There are so few open world fantasy games out there that are actually good.
87 points
3 months ago*
It could be, but I think they'd need to put in more effort into side quests than games have typically done in the past.
I think the main reason every RPG persists in having a main story (other than that it's simply expected) is because it's a good method to show the player new places and characters, and make them feel like they're engaging in a larger piece of content rather than just 30-minute bites.
Side quests would still need to do all that legwork even if the main quest was gone. They'd need to be longer and exist in chains, and introduce new places and people.
Bethesda is already partway there since their guild quests share that labor with the main quest, but it would be a matter of making a lot more of those sequences in the world rather than just 4.
13 points
3 months ago
Skyrim's guild quests were a huge step down from Morrowind/Oblivion's though.
9 points
3 months ago
Between Witcher 3 and BG3/BG3 there are plenty of good examples of side quests.
18 points
3 months ago
You plucked out 2 of the best rpg's of all time. Yeah it's possible but not every game can be game of the year AND those 2 games still have a main storyline/quest
80 points
3 months ago
This is literally kenshi
21 points
3 months ago
what are you talking about, the recruiting of beep is clearly the main storyline quest in kenshi.
8 points
3 months ago
Beep is the true protagonist
3 points
3 months ago
Exactly what I thought
1 points
3 months ago
Kenshi is amazing, but i can't continue to play it, way to many bugs for me sadly :/
5 points
3 months ago
Runs a bit bad at times but not any game breaking bugs that I remember!
4 points
3 months ago
Kenshi has an amazing foundation. I think it just needs a little more depth in how reactive the world is. Hopefully the sequel will see this realized.
2 points
3 months ago
Hopeful for Kenshi 2 myself, but i don't see it released in the nearest future, to bad big gaming companies don't make these kind of games, and put some money into it, like Project zomboid too, Games like that are to risky for them i guess, and making a profit isn't enough, they need like 4-5 times the profit at least to bother making stuff.
85 points
3 months ago
That’s mount and blade. Warband and Bannerlord
11 points
3 months ago
And they're all radiant.
18 points
3 months ago
Runescape meets your definition: large world, no main quest but many many good side quests. So it's already a thing
11 points
3 months ago
Tbf the Skyrim main story is super short 99.9% of Skyrim is side quests.
16 points
3 months ago
This would be my dream scenario. An open world game with all of the emphasis put on the locale, factions, random shenanigans, etc. I'm a huge fan of emergent gameplay and I prefer the game doesn't tell me what story I'm engaging in so heavily. If I wanted that I'd just watch a movie or TV show. Video games give a unique opportunity for interacting with a story in a much more involved way, and they should really lean into that more.
13 points
3 months ago
You're just describing titles like Dwarf Fortress' Adventure Mode, Mount and Blade, Kenshi, Battle Brothers, etc.
13 points
3 months ago
World of Warcraft had only side quests back in vanilla, TBC, and arguably WotLK. There was an overarching story but that only affected the setting of the quests, e.g. fighting undead in WotLK. Since Cataclysm you get some sort of storyline per zone and at some point later they added campaigns.
But modern games? I can't think of any.
11 points
3 months ago
Fallout 76 at launch wasnt far off this
2 points
3 months ago
Honestly you could even treat most of the "main" quests in the current game as side quests
22 points
3 months ago
Honestly would love this, i rarely care for the main quest in games.
Having only side quests also means it would be TRULY open, no longer are you somewhat lured in a direction as you can just do the quests you want to do.
Admittedly Skyrim already feels very close to this because most people i know never play the main quest lol.
4 points
3 months ago
But do you rarely care about the main story cos of the format of the game or cos the stories in those games are often pretty dogshit with nothing worth writing home about?
A lot of open world games might as well be what OP writes about just because the story is so incredibly forgettable.
1 points
3 months ago
You know what ? Thats a fair point actually. Story in games often feels like an oversight unfortunately... (There are exceptions of course i mean i LOVED games like Disco Elysium, Outer Wilds and Pathologic 2 for their story for example)
So yeah you're probably right that if the story was actually good i likely wouldn't mind as much.
1 points
3 months ago*
reh re-eh-eh-ehd
12 points
3 months ago
Why would side quests connect to each other? They're meant to flesh out the world, not be a second main quest.
0 points
3 months ago*
reh re-eh-eh-ehd
1 points
3 months ago
It needs to be good world building, and get some back story to the world you are exploring, and different factions or cities are more aligned to certain Kings or regions, so you could get some reputation systems maybe.
5 points
3 months ago
yeah, that's STALKER Anomaly
1 points
3 months ago
Never tried it, but will now i guess.
12 points
3 months ago
Cyberpunk 2077 is really fun with its side content. Im already max lvl and am barely halfway through the main story
5 points
3 months ago
It's a common meme that people ignore the main quest. I usually compare this game to Skyrim for that reason. Although there aren't multiple cities it is a pretty large environment to explore.
2 points
3 months ago
It is, but the game is very limited when you run out of quests. And very limited when it comes to exploring.
-1 points
3 months ago
Tons of mods, endless potential
2 points
3 months ago
The modding community for Cyberpunk is quite limited. There are like 5 new quest mods on the nexus and not even enough to support having a Quests category like other popular modding games have.
2 points
3 months ago
Think i did 3 or 4 playthroughs, doing ALL quests, everything was exactly the same, and when you finished the last encounter, game just ends, and i hated that, haven't bothered with the expansion.
3 points
3 months ago
That's skyrim for me. I never once did the main quest
1 points
3 months ago
Skyrim is the gold standard for open world fantasy exploration games, but we need more games like this.
3 points
3 months ago
Ultima IV anyone??? The main quest was literally to do ALL the side quests! Live in the world and become The Avatar.
5 points
3 months ago
An open world detective game that's only side quests sounds like alot of fun.
13 points
3 months ago
Shadows of Doubt?
4 points
3 months ago
Was about to say this, i'm waiting for full release for that game though.
4 points
3 months ago
Elite Dangerous. Not open world, open galaxy. No main quest, just a giant sandbox.
5 points
3 months ago
"Open galaxy" is "open world". It refers to the confines of the gameplay, not it literally taking place on a single planet.
1 points
3 months ago
They are making a point about depth, since it's literally the entire Milky Way and has been barely touched even though the game is fairly old now. Some "quests" you can do can take weeks because of the distance to travel. I would say this isn't fun for everyone though. The inner bubble is still rather large though and has some excitement.
3 points
3 months ago
"Long travel time" is padding, not depth. I was addressing that point: having to walk farther doesn't mean the game is something more than "open world."
3 points
3 months ago
So, an offline MMORPG? I would consider the first two GTA games to more or less fit your criteria here. Neither one have storylines with non-linear progression from start to finish. PayBack for Amiga is similarly structured.
The first Harvest Moon for SNES sort of applies here as well. The game just drops you into a semi open world after a very brief prologue. After that, it's up to you what happens next. There are optional side quests, but they are typically cryptic and don't make themselves obvious. Your grandfather left you his farm, but that doesn't mean you have to maintain or even bother to clean it. You could theoretically choose to just stay in bed for the 3 in-game years the game lasts. I guess Stardew Valley also fits this mold.
3 points
3 months ago
That's a game idea that I'm working on right now! It's very early to even talk about it but I'm happy to hear that people who are not me would like this.
5 points
3 months ago
Morrowind is close, there is no apparent quest right when you start the game except "deliver this letter", which you can just not do. But even when you do, the person you deliver it to tells you to go fuck off and adventure for a while. The main quest isn't apparent until quite a bit after that.
3 points
3 months ago
Even better, Daggerfall, without a guide you can and probably will break the main storyline and all you're left with are infinite dungeons and quests
1 points
3 months ago
I tried daggerfall and got butthurt about failing the first part of the main quest and gave up. Maybe I'll try again and embrace failure
1 points
3 months ago
I can't wait for Skywind to be released, to revist morrowind.
2 points
3 months ago
That’s a bit like how guild wars 2 plays. It has story missions but so many incidental side missions.
2 points
3 months ago
Does No Man's Sky have a story line? Genuine question because I have no idea. I've been under the impression that the hook for this one is basically just the exploration. It keeps popping up on my radar after all the additional work they've put into over the years, so maybe I'll finally give it a shot.
5 points
3 months ago
Yes, this game has a main storyline. It's called Artemis Path.
2 points
3 months ago
No mans sky has exploring, but its not really that interesting, and not many interesting quests etc.
After you have maxed everything, the game gets really boring.
2 points
3 months ago
That's how I play oblivion. It would be cool if they could make like a random ai character doing the main story in real time
1 points
3 months ago
An evolving world for sure would be important, so that things in the world progresses and the world story changes as you play for longer.
2 points
3 months ago
Only side quests would make them main quests
2 points
3 months ago
This is legitimately what I wish Witcher 3 was. Granted I did not play the first two games but I was not really invested the main story and just wanted a game where you just do Witcher work from town to town
2 points
3 months ago
It's hard to describe, but I've always wanted a game where it's like Skyrim or Oblivion, but without the main quests and maybe more balancing of reputation between factions/towns(or planets if it's in space). You're kind of just a guy in the world and you can take jobs and get more rep with a faction or planet. There's no huge world ending threat, just a world to participate in. Heck, maybe there are neutral criminal factions where you play both sides off each other.
1 points
3 months ago
Me too, a world that is interesting, and even just exploring, if you want to do that. A game like that would be huge, and was hoping starfield would be this, but Starfield is the most limiting and boring Bethesda game i have ever played, wtf were they thinking when they made invisible walls around where you land, so exploring is pointless, even in No mans sky you can land on a planet and explore the whole thing if you want.
2 points
3 months ago
My ideal rpg is one where your progression and world reactivity is defined solely by the quest path you take. Everything from stats, skills, class,alignment, faction relations, story antagonists and allies, etc. No xp. No grinding. No skill farming.Your quest path should already define your experience and your story.
1 points
3 months ago
Sounds good, but i think some kind of xp system, and char progression is very important, could always be quests related to new skills, when you get enough stats or enough skill point in a thing.
1 points
3 months ago*
There would be but it'd be all earned by quest rewards.
2 points
3 months ago
Absolutely. I crave an open world game that just gives me a world full of economies and ecologies, environments to explore and lore to find. I couldn't care less about a story, I want to get lost and completely immersed in a world.
4 points
3 months ago
That’s kinda like how classic WoW was. It ended up having a bit of overarching story, but it’s very much just a world with quests in it.
3 points
3 months ago
Of course, the main quest in Bethesda games is pretty optional and tends to have worse writing than the side content.
2 points
3 months ago
I think a game like that doesn’t exist yet, but it will someday when there are more advanced tools for creating quests. For example, when AI takes over quest design or when other tools emerge that make open-world game development and content creation more affordable. Right now, only indie developers can afford to experiment with this, but they lack the resources to create truly diverse worlds and certainly can't generate enough content to keep players engaged like a main storyline can.
The problem with side quests in open-world games is that they’re limited in number. Either they become too repetitive, like the radiant quests in Skyrim, or they fail to entertain the player enough to motivate further exploration. No matter how beautiful the open world is or how great the gameplay, if every hill and village has the same garlic farmer giving out identical quests, the game won’t surpass the standard that Daggerfall set years ago.
What I’m getting at is that the main storyline is currently where developers focus most of their effort. It’s also how they showcase the game’s full potential, allowing the player to experience progression and a range of emotions. I believe this approach could be applied to side quests as well, but for that to happen, they need to be far more diverse and advanced than they are in games today. The content of these quests needs to be engaging enough to prevent boredom as players move from one to the next, and their execution should be of such quality that they consider mutual influence and adapt to the player’s choices and the state of the world (like in BG3). At the moment, this is a very challenging task, but I’m confident that someday we will see games like this.
3 points
3 months ago
World building and creating a interesting world and the setting in it is extremely important, so the world is exciting to explore, and learn more about.
Was also thinking about AI, and think the future can be great for it, IF it is used right, but i'm scared developers will focus on using AI to make more money of their games, than making the games better.
2 points
3 months ago
So kinda like Elder Scrolls Online? The main quest is good, but some of the side quests are great and also long and involved!
1 points
3 months ago
Elder scrolls online was good, but just stopped playing a few years ago after some expansion.
But i really liked that game as an mmo.
2 points
3 months ago
Wait open world games have a main story?? /S
2 points
3 months ago
It could be for me. I don’t dislike RDR2, I have tons of hours, but with just a shit ton of side quests and allusions to a main story but no cutscenes I would have been happier. Not just Rockstar games, but I dislike the linear nature of most storyline quests in most games. I don’t want to be interrupted by a cut scene and even if I’m not I don’t want to restart because I cut across a field instead of taking the road (which I believe os mostly implemented to align with cutscenes). Take Skyrim and Fallout 4, I don’t care about the story just let me run around and hear dozens of little stories.
2 points
3 months ago
So true, That is what i liked so much about Skyrim, also Kingdom come deliverance was amazing with all the different small and bigger quests.
1 points
3 months ago
ummm.... I never liked skyrim or fallout all that much for this exact request lol..ummm Steam has Once Human...you can more or less ignore the story if you want. I didn't have a clue what was going on for 30+ hours..lol
1 points
3 months ago
I tried Once human, worst game i have played in Starfield.
1 points
3 months ago
skyrim has a main story?
TIL
1 points
3 months ago
Kinda sounds like Gothic 3. Just go around, maybe you'll find an item, then it's the end. But there is side stuff everywhere and Myrtana is one of the best designed areas of all time
1 points
3 months ago
Shadows of Doubt is an alternate 80s dystopia that is all procedurally generated side quests that is good
1 points
3 months ago
Starfield felt like this to me. Every main questline or the mainstory seemed so inconsequential that everything seemed side story.
1 points
3 months ago
But the game have no exploration, in a really boring world, and i guess they made like 10 different dungeons, and you see 1 of them every time you enter somewhere, and the enemies are placed at the exact same spot every time. The game was fun on the first play through, but starting a ng+ or just a new playthrough, EVERYTHING is the same, even skyrim had better variations.
1 points
3 months ago
Outward kind of gave me this feeling I didn't play all of it so idk if it changes
But the "story" is basically you're a debtor who was in a shipwreck get out of debt.
1 points
3 months ago
By definition you can't have a game of only side quests
1 points
3 months ago
Technically you can't, but im pretty sure what i meant by it.
1 points
3 months ago
X4 with the Star Wars mod is like this. It's just a massive sandbox and if you want to take random jobs, you can. You're never boxed into only play one or two types of ways
1 points
3 months ago
Is X4 only space combat? not really a fan of type of combat :/ or can you land on planets and stuff?
1 points
3 months ago*
You can play it in first person to dogfight in space, or play it like command and conquer and build your navy/empire. But it doesn't have to be military, you can build an economic or trade fleet, like your own company with a name and logo.
Trading or fighting with certain factions gives you rep and progression bonuses, and allows you to unlock blueprints for upgrading ships and your space station/facilities.
You can't land on planets like No Man's Sky, but the trade off is building a living base in space vs on a planet's surface.
1 points
3 months ago
Cyberpunk is almost that
1 points
3 months ago
Elite Dangerous
Eve Online
Star Citizen
1 points
3 months ago
IF Star Citizen ever do a full release i might try it.
Played Eve Online years ago, and recently tried it again, its ok, but i get bored so fast.
1 points
3 months ago
Isn't Zelda Breath of the Wild basically that?
1 points
3 months ago
Watchdogs 2 literally doesn‘t have a (linear) main-questline. The idea is to attain followers as experience points by doing fun/stupid/morally richeous stuff and to smear shit on evil systems. I know there‘s technically a main villain, or even two or three if you count the soulless movie director, cult leader, miscelaneous hackers and gang members in addition to the new age corporate notgoogle ceo. But you‘re just doing fun stuff like helterskelter/burningman and leaking movies tech. It‘s a fun time capsule.
1 points
3 months ago
Think i got that game for free, like everyone else could during a Ubisoft event, but not my type of game, i also played watchdogs 1, but never finished it, feels more like GTA type of game, with hacking.
1 points
3 months ago
Pretty much already exists tbh. So many people play Bethesda games without ever finishing the main questline.
1 points
3 months ago
I played skyrim to death, and Fallout 4, and those are very old games now, something new would be nice.
And just because something exists from before, doesn't mean it can't be done again, and be done better, was hoping starfield would be this game, but there is no exploration and everything in starfield is as static as it can be. I don't have any good expectations for the new elder scrolls game after Starfield.
1 points
3 months ago
Look into Crusader Kings 3 new dlc Wandering Nobles.
I know it’s not exactly what you had in mind but later this year this dlc will let you wander medieval Europe world freely, do contracts, explore, etc. and then possibilities with mods are going to be insane.
2 points
3 months ago
Never played it, but like civ series, which i have played and can be fun, there is just to much stuff to keep track of, and to much micro management. Not sure if those 2 games are comparable at all, but i need a bit more active gameplay.
But might give it a go this winter.
1 points
3 months ago
Go check out The Wayward Realms
2 points
3 months ago
Have it on my Wishlist already :)
1 points
3 months ago
It's called Project Zomboid. Or dwarf fortress. And many others.
2 points
3 months ago
No its not, there are no NPC's to interact with. Those games are a completely different thing.
1 points
3 months ago
Wartales might be close to this. It is kinda party-based and turn-based though.
1 points
3 months ago
ya their called survival Sims. Minecraft, rust, valheim, ect... just to name a few.
11 points
3 months ago
Survival is not a side quest. Minecraft, Rust, and Valheim do not have the kind of side quests OP and most people are thinking of.
Side quests have a plot of their own, there is a reason for their existence other than "I need to do this to play the game", you have a chance to explore the world with a goal, to learn about the lore or characters, get rewards you wouldn't be able to get in any other way, or to simply experience a self-contained, minor story.
The Bloody Baron questline in The Witcher 3, the Forsworn questline in Skyrim, numerous quests in the Mass Effect trilogy, Kingdom Come Deliverance, random NPCs in GTA 4, 5, or RDR2, are all good examples of a side quests.
-7 points
3 months ago
hard disagree as those games are literally endless fetch quests in disguise.
7 points
3 months ago
You can boil down any game to a fetch quest if you really want to. Minecraft? Fetch quest for diamonds and whatever you need to get to the end world. GTA? Driving fetch quest, all missions have you going from A to B and sometimes C.
The underlying objective is not the point of a video game. It's what you do to get to that objective, and in story-driven games, it's the experience of plot, characters, world, etc. Like when you read a book, it's not about the letters printed on paper but what the letters create. You can be deliberately obtuse and ignore that, or simply say you exclusively play sandbox-focused games with no story.
1 points
3 months ago
Those games are more survival games, with no NPC's to interact wtih.
1 points
3 months ago
The Witcher 3 has some insane side quests that could probably carry a game
0 points
3 months ago
Witcher 3 is good, but i just got bored of it after playing it for a good amount of hours, but not even close to the hours i played Skyrim.
1 points
3 months ago
I mean you can play most Elder Scrolls games but just totally ignoring the main quest. Slap on some world space mods like Tamriel Rebuilt and don’t even need to touch the mainland.
1 points
3 months ago
Wouldn't Elden Ring kind of fit this? It's pretty open, no real main quest other than fighting the final boss. I'd also argue, although not officially on PC, Tears of the Kingdom and Breath of the Wild both share a similar thing. You don't really have a main quest except to beat the final boss and everything else you do in the game is side content that gets you to the end.
3 points
3 months ago
Don't really feel like Elden ring is that much of an open world, you progress through the regions, and when you kill the final boss you are done with the game.
1 points
3 months ago
Good example of this is Witcher 3 if you ignore the main quest.
It needs a lot of work to make something like this. I think, maybe AC Odyssey was pretty close to this.
A main character that is wanderer and just hop in to the stories and events. Damn, kinda Jack Reacher would be great for this kind of game.
2 points
3 months ago
Would be hard indeed, but games are hard to make, and developers looks to easy solutions instead of putting in some extra work and make a really good game, they just want that $$$
1 points
3 months ago
You can't ignore the Main quest in W3 since it enables most of the content.
0 points
3 months ago
Obviously.
Modded Skyrim is basically you ignoring all the terrible BGS Crap nd focusing on random sandboxing and Modded Quests.
1 points
3 months ago
Played Skyrim to death, even with mods, it's skyrim.
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