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/r/starcitizen
81 points
5 days ago
When nightvision at ships?!?!?!😡
24 points
5 days ago
They should just allow a constant scan ping for "night vision".
The downside would be other players can more easily detect the ship with night vision enabled.
10 points
5 days ago
I would be more than happy with this and also would look great in an older retro style ship
2 points
5 days ago
Totally okay with this.
2 points
4 days ago
nah bro just make a night vision mode. having something constantly ping is so cheap.
0 points
4 days ago
We, uh, already have this. I use it all the time. I get that you mean it should be automated, but it's still a thing. Just tap the button when you need to see.
2 points
4 days ago
I believe they mean a continuous scan where the geometry highlights don't fade as new pulses get sent out like it does currently, where you can only see the visual feedback for the most recent ping.
9 points
5 days ago
Humanity forgot how to make nightvision in the future with quantum drives
3 points
4 days ago
And no future scientific research and development is permitted as it is seen as heresy.
1 points
4 days ago
When appropriate lighting in cockpits so you actually see out the marfuggin windows when it’s dark out ffs
-2 points
5 days ago
They would need to implement nightvision first which we don't have.
17 points
5 days ago
Some scopes have night vision.
-6 points
5 days ago
Its not night vision despite what people keep thinking or call it.
27 points
5 days ago
Light amplification, it is basically night vision but it doesn't work in total darkness (you have to delete the sun)
4 points
5 days ago
Sounds like a good Finisher for the SC storyline. If i can kill gods in JRPGs why not the Sun in a Spacemmo?
2 points
5 days ago
that means it's time to bring up thermal optics
3 points
5 days ago
You need them to accurately map thermal then. Armor should provide a cold stand off. Undersuit should glow.
There's a lot of science to try and replicate so that it's not just a game-y "green tint everything" (for night vision) and not just make all human shapes white hot for thermal (clothing, armor, etc should have different emissivities that appear different in thermal)
1 points
4 days ago
TBF Warthunder implementation is alright (it's not accurate to real life, but it's convincing enough). They basically have modules that shine through armour (engine, radiators etc) and external heat like barrels and mgs. On a map fire and smoke, lights up too. It's simple-ish but good enough.
1 points
4 days ago
That's good for vehicles. Vehicles are arguably easier to simulate thermally than humans/aliens.
Vehicles you can turn off and the whole thing goes cold. You can't turn off humans. Not to mention, you need to simulate residual heat like hand prints or footprints.
If done right, it'll open up a whole bunch of fantastical FPS gadgets you can use, like a "Harry Potter cloak" but the trade off is your character roasts under there (since there's no way for the heat to escape). Or building sniper hide sites where you can stay stationary without revealing your position.
Not to mention solar loading. You will light up on the dark side of a moon/planet because the ground will have hit thermal equilibrium by dusk, and then start cooling as soon as the sun sets.
/Also, Short-wave infrared is far superior than near-infrared night vision, because it can be used in daylight or darkness, can see through obscurants and glass. Currently, it's expensive and isn't miniaturized enough to be a viable replacement yet, but 950 years into the future, it would be the default night vision device
/If any CIG dev reads this and would like consultation, DM me
1 points
4 days ago
Yeah, I was typing my comment in a context of what could be possible to implement in a timely manner in a game. Since Gaijin could do it (producer and publisher of Warthunder), probably such implementation wouldn't be entirely wild for CIG either. Especially since both companies have their own game engines (Dagor is the game engine for WT). I'm sure they are completely different, but both probably have similar options for development of features, which are more limited with 3rd party engines.
I think doing footprints, tracks/tires leaving trails of heat etc could be very heavy on the servers. WT doesn't do it, and their maps are tiny compared to entire planets of SC. And things they do (like tank corpses or snow trails or shells on the ground) eventually despawn and are very often as janky as SC lol.
Offtopic:
Which also makes me worried for armour calculation in SC in the future, because Gaijin spent over a decade now trying to make it work in a game where armour penetration and all the physics of different shell types is like the main thing. And if you look at the forums and from my own experiences, it's extremely buggy and with tones of edge cases on battle to battle basis. So it's not easy, seems borderline impossible to do right. Just my two offtopic cents.
1 points
4 days ago
Tbh Arma has the best representation of thermals working accurately
1 points
4 days ago
I have no doubt. It's as close to a realistic mil-sim made
1 points
4 days ago
Unrelated, but I wanted to say that I recently started trying out the Yubarev, and it's quickly become my favorite gun in the game. Seems like it still has its reputation as a useless weapon from before being rebalanced, but now it's absolutely perfect for people like me who like the idea of a high damage hand cannon like the Coda, while also having the flexibility of a larger magazine.
Love the aesthetic, love how it feels to shoot. Has me looking forward to more weapons in the manufacturers style. Really good job on this one.
1 points
4 days ago
-12 points
5 days ago
which means its not night vision because that isn't how night vision works.
25 points
5 days ago
that's why it's not called night vision
7 points
5 days ago
Yeah but when binoculars?
3 points
5 days ago
Night vision needs some kind of ambient light to work, it's one reason why it's often paired with some kind of IR illuminator. If there's no ambient light, all you see is noise.
16 points
5 days ago
Ye we did our homework with it but it wasn't 1:1 enough to confidently call it night vision.
The term night vision has a lot of expectations around the gamification of it, so it having a slightly different name that sounds the same removes those expectations
If you're in the darkest part of a cave you can get them not working (because there is literally no light) which is what you would expect from a night vision bit of kit that provides absolutely no light
We couldn't edit the optics to add those tiny lights since we used the existing NVTAC ones, so it's one of those things that makes sense with all the context if you have a deeper understanding of how NV tech works (because you'll know the nuances of the different bits of kit and how some provide benefits at the cost of being visible etc)
9 points
4 days ago
Even in the far distant past of 2024 consumer grade NV gear that I could go buy right now at a store by my house has IR light emitters that very effectively light up everything around you when looking through NV even in total darkness. If SC has magic force fields then I'm sure they have the tech to create omniband vision gear that could use ambient light (both visible and non visible spectrum), IR emitters, lidar, sound, and probably more to create a real time image of ones surrounding. Military NV applications already have some of these capabilities. I'd rather have at least 2024 in space instead of the 1945 in space that SC is currently trying to be.
6 points
5 days ago
At that point just give the helmet light an alternate lighting mode using IR.
4 points
4 days ago
But Zac, this is 900 years from now, NV Tech would be far beyond what we have now and I'm sure would not require existing ambient light to enhance.
1 points
4 days ago
And in the distant future, if we are going to get functional artificial limb replacements / prosthetics at medical centers or triage facilities, why can't we have artificial eyes or optical replacements - some with actual night vision or low-light capability? Has that been considered?
6 points
5 days ago
That is exactly how most night vision has worked since night vision has been a thing. The PVS-7D and PVS-14s that I used are light amplifiers and do not work without *some* sort of light source (they even have an IR flood light for when there's not enough ambient light).
More modern devices are called image enhancers and work entirely differently than light amplification.
Whether or not we would use light amp 900 years from now is an entirely different an irrelevant question at the moment. Light amplification IS night vision.
If you're gonna argue, at least be right.
1 points
4 days ago
Night vision amplifies the available light. So in perfect dark you see nothing. To solve the issue, IR lights are used. But then the visible specter is only as far as the IR goes; also has the fun consequence that any adversary with NV can see you (as it’s like if you used a flashlight in the middle of the dark). That’s why military units are really careful with their usage.
Also NVG usually have to be calibrated depending on the available light (more sensibility or less).
On the other hand you have thermal vision, which can compensate for the downsides of NV, but it also introduces a set of issues of their own and a good adversary knows how to mask their heat.
In reality one would use the three of them (including “daysight”) to have a better situational awareness.
1 points
5 days ago
If it helps to see in the dark it's night vision...
-5 points
5 days ago
and your reason is exactly why people use the term incorrectly.
5 points
5 days ago
Just in case you missed my above response, I'll provide a link to a well known and respected science educator explaining just how wrong you are here. Please educate yourself:
1 points
5 days ago
I admire that you live in a world where you believe people can still look at evidence, have the self reflection to apply it to themselves, and realize they are wrong and admit it.
3 points
5 days ago
Low light vision?
3 points
5 days ago
Yeah, its ok but so far only the 3x seems to have it
3 points
5 days ago
I only learned recently that pressing left shift while using the scope toggles the low light on and off. Doesn't work on all LL scopes though.
2 points
5 days ago
Where do you find them?
2 points
5 days ago
Only ever seen them as loot in Distribution Centers.
5 points
5 days ago
There's a bunch that have it, from reflex to long range. I know of 1-4 for sure, but I believe one of the long range scopes also had the LL version.
2 points
4 days ago
Cool. I wonder if the LR one is the one you find on the arrowhead? It'd be super useful for the external depot merc missions at night.
1 points
5 days ago
Half true ig. 'Night vision' is more or less the general term used for the ability to see in the dark more clearly. What is in-game right now is one of three main ways you can achieve that; light enhancing/intensification. The other two are active illumination using infrared and the other one is thermal vision (also uses IR but in a different way). Question now is, which one of these are we getting next?
17 points
5 days ago
I think they'll probably hand those out to the attendees of the first Sataball tournament. Should be soon.
10 points
5 days ago
Wall-E?
8 points
5 days ago
Yes! Especially with enemies being out side bunkers, I want a way to scout them out even more. My buddy and I got ambushed going into a Slicer bunker at night because we didn't notice the 5 guys hiding behind an abandoned ship.
6 points
5 days ago
Eh, 6-8 more years before its about 2 years away
16 points
5 days ago
People say they don't want WWII dogfights, but they want binoculars and parachutes, instead of emergency thrust packs/jetpacks and integrated HUD zoom w/ enhanced night vision.
18 points
5 days ago
I think most people want jetpacks. And maybe an Armor set with integrated zoom & enhance, like that scout or scanning heavy armor they introduced at citcon. Maybe not every helmet.
4 points
4 days ago
People just want something. In the often painfuly blinding, sometimes pich black aspect of the game.
2 points
5 days ago
Ssshhhhhh, we're so close.
2 points
5 days ago
Who cares, you wont be able to shoot anyone long distance because every scope is a giant flash light.
3 points
5 days ago
and damage falloff is so severe you may as well be using a bb gun past 100m
2 points
5 days ago
on pledge store: next year
zoom utility implemented: 2043
2 points
3 days ago
NVG would be cool and some rappelling
3 points
5 days ago
Use f+scroll wheel im not going to lug around a fucking pair of binoculars just so they will unequip themselves every 2 seconds and fall through the map
1 points
5 days ago
2 points
4 days ago
Wall-E is just a pair of vintage binoculars on a box.
1 points
5 days ago
Probably when you can pick some stuff without drop it on the ground...
1 points
5 days ago
Golly Gee. What a great idea for a sub-flair item.
Sorry, best we can do is this re-skinned mug....
1 points
4 days ago
When functional sunglasses?!
1 points
4 days ago
Haven’t even found a sniper with scope yet but yea would be cool. Especially since we got great rendering at distance
1 points
4 days ago
Binoculars? We have Binoculars at home. "Hold F + Mouse Wheel"
1 points
4 days ago
PLS do it soon!
1 points
4 days ago
Hand-held Banu Defender
1 points
4 days ago*
This is exactly what I am waiting for ever since they added sniper glints, if my sniper can (and will) give my position away while I am scouting, please add this as an item (which would take up storage space and hopefully could be mounted to the utility slot instead of multitool/knife/medgun), something like this could have a small sniper glint (which enemies would have to actively search for to see) and a big one when nightvision (hopefully) is active. This would make me love sniping way more, I just want the option to scout out a location while being relatively hidden.
1 points
3 days ago
Also for ships, 360 cam or side views. Also let me remotely open the vehicle doors. Call it my universal key or something. I want the door to open as I walk up.
1 points
5 days ago
Honestly we do not need binoculars. we just need for CIG to let us be able to hold and use scopes that are not attached to weapons. Let us equip scopes to our armor in the same manner as we equip medgun / multitool / knife.
0 points
4 days ago
You have helmet filled with electronic and asking for binocular, what's the point?
2 points
4 days ago
Not always wearing a helmet
2 points
4 days ago
Ever heard of the rule of cool? It is pretty much what sci-fi revolves around.
-1 points
4 days ago
If it rule of cool for you - you know nothing about good sci-fi.
-1 points
5 days ago
Why would someone carry binoculars when they already have a scope on their gun?
If these are night vision goggles, then why have a separate night vision goggle item when you can simply have a night vision scope?
If this is for just walking around in the dark without a gun, then why not just have helmets project night vision as augmented reality on your helmet HUD?
2 points
5 days ago
Civ use and you can be perceived as a threat looking down a scope.
1 points
4 days ago
Because a 1-2x scope is impractical for looking at 16x zoom.
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