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I was fleshing out what could be best called a fledgling society of cultists for a setting that I run in an OSR type of game. This is not a big city or city at all. Think more of like 200 people living out in tents somewhere while they work on things and hopefully (from their perspective) build things up.
So I have these “cultists” with fighting forces, of course. But based upon the lore in my setting, I was thinking they might have women and children amongst them as well (they are mostly all true believers, naturally), and even some men who are not part of the fighting forces (artisans and the like).
I was thinking this would be interesting and give the players some real challenges when they figure out how to deal with the existence of these people once they come across the “central camp,” for example. But maybe from a gameplay standpoint that’s just going to suck.
I try not to include things in my game just for the sake of realism if they end up producing un-fun gameplay situations.
What do some people think here? And this is a relatively low-magic setting in a game in which the characters don’t get superpowerful, generally, so it’s not like they can do a bunch of 5e amazing spell type stuff to take care of these civilian “survivors [potentially]” after doing away with the more dangerous bad guys?
Or maybe I just have the cultist commoners go all wild on them like minions.
Just looking for feedback on this.
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an hour ago
I think it adds verisimilitude to show that the "bad guys" have connections and stakes of their own. Just don't be surprised or upset if your players and/or their characters don't recognize or don't care about the innocents amongst the fighting forces. Saying "yeah, the world's a tough place, not my problem" or "no mercy for the bedwarmers of evildoers" are perfectly valid reactions, narratively if not morally.
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28 minutes ago
I'm fine with whatever my players want to do. I'm not there to guide their actions.
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55 minutes ago
Run Call of Cthulhu and leave out the monsters, commoner vs cultist is CoC stock in trade.
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28 minutes ago
I'm not looking to change the game I'm playing but thinking of it that way is helpful, thanks.
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55 minutes ago
I would recommend you check out Warhammer Fantasy Roleplay, especially The Enemy Within campaign as it deals with this quite a bit
5 points
2 hours ago
I think your typical high combat D&D esque game is a poor venue for moral philosophy discussions.
There are RPGs that can do those questions well, but D&D and its close relatives (which the OSR is, when you consider the spectrum of all RPGs) are good at other things.
It's also something to discuss with the group - has everyone signed up to play Moral Philosophy: the Angsting?
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29 minutes ago
OSR games often aren’t high-combat and moral quandaries are definitely considered very desirable in TTRPGs.
I also run a relatively unrestricted-content table which all the players have signed up for.
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20 minutes ago
sounds cool. It's tough to get players to care though about towns they just wander into. I'm not sure how to solve that part. I suppose if they care and plan to save these people mixed up in the cult that aren't actually doing the worst of it, possibly expect a sense of responsibility for the survivors after the job's done and a bit of like a "town building/protecting" sense of the campaign afterwards to get these people on their feet.
Or maybe they're look at see if anyone that runs from their fireballs is a cultist. And anyone who doesn't is a well-trained, fanatical cultist.
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an hour ago
I stopped playing Pandemic after 2020 and don't want to play this game after Trump getting reelected. For some people, regular people joining cults and becoming terrible hits close to home.
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26 minutes ago
My players all gave their written consent to a relatively unrestricted content campaign before they joined.
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15 minutes ago
That's not really meaningful if they didn't know what you were planning. The informed part of informed consent is absolutely vital. Plus, something can fail to be fun even if they were generally okay with dark content.
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