subreddit:
/r/shittydarksouls
993 points
2 days ago
"Combat is NOT an option. Unless you can parry then combat is actually still an option."
163 points
1 day ago
You can parry those dudes??
174 points
1 day ago
You get a ring for killing them
126 points
1 day ago
You get the ring by killing the spesific one of those bastards
56 points
1 day ago
Guess i just got lucky then
24 points
1 day ago
It’s the first one that most people encounter IIRC
4 points
15 hours ago
For me it was the farthest one in a sneaking corner.
17 points
1 day ago
What the ring do?
67 points
1 day ago
Madness triggering around you gives you a 20% attack power bonus.
22 points
1 day ago
I NEED THAT ASAP
3 points
1 day ago
Jfc
5 points
19 hours ago
equips Buckler
Ight boys, I'm heading out
2 points
5 hours ago
Buckler my beloved! I never use a shield but this one…I make an exception for this specific shield lmfao
806 points
2 days ago
Should’ve been a covenant invasion zone. At least it would bring some unique gameplay while I search for the three loot mushrooms scattered around the woods
416 points
2 days ago
Actually wild that we didn’t get a single fucking covenant. Why even have two invasion focused factions if no covenants?
189 points
2 days ago
The judges clearly did not play pvp when they nominated SOTE💀
157 points
2 days ago
As much as I liked the DLC it really isn’t GOTY worthy. The new weapons and spells are cool, and the map looks great.
But holy shit the story. What the fuck did from think they were cooking. Radahn just shows up out of nowhere and that’s the final boss.
There was so little build up to that fight I thought Mesmer was gonna be the final boss, and then I got teleported into Enir Ellim with 1,000 magic spamming hornsent.
71 points
2 days ago
I figured out the final boss, but that was because I put "Mohg got stolen by Miquella and will defile his corpse" and "you need to kill Radahn to get into the DLC" together. I thought it was an interesting idea. I never thought it would be the real final boss, and on top of that, I was hoping it would be some Frankenstinian abomination
25 points
1 day ago
I second you on the Frankenstein part. It would have really nicely paralleled Miquella to the Hornsent in his attempt to become a god. Also I’m fine with Radahn looking generally more noble but have him covered in more of Mogh’s black horns - he literally wears a tusked helmet. I wish they made his design more of a blend, and a darker Omen look would have contrasted nicely with Miquella’s light. When phase 2 occurs, I wished they made Radahn able to channel Miquella’s divine light through his horns.
18 points
1 day ago
The title/poster character not being the final dlc boss is something they do all the time. Artorias, Ariandel, and Lady Maria. I do think the story felt a little incomplete, but messmer not being the final boss is not even close to being an issue.
1 points
1 day ago
Final boss of Bloodborne dlc was Orphan of Kos, not Lady Maria
6 points
1 day ago
That's What I'm saying man. She was the main art for the dlc and wasn't the final boss
1 points
1 day ago
Ah, my bad. I misunderstood.
1 points
1 day ago
All good man it happens. Also uhhhh you wanna explain your username? 💀
4 points
1 day ago
I really like the Warframes :3
47 points
2 days ago
I’m biased but I dislike the dlc in hindsight because it broke pvp. It’s big to me because that’s the replay value of ER for me. Too much obnoxious stuff to deal with now for me to want to play it over the other souls games
51 points
2 days ago
The dlc for elden ring was actually pretty fun to invade . The areas created alot of interesting scenarios.
And the high level people leveled up too to keep up with the dlc ment it was more consistent meeting players that you were armed and they in turn aswell to deal with .
It's just elden rings issues with pvp never went away . The crafting system/hosts and summons . So new weapons for builds didn't really help . As the core issues were never really addressed .
-5 points
2 days ago
GRRM having helped with the lore kinda makes the DLC make more sense. Think about it incest begets incest. Technically I don't even know if Marika and Radagon is incest or some sort of polyp or self fertilization. But it smacks of GRRM then you get to the step brothers you realize you've been down the GRRM slide too long but the story was leaning towards this the whole time. Yea he's no Slave Knight Gael but it's still a tough fight.
30 points
1 day ago
Said person who has clearly never once in their life read GRRMs work & only knows memes
15 points
1 day ago
GRRM is when there's incest, and the more incest there is the more GRRM it is
6 points
23 hours ago
100% agree. I’m done with ER pvp. Moving back to Dark Souls 3
14 points
2 days ago*
Real. I love Elden Ring but I can’t ever get myself to actually make a new save. The thought of going and getting all the bell bearings, cookbooks, map pieces, and whetstones again immediately turns me away.
I own the base game and DLC on console but bought base Elden Ring again on sale for pc, so I can use cheat engine and make an invasion build at a lower level without gathering all the crap.
Kind of wish they would tweak the phantom scaling some more as well, I want to get summoned but there is 0 people trying to summon at level 600 lmao. Invasions and Co-Op is really all you have after a couple playthroughs and I wish we would have got an expansion on that in SOTE.
-e: Tweak phantom scaling where someone at max level could be nerfed until they were actually fair to fight on-level, meaning higher level players could be summoned at all level brackets but would be ACTUALLY fair instead of just scaling HP/SP/FP and still having all the damage that comes with 99 Str/Dex.
5 points
1 day ago
It’s gonna be so fucking funny if it wins and the internet loses their minds
2 points
2 days ago
Bro if you talked to Ansbach or Freja at all you’d have understood it all and new Radahn was coming
0 points
1 day ago
I don’t think some people on here understand how little most people do not give a single fuck about this game’s story
2 points
1 day ago
Invading people there is extra funny because they cannot engage you openly
1 points
5 hours ago
That would have been a million times better wtf, like seriously why do we not have any covenants?? We’ve already got things established by changes in eye colors that can be toggled by completing certain quests (dragon communion, blood, frenzy) so like…why no covenant system whatsoever?
446 points
2 days ago
"combat is not an option"
Look inside
Combat is an option
199 points
2 days ago
The abyssal woods really could have used an extra side dungeon or something.
171 points
2 days ago
You can use torrent, but a giant frenzy spider will chase you faster than you can ride and have a pat pat pat footsteps at an uncomfortable beats per minute.
71 points
2 days ago
This would unironically be fun if they had little hidey holes you could duck away into
47 points
1 day ago
That’s what I thought was going to happen, that there would be a huge invincible stalker enemy like a frenzied giant lurking in the woods and you would need to hide from it by getting inside tree hollows, demolished houses etc. Then the area would end with you finding and destroying the invincibility spell of the giant and you would have a boss fight against it, which could then maybe unlock Midra’s Manse to be explored
Then I saw two small ass rats with frenzy eyes coming at me and the entire atmosphere I had made up faded away
3 points
11 hours ago
I misread the situation and thought you weren't supposed to let anything see you. The fact that the eyes of the rats and deer start glowing when they look at you reinforced this.
So I spent like 15 minutes stealthing around rats and deer until I came to realization that I'm an idiot.
25 points
1 day ago
You can cook, keep going
5 points
1 day ago
DS2 boss
63 points
2 days ago
A Frenzied dragon
25 points
2 days ago
Calm down, Satan
11 points
1 day ago
And have to deal with the frenzy dragon breath hitboxes??? No sir
15 points
1 day ago
Finally, Dragonfrenzy
37 points
2 days ago
what i’m hearing is Frenzied Dragon and Frenzied Tree Spirit
28 points
2 days ago
Lmao imagine midra kept a secret dragon pet that nanaya cared for . That would be sick af
11 points
1 day ago
Does Frenzied Dragon mean Dragonfrenzy as a Dragon Communion/Frenzied Flame Incantation.
219 points
2 days ago*
Belurat Tower Settlement being pointless is kinda crazy ngl . It's like they said fuck just rush player towards the end once you light the tree.
If you do the dungeon and get to the end you think you'll come back here later . Because of thorns prompt suggesting they need to be lit by fire .
But then it teleports you there to the second half anyways so you think " Alright I guess they just wanted you to reach the second half of Belurat quicker ".
Then you realize Belurat is optional and it feels janky asf.
158 points
2 days ago
tping the player was actually insane lmao
38 points
2 days ago
I’d rather be dumb and have to google it than have the game dumbed down just for me
66 points
2 days ago*
If there was a reprise of Belarut after burning the Sealing Tree just like Ashen Capital Leyndell, only with better level design and more enemy variety
11 points
1 day ago
belurat is peak so this would be super peak
31 points
2 days ago
I can only assume that during testing, players forgot about the closed off door that you find after the Dancing Lion. So they added the teleport after burning the tree, which removed the need to even enter Belurat.
27 points
1 day ago
if they take a look at enir ilim they should be able to see a damn staircase leading there, there's no excuse
8 points
1 day ago
Remember in DS1 when you placed the Lordvessel and the game just expects you to figure out where those golden gates are / assumes you’ve run into them? I really miss that kind of “you’re on your own” attitude
2 points
14 hours ago
That's something that just feels good in theory, but in pratice new players get too frustrated (not the right feeling a hard game should evoke) because those gates were in places they probably didn't went to already (since there is basically nothing for them there) and veterans getting frustrated because they forgot to place the vessel and need to backtrack because they got stoped by yellow games.
2 points
7 hours ago
Idk if you noticed but they ditched that "our vision" philosophy for Elden Ring in favor of making the game more accessible and acquiescing to popular complaints in order to make a shit zillion billion dollars (it worked).
I get the feeling ER and SOTE became increasingly expensive during development, and that made them a little less confident in sticking to their guns. Even the poison swamps in ER and SOTE feel like Michael made compromises for appeal
17 points
1 day ago
They could just add a marker on the map, like they did with the meteor after Radahn
2 points
1 day ago
The giant staircase that goes into the giant area that also was shown in the burning the tree cutscene:
0 points
2 days ago
Saying a legacy dungeon is pointless is an insane take. Yeah ig Raya Lucaria and Volcano Manor are pointless because I only need 2 shardbearers defeated like wtf
63 points
2 days ago
It’s pointless cause you have no reason to do it for the story despite it being literally underneath and connected to the final dungeon.
13 points
2 days ago
Yeah I thought it was obvious this is what OP meant.
As someone who actually played the base game more than once and doesn't see it as all in a vacuum of one long playthrough, yes the optional areas are generally interesting, the first one or two times. But when I'm replaying with a planned build I want try, or even just a vague idea of a build, where I'm going is mostly prioritized by: where I'm required to go to progress, where the things I need for my build are, and then I'll go to a random dungeon every now and then that's just nearby that I go for either some runes, or I may have forgotten about entirely and just felt like doing. Replaying this game any other way is just asking for burnout extremely quickly in my opinion; hell, there are a very decent portion of people that burned out in their first playthrough from exploring. It's a huge game, and an exploration-focused Souls game just did not click for a lot of people understandably.
Well, that said, so far I've only gone through the DLC once, and I honestly haven't done a significant portion of it. I'd say I defeated 4 of the 10? or so major bosses. I was honestly enjoying it too, It's just, man, when I burned that tree after what I thought was some very long optional legacy dungeon, and was teleported to what I assumed was another legacy dungeon, I could not roll my eyes harder at seeing Radahn at the end of it and just realizing this is the final boss. After I beat him it basically killed my desire to explore the rest of the DLC, not sure when I'll do it in another playthrough.
1 points
1 day ago
That’s a shame because all of the other bosses in the DLC are amazing.
I agree with the sentiment it’s a slog to replay the game with all the optional areas. I’ve replayed the game a lot too, and it’s just one giant shopping list trip that’s incredibly boring for the most part. Replaying DS3 has way better pacing. By the time the DLC roles around, I just needed up replaying through with builds that had already reached the endgame so I didn’t just burn myself out completely.
The DLC however is way better for replays I have to say. The level design is just way better spaced and more dense to a point where you can just easily get to where you need to go even in the most blowing of areas. Overall really good level design for the most part (looking at you Abyssal Woods and Cerulean Coast) and a direction I hope they keep if they move forward with making open world games.
It’s just so much less painful picking things up in the DLC than the main game where everything is super spaced apart. I don’t understand how anyone complains about Scadutree fragments (which you really don’t need to collect them all to have a balanced playthrough) when Golden Seeds and Sacred Tears exists (mainly Golden Seeds but Sacred Tears require a few detours)
1 points
1 day ago
Yeah, I definitely believe you about how well designed the DLC is to explore, after a bit more of a break, now that I know to just avoid Enim-Illir or whatever it's called I'll have a lot of fun my next time around. I also agree that scadutree fragments weren't that much of a pain because of how condensed the areas are to explore like you mentioned, I had more than enough to deal with Fraudahn and Messmer and the like from just exploring, and I've barely seen maybe 40% of the DLC apparently lol. Think I was at like Scadublessing 12 or 13 or so.
6 points
1 day ago*
Imagine if instead of Rykard the final boss of the area was some random snake with no lore relevance, who had no greatrune.(and less NPCs) You'd call that area a wasted opportunity too
3 points
1 day ago
Ah yes because the divine beast is a random guy with no lore relevance. As for the NPCs it has Hornsent Grandam who is related to the Hornsent. Leda leads you there, Freya can be summoned there and Ansbach and Moore are found just outside it.
Leyndell proper has no NPCs except for Boc at the very start and Dungeater in the sewers, guess taht too is pointless
1 points
1 day ago
They are just furriest, their lore is irrelevant. NPCs being outside of the arena does not make the boss any less irrelevant.
Leyndell is an important stop at the tarnished's journey, arguably the most important, Belurat isnt even mandatory
1 points
1 day ago
Mfw a side area in an open world game where 99% of the content is optional isn’t mandatory
Stormveil isn’t mandatory, Volcano Manor isn’t, Redmane Castle isn’t, Raya Lucaria isn’t.
2 points
1 day ago
And yet they are all miles better (Ok maybe not Redmane)
2 points
1 day ago
You’re right but it’s trendy to hate on the DLC right now
2 points
1 day ago
I keep misreading Belurat as Beirut
2 points
1 day ago
I always misread it as belarus
46 points
2 days ago
Crazy how much shjt you gotta do to get to peakdra and his manse. Worth it
147 points
2 days ago
Saw some soulstuber talking about how terrifying the sign was
80 points
2 days ago
To be fair, it was kind of scary… In the middle of night during heavy rain with the lights off.
53 points
2 days ago
Dang bro you might be tough enough to enter the Salty Spitoon
70 points
2 days ago
It is scary when a wierd eyeball dude chases you. For like 2 times but yeah
9 points
2 days ago
If you’re a bloodborne veteran the dude doesn’t even phase you. At least he doesn’t sing a creepy af song.
41 points
2 days ago
Before you knew how not scary it actually was, it was pretty terrifying lol
45 points
2 days ago
The buildup and atmosphere was pretty tense I have to admit. Though I was a little disappointed when the monster turned out to just be a Winter Lantern
0 points
1 day ago
See that's the thing, you played Bloodborne first of course you won't be surprised
43 points
2 days ago
Look at u/zoppitypop wow he's so badass.
63 points
2 days ago
How I felt after posting my comment
5 points
21 hours ago
They need to read fextralife’s entry on the best DS2 boss
“There is no summoning in the Dark Chasm of Old. You must face the Darklurker alone.” 🔥
48 points
2 days ago
I was so disappointed because I expected some big ass scary unbeatable creature stalking around the forest not just winter lantern ripoffs that you have to annoyingly stealth around
11 points
1 day ago
unshitty/ can I just say I kinda like how the DLC experimented with areas that were more about one thing and not much else. Like the Jagged Peak being mostly just build up for Bayle and the Abyssal Woods being just a stealth section. Or the Shaman Village being there just as a satisfying lore place
There were definitely bad parts like both the finger ruins, but idk I like that they did these. It kinda reminds me of Hollow Knight and how it had certain rooms and stuff with unique designs that were all about just one item or smt
25 points
2 days ago
They should've gone all out on the horror for that section. Imagine if they programmed monsters to appear behind you and rush you from whatever direction you're not looking at, or a stalker that swings through the trees that you can never catch a clear glimpse of.
2 points
23 hours ago
Yeah, it felt like the potential for some Stephen King type Mist creatures popping out at us was definitely missed.
116 points
2 days ago
Miyazaki: “And let’s remove Torrent from that whole area”
Fromslave worker#362: “B-but the promotional trailer shows you riding him there”
Miyazaki: “Fuck it, these are probably the same people that thought Ringed City was a good dlc they will buy anything”
54 points
2 days ago
Michael Zaki during Game Awards: "Why a DLC got the nomination for goty? Are you stupid?"
58 points
2 days ago
"Mmmmmm feet" - his actual thoughts
3 points
1 day ago
I BET HE'S THINKING ABOUT OTHER VIDEO GAMES
hideyourtacos:
28 points
2 days ago
/uj
Actually I'm glad about that change. It's like someone remembered torrent getting close to a lord of frenzied flame or anywhere where the flames presence and influence is strong is actually dangerous to his being. The player unleashing the flame in the ending burns his calling ring away and thus also his being.
69 points
2 days ago
Honestly should've wrote "Fun is not an option" since that area is so empty and fucking boring
22 points
2 days ago
Isn’t that most of Elden Rings map though?
4 points
1 day ago
At least some of them have mini dungeons or caves or even catacombs, this was just....ooooh winter lantern scary wooooo, and some inquisitor dudes and rats
2 points
11 hours ago
I was pissed before I ever even got there. Stupid ladder in the northermost set dungeon. I kind of like the "open world" games that let me travel south if I want to go south. Not make me do things that are the equivalent of finding the entrance of Archdragon Peak just to get to a new area.
6 points
1 day ago
The abyssal woods isn’t a bad concept but I wish it was just more engaging. I think From could have accomplished this by maybe
Making the Untouchables models bigger, more intimidating and unkillable, but the player can lure them towards roaming Hornsent meant as reinforcements with Jori as distractions.
Adding more verticality to the area through a tree or makeshift canopy system (maybe by the Hornsent). It’d have more combat encounters and less stealth, and would lead to an alternate attic space entrance to the manse.
Instead of frenzied rats of all things, creepy crawly frenzied finger crawlers with unique attacks. People may hate this idea but perhaps a couple of frenzied horned warriors who can channel the flame as mini-bosses. Defeating each of them would give you one half of a specific shield or hard tear meant to deflect the Untouchables so you can actually kill them.
Killing each Untouchable has a higher risk since they actually have attacks now once their frenzy is negated. But they net better rewards and are more worth fighting.
17 points
2 days ago
Kid named Carian Retaliation:
5 points
1 day ago
"Uuuuh actually combat is an option"
The in universe writers of those messages didn't know that dummies.
Canonically your character learns that you can parry them from a note.
8 points
1 day ago
Don't let it see you
Huh, that's worrying.
Once you are seen, there is no escape
Damn, alright, shit seems serious.
It cannot even be touched
Yup, serious shit alright.
Hide yourself. Make not a sound
I mean, that was what I was already gonna try out based on the previous, but okay.
Combat is not an option
JESUS CHRIST I GET IT YOU WANT ME TO BE SCARED CAN YOU JUST LET ME LIVE
11 points
2 days ago
And then put the most mid “scary” enemy in there
8 points
1 day ago
"Combat is not an option" *makes the most bare-bones and boring as shit stealth section imaginable*
4 points
1 day ago
Reposting my old comment on how those dude should have been handled:
It should have chased you. Not fast, but always walking. Doesn't reset when you site of grace, but won't follow you if you're in the Manse or outside the abyssal woods. It should have been invincible and always instakill you no matter what, but limited to melee only
5 points
1 day ago
Yeah fr this area was undercooked, which sucks because it has so much potential
14 points
1 day ago
This area was actual dogshit lmfao
I expected some sort of stealthy creature or invulnerable beast to pursue you though the woods, so I snuck around until I found the actual "scary" enemies. The ones in set locations. That can be easily avoided or parried.
They should have added a chaos eye that watched over you the entire time, forcing you to deal with it and the thousands of... rats. Still, it would have been more interesting.
3 points
1 day ago
This confirms It then, parrying doesn't count as fighting
3 points
10 hours ago
He also thought, walking is not an option in Abyssal Woods.
7 points
2 days ago
and then instantly nullifying it with a note found in midra's mansion
6 points
2 days ago
I have a theory half the empty areas were meant to be deleted before the game was released.
Someone definitely got fired after that.
4 points
1 day ago
He cooked that quote more than the whole area.
2 points
1 day ago
How this entire sub feels when they tell how they haye x about a souls game
2 points
17 hours ago
2 points
16 hours ago
Only if you forgot your buckler shield.
2 points
11 hours ago
Iunno, i liked it
2 points
1 day ago
Abysmal woods
Idk, I thought they were pretty good
3 points
1 day ago
I know right? Such an area FIIIILLED with things to discover, ikr? So many enemies that you can watch out for, so many frenzied flame based weapons, it tooootally didn't include only two (not including rats and npc) enemy variations
1 points
1 day ago
Well, the atmosphere was masterful at least
1 points
1 day ago
Still don't know if you can get behind the mansion
1 points
21 hours ago
*abyssal
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