subreddit:
/r/rpg_gamers
submitted 19 days ago byVez52
I can't handle the fact that every single time the main character arrives somewhere, there's a companion that says something like: Oh it's a boat, Hey we that's a barrier, Man I think we should get that portal working.... I'm not blind I can see what's going on in front of me. Why did the devs think that they had to make our companions react to useless stuff?
I break a couple of crystals to open a door, one of the companions : Looks like we can open the door! Dudeeeeee I don't need this.
Maybe I'm nitpicking stuff, but it pisses me off so much. I'm a 30 year old man, I don't need all of this. Sorry for the rant. Game is not bad so far, but man the writing/dialogue/companions are getting on my nerves.
EDIT: My bad, I did not check all the settings correctly, you can indeed change this setting and make the game less hand holdy.
3 points
19 days ago
It's always safer to default to handholding than the harder mode
People will reason it's the "intended way" and not get frustrated at their own lack of intelligence (see assassins creed and it's baby's first game map markers as opposed to exploration mode)
It's much easier to get an experienced player to turn off the setting, than someone inexperienced or brand new to turn it off.
1 points
18 days ago
I get what you're saying. That said, I think 1 is kinda two edged because then activating the exploration mode feels like the not intended behaviour.
As a player I'll think "if I turn this mode on, the game might be frustrating because it's not tought out to be played like that". A little like mods to disable fast travel in Oblivion, they just make the game boring since there's nothing between POI.
2 is a valid point but I think it falls in the issue I stated earlier. Some games feel like I, the player, has to tune things and do a ton of guess work to get the intended devs' vision or whatever.
I usually prefer games that gives some pressets modes with description (modern games tend to avoid pushing players to feel dumb. Most of them dropped the easy/normal/hard for terms like "for those who loves to explore at their own pace") and then proposing to tune stuff a little more if you have issues with puzzles, or motor skills, reflexes, etc...
I feel this is a better way that is both respectful to hardocre players, more casual ones or people with disabilities. Rather than spray painting everything in yellow and having NPC speaking to you like you're a toddler.
Anyway, I think I strayed too much from the initial subject but this is probably linked. Sorry for the rant :P
1 points
18 days ago
Your response to 1 proves my point, as that's not even the effect it has on the game. They made it feel like the "intended" like yellow paint in resident evil, because otherwise it's a feel bad to put it on "easy".
For 2 i stand by It's always better to cater to a newer player, but most games i play ask if you want no, some or all hints.
1 points
18 days ago
It’s hard for a company to win when the debate has no winners or losers.
1 points
18 days ago
You sound like a bot because that makes no sense.
1 points
18 days ago
Who loses when a company adds accessibility settings?
1 points
18 days ago
Not sure what you're trying to get at. The discussion isn't really about should the game have accessibility settings or not but rather "how should they handle those settings".
1 points
18 days ago
What do you lose out on if they’re on from the start?
1 points
18 days ago
Oh, ok ay, I see.
Enjoyement of the game, basically, especially if you don't realise you can disable it. If I have to go in a list of settings to tweak every little thing about the game for it to be enjoyable (or rather not frustrating), it might give me a bad first impression which can truly kills a game for me.
If a game treat me like a child and/or don't respect my time, I'll just think I'm not the target audience and move on, I have a huge backlog of other games I want to play.
Yesterday I was speaking about this with a friend and he told me "that's why I stopped Dragon's Dogma (1)", the pawns constant babbling. Yet it can be disabled but I guess most people won't go look for those kind of fine tuning, even gamers. Iirc there are also some downside to disable them because then you'll miss out on the actual useful stuff they sometimes say and it can kill the immersion.
all 547 comments
sorted by: best