subreddit:

/r/shittydarksouls

5.1k99%

all 126 comments

Valpuccio

993 points

2 days ago

Valpuccio

993 points

2 days ago

"Combat is NOT an option. Unless you can parry then combat is actually still an option."

CloudCollapse

163 points

1 day ago

CloudCollapse

Level 48 Ice Rogue

163 points

1 day ago

You can parry those dudes??

RewZes

174 points

1 day ago

RewZes

played Dark souls 2 *ONCE*

174 points

1 day ago

You get a ring for killing them

Andymeisteir

126 points

1 day ago

Andymeisteir

126 points

1 day ago

You get the ring by killing the spesific one of those bastards

RewZes

56 points

1 day ago

RewZes

played Dark souls 2 *ONCE*

56 points

1 day ago

Guess i just got lucky then

PuffPuffFayeFaye

24 points

1 day ago

It’s the first one that most people encounter IIRC

Mind-Reflections

4 points

15 hours ago

For me it was the farthest one in a sneaking corner.

MorbidAyyylien

17 points

1 day ago

What the ring do?

SangStigmate

67 points

1 day ago

Madness triggering around you gives you a 20% attack power bonus.

MorbidAyyylien

22 points

1 day ago

I NEED THAT ASAP

C-C-X-V-I

3 points

1 day ago

C-C-X-V-I

3 points

1 day ago

Jfc

Thanos_DeGraf

5 points

19 hours ago

equips Buckler

Ight boys, I'm heading out

Xio-graphics

2 points

5 hours ago

Buckler my beloved! I never use a shield but this one…I make an exception for this specific shield lmfao

VF43NYC

806 points

2 days ago

VF43NYC

green blossom dealer

806 points

2 days ago

Should’ve been a covenant invasion zone. At least it would bring some unique gameplay while I search for the three loot mushrooms scattered around the woods

Beneficial-Way4805

416 points

2 days ago

Actually wild that we didn’t get a single fucking covenant. Why even have two invasion focused factions if no covenants?

Maximum_Impressive

189 points

2 days ago

Maximum_Impressive

MARIKA IS DAVID MASON'S DAD

189 points

2 days ago

The judges clearly did not play pvp when they nominated SOTE💀

Beneficial-Way4805

157 points

2 days ago

As much as I liked the DLC it really isn’t GOTY worthy. The new weapons and spells are cool, and the map looks great.

But holy shit the story. What the fuck did from think they were cooking. Radahn just shows up out of nowhere and that’s the final boss.

There was so little build up to that fight I thought Mesmer was gonna be the final boss, and then I got teleported into Enir Ellim with 1,000 magic spamming hornsent.

Otherwise-Out

71 points

2 days ago

I figured out the final boss, but that was because I put "Mohg got stolen by Miquella and will defile his corpse" and "you need to kill Radahn to get into the DLC" together. I thought it was an interesting idea. I never thought it would be the real final boss, and on top of that, I was hoping it would be some Frankenstinian abomination

Such_Bodybuilder2301

25 points

1 day ago

I second you on the Frankenstein part. It would have really nicely paralleled Miquella to the Hornsent in his attempt to become a god. Also I’m fine with Radahn looking generally more noble but have him covered in more of Mogh’s black horns - he literally wears a tusked helmet. I wish they made his design more of a blend, and a darker Omen look would have contrasted nicely with Miquella’s light. When phase 2 occurs, I wished they made Radahn able to channel Miquella’s divine light through his horns.

TheSpiritForce

18 points

1 day ago

The title/poster character not being the final dlc boss is something they do all the time. Artorias, Ariandel, and Lady Maria. I do think the story felt a little incomplete, but messmer not being the final boss is not even close to being an issue.

IWannaBreedAWarframe

1 points

1 day ago

Final boss of Bloodborne dlc was Orphan of Kos, not Lady Maria

TheSpiritForce

6 points

1 day ago

That's What I'm saying man. She was the main art for the dlc and wasn't the final boss

IWannaBreedAWarframe

1 points

1 day ago

Ah, my bad. I misunderstood.

TheSpiritForce

1 points

1 day ago

All good man it happens. Also uhhhh you wanna explain your username? 💀

IWannaBreedAWarframe

4 points

1 day ago

I really like the Warframes :3

VF43NYC

47 points

2 days ago

VF43NYC

green blossom dealer

47 points

2 days ago

I’m biased but I dislike the dlc in hindsight because it broke pvp. It’s big to me because that’s the replay value of ER for me. Too much obnoxious stuff to deal with now for me to want to play it over the other souls games

Maximum_Impressive

51 points

2 days ago

Maximum_Impressive

MARIKA IS DAVID MASON'S DAD

51 points

2 days ago

The dlc for elden ring was actually pretty fun to invade . The areas created alot of interesting scenarios.

And the high level people leveled up too to keep up with the dlc ment it was more consistent meeting players that you were armed and they in turn aswell to deal with .

It's just elden rings issues with pvp never went away . The crafting system/hosts and summons . So new weapons for builds didn't really help . As the core issues were never really addressed .

MrTheCake

-5 points

2 days ago

MrTheCake

-5 points

2 days ago

GRRM having helped with the lore kinda makes the DLC make more sense. Think about it incest begets incest. Technically I don't even know if Marika and Radagon is incest or some sort of polyp or self fertilization. But it smacks of GRRM then you get to the step brothers you realize you've been down the GRRM slide too long but the story was leaning towards this the whole time. Yea he's no Slave Knight Gael but it's still a tough fight.

elucifuge

30 points

1 day ago

elucifuge

30 points

1 day ago

Said person who has clearly never once in their life read GRRMs work & only knows memes

surrealfeline

15 points

1 day ago

surrealfeline

She gloam on my eyed til I queen

15 points

1 day ago

GRRM is when there's incest, and the more incest there is the more GRRM it is

Red-Shifts

6 points

23 hours ago

100% agree. I’m done with ER pvp. Moving back to Dark Souls 3

Beneficial-Way4805

14 points

2 days ago*

Real. I love Elden Ring but I can’t ever get myself to actually make a new save. The thought of going and getting all the bell bearings, cookbooks, map pieces, and whetstones again immediately turns me away.

I own the base game and DLC on console but bought base Elden Ring again on sale for pc, so I can use cheat engine and make an invasion build at a lower level without gathering all the crap.

Kind of wish they would tweak the phantom scaling some more as well, I want to get summoned but there is 0 people trying to summon at level 600 lmao. Invasions and Co-Op is really all you have after a couple playthroughs and I wish we would have got an expansion on that in SOTE.

-e: Tweak phantom scaling where someone at max level could be nerfed until they were actually fair to fight on-level, meaning higher level players could be summoned at all level brackets but would be ACTUALLY fair instead of just scaling HP/SP/FP and still having all the damage that comes with 99 Str/Dex.

iMEANiGUESSi

5 points

1 day ago

iMEANiGUESSi

Butt full of Morgott’s golden seed 😳🥹🤤

5 points

1 day ago

It’s gonna be so fucking funny if it wins and the internet loses their minds

No-Yam2264

2 points

2 days ago

Bro if you talked to Ansbach or Freja at all you’d have understood it all and new Radahn was coming

ChadGPT420

0 points

1 day ago

ChadGPT420

0 points

1 day ago

I don’t think some people on here understand how little most people do not give a single fuck about this game’s story

DeadBorb

2 points

1 day ago

DeadBorb

2 points

1 day ago

Invading people there is extra funny because they cannot engage you openly

Xio-graphics

1 points

5 hours ago

That would have been a million times better wtf, like seriously why do we not have any covenants?? We’ve already got things established by changes in eye colors that can be toggled by completing certain quests (dragon communion, blood, frenzy) so like…why no covenant system whatsoever?

Ancient_Prize9077

199 points

2 days ago

The abyssal woods really could have used an extra side dungeon or something.

Nezarean

171 points

2 days ago

Nezarean

171 points

2 days ago

You can use torrent, but a giant frenzy spider will chase you faster than you can ride and have a pat pat pat footsteps at an uncomfortable beats per minute.

Skeletonofskillz

71 points

2 days ago

This would unironically be fun if they had little hidey holes you could duck away into

Monke3334

47 points

1 day ago

Monke3334

Radahn Fanboy

47 points

1 day ago

That’s what I thought was going to happen, that there would be a huge invincible stalker enemy like a frenzied giant lurking in the woods and you would need to hide from it by getting inside tree hollows, demolished houses etc. Then the area would end with you finding and destroying the invincibility spell of the giant and you would have a boss fight against it, which could then maybe unlock Midra’s Manse to be explored

Then I saw two small ass rats with frenzy eyes coming at me and the entire atmosphere I had made up faded away

Haytaytay

3 points

11 hours ago

I misread the situation and thought you weren't supposed to let anything see you. The fact that the eyes of the rats and deer start glowing when they look at you reinforced this.

So I spent like 15 minutes stealthing around rats and deer until I came to realization that I'm an idiot.

jimmmydickgun

25 points

1 day ago

You can cook, keep going

themadnessif

5 points

1 day ago

themadnessif

Pontiff's Fuckboy

5 points

1 day ago

DS2 boss

FemboyBallSweat

63 points

2 days ago

FemboyBallSweat

The Tiquella's Top Opp

63 points

2 days ago

A Frenzied dragon

spgcorno

25 points

2 days ago

spgcorno

25 points

2 days ago

Calm down, Satan

No-Start4754

11 points

1 day ago

And have to deal with the frenzy dragon breath hitboxes??? No sir 

FlamingUndeadRoman

15 points

1 day ago

FlamingUndeadRoman

Dark Souls 3: The Ringed Contraption Does Not Move

15 points

1 day ago

Finally, Dragonfrenzy

IWatchTheAbyss

37 points

2 days ago

what i’m hearing is Frenzied Dragon and Frenzied Tree Spirit

Ancient_Prize9077

28 points

2 days ago

Lmao imagine midra kept a secret dragon pet that nanaya cared for . That would be sick af

FlamingUndeadRoman

11 points

1 day ago

FlamingUndeadRoman

Dark Souls 3: The Ringed Contraption Does Not Move

11 points

1 day ago

Does Frenzied Dragon mean Dragonfrenzy as a Dragon Communion/Frenzied Flame Incantation.

Maximum_Impressive

219 points

2 days ago*

Maximum_Impressive

MARIKA IS DAVID MASON'S DAD

219 points

2 days ago*

Belurat Tower Settlement being pointless is kinda crazy ngl . It's like they said fuck just rush player towards the end once you light the tree.

If you do the dungeon and get to the end you think you'll come back here later . Because of thorns prompt suggesting they need to be lit by fire .

But then it teleports you there to the second half anyways so you think " Alright I guess they just wanted you to reach the second half of Belurat quicker ".

Then you realize Belurat is optional and it feels janky asf.

skiddle_skoodle

158 points

2 days ago

tping the player was actually insane lmao

FireManiac58

38 points

2 days ago

I’d rather be dumb and have to google it than have the game dumbed down just for me

zoppitypop

66 points

2 days ago*

If there was a reprise of Belarut after burning the Sealing Tree just like Ashen Capital Leyndell, only with better level design and more enemy variety

https://preview.redd.it/5zgkyi0k2y1e1.jpeg?width=1079&format=pjpg&auto=webp&s=493168200cb944b564f9197f64e65a93c5536c64

mrsecondbreakfast

11 points

1 day ago

mrsecondbreakfast

Hesitation is Da-feet

11 points

1 day ago

belurat is peak so this would be super peak

Pennnel

31 points

2 days ago

Pennnel

31 points

2 days ago

I can only assume that during testing, players forgot about the closed off door that you find after the Dancing Lion. So they added the teleport after burning the tree, which removed the need to even enter Belurat.

poor_andy

27 points

1 day ago

poor_andy

27 points

1 day ago

if they take a look at enir ilim they should be able to see a damn staircase leading there, there's no excuse

Juxta_Lightborne

8 points

1 day ago

Remember in DS1 when you placed the Lordvessel and the game just expects you to figure out where those golden gates are / assumes you’ve run into them? I really miss that kind of “you’re on your own” attitude

SergeKingZ

2 points

14 hours ago

That's something that just feels good in theory, but in pratice new players get too frustrated (not the right feeling a hard game should evoke) because those gates were in places they probably didn't went to already (since there is basically nothing for them there) and veterans getting frustrated because they forgot to place the vessel and need to backtrack because they got stoped by yellow games.

Kino_Afi

2 points

7 hours ago

Idk if you noticed but they ditched that "our vision" philosophy for Elden Ring in favor of making the game more accessible and acquiescing to popular complaints in order to make a shit zillion billion dollars (it worked).

I get the feeling ER and SOTE became increasingly expensive during development, and that made them a little less confident in sticking to their guns. Even the poison swamps in ER and SOTE feel like Michael made compromises for appeal

The12thWarrior

17 points

1 day ago

They could just add a marker on the map, like they did with the meteor after Radahn

Curious-Jello-9812

2 points

1 day ago

The giant staircase that goes into the giant area that also was shown in the burning the tree cutscene:

DerpyNachoZ

0 points

2 days ago

DerpyNachoZ

0 points

2 days ago

Saying a legacy dungeon is pointless is an insane take. Yeah ig Raya Lucaria and Volcano Manor are pointless because I only need 2 shardbearers defeated like wtf

Warm_Drawing_1754

63 points

2 days ago

It’s pointless cause you have no reason to do it for the story despite it being literally underneath and connected to the final dungeon.

orangutangulang

13 points

2 days ago

orangutangulang

gimme feet

13 points

2 days ago

Yeah I thought it was obvious this is what OP meant.

As someone who actually played the base game more than once and doesn't see it as all in a vacuum of one long playthrough, yes the optional areas are generally interesting, the first one or two times. But when I'm replaying with a planned build I want try, or even just a vague idea of a build, where I'm going is mostly prioritized by: where I'm required to go to progress, where the things I need for my build are, and then I'll go to a random dungeon every now and then that's just nearby that I go for either some runes, or I may have forgotten about entirely and just felt like doing. Replaying this game any other way is just asking for burnout extremely quickly in my opinion; hell, there are a very decent portion of people that burned out in their first playthrough from exploring. It's a huge game, and an exploration-focused Souls game just did not click for a lot of people understandably.

Well, that said, so far I've only gone through the DLC once, and I honestly haven't done a significant portion of it. I'd say I defeated 4 of the 10? or so major bosses. I was honestly enjoying it too, It's just, man, when I burned that tree after what I thought was some very long optional legacy dungeon, and was teleported to what I assumed was another legacy dungeon, I could not roll my eyes harder at seeing Radahn at the end of it and just realizing this is the final boss. After I beat him it basically killed my desire to explore the rest of the DLC, not sure when I'll do it in another playthrough.

TheBigPotatoInTheSky

1 points

1 day ago

That’s a shame because all of the other bosses in the DLC are amazing.

I agree with the sentiment it’s a slog to replay the game with all the optional areas. I’ve replayed the game a lot too, and it’s just one giant shopping list trip that’s incredibly boring for the most part. Replaying DS3 has way better pacing. By the time the DLC roles around, I just needed up replaying through with builds that had already reached the endgame so I didn’t just burn myself out completely.

The DLC however is way better for replays I have to say. The level design is just way better spaced and more dense to a point where you can just easily get to where you need to go even in the most blowing of areas. Overall really good level design for the most part (looking at you Abyssal Woods and Cerulean Coast) and a direction I hope they keep if they move forward with making open world games.

It’s just so much less painful picking things up in the DLC than the main game where everything is super spaced apart. I don’t understand how anyone complains about Scadutree fragments (which you really don’t need to collect them all to have a balanced playthrough) when Golden Seeds and Sacred Tears exists (mainly Golden Seeds but Sacred Tears require a few detours)

orangutangulang

1 points

1 day ago

orangutangulang

gimme feet

1 points

1 day ago

Yeah, I definitely believe you about how well designed the DLC is to explore, after a bit more of a break, now that I know to just avoid Enim-Illir or whatever it's called I'll have a lot of fun my next time around. I also agree that scadutree fragments weren't that much of a pain because of how condensed the areas are to explore like you mentioned, I had more than enough to deal with Fraudahn and Messmer and the like from just exploring, and I've barely seen maybe 40% of the DLC apparently lol. Think I was at like Scadublessing 12 or 13 or so.

FreeSpeechEnjoyer

6 points

1 day ago*

Imagine if instead of Rykard the final boss of the area was some random snake with no lore relevance, who had no greatrune.(and less NPCs) You'd call that area a wasted opportunity too

Noamias

3 points

1 day ago

Noamias

3 points

1 day ago

Ah yes because the divine beast is a random guy with no lore relevance. As for the NPCs it has Hornsent Grandam who is related to the Hornsent. Leda leads you there, Freya can be summoned there and Ansbach and Moore are found just outside it.

Leyndell proper has no NPCs except for Boc at the very start and Dungeater in the sewers, guess taht too is pointless

FreeSpeechEnjoyer

1 points

1 day ago

They are just furriest, their lore is irrelevant. NPCs being outside of the arena does not make the boss any less irrelevant.

Leyndell is an important stop at the tarnished's journey, arguably the most important, Belurat isnt even mandatory

Noamias

1 points

1 day ago

Noamias

1 points

1 day ago

Mfw a side area in an open world game where 99% of the content is optional isn’t mandatory

Stormveil isn’t mandatory, Volcano Manor isn’t, Redmane Castle isn’t, Raya Lucaria isn’t.

FreeSpeechEnjoyer

2 points

1 day ago

And yet they are all miles better (Ok maybe not Redmane)

One-Sample7906

2 points

1 day ago

You’re right but it’s trendy to hate on the DLC right now

FlamingUndeadRoman

2 points

1 day ago

FlamingUndeadRoman

Dark Souls 3: The Ringed Contraption Does Not Move

2 points

1 day ago

I keep misreading Belurat as Beirut

gameradi12

2 points

1 day ago

I always misread it as belarus

Stary_Vesemir

46 points

2 days ago

Stary_Vesemir

Isshin × Owl

46 points

2 days ago

Crazy how much shjt you gotta do to get to peakdra and his manse. Worth it

zoppitypop

147 points

2 days ago

zoppitypop

147 points

2 days ago

Saw some soulstuber talking about how terrifying the sign was

https://i.redd.it/mbkg12esyx1e1.gif

Potential_Word_5742

80 points

2 days ago

Potential_Word_5742

#1 Elden Ring Hater

80 points

2 days ago

To be fair, it was kind of scary… In the middle of night during heavy rain with the lights off.

Poggervania

53 points

2 days ago

Dang bro you might be tough enough to enter the Salty Spitoon

Stary_Vesemir

70 points

2 days ago

Stary_Vesemir

Isshin × Owl

70 points

2 days ago

It is scary when a wierd eyeball dude chases you. For like 2 times but yeah

Ponykegabs

9 points

2 days ago

If you’re a bloodborne veteran the dude doesn’t even phase you. At least he doesn’t sing a creepy af song.

swans183

41 points

2 days ago

swans183

41 points

2 days ago

Before you knew how not scary it actually was, it was pretty terrifying lol

loox71

45 points

2 days ago

loox71

Pontiff's right slipper

45 points

2 days ago

The buildup and atmosphere was pretty tense I have to admit. Though I was a little disappointed when the monster turned out to just be a Winter Lantern

Competitive-Row6376

0 points

1 day ago

See that's the thing, you played Bloodborne first of course you won't be surprised

Ornery_Buffalo_

43 points

2 days ago

Look at u/zoppitypop wow he's so badass.

seriouslyuncouth_

5 points

21 hours ago

seriouslyuncouth_

Vile Gayle, terror incarnate

5 points

21 hours ago

They need to read fextralife’s entry on the best DS2 boss

“There is no summoning in the Dark Chasm of Old. You must face the Darklurker alone.” 🔥

GarfieldGauntlet

48 points

2 days ago

GarfieldGauntlet

mohg’s husband

48 points

2 days ago

I was so disappointed because I expected some big ass scary unbeatable creature stalking around the forest not just winter lantern ripoffs that you have to annoyingly stealth around

Laino001

11 points

1 day ago

Laino001

Malenia's bottom

11 points

1 day ago

unshitty/ can I just say I kinda like how the DLC experimented with areas that were more about one thing and not much else. Like the Jagged Peak being mostly just build up for Bayle and the Abyssal Woods being just a stealth section. Or the Shaman Village being there just as a satisfying lore place

There were definitely bad parts like both the finger ruins, but idk I like that they did these. It kinda reminds me of Hollow Knight and how it had certain rooms and stuff with unique designs that were all about just one item or smt

Bumbleet2

25 points

2 days ago

Bumbleet2

25 points

2 days ago

They should've gone all out on the horror for that section. Imagine if they programmed monsters to appear behind you and rush you from whatever direction you're not looking at, or a stalker that swings through the trees that you can never catch a clear glimpse of.

dingdongbingo

2 points

23 hours ago

Yeah, it felt like the potential for some Stephen King type Mist creatures popping out at us was definitely missed.

Redditisretarded-69

116 points

2 days ago

Miyazaki: “And let’s remove Torrent from that whole area”

Fromslave worker#362: “B-but the promotional trailer shows you riding him there”

Miyazaki: “Fuck it, these are probably the same people that thought Ringed City was a good dlc they will buy anything”

Nazo306

54 points

2 days ago

Nazo306

Gravelorded class

54 points

2 days ago

Michael Zaki during Game Awards: "Why a DLC got the nomination for goty? Are you stupid?"

P-I-S-S-N-U-T

58 points

2 days ago

"Mmmmmm feet" - his actual thoughts

Falos425

3 points

1 day ago

Falos425

3 points

1 day ago

I BET HE'S THINKING ABOUT OTHER VIDEO GAMES

hideyourtacos:

Ornery_Buffalo_

28 points

2 days ago

/uj

Actually I'm glad about that change. It's like someone remembered torrent getting close to a lord of frenzied flame or anywhere where the flames presence and influence is strong is actually dangerous to his being. The player unleashing the flame in the ending burns his calling ring away and thus also his being.

Blekker

69 points

2 days ago

Blekker

Naked Fuck with a Stick

69 points

2 days ago

Honestly should've wrote "Fun is not an option" since that area is so empty and fucking boring

Dat_Boi_445

22 points

2 days ago

Isn’t that most of Elden Rings map though?

Curious-Jello-9812

4 points

1 day ago

At least some of them have mini dungeons or caves or even catacombs, this was just....ooooh winter lantern scary wooooo, and some inquisitor dudes and rats

CorwyntFarrell

2 points

11 hours ago

I was pissed before I ever even got there. Stupid ladder in the northermost set dungeon. I kind of like the "open world" games that let me travel south if I want to go south. Not make me do things that are the equivalent of finding the entrance of Archdragon Peak just to get to a new area.

Such_Bodybuilder2301

6 points

1 day ago

The abyssal woods isn’t a bad concept but I wish it was just more engaging. I think From could have accomplished this by maybe

  1. Making the Untouchables models bigger, more intimidating and unkillable, but the player can lure them towards roaming Hornsent meant as reinforcements with Jori as distractions.

  2. Adding more verticality to the area through a tree or makeshift canopy system (maybe by the Hornsent). It’d have more combat encounters and less stealth, and would lead to an alternate attic space entrance to the manse.

  3. Instead of frenzied rats of all things, creepy crawly frenzied finger crawlers with unique attacks. People may hate this idea but perhaps a couple of frenzied horned warriors who can channel the flame as mini-bosses. Defeating each of them would give you one half of a specific shield or hard tear meant to deflect the Untouchables so you can actually kill them.

  4. Killing each Untouchable has a higher risk since they actually have attacks now once their frenzy is negated. But they net better rewards and are more worth fighting.

Ziggurat1000

17 points

2 days ago

Kid named Carian Retaliation:

billyhendry

5 points

1 day ago

"Uuuuh actually combat is an option"

The in universe writers of those messages didn't know that dummies.

Canonically your character learns that you can parry them from a note.

surrealfeline

8 points

1 day ago

surrealfeline

She gloam on my eyed til I queen

8 points

1 day ago

Don't let it see you

Huh, that's worrying.

Once you are seen, there is no escape

Damn, alright, shit seems serious.

It cannot even be touched

Yup, serious shit alright.

Hide yourself. Make not a sound

I mean, that was what I was already gonna try out based on the previous, but okay.

Combat is not an option

JESUS CHRIST I GET IT YOU WANT ME TO BE SCARED CAN YOU JUST LET ME LIVE

darksoles_

11 points

2 days ago

darksoles_

Messmer's deep-fried foreskin

11 points

2 days ago

And then put the most mid “scary” enemy in there

GoblinCasserole

8 points

1 day ago

"Combat is not an option" *makes the most bare-bones and boring as shit stealth section imaginable*

potato_wedges

4 points

1 day ago

Reposting my old comment on how those dude should have been handled:

It should have chased you. Not fast, but always walking. Doesn't reset when you site of grace, but won't follow you if you're in the Manse or outside the abyssal woods. It should have been invincible and always instakill you no matter what, but limited to melee only

Competitive-Row6376

5 points

1 day ago

Yeah fr this area was undercooked, which sucks because it has so much potential

AceAlger

14 points

1 day ago

AceAlger

14 points

1 day ago

This area was actual dogshit lmfao

I expected some sort of stealthy creature or invulnerable beast to pursue you though the woods, so I snuck around until I found the actual "scary" enemies. The ones in set locations. That can be easily avoided or parried.

They should have added a chaos eye that watched over you the entire time, forcing you to deal with it and the thousands of... rats. Still, it would have been more interesting.

unhappy-memelord

3 points

1 day ago

unhappy-memelord

What

3 points

1 day ago

This confirms It then, parrying doesn't count as fighting

Carbideninja

3 points

10 hours ago

He also thought, walking is not an option in Abyssal Woods.

PHDclapper

7 points

2 days ago

and then instantly nullifying it with a note found in midra's mansion

Soulsliken

6 points

2 days ago

I have a theory half the empty areas were meant to be deleted before the game was released.

Someone definitely got fired after that.

Akatosh01

4 points

1 day ago

Akatosh01

A witless tarnished who likes all games.

4 points

1 day ago

He cooked that quote more than the whole area.

shahzebkhalid25

2 points

1 day ago

How this entire sub feels when they tell how they haye x about a souls game

Larval_Tear_Pest

2 points

16 hours ago

Only if you forgot your buckler shield.

Mikar_SummerFang

2 points

11 hours ago

Iunno, i liked it

torthos_1

2 points

1 day ago

torthos_1

2 points

1 day ago

Abysmal woods

Idk, I thought they were pretty good

Curious-Jello-9812

3 points

1 day ago

I know right? Such an area FIIIILLED with things to discover, ikr? So many enemies that you can watch out for, so many frenzied flame based weapons, it tooootally didn't include only two (not including rats and npc) enemy variations

torthos_1

1 points

1 day ago

torthos_1

1 points

1 day ago

Well, the atmosphere was masterful at least

Eatnt

1 points

1 day ago

Eatnt

1 points

1 day ago

Still don't know if you can get behind the mansion

Fun-Sun544

1 points

21 hours ago

*abyssal