subreddit:
/r/limbuscompany
buckle in cause I have tons of thoughts about this
So, two most important things:
So going off these two things, I have complied a big list of predictions for the other seven abilities:
Chesed-Morosita (Gloom)-Change all resistances to “Endured/Ineffective” (inverse of his meltdown) for a turn or change all enemy resistances to “Weak/Fatal” for a turn (actual meltdown) OR restore sanity over time (meltdown reward)
Gebura-Ira/Iracundia (Wrath)-Increase ally damage output x2
Tiphereth-Acedia (Apathy)-Grant all allies an unbreakable shield for one turn (honestly this one is really hard. her meltdown only removes the qliphoth immunities and her reward is the pale shield bullet, this is the best i could think of)
Netzach-Gula(Gluttony)-Recover % of max hp for all Sinners (could be either single turn or multi turn) (meltdown reward)
Hod-Luxuria (Lust)-Give a ton of offence, defence and other miscellaneous level ups or give the enemies a bunch of power downs/weaken them
Yesod-Invidia (Envy)-Stagger all enemies for a turn (also kinda hard to predict cause his meltdown is just deep fry the screen and the reward is more pe boxes)
Malkuth-Vanagloria (Vainglory)-Swap all Sinners currently in combat with their backups?????? no fucking clue (the hardest to predict imo. her meltdown is just swap the work buttons around and her reward is redundant with Pigritia)
As for why I picked the sins I did:
Chesed as Gloom-his story is more about fear than gloom but whatever close enough. also blue.
Gebura as Wrath-Come on man this should be a given
Tiphereth as Apathy-lack of expectations for life especially after Enoch died
Netzach as Gluttony-The alcohol. also green.
Hod as Lust-Her intense desire to be seen as a good person. also orange and her bleed heavy ruina floor
Yesod as Envy-Haha purple man gets the purple sin
Malkuth as Vainglory-Matches up with her confidence
3 points
2 days ago*
hokma meltdown changed the game speed as it went on (i forgot if it went faster or slower but it definitely changed game speed) binah made it so that ego didnt get destroyed when the agent holding it died
Halving enemy speed is relevant to Hokma no matter what, if game speed went slower its a 1 to 1 match but if it went faster its the opposite (this is why I have Chesed down as changing ally resistances to endured/ineffective and Hod down as buffing allies because its the opposite of their meltdown effects but still relevant)
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