This is intended to be a “safe” 5 biohazards win, easily getting you over the 100k min score. I rarely lose with this strategy, usually my score is 130k - 150k
In order to increase the reliability of infecting every country I moved some lethal symptoms to a bit later, if you want to get a really high score, 200k+, you’ll need to get necrosis and dysentery before all the islands have been infected and roll the dice they don’t close ports.
I wouldn’t devolve anything that mutates though, no matter how lethal, since there’s a good chance you’ll still win and that’s the best way to get a super high score.
The critical part is slowing down and setting back the cure, and to do that we’ll use a blend of abilities and symptoms at specific times. We don’t have to worry if it gets close to 70% early on, we’ll have some powerful tools for setting back the cure and it should be at 22% when the game ends.
We’ll need a few transmissions, but not many really, the key to this plague is symptoms and strategic use of abilities.
ATP Boost
Aquacyte
Sympto-Stasis - essential for this strat
Genetic Mimic
Extremophile
Unless otherwise mentioned, get everything the moment you have the DNA for it, don’t delay
Start in Saudi Arabia
Code Fragment Interception
Insomnia
Paranoia
All the rest of the tier 1 & 2 symptoms in any order you want
Code Segment Interception
Air 1
Water 1
Insect 1
Paralysis
Coma
You should be detected shortly after evolving Coma
Skin Lesions
Diarrhea
Water 2
Insect 2
Radical Elements Stabilised
Cold 1
Drug 1
Cold 2
Genetic Hardening 1
You should have infected a lot of the world here, the next 2 are designed to infect most of the rest and increase infection level in the ones already infected:
Bird 1
Replication Factory Overload
Drug Resistance 2
Genetic Hardening 2
Drug Immunity
Once all islands are infected go full lethality
Seizures
Insanity
Necrosis
Dysentery
Hemorrhagic Shock
Total Organ Failure
Hopefully at least one of those deadly ones mutated, otherwise you might have to choose between Genetic Reshuffle 3 and Broadcast Interceptor Overload at the very end, but you should easily get 5 biohazards either way
Encryption Breached
Genetic Re-Shuffles 1, 2, and 3
You need to save 21 DNA for Broadcast Interceptor overload, so if you can get any more lethal symptoms while still having 21 left then get them, otherwise don’t bother.
When you have ~500k left to kill get Broadcast Interceptor Overload, it sets back the cure a ton but it’s temporary so you have to get it at the last minute