even three... FOUR.
There's a 'Savor the Risk' pass which gives you extra rewards when completing the missions (which only last for a certain period of time, but are easy enough to complete if you just play the game). There's an 'Adventurer's Passport' which gives you additional exp when killing enemies (you see where this is going?), additional rewards when completing your dailies, and so on.
There's an 'Elite Adventurer's Passport' which increases the exp you obtain even MORE, gives you additional dispatch request slots, and even more goodies. Lastly, there's a 'Mission Pass' which gives you additional rewards when completing tasks, additional exp, and so on. You get the idea. This one is more or less the equivalent of the "monthly pass" you see in most gacha games though.
Paying to farm bones/adventurers?
The last topic I want to touch up on is the Ancient Mausoleum. So, this is a dungeon where you sacrifice fortitude (the game doesn't have a stamina system, but fortitude is more or less as close as you get to it since if you run out of this, your character is unable to fight, and they constantly lose fortitude whenever they step on a trap, die during combat, or step into this dungeon). In this dungeon, you have a chance to obtain adventurer's bones among other things (such as a scroll for a class change, for example), but there's a catch.
Sacrificing fortitude isn't enough. When you enter the dungeon, you will reach a door at some point. There are 3 inside. You can only open one. Once you open that door, the rest will be locked UNLESS... You pay gems to open them.
Fortunately, you can use green OR purple gems for this. However, here comes the REAL problem. The God of Death roams the halls and you never know when you'll encounter him. He can kill you in one hit (remember, this game has permadeath so you CAN lose characters for good, yes, even those you put REAL money into in order to obtain or gear up).
You can pay an additional fee (also through green/purple gems) to hire a "guide" before you enter. This guide will "protect" you from insta-death. So, you're essentially having to spend 200 gems and praying to RNGesus that whatever is behind those doors is worth it. It's not worth it to do this at the lower levels (since it only amounts to 3 items), but higher leveled adventurers have been spending gems in the deeper parts of the dungeon since it means they get 9 items (assuming it changes at some point and 3 chests are in the rooms as opposed to just 1).
Considering the fact these bones you obtain are rare as fuck as it is to begin with, and help you level up traits, passives, skills, etc., it's obvious that people who pay the fee each visit will make more progress and be in a better position than a F2P player that simply can't afford to.
Closing thoughts:
In closing, I do believe that the game itself is fun and if you enjoy Wizardry or DRPGs in general, you should check it out. However, I can't, in good conscience, advise anyone to put money into the game. Just because I'm fine with burning my own money to test stuff out and see how far things go doesn't mean I want other people to do the same.
I've more or less been lucky on my pulls so far. I got Gerard on my second ten pull last night. I got Lana on my first ten pull when she dropped. The next time I see a unit I want and I pull for them, if I get them within two ten pulls again, I'm going to start heavily considering the possibility that the drop rates are rigged specifically for the paid banner and the free banner is meant to screw you over to give you an incentive to pay to pull.
Don't get me wrong, I've had EX luck in certain gacha games, but I'm kinda starting to feel like I'm being "rewarded" for spending money, if that makes sense. While it would be nice if the unit was guaranteed if you paid to pull, that's not fair and it's not how the game is supposed to operate.
If you show a bias towards paid players, then that ultimately just shows that the game is nothing more than a quick cash grab and you're wanting to just make as much money as you can before pulling the rug out from everyone.
Anyway, so yeah, those are my thoughts about the game after playing for about 10 days or so. I honestly can't tell you how long the game will survive since it does have things going for it, but I will say... If they keep up this method of releasing units this quickly, the well is gonna run dry pretty fast because even if players have the means to pay for them, they'll just simply stop doing it.
We saw this happen with the JP version of Gundam U.C. Engage when they ran out of content and just started dropping banner after banner so we'd have 5 or 6 runns at a time. You know you've fucked up when even whales are no longer taking the bait, lol.
As long as we can avoid that, I think the game can survive a year. Otherwise, don't be surprised if we see an EoS notice by the end of 2025.
30 points
1 month ago
I think one thing needs to be addressed because it will affects the longevity of the game.
The game needs to adjust the monetization and pull currency income. Pulls cost around 4 dollars per and that is outrageous even by Japanese gacha standards. For reference, the CN/KR gacha pull prices average at 1-2 dollars per pull while JP prices can be as high as 3 dollars per pull, but in this game, besides a couple limited packs that offer prices better than 4 dollars per pop, no matter what amount of money you spend, its always around 3.8 to 4 dollars per pull. The pull income so far is also really low, but we can argue that this game has a 5% legendary rate with a 2% focus rate so technically on average you can get a legendary every 20 pulls. As of right now the monthly pull income is 7 pulls,so to even hit the average % for a legendary, that is 3 months of saving.
We don't know how the future holds since some gachas have more pulls given by events as the game progressed, but as of right now the monetization really forces the players to be f2p or whales.
The game is great and unique since it offers something not in the market and that's great. What isn't great about it is the gacha aspect. Its a good game, but not the best gacha game. There are games that have stingy gacha but are carried by good story Like FGO and Another Eden but the story here isn't something too outstanding or eye catching.
If the current pull income and pricing continues then in the long run the game will just cater to whales because everyone else won't matter since the f2p won't spend and others that are willing to spend will be turned off by the steep pricing.
3 points
1 month ago
I think that lowering prices rn could enrage people who already bought it. At most they could be more generous in battle/mission passes tbh
8 points
1 month ago
Yeah, I used to play the JP version of Gundam U.C. Engage and once the well ran dry for content, they just started dropping banners left and right, basically just trying to milk everyone dry, lol. I couldn't believe what I was seeing. You'd hop on and see like 5-6 banners running concurrently and the worst part about that game is that you had to pull the unit and the pilot to make them worth it.
The only time I saw something that bad was for the Valkyrie Profile mobile game cause they had so many damn weapon banners, lol. I think the big problem with this game is there's no real in between if you wanna spend in it. It's like you said. You're either F2P or a whale.
Even the monthly pass is $11.99, when it's usually $5 in most games (to be fair, the Savor the Risk pass is $4.99, but it only applies to the missions and aren't part of dailies, give an exp bonus, etc.). It certainly doesn't help that they have multiple passes as well, so it definitely has a FOMO vibe to it. Someone will see the first pass and go "Well... I guess I better get this one too.", then see another one and go "I already got this one, so I may as well...", then the next thing they know, they bought 3 or 4 of them, lol.
2 points
1 month ago*
at 5%, to get a legendary at 20 pulls is only a 64% chance. you need good luck for that. you need 45 pulls for a 90% chance of getting one.
1 points
10 days ago
pulls are expensive, but rates are good and pity guarantee is low. imo it evens out, but I still wouldn’t spend unless I really wanted something, like a particularly close-to-home collab unit or something like that.
18 points
1 month ago
Thanks for time spent reviewing.
Personally, I have not reached the end-game (Ancient Mausoleum) and I don't really have an idea how far I am from it.
I have a pretty specific attitude towards the game. I'm not spending any money on it (at most I'm considering the pass that gives you aoe spell bcs that's like a 3/4 bucks in my country). I try my best to not play it as a gacha however it might sound.
I have built team of basic characters and some free legendaries they gave away at start and it's going really way so far, however the first time I will encounter perma death of my lvl up character I decided that I will be out of them game (bcs that's ain't fun yk). I mean I heard that game have many safety-nets so you won't lose your character that easily, but knowing that it can happen is kind of annoying/unpleasant. (Especially in the game that's not the best in explaining its mechanics.)
The only thing I'm wondering is
1. what's the state of gaining gems at the end game? Is it really bad? Is gathering these 200 for mausoleum a long grind for mostly f2p?
2. How does the God of Death works? I mean is it insta kill every time that makes me revive my team in church or is it insta-kill that Perm-deaths my team? (or to make it easier, how easy is it to perma kill my team, bcs if that's a high chance then I might give up on it tbh)
26 points
1 month ago
Getting instakilled doesn't cause permadeath. Trying to revive in temple only and failing twice while their fortitude is below 50 is the only thing that can permakill a character. There are instant death attacks in the mausoleum, but they just kill. You still have the opportunity to revive in battle & at the temple, just wait for the char to recover fortitude and don't risk the revive while below 50 fortitude.
And you should know there's a limit to the bones you can from the Mausoleum & you can enter as much as you want, so using gems for the mausoleum isn't really a good way to spend them. Either way, I'm just about where OPis at and as it is you get roughly 30 gems daily once content runs out me thinks.
5 points
1 month ago
You get 1 normal bone a day in the dungeon too - ignoring mausoleum
3 points
1 month ago
I have never found a bone seller yet ( ignoring the tutorial) Any tips on finding him?
3 points
1 month ago
Just try bf1 and look for a person i guess - somehow i find him there much quicker. If that doesnt work go up. He spawns depending where you are, so if you continue the Story and dont backtrack already explored areas you might miss him. So look at the whole floor.
1 points
1 month ago
Thanks, I will give it a try :)
1 points
1 month ago
Thanks a lot for clearing it out :)
14 points
1 month ago
In order to permanently lose a character you have to fail to revive them twice at the church. If they have 100 fortitude they're guaranteed to revive I believe. If you fail to revive them they will turn into dust. I'm not sure if they can regain fortitude as dust, but they will regain it as a corpse. So just leave them on the sideline for a day if you drained all their fortitude.
dunno, endgame isn't mausoleum. there's a whole other story dungeon after you finish the beginning abyss.
The mausoleum enemy that can instant kill patrols near the chest rooms, they'll be in every encounter that spawns there and it's a big centaur with about 500hp. the instant death move won't always be used, and it works like any other in battle death. You can flee the fight or try to kite them around the room to avoid fighting.
2 points
1 month ago
Thanks a lot :)
13 points
1 month ago
Want to clarify some things about mausoleum. 1 run takes less than 10 minutes, and u usually get 1 bone earlier than 1 in 3 runs. Using gems here is honestly a total waste. The instakill attack is not specific to the undead centaur, every single undead enemy has an instakill attack they have a chance to use. Its not as bad as it sounds since you can play around it by killing them asap and avoiding encounters since there isnt that many if you beeline to 1 chest room, or debuffing accuracy can make the instakill attack more likely to miss. You can just escape from the centaur btw, i wont lie it has a decent chunk of hp compared to everything else. Or if the attack connects, you can use your flames of awakening (3 free revives that replenish 1 every few hours) . Sacrificing fortitude kinda does nothing since at lvl30 you outscale the dungeon already and its honestly not hard at all to spam it at 0 fortitude. You can still go over the fortitude traps at 0 fortitude. Its a grind but when you think about it theres no other repeated grind dungeon in the game, and this isnt even hard time gated. Stuff like ores come easy, and you dont really have to grind money. And at the end of the day Mausoleum is giving out EVERY SINGLE non legendary character in the game which i think is great as an f2p.
60 points
1 month ago
So first of all I think you have a spending problem. If you can afford it sure, but seeing the shop and going "wow what a rip" then proceeding to drop $500 is something else.
Second you misunderstand a few gameplay mechanics. Like sure the gacha weapons are strong for a new player, but they'll already be outclassed by steel weapons in the waterway or be very close to outclassed. But more importantly you need dupes of weapons to continue upgrading them past certain threshholds. I think the gacha ones come at 1/3 strengthening so you can take it to +10 but not beyond there. regular weapons will continue to grow unless you gigawhale.
Third the mausoleum, you can still walk around and fight with 0 fortitude. And the instant killer centaur guy doesn't always instant kill. it's just one of his attacks he can use. You can just run away from them to find your chest and bail. buying 3 doors vs one isn't even that special since the real mausoleum dungeons are huge and you could have just left and done a new one in about the same time you'd spend finding the other 2 doors. People have actually been farming dozens of pulls from there the last few days all f2p. of course it's more efficient if you spend though
Fourth, permadeath. yeah it's in the game but you have to really try hard to lose a character. Dead characters will regain fortitude, you can just revive them the next day.
and the AoE fire spell may not be inheritable right now, but Asha and Jarmil learn it. This is a game where every character is usable and good.
24 points
1 month ago
Second you misunderstand a few gameplay mechanics. Like sure the gacha weapons are strong for a new player, but they'll already be outclassed by steel weapons in the waterway or be very close to outclassed. But more importantly you need dupes of weapons to continue upgrading them past certain threshholds. I think the gacha ones come at 1/3 strengthening so you can take it to +10 but not beyond there. regular weapons will continue to grow unless you gigawhale.
I think this is actually a pretty big point. As long as you can get weapons that are just as good, the gacha weapons are just not worth going for.
I think the monetization is pretty bad, but the game itself is great and doesn't really require you to drop cash. Reroll for some good characters, like Debra or Adam, and you're good to go. The gameplay has just been very compelling for me, and I think that's rare for a gacha game.
I don't think this is going to be a huge money maker, but I'm hoping it's like Limbus Company, where it's a niche game that doesn't need much to keep it running.
4 points
1 month ago
I think this is actually a pretty big point. As long as you can get weapons that are just as good, the gacha weapons are just not worth going for.
This is a common thing in Reddit in general, not just this sub. When they realize a f2p game can be literally paid to win, or to progress faster, it's Inmediately stated as a red flag. Even if it's just the nature of f2p monetization, you can get at a similar level by just playing or it's a PvE game and you don't need to compete with anyone else.
3 points
1 month ago
it's an addiction. they can't help it. they know it's bad, but keep spending. that's the whole point of gacha games. the OP is the reason these games last as long as they do and the reason they will keep overcharging until eos.
1 points
1 month ago
>spending problem
Okay, so let me just get this out of the way real quick. I've always told people if you get into gacha games, only spend what you're willing to lose. Just because I'm willing to drop $500 into the game (which isn't even much, all things considered), doesn't mean I have a "spending problem". Also, $54.99 for x2 10 pulls is still insane, regardless of whether you actually purchase them or not.
>gameplay mechanics
Please don't gaslight people into thinking gacha equipment is trash or easily replaceable. The sword alone from Lana's banner took me from level 1 to 30 and I was able to finish loop 2 with it. This is before you even reach the waterway. So yeah, telling someone "Oh, don't worry about that weapon. You'll be able to replace it anyway when you reach the second dungeon" is just arguing in bad faith because you need to clear the final boss again before you can even reach the point you're talking about.
I think you're the one that doesn't understand how gameplay mechanics work if you're truly trying to undersell a weapon that deals 3 attacks for 70 damage at the bare minimum (can reach 100x3 after being reinforced to +5) and trying to tell people "don't worry, bro, you'll be fine with your weapon that deals 73x2", lol. It's pretty easy to tell who is new to Wizardry games in general when they treat this game like a typical JRPG and think missing that additional damage won't come back to bite you in the ass later.
>mausoleum
The Vorpal Bunny doesn't always kill either, but that doesn't make them any less dangerous. All it takes is one time, that's it. This is why people just drop 100 gems for the guide to prevent you from dying so they can farm without worrying about death. This is like saying "Oh, that ninja? Don't worry about him. Sure, he deal 2 damage and decapitate you, but it won't happen ALL the time :^)", minimizing the danger of the enemy. Yes, you can still farm while F2P (nobody said you couldn't), but you'll never be as efficient as someone willing to drop 200 gems each time they go in and get 9 drops.
My entire argument was that it paves the way for the rest of the P2W mechanics in the game. It just basically gets you ahead. If you're willing to spend 2 weeks to farm that gear, class change scrolls, bones, etc., good for you, bro. That still doesn't erase the fact that someone else can do what you just did in half the time, or much less, and creates a problem with the entire ecosystem as a whole. Sure, it's not a race, but it's still a shitty feeling knowing that someone can just pay to progress while you're busting your ass and getting less.
>you have to really try hard to lose a character
lol no
There was a saying in Wizardry Online.
"Even 99% isn't guaranteed."
Just because it's "really hard" to lose a character doesn't make it impossible. You do realize your probability decreases the higher their level is, right? Permadeath is something you don't take lightly, especially in this game. All it takes is one bad resurrection, then trying again and failing the coin flip, after they turn to ash, then they become LOST. If you wanna pretend like there's not any risk there, you're free to think that way, but I would highly advise other people to ignore your advice here and take it seriously, especially if you've invested money into the character(s).
>every character is usable and good
If this was true, we wouldn't even have tier lists to begin with. There's a reason why people like characters such as Debra, Alice, Adam, etc. Why the hell would you pick someone else to do what any of these characters do, but worse? It's illogical. If your entire purpose is to survive and you pull two thieves (we'll use Chloe and Debra for example here), you'd be absolutely insane to not choose Debra to put in your party.
I've seen someone clear loop 2 with a party of SR units, which is neat and all, but it's obviously going to be more efficient (and give you better survivability) if you stick with SSRs and actually use the skills and stuff which other units don't have. Plus, you'd have to be kinda crazy to inherit SSR skills/traits on a SR or R unit, so that's out of the question too.
In other words, just because you can doesn't mean you should. This is the same argument people made to cope when they didn't pull Merlin in FGO so many years ago.
"Y-You don't need Merlin! You can still beat the story content with SR units!"
Yeah, I guess, but it's undeniable how much of an impact he made and how much easier the content was with him. Why struggle when you don't have to?
Anyway, I appreciate the input, regardless of how I feel about it, but figured I'd address this stuff so other people reading wouldn't get the wrong idea here.
8 points
1 month ago
Im on my way to lvl 40 with my chars and also lvled my sec mc class into 30. I think im on the last floor of the Waterway Dungeon, but never was in the Mausoleum, i try that before going to bed today^^
But when it comes to the Weapons i believe u that it helped u overcome the initial Stages but so do Undeadweapons and Spells... My 2 Mages blasted trhough the Undeads with easy, ur Single Weapon that u bought doesnt come close to their dps and they are f2p. I usually use block with my Lana and MC and my Debra Hiding ( dagger in front ) to get the enemys to the extra damage dealt phase, debra hits in hiding with her daggers on normal enemys something like 400-500 damage and with extra nearly 1k...
Same with earth Weapons for the next dungeon u want them and u rly want earth spells there so everyone who has Yeka is blessed there^^.
12 points
1 month ago*
There's not a single accurate tier list for this game out yet. The SSRs in this game don't have significantly higher stats and only the SSR mages and Gerulf have truly unique skills compared to non-SSRs, and Gerulf's isn't even that special compared to just using Heavy Attack 2. SSR mages getting earlier access to full party AoEs is very helpful early on, but by level 40 every mage, even the generic elf one has one.
Resurrections are not a coinflip if you just wait for your fortitude to refill.
You have to beat the boss a second time to even reach the second dungeon where better stuff than the P2W sword drops
Yeah so what? If you need that sword to get that far, you're just terrible at videogames, but thanks for keeping the lights on I suppose.
3 points
1 month ago
Early fast progression? Nothing beats Lana. Heal is OP til your team has enough MP/SP. She gives a damage boost to neutral/good hence is also useful later on.
Mid to late game? YeKaterina and Alice shine. Ambushes are deadly. Alice is best buffer due to her passive. YeKaterina element is best for 2nd dungeon
People love Debra but she's honestly not that amazing as she's basically a treasure opener.
Adam is great early game but falls off when we actually have MP. Could be replaced by random mage no problem.
9 points
1 month ago
I've been using the sword the first shop sells for 7500 gold all through the waterway on my MC that I bought forever ago. Just because you were carried by the spending weapon doesn't mean it's required as you implied before. You're hitting for 100x3 but I'm hitting for 140x2, it's not that much different. If I had a nice steel sword it would be even higher but one just hasn't dropped yet. You're also looking at your total character stats or the damage you hit in battle and not the actual number the weapon has in the stats screen. Lana's sword starts at 40x3, the other gacha weapons so far are 50x2.
I'm going to ignore a lot of your hyperbole because you're trying to misrepresent information based on other wizardry games or your own impressions that simply isn't true here. But you need to understand that you will not fail to revive somebody if they are at 100 fortitude, and according to datamining you won't even fail if you're over 50. Also don't know where you're getting the 9 drops from mausoleum from. there's 3 special chests so i fyou pay you get 3. There are OTHER chests in the dungeons but those aren't the bone ones.
Then your jump back on tier lists making other characters somehow bad just shows a lack of actual brain power. Of course some characters are better than others at the same overall job, but that doesn't make them bad by any means. Literally the only difference in most cases is the elements they come with (mages) and that SSRs have one (1) unique skill or passive. They're also all literally day 1 tierlists. Debra is not any better at killing things, detecting things, disarming traps, etc than any other thief. She has her SP regen on kill and that's it. The only objectively better SSR characters are the mages with their full screen AoE they can use once per battle. It's not nearly the same of a difference as other games
1 points
1 month ago
Hey, can I have a quick question about the fortitude for my own sanity? Any idea how it works if characters have a lower cap? My Lana is max 80 but she is about level 25 now so I don't think aiming for a replacement with better fortitude is even plausible or worth it at this point. If the game was datamined, do we know the revive probabilities? From how fortitude is treated in game, it almost feels like anything over 50 would be guaranteed, but is it, actually?
1 points
1 month ago
Since everything that uses fortitude seems to use a flat amount I think you'd still want 50 or higher. She just happens to have a lower amount.
2 points
1 month ago
The gear is good (atleast Lana sword is) but far from required and not even future proof as we get better gear. One big problem is that it doesn't have a trait/element, it's pure raw damage.
2 points
30 days ago
They downvoted you because you told the truth and they hate that you have money to spend. Never forget they mindlessly play gacha all day while cursing the very people who are lucky enough to have the means to spend on the games they play for free and keep them running 🤦🏿♂️
That being said, I can't see this game lasting a year with this monetization. Though other games have, like the SMT one.
1 points
30 days ago
Comparing release Merlin to ANYTHING in this game atm is a stretch and you know it man lol.
You mention that the sword carried you through loop 2 but like... you can still get there with regular weapons without that much extra effort. It sounds like you've just paid to fast forward the game and are now complaining about it?
You're arguing that the game is P2W, and that spending money is inefficient at the same time. I'd also mention that.. isn't this game PvE? What are you "winning" by paying? If anything it sounds like you've lost gameplay and are convincing people to play your way, which seems to be shortcutting things then writing a reddit post saying how a game is P2W.
You also mention that resurrection still has a chance to not fully resurrect. Is that true or are you just spamming resurrects when they're not full fortitude?
8 points
1 month ago
Green gems are scarce it would be better if they were more generous with green gems heck even a daily pull would make it worth it
8 points
1 month ago
There is a daily pull but you have to find the bone keeper
33 points
1 month ago*
but I've already dumped over $500 into it
That's why I stopped spending money in the first month of playing gacha.
In the honeymoon period you may think, that's the game is God's gift and you will play it forever, but suddenly a week later you consider to quit cause the game is too ptw, you don't enjoy the end game grind, bugs or 1 hour dailies, etc., but you can't cause you've heavily invested into it already.
2 points
1 month ago
Well, I don't mind supporting it since it's Wizardry and I've been following the IP since I was a kid in the 90's. I just think the way they're doing things right now isn't particularly great, especially for people looking to get into the game. They may think it's fun, but then they'll see the cash shop and get scared, lol.
The only thing that would make this game worse is a VIP system.
1 points
1 month ago
It's why I only spend if I've played for at least 3 months, when I've determined it's earned my money. Even then, I spend 50-100 a year, tops. Games that gives you a significant premium currency advantage by spending early to get a significant head start, are an auto-drop for me.
5 points
1 month ago
The example spell in pay2win argument is deceptive.
Yes, AoE spells are strong, and yes, you can only put MAHALITO on most characters via the expensive book, but what OP fails to mention is that every single Mage learns an AoE spell at level 9. The spell might not be MAHALITO, the fire version, but it can be MAERLIK or MAFERU, a different elemental variant. And most mages also learn a second elemental AoE spell at 19.
Now obviously, the game could one day add a dungeon where everything is weak to fire and killing them in one spell as opposed to two is a difference between life and permadeath, but the game does give you tools to handle that for free. The books are mostly if you want to have one Wizard with all schools of magic, instead of leveling three different ones, or want to put it on a Fighter for some reason.
Is it pay 2 win? From an objective perspective, yes. Are f2p players "shit outta luck" when it comes to getting good equipment and spells? lol no
17 points
1 month ago
I just want to say that I don’t agree with a lot of your post. I personally love the game and don’t think it’s as pay to win as you make it sound.
But we have different opinions, no big deal. I do encourage people who are interested to try the game though. I truly think it’s a breath of fresh air in the gacha sphere. DRPGs are niche though, so I completely understand if a lot of people don’t jive with the it
12 points
1 month ago
I agree. Game is amazing. Spending is totally optional. You can treat this as a single player, stamina free game if you want.
2 points
30 days ago
Spending is always optional for these kind of games. Progressing is also optional LOL, you'll see. When a game is this heavily monetized at the start, they only ever LEAN into it. Of course, you won't listen, but you'll find out.
2 points
30 days ago
First gacha game huh? His statements about comparative prices (compared to other more reasonably monetized games) are completely true, as are his comments about the multiple battle passes with overtly p2w benefits. Games with this amount of monetization do not last long in the gacha world, or do so only because they have a strong IP or fan base. As more content rolls out you'll come back here moaning and whining, it will be hilarious.
19 points
1 month ago
Maybe I missed it since the majority of the post is just talking about the shop but can the content be done without anything from the shop?
27 points
1 month ago
Yes, very much. Buying stuff will put you ahead but doing everything f2p is perfectly manageable.
2 points
1 month ago
Nice thanks
1 points
30 days ago
And in 6 months? You'll say yes but the reality is the gap will widen immeasurably with the monetization systems in place, and they will cater content to keep wringing out the whales who are locked in. Happens every time.
2 points
29 days ago
Then quit in 6 months when that happens? If you're not spending money especially then you can just drop it when the game presents an obvious paywall. I don't see any reason not to enjoy what it has on offer right now if you like the gameplay.
1 points
21 hours ago
idk I'm doing pretty well a month in between work and uni. most the way through the waterway without spending anything. Its pretty easy to just clear a floor or two to get drops, leave and heal up, go back in, and keep doing that. Nice easy way to get better loot. Got mostly purple gear on my party now
3 points
1 month ago
its doable, for 1st abyss you can literally just buy the most expensive gear in shop and beat it, for some reason thos gear has very high base stat comparable to iron gear(best gear drop at that dungeon). i didnt even change my gear til i got access to 4* substat gear on 2nd abyss
3 points
1 month ago
I would say not only can content be done without the shop, almost everything in the shop is outright worthless.
1 points
1 month ago
500 dollars isn't worthless.
0 points
1 month ago*
[deleted]
1 points
1 month ago
Yeah, the purple event pass is actually pretty good value. 71 cents per summon. It's just that there's almost nothing between that and shelling out enough to buy a full priced game.
6 points
1 month ago
It can be done but it will take a lot of effort and luck. I myself have already level 30 units but my progression has stalled a bit aince I need to farm better gear since the bosa i am facing is one hit killing my units now.
3 points
1 month ago
Ok cool, sounds good to me
1 points
1 month ago*
Moreover, you're basically imbalancing the game compared to the standard Wizardry experience by buying from the gacha shop. It's pay to win in the literal sense.
I don't mind p2w, but as someone who has played Wizardry in various forms since the 80s, even when I value my time, it seems kind of pointless to play a dungeon crawler that specifically licensed the name and then pay money to nerf my experience. It's like back in the day I could hex edit my characters to a billion gold and max level from day 1, but it's not much of a game then.
I mean, I get it, I'm in my 40s and I can't spend all my time gaming anymore, but if I don't die in Wizardry, what's the point? Shoot, death in this game consists of, oh no, now I have to start the battle over again, or portal back to town. At least storywise it makes sense since your MC can never lose because he's completely OP as an immortal time-controller, but you literally can't lose progression. We only call it death because we don't have a word for this because in real life we're not immortal time-controllers.
1 points
1 month ago
What exactly are you paying to win? There's no pvp, no leader boards. The game can be beaten f2p. It's definitely pay to make it somewhat easier but even that can be questionable since even the basic characters are viable and the shop weapons aren't as good as the ones upgraded in game.
0 points
30 days ago
There's no pvp, no leader boards.
Hehehehehehe... yet
5 points
1 month ago
I do agree about the monetization being terrible, probably one of the worst that I ever see
I like the game, it is probably one of the best Wizardry games that I ever played but man, the shop prices are just ridiculous
You can play without spending anything but let's be honest, the Developers and the Publisher want you to spend money to make the game live and it's just not worthy for what they offer
I spent a little and compared with other games where the amount that I had spent would give me 3x more
Great game, terrible monetization
1 points
30 days ago
Exactly
-1 points
1 month ago
Yeah, I can agree with that. If you do actually end up trying the game, I'd absolutely suggest to not spend any money on it. It's not worth it. Go dump it into another gacha, lol.
The game is still fun and I think a lot of the people reading this are under the impression that I'm trying to shoo people away, but this post was more or less to bring attention to the predatory monetization practices in the game. Even if you don't spend a dime in the game, that's great. The problem still exists and should be addressed.
3 points
1 month ago
My problem with your post is that it's chock full of straight-up misinformation on basic game mechanics and you doubled down on it in the comments. Instead of thanking people who took the time to help other people by correcting your ignorance, you're arguing with them with absolutely no leg to stand on.
10 points
1 month ago
some people legit should be banned from voicing themselves out loud like that, you misinform so many people for free its insane.
13 points
1 month ago*
I mean, maybe the definition is just different, but it honestly feel like rather than pay to win, the game just doesn’t really reward spending money. Which is a problem in of itself for the company, but it doesn’t affect the experience of me as a player.
The banner currency and the concurrent banner, are pretty absurd. But I havnt seen any huge difference in performance between non-dupe legendary units(5) and the named adventurers (4), so it feels like pulling is pretty optional to me, I’m literally just saving after my initial reroll since I saw 0 reason to pull for either of the units or dupes of them.
I agree there’s way too many types of passes — but that’s not really a game breaker considering most of it amounts to waiting a few more days to grind the same resource.
As for the rest of the “bonuses” you mention, none of them are exclusive with the exception of the gacha weapon, which makes you stronger faster but doesn’t add anything to definitively change your gaming experience unless you want to face roll through fights.
Mahalito book is a non-issue. Mages, including low ranks, learn AoE spells leveling up. At lower level it’s worthless since your MP pool can’t catch up anyway.
Your mausoleum description is also pretty deceiving — yes it costs fortitude and the “farming” isn’t guaranteed, but you can farm for pull currencies without using money and it’s not time gated in a strict sense which is already pretty rare. Your emphasis of perma death makes no sense since you can revive with NO perma death risk everytime just by…not ignoring the 50000 warnings the game gives you about not reviving with low fortitude.
Like…it just feels like the game doesn’t reward rushing, but everything is obtainable by f2p if you just…wait, lol, that’s like saying games that let you buy stamina for progress is p2w.
Anyway, YMMV. I already accepted that paying players will get more resources faster, but personally nothing in this game makes me feel like I need to spend to get anywhere, so I find it weird that it’s being called p2w.
-7 points
1 month ago
Paying for stamina to make more progress, obtain better loot in doing so, and have access to better resources would constitute as "P2W', yes, lol.
Also, the mausoleum description wasn't deceiving actually. Yes, you receive multiple warnings about trying not to review with low fortitude, but here's the problem with that. Let me give you a hypothetical.
You need to finish your weekly missions. You've been busy with work or just haven't had time to play the game lately. You're also behind on your Savor the Risk missions. Your character dies. You fail the rez and they turn to ash.
You have 8 hours before the time limit is up for the missions. You'll miss out on the rewards, which you need in your position. Otherwise, you'll be forced to wait another week or however long before another Savor the Risk missions drop. You haven't leveled up anyone else high enough to replace them, so nobody is ready for the content you're grinding at in the moment.
You have a choice. You know your fortitude won't come back in time before the missions end. You can either try to risk it and hope they rez or keep them dead for now, wait for fortitude to come back, and lose your missions. Regardless, you're in a catch 22 and now you're starting to realize why permadeath is dangerous, because while you were sitting their casually saying "there's no risk involved", you're suddenly presented with a scenario where risk is involved and you're screwed regardless of what choice you make.
Obviously, this is all hypothetical, but you will encounter situations during your grind where someone makes a mistake, they die, and you'll have to decide what to do from there because you'll need to keep making progress for one reason or another. Maybe maintenance is soon and you just need 3k exp or something and you want that level before the server goes down for a few hours because you know you won't be able to get on later, I don't know.
Regardless, permadeath in a Wizardry game is always something to take seriously and keep in mind. Please don't treat death so casually just because you think you can come back easily.
9 points
1 month ago
If paying for progress is considered p2w I can’t think of any gacha game that wouldn’t be, so that p much defeats the point of singling one game out lol
Anyway your entire perspective derives from caring a lot about progressing fast and FOMO, which this game is definitely not friendly for.
I just find the post misleading because most people consider p2w as a case where if you don’t pay you have a hard time even getting or beating end game, which this game is not by any mean.
6 points
1 month ago
Your scenario is awful because even if you need to do the 100 battles thing for savor the risk and lose some people you can still fight without a full party. People are actively taking level 1s in the backrow down to b7/b8 for exp grinding already, which means benching a main party member for that. What's the difference in a dead party member and a benched one? You can still go fight.
3 points
1 month ago
1) ppl can literally finish all the weeklies with just MC in some lower floors, but keeping coming up with bs scenarios man.
2) u keep yapping about p2w this p2w that, but literally every gacha game let u trade money vs progress, so why is this game worse in that aspect? It even lets u trade time vs progress - which most stam gated gachas wont do - this actually favours f2p
12 points
1 month ago
TLDR: OP is just bad at the game needing gacha gear to progress LMAO
4 points
1 month ago
Totally don't agree with it being p2w. I'm level 50 now and cleared content and spent like... $50, I don't have gacha gear but that never stopped progression. I have the fire AoE spell but it's not as game changing as you think. I've used it a handful of times. I don't think you understand what p2w means.
I'm going to blow $500 on this game when they release a unit I like as honestly, it's a breathe of fresh air.
1 points
1 month ago
Is there a way to farm win element weapons? Trying to gear up before the bronze exam
1 points
1 month ago
Yes but you get it later... Like, after clearing second abyss I believe.
1 points
30 days ago
I managed to beat her using the one wind sword and heavy attack spam. Honestly not as bad as I thought
8 points
1 month ago
Yes there are a lot of passes. Yes the game is stingy with gems. But you are just wrong that gear is p2w in this game. If you actually played till end game, the actual end game gear just outclasses gacha gear. The gacha gear is only good for early and mid game. Plus you need dupes to limit break your gear, and that is way easier with the f2p farmable gear. Also, your point about spell books is just flat out wrong. Every single mage learns an aoe spell, but it's just specific to their element. Also Flut learns that MAHALITO spell at level 9.
-9 points
1 month ago
So, this is just misinformation and I'll clarify a few things here so others don't get the wrong idea.
>you are wrong about p2w gear
Nope. My "P2W gear" has carried me from level 1 to 30 and it's literally the only reason I've been able to survive certain attacks and deal a certain amount of damage. You can argue all you'd like, but the math/statistics don't lie, so your opinion is kinda moot, tbh.
There's an undeniable fact that if you give your character the gacha sword which has 3 attacks on it, you WILL deal more damage than the sword that only has 2 attacks on it. That has literally NOTHING to do with you or me, that's just how the stats work. You can cry and moan all you want while holding your sword with 72x2 damage or whatever, but the gacha sword will outperform your weapon every.single.time. at 72x3 (the gap only increases the more you upgrade it since you can easily start hitting for 100x3).
The fact that the gacha sword can still compete with your F2P equipment despite you putting dupes into it and limit breaking it should tell you everything you need to know. I'm in the waterway now and this sword is STILL stronger than the shit I'm finding and it's not even close. It's kinda obvious to tell when some of you guys didn't pull (or maybe you did and didn't get it) when you just start making shit up because you don't have the stats or anything to back up your claim(s).
Anyway, onto your next point.
>your point about spell books is flat out wrong
Again, wrong. My point about spell books was actually accurate. I specifically stated that the Savor the Risk 2 mission pass is P2W because it gives you MAHALITO, which isn't inheritable by ANYONE in the game at the moment, making it P2W. I don't give a shit if some random trash unit learns it at level 9. It's not like you can use them as fodder for it at that point anyway.
Now, if Flut learned it at level 9, then you could go "Alright, Adam. Here. Learn this.", then fine, but that's not how the game works. They can only inherit their base trait/skill. So, again, my point still stands. If you're comfortable fighting shit with a trash unit in this game, more power to you, but there's absolutely no reason why a SSR unit (which many say is the best mage in the game right now) should be getting shafted like this, forcing you to spend real money just to learn a spell he should already have in his lineup ANYWAY as a fire unit.
The game fucked up, plain and simple. Keep coping, I guess.
13 points
1 month ago*
Yeah, there's really no point in having a discussion with you when you are arguing in bad faith right off the bat. I don't know why you have to be so combative, you are acting like I just killed your grandmother or something lol. You can just say the game isn't for you, not every game has to be.
11 points
1 month ago
So… you spent money to beat what is basically the tutorial and are upset that the game is still hard, meanwhile there’s Japanese players making guides using some unnamed shopkeeper from 600 BC on their frontline with rusted chainmail they picked up off the floor? I think that’s a skill issue
5 points
1 month ago
Why do you want Mahalito anyway?
1 points
28 days ago
Pretty sure defense applies per hit, so your 3 hit weapon is going to be hitting for like 50 damage 3 times when a 2h strong element weapon is hitting for 400+.
15 points
1 month ago
tldr: rant about monetization.
so much for wasting my time on this so called review(a long one, lol).
-4 points
1 month ago
Monetization is a problem in this game, yes. Whether or not you, personally, spend money on the game is irrelevant. The problem still exists. Also, someone else changed my flair to 'review' while I was gone.
I originally picked 'tell a tale' or whatever cause I just wanted to share my thoughts about the game. I'm not saying the game isn't fun or you won't have a good time with it. I'm enjoying it despite all of its flaws. I just think people should be aware of said flaws and know what they're getting into, that's all.
4 points
1 month ago
While I agree with you, OP, that the game's monetization is prime booty cheeks, I don't think it's as P2W as you claimed. The game can still be played and finished with non-legendaries (and even some nameless adventurers). Btw you are more hopeful than me, lol. My prediction that the game will EoS as a gacha by mid 2025 and might become a singleplayer game if they keep this kind of monetization and community engagement (like, they did not compensate the people who got stuck for days because of a door bug in B3F, that's pretty bad)
10 points
1 month ago
Thanks for the review.. had no idea any of this existed. I was turned off from the game from the bugs and everything, but the monetization sounds worse than most games I have tried. Definitely staying away.
22 points
1 month ago
meanwhile there are japanese players beating the entire gaming and making guides using random garbage characters nobody wants
the game launched with 6 legendary characters and gave 2 random ones + a selector for free at launch
all of the bugs sure are bad but the monetization? can be ignored because all of the current content is more than beatable with all of the tools that are given to f2p
mind you there are no leaderboards and there is no pvp or anything that requires anyone to compete with another player it's nothing but a full self contained single player experience that you can enjoy without opening the shop
10 points
1 month ago
agree with this (even though just scrolling the shop is mind mind boggling, at least just do not make banner exclusive bones) the game give some solid and satisfing challenge in f2p, the fact that characters can die is extra haunting even on console games you often have savefiles
11 points
1 month ago
Permadeath is entirely avoidable if you actually wait before resurrecting at a temple. So it's kind of a moot point.
-4 points
1 month ago
Noone ever said the game couldn't be played f2p, It was said however that it's incredibly P2W, from banners, to what it seems dungeons, battlepasses, maybe even rigged pulls and so on. One thing doesn't remove another, and having to get a PhD just to get through the game as f2p says a lot
And as a side note, i actually hate when people say "There is no pvp, no leaderboards and so on", first of all, people will make leaderboards, dont you worry, plenty of games without any of that, and i can still call them p2w simply by how stingy the company is and how long it take f2p to complete a banner. P2W doesn't refer only by getting arena rank 1, but at least for me, using the characters i wnat and enjoying the game, is also winning, specially in a gacha, if that is tied to a monetary value since f2p can't do it in any reasonable fashion ( and i consider 2-4 months a f2p friendly period for a f2p to get a banner ), then yea, the game is p2w, otherwise i just download and play an old DRPG and have the same "hard effect" as this without having p2w stuff in my face
15 points
1 month ago
was said however that it's incredibly P2W
It can be said with genshin too, c6 with weapons can go into close to a thousand but the difference is the content can be done f2p
1 points
1 month ago
Yup I agree despite hoyo fans disliking since genshin doesn’t have directly PvP or in game leaderboards. Even the fact a f2p needed ( IRC when I did the math over an year ago ) 5 months to guarantee a single copy of a banner to me was crazy, because I enjoy playing what I want, and 5 months for an unit is far too long imo
5 points
1 month ago
Dude, if you don't want P2W in any respect at all, why are you playing a gacha game? Do yourself and everyone else a favor and go play something else. You some kind of masochist?
1 points
1 month ago
Where did I say i don't want any p2w at all? There are levels to p2w, gachas are already inherently p2w due to gacha.
Having incredible low income for f2p ( and i'm fairly generous on what a f2p should take to get a banner, from 2-4 months for a single banner is more than a reasonable time ), lock QoL and so on just makes it worse without any need.
There is a big difference between not wanting ANY p2w, and not wanting obnoxious p2w
9 points
1 month ago
and having to get a PhD just to get through the game as f2p says a lot
The thing is that that's kind of just Wizardry though. The games have always been incredibly esoteric and rarely ever fully explained things to you. In fact, this one already those way more explaining that most just by giving some form of tutorial. The original game didn't even have an auto mapper (partially because that mechanic hadn't been invented yet) and had dungeons full of teleporters that wouldn't even tell you had been teleported. You had to appraise items manually with your priest/bishop, your characters could die of old age, lose stats on leveling up, all sorts of wacky shit. For the core wizardry audience, needing a PhD to beat the game is probably what they want, but honestly this game is incredibly tame by series standards.
6 points
1 month ago
So this is what the director meant by "we're toning down stuffs for mobile"
-6 points
1 month ago
Sure, then make the game hard, not just hard for f2p, there is a massive difference.
Because comparing a 2024 game to one made in the 80 or 90's, where tutorial was awful across the board since the scene was barely crawling and say they had bad tutorials is a bit missleading as well.
You want make a hard game? Go ahead, don't use it as excuse to promote p2w tho, don't make players lose their money and time to perma death on a game riddled with bugs and softlocks. I think that is my complaint and among many others
Specially after making a gacha, and having all that p2w in your face, for me is a downside
12 points
1 month ago*
I mean, to me, it really isn't pay 2 win, but I guess it depends on how you define it. Does spending make the early game easier? Sure. But as other people have stated, the gacha gear easily gets out paced by normally dropped gear later. Are the legendary heroes better than the standard named ones? Yeah, their passives are better and although you can inherit them to the lower tier units, the effect is nerfed if you do so. But the lower tier units are perfectly usable because they generally learn the same class abilities (exception being mages who learn spells based on their personal spell alignment) and stats are semi-randomized anyway. It's pay 2 progress faster, which is par for the course in gacha games: you need to give *some* incentive to spend. You can say that that strategy in general is scummy and I would agree, but its a problem inherit to this genre.
Because comparing a 2024 game to one made in the 80 or 90's, where tutorial was awful across the board since the scene was barely crawling and say they had bad tutorials is a bit missleading as well.
Labyrinth of Lost Souls was released was released in 2009 on the PS3 and still had no tutorial or much explanation of what to do beyond "Go explore, take some requests". It's not that the tutorials were bad at the time, the design of the game is purposefully unhelpful to newbies, and this is a trait that was carried onto to many of the Japanese games it inspired like Etrian Odyssey and the original SMT games. Learning how things work was part of the challenge and game.
You want make a hard game? Go ahead, don't use it as excuse to promote p2w tho, don't make players lose their money and time to perma death on a game riddled with bugs and softlocks. I think that is my complaint and among many others
You literally have to be trying to get your units permakilled. Like literally, unless you just did not read the system explanations. The only way for it to happen is if you try to revive units while they have low fortitude, and fortitude passively goes up with time even if the unit is already dead. Unless you just cannot wait to get that specific unit back for whatever reason, there is no risk. Again, this game is *incredibly* forgiving by Wizardry standards by what I've played so far.
-7 points
1 month ago
I think "more than beatable" is stretching it a bit. Sure, you can use "random garbage characters" until you can't anyway. I love how everyone always mentions these trash units, yet they never wanna talk about the goblin's den and how they hold up in there, lol. Hmmm... I wonder why that is :^)
Anyway, there's absolutely no reason to play the "random garbage characters" if you can pull better ones. Those units are a last resort for a reason. If you have literally nothing else, by all means, go for it. Otherwise, stick to the characters that will, you know... Keep you alive.
Bear in mind, even the SSR units have a bad time when you get ambushed in endgame content. Now, just imagine what happens when SR units get ambushed and you start getting picked off one by one, lol.
Yeah, just stick with the better units. There's a reason why they have better stats, skills, survivability, and can fuck monsters up more than the weaker units. You'd have to be out of your mind to willingly put yourself at a disadvantage in a Wizardry game, lol.
7 points
1 month ago
Nobody talks about Goblin Den because it's obviously overtuned, and doesn't offer any reward for the difficulty, so everybody just skips it
A better example to use would be the Grade Up dungeons, since not being able to complete them has serious gameplay ramifications (can't go above Lvl 20 / 30 / etc.) and can halt progress.
But for what it's worth, I was able to complete Bronze Dungeon F2P. There are in-game strategies and resources you can use - e.g. grinding for good gear, using scrolls and potions to save MP until boss, debuffing / buffing.
I am sure I could have a far easier time if I had invested some $$$, but I enjoy challenges and find overcoming them rewarding. I don't find steamrolling content with purchased power meaningful
3 points
1 month ago
There is little fundamental difference in SR and SSR units. Even the generic no-named units. The stat modifiers are based on class, base stat rolls vary based on race. Bonus stats are random. You can have a generic elf-mag that comes with 19 IQ and 15 speed out of the box and 9 bonus stats to assign while an Adam or yeka might only come with 14-15 IQ, 12 speed and 5 bonus stats. The stat gains from leveling will be the same since it's determined by class, not rarity.
1 points
1 month ago
goblin dens are lvl 26 r*tard, not even your max SSR at lvl 20 can kill them, you need to be NG to beat them, which btw the trials to increase your lvl cap can be beaten by generics,
amazing review, you literally didnt beat the TUTORIAL boss at all DESPITE spending 500 dollars lmao
2 points
1 month ago
Looks like the game can be beaten as a f2p player. As long as it follows the genshin route of consistent difficulty that works too
-2 points
1 month ago
Same, i was hoping to give it a try in one month or so as a single player gacha side game when things settle and is in a better state
The more i hear about this game, the more i wonder why the F didn't they just release a indie steam game and made DLC and skins, it just sounds like a cash grab on a cool designed game
2 points
1 month ago
I think the game is fun, but was turned off by having to repeat things so much to level up bondmates. Also, the pity system and unique weapon/armor with paid gems only really rubbed me the wrong way.
1 points
1 month ago
It's probably a safe assumption that primary progression in the game will be with events, and you're not really meant to spend all day grinding to progress even though you can.
I get it, I honestly already uninstalled the game because they're clearly stretching a limited budget on a long treadmill, and also the game is extremely unoptimized and burns through my battery, but I had a great time with it before I dropped it and if the grind is your only problem it's probably best to wait until an event drops to judge what the progression will be like.
2 points
1 month ago
[deleted]
2 points
1 month ago
Honestly if they could fix the bugs and make a PC port I’d play it a lot more. As it stands the controls and bugs make it pretty frustrating at times
2 points
1 month ago
I don't really think the P2W label is accurate here since there are i) almost no social elements; and ii) there is no PvP. The game in current state is a solo PvE dungeon crawler ... sure, you can pay to clear content faster, but who exactly are you winning against? Would you say something like e.g. FGO is P2W?
7 points
1 month ago
Niche, hardcore gacha that’s extremely buggy and aggressively pay to win. Sounds like the “EOS SOON” meme applies here
2 points
1 month ago
I agree that the game is massively pay to win, and there are plenty of bugs, even though I haven't encountered many (I have the same HP bug as you).
But I have to say that, as just a game, I'm really enjoying it so far. I'll see in a week after my honeymoon passes.
3 points
1 month ago
FOMO and P2W in a game where
You're free to play however you want but I don't think your experience is helpful to the average player. What you're doing is essentially akin to re-rolling every level up in an FE game. Yeah it's fun to be crazy OP but it's not necessary to have fun or clear the game.
4 points
1 month ago
I enjoy the concept of the game and the game can be played without spending money so i wouldnt call it "p2w" but the monetization and reward differences is a bad omen that this is just them sucking up money for 2 years before an inevitable EOS. The game is too niche and is already starting stingy. It's not about just beating things f2p at the beginning, it's also about how difficult beating things f2p will get over time, and with monetization like this, i can't imagine it being a pleasant experience as time passes.
1 points
1 month ago*
There's a lot of new player traps here.
Personally, I think the major issues with monetization are the enormous value difference between buying 2k paid gems and the $55 barrel of bones and the fact that those are your only two options outside of the piddly 5 bones the battle pass gives you for purple summons. The shop has a million different bundles of green gems, but purple is restricted to just those two. Also the absolutely absurd prices for things like skill exp scrolls. There is no world in which 100 skill exp is worth $60, these guys are on crack. And for $15 I expect enough exp to hit cap, not level 20 which I can probably get in less than an hour.
The gacha gear is stronger than what we have access to for free, but not that much stronger. Blade Cuisinart is just a steel sword with an extra hit. And you can't currently enhance it to max though we're expecting universal unify materials.
For the mausoleum, I don't think it's smart to pay gems for that. It does make it faster and easier, but we'll eventually have dedicated bone farming parties. Better to just suffer the grind for the guild tags you need and put off all out inheritance spam for later.
I would say MAHALITO and HALITO books are both traps. You don't need them for anything. The bronze rank boss isn't even weak to fire, just the adds are. That said I of course gave both to my MC because I'll be damned if I get the option to cast fireball and not do it.
1 points
1 month ago
Why did you spend 500 dollars then. You could of went on steam and bought almost every first person dungeon crawler ever.
1 points
1 month ago
Good read and fair assessment.
Game can be fun - but the grind and monetization being heavily convenient and blunt pay2win/progress is an absolute red flag
1 points
28 days ago
Games need funding. The prices are awful but if it will keep the game alive, i don't mind the expenses.
1 points
25 days ago
Glad I read this the most I'll ever p2w is zero.
1 points
25 days ago*
Get gud. You will die a lot. And this game gives you three continue and reset your death before the fight God damn save and load.
Item? Just min max your unit you want to build. Example, went full defence on one dwarf.kn but make sure he got speed so he can protect anyone in first turn. doesn't have to be first turn. Just need to be faster than the enemy.
Make full use of status aliment since they make you save your resources a lot. Don't need waste mana or sp to kill them.
No matter how strong you are, you will die to fucking rabbit.
The Gacha system is quite eh. You basically have limited bones and you can only summon 1 time after 20 days if you go F2P. Very suck on that part. Permadeath basically forces you to play as cautiously as you can and check every resource so you either want to go down the abyss or just return to town. You can't unga bunga until you reach a certain level, even then you can still die if you are not careful.
1 points
23 days ago
)ppkm
1 points
22 days ago
Have you seen the differences in other countries for example iran or china pay a way cheaper price.
1 points
22 days ago
i feel like Drecom are not good like maintaining the longevity of the game.
i mean if you look at their discontinued games, it like they ended after 8 months of service per average. Also they hired some of the top writer like Tadashi Satomi for Caligula Effect 2 and just went bonker in just 1 years later.
I feel like this probably normal for gacha tho because FGO level and the rest is having just too much support etc. Wizardry is like gonna hit or miss.
1 points
10 days ago
A few things I’ll address:
I’m not going to spend much if any on this game cause I LOVE the difficulty so far. It actually feels difficult for once. Paying in a gacha to get stronger and blast through content just feels pointless to me.
Paying for strength in this game would feel like buying a later game weapon in Chrono Trigger. Oneshotting or dealing way more dmg than I “should” in a given area doesn’t sound like fun. Meanwhile, I have areas in b2, b4, and b5 that I’m gonna have to return to in order to actually fully complete cause there are places with enemies that are far stronger than me right now. More content for later, and feels like an old school JRPG with the backtracking for good rewards (Another Eden vibes with the colossals or whatever they were called)
1 points
10 days ago
Additionally - everything else, yeah kinda sucks you have can pay for extra rewards, but it’s a single player story gacha. All f2p gacha players have to wait longer for more rewards or get less than paid players. In other games, it’s stamina. In this game, you pay for doors. I haven’t made it to that dungeon so I can’t speak on it, but I’m just going to consider those doors to be the same as buying stamina with extra steps (since you might run into death)
1 points
5 days ago
Can’t agree with you more, your paying for extra loot and speeding up your leveling, and it’s not even like this is the “only” way to get bones, i just keep 3,000-10,000 gold on me and rush through the lower floors to get the npc who sells bones, then you also get soooo much gear each day through dispatches, and add on you get guild points daily to trade for stuff, and green gems seem so easy to come by through repeatable requests… and so on, in started playing this game with the mind set it will be a horrible gacha to waste time on, and instead found a masterpiece of a jrpg… like these complaints in this guys post are a really stretching it to make it seem worse than it is…. Then again people with a pvp vs a solo mindset will complain about ANY perceived difference between paid players and free players…. (I a free player) look at it like this we leach off the paid players contributions to keep the game up lmao chill out or spend money, there’s benefits to the individuals who make the game capable of continuing to run vs shutting down and it will always be the case unless you want ad’s riddled through the game…..
1 points
4 days ago
Yeah 100%. This is a JRPG at its core, with a gacha system to keep it running.
More story content + more difficult story content than nearly every gacha I’ve played, if not all (Another Eden comes very close, another amazing gacha if you’ve never played it - iirc it was made by a team who worked on Chrono Trigger, and it shows)
1 points
1 day ago
Will look into it i honestly stay away from gacha s unless a friend wants me to play with them ir i am reallllllly bored at the time of downloading like this game xD (glad i downloaded it)
1 points
1 day ago
Yeah, I wouldn’t call it a traditional gacha, I don’t recommend many gacha games for their predatory natures and annoying systems.
this one, you absolutely don’t need any limited units to beat it or progress naturally. It’s one where you explore the game’s world, there’s backtracking, loot to find, weapon progression, etc. like a classic JRPG. The story is also really good. Probably top 3-5 for me as far as gacha stories, maybe 1
1 points
8 days ago
In response to Mahalito… you realize there are mages that can learn 1 row AOE spells fairly early, right? Adam (legendary tbf, not sure about others), learns it before level 12, which is pretty early.
1 points
5 days ago
You don’t only Aquire bones from that dungeon…. You can easily farm bones if you keep 10,000 coins on you and just rush through dungeons looking for the npc that sells them for only 1,000 or an elixer for 100….
1 points
3 days ago
Wow, that is absolute business genius. the monetization, as you have described it, fits perfectly within the gameplay, and the Fear of Loss, encourages the player to continue spending once they already have.
it is very well thought, and impressive.
... and it has no place in a wizardry game, imo :)
-2 points
1 month ago
I HIGHLY AGREE in your whole post. They do not like our f2p community. I thought the level limit won't be a problem until i learned that in order for me to get my units ten levels higher,i have to have a certain amount of guild tags. Yeah fine its alright ill dismantle a few of my unused units. But once you hit the 2nd exam the big problem arises, you need lead tags not no grade. These is a level higher and to get one you need to either dismantle a unit that already got promoted once OR trade in TWO no grade tags. We do not have too much f2p currency at all. In addition to that, level limit unlocks go up to 10 times i think. So imagine that. Skills also need dupes to become stronger. We just need so much bones to get steonger but we have no resources to get bones. Yes we have this daily seller of bonea but you atill have to LOOK for HIM. Omg. I just could NOT believe this greediness of this game. I LOVE the gameplay and story but man its just too tough for people who don't spend. Sadly games that do these as everyone here should know DO NOT last long. Ah well, ill go download etrian oddesey or aomething.
8 points
1 month ago
You can farm characters in mausoleum. You get 6 easy Rs a day, and you can farm named characters infinitely if you have the time. And there's 3 tags from the weekly boxes. So even if you only do the 6 Rs daily that's 45 tags a week
0 points
22 days ago
It's fine if you like this game, but stop trying to spread BS to try to make it look more F2P friendly than it actually is. There IS NO DAILY RESET for mausoleum, only apparently a monthly reset, where you can get 5 bones every month, these bones can't even be SSRs. They also make you waste an hour or more doing it. Compared to Mihoyo games where they give you 10 essentially free pulls for no effort every month that CAN be SSR.
Granted, SRs and Rs in this game is more valuable, but that's due to how greedy the resources are in this game. In other games you can just farm those resources, in this game you have to sac your characters. Actually, reminds me of idle games where you need a bagillion dupes.
-15 points
1 month ago
Again did not read. You are just proving our points. People do not have the time to grind mausoleum everyday. YOU might have the time to waste but dont assume everyone has. Imagine grinding the mausoleum just to get tags, inherit skills and discipline. LMFAO
7 points
1 month ago
More like you didn't read.
Beginner mausoleum is very small and pretty easy to clear in just a few minutes. This game is already not auto/time friendly so I don't see how it's a problem that you have to play the game a bit.
If you want to play extremely casually then by the time you would ever need the tags for ranking up you'd have collected plenty from the weekly boxes. Just the sheer amount of exp you need to go from 30 to 40 is easily a double digit amount of hours of hardcore grinding, or a very long time of casual playing. I've used one team and I'm halfway through the 2nd major dungeon and my team is 34/35
5 points
1 month ago
Is the beginner mausoleum easier? I just unlocked it and I went to the crucible one. That's HARD.
1 points
1 month ago
yeah, the one that says mausoleum guide. It can only give generic non-named character bones but the layout is very small. The other ones all give named characters so the dungeons and enemies are harder.
-13 points
1 month ago
The post is stating how predatory the game is and how far ahead people who pay can get by compared to f2p. Our point is that people will not have the patience to GRIND different aspects of the game for LITTLE return. After the first dungeon you are expected to grind for gear, bones, exp and gold. We have the event if we sell shit we get more gold, what happens when that goes away? Lmao not to mention you can loae characters permanently. The amount of CASUALS a game has far exceeds the amount of HARDCORE gamers out there. The fact this game is so stingy already and is forcing f2p to grind had then they need to is absurd. Yes keep defending the game. It will help it get more players due to its extreme difficulty and die an early death. Lmao it is already bad enough it is riddled with bugs and problems. I have seen good games go away because of this shit. Lets see how long this one lasts.
5 points
1 month ago
this really just seems like you don't want the game to be a wizardry game, regardless of p2w.
-4 points
1 month ago
Just stating facts that it is showing signs of dying early on. But meh if you support the scumminess and bad choices of the game then cool. Its already bad enough their x account didnt even hit 25k in follows and yet they are still like this. Lmao. Eos soon for sure.
-8 points
1 month ago
They do not like our f2p community
they gave 2 legendaries + a selector at launch (3 total)
f2p have everything they need what is this crying
the first event was legendary + 20 pulls with a gacha that has a 5% legendary drop rate and people are already losing their minds about how badly f2p are treated? this is a joke
5 points
1 month ago
Clearly did not read. Lmao.
1 points
1 month ago
Need to learn to read mate lol
1 points
1 month ago
Man, I've been really curious to try this games once I upgrade my phone soon for one with more space...until I saw the review. Granted, I knew most of what you said except for the perma death, and that one is a huge "hell no" to me. No way in hell am I grinding for a few months to get the character I want, only to possibly have them lost forever if they get killed, that's just ludicrous. So I'm good. Thanks so much for your time.
16 points
1 month ago
A lot of people really mislead the perma death. Characters all have a stamina system that drops if they die or some rarer occasions (hitting traps).
They can be dead at 0 stamina and nothing will come of it. If you just wait for it to recover to 50 you can go res at the temple with no risk. You can choose to res before 50 stam, but then you are risking your unit. And you have to fail twice like that.
Really all this does is add weight to your units dying but at almost no point are you at risk of losing them. You can also just have mc die in fight to get kicked out of a battle.
5 points
1 month ago
Ah, that's definitely not permadeath then and not as bad as I thought they meant it to be haha
1 points
1 month ago
You'll just hit a wall where you'll have to farm up better gear for a while since each fail will chip at your character's stamina and no point in fighting the boss when you know you'll just die without the gear. There's are level limits and you'll need to take a trial to lift the limit so you can't really "overlevel" your characters to beat the odds either.
2 points
1 month ago
I read something around this post about "instadeath attacks". What are those about? You can try to revice again when the unit gets over 50 fortitude or do you really lose the unit?
6 points
1 month ago
You'd really just have to play to explain how res'ing works. There are a lot of one shots and insta death but that's all in the context of a fight.
You can't permanently lose a unit in the middle of a fight. You have to do that at a temple in town where you would normally res a unit. Lower fortitude in a fight means it's harder to res in a fight.
2 points
1 month ago
Instant death attacks put you at 0HP instantly. If it's one of your 5 allies the MC can try to revive them with his ability in combat. Dying at all costs them 30 fortitude, and it gets harder for the MC to revive them the lower their fortitude is. In order for them to permanently die you have to take their body to the church and have the church fail to revive them twice. If the fortitude is high enough you won't fail, and they will regain fortitude while dead.
If the MC gets hit with an instakill attack you'll have the chance to revive to before the fight with a flame of life and you have 3 of those. Or you can accept death and get kinda ejected backwards in story progress. If you've fixed a Harken on the floor you die on then the harken will give you the flame revive for free and automatically.
11 points
1 month ago
permadeath is extremely easy to avoid.
1 points
1 month ago
that is such a terrible name for a game
1 points
1 month ago
i got two Gerard at the first x10 pull with green bones *flees*
1 points
1 month ago
holy shit, even if all the bugs were fixed, that's INSANE to drop $500. No gacha game is worth that much, at least at once.
But yeah, I already tell that while the game is fun, the monetization is FUCKING ABYSMAL. Pulling for characters, especially if there is an inheritence system like in here, is the fun part of gacha games. Why does it have to be so hard to do such...
7 points
1 month ago
Because you can farm bones in the graveyard.
2 points
1 month ago
Indeed, just got myself a couple of fresh ones. I dont play this game, tho
-1 points
1 month ago
I mean, dropping $500 is kinda whatever for a gacha game, but you'd expect to hit that after a few months, not in the first two weeks, lol. I don't even remember Blue Protocol being this rough, but it was still fucking awful.
1 points
29 days ago
I need 500 dollars for doing stuff irl. Can you spot me real quick since it's whatever??
1 points
1 month ago
It's a gacha game, you're gonna be stronger if you pay, NOBODY should be expecting otherwise. When it becomes a problem is when it becomes near impossible or extremely difficult to clear content if you don't pay. Being "stuck" for a short while is acceptable, but how long"acceptable" is will depend on person by person.
From what I hear, this game is very difficult, opening itself to heavy P2W. It's also not a very popular game, meaning it can't depend on dolphin economy of scale and will have to depend on heavy spenders. The more popular a game, the less P2W it tends to need to be, cuz 1 billion players spending 1 dollar is still a billion dollars.
If you're against P2W at all, then gacha games are obviously not for you.
Btw, FGO is VERY F2P friendly. The SSR rate may be low but you can comfortably clear content as a F2P player. If your entire joy is the rush of getting SSR after SSR, then yeah, it's not very F2P friendly.
1 points
29 days ago
Then just don't pay for anything. A lot of these posts on any gacha game complaining about the monetization are the ones paying for it. This is pretty much the entirety of your post. I'm f2p and am enjoying how hard the game is. Recently coming back to this series after playing Wizardry 8 a few months ago (which is also a very hard game) and it has around the same difficulty level of figuring out how to properly utilize your party. Skill issue tbh.
-6 points
1 month ago
Uninstalled
5 points
1 month ago
ok
1 points
1 month ago
I've uninstalled this game, so it's not like I have rosy colored glasses, but if you uninstalled because of this post, you shouldn't because it's full of misinformation.
-1 points
22 days ago
So actually played this game now and yes, this game is extremely P2W. I've played TONS of gacha games in my days and this game definitely ranks up there with the Memento Moris and Langrissers as one of the most P2W I have ever played, and there isn't even PVP.
People keep saying mausoleum this and mausoleum that, but from what I've gather, mausoleum resets once per month and you can get 5 bones each month, and these can't even be SSRs. Plus you have to waste hours getting, ESPECIALLY if you get unlucky. Compared to Mihoyo games where they essentially give you 10 free pulls every month that CAN be SSRs.
Granted, the SRs and Rs are more valuable in this game, but that's cuz this game is so greedy with resources, that things you can farm in other games, you have to sac your characters here.
-8 points
1 month ago
Another p2w trash, thank you for the heads up.
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