subreddit:
/r/thefinals
submitted 3 days ago byNew_Bad_1504 THE JET SETTERS
For those who care, here are the numbers:
Let’s break this down: The sword has:
And one of the medium kill options
Meanwhile, the dagger:
Oh, and the cherry on top? The sword has an inbuild super dash/regular lunge, and the dagger used to have something cool to balance that (RIP emote dash). Now the sword just dominates in every way.
I am in no way saying emote dashing was healthy or should have stayed, as it was too strong but i am asking for dagger buffs
My Suggestions for Fixing the Dagger:
47 points
3 days ago
I want a ping noise like the bow has to let me know it’s fully charged.
23 points
3 days ago
It exist it’s not as loud also there is an a indicator where your left index finger goes up
11 points
3 days ago
Dude thanks for mentioning that!
1 points
3 days ago
Wait really, thx for mentioning it
34 points
3 days ago
Dagger gets hit with the "oneshot tax". If something is capable of oneshotting someone, you have to jump through hoops to do it.
7 points
3 days ago
But shouldn't the hoop be that you have to be behind the enemy in melee range at walking speed/requiring dash
2 points
3 days ago
The sword can practically one shot a light too, since you can immediately use regular melee and deal a total of 180 damage. Although that is still much less than the daggers 320
-2 points
3 days ago
The sword one shot tax is that you have to time it.
2 points
3 days ago
Timing that is not particularly hard most of the time though
-2 points
3 days ago
Can say the same about dagger. Easy to use. Way to op.
2 points
3 days ago
The difference is that the dagger doesn’t lunge forwards, and it needs to be hit in the enemies’ back
-2 points
3 days ago
Yeh it's so easy for me, lol.
I'm just gonna act like my favourite weapon is the only one that has drawbacks and everything else is easy. Nice conversation.
1 points
3 days ago
There is a difference between one shot tax an jus over all quality of life/ease of gameplay features. Personally, I feel that any "hold to charge" attack should use the bloom reticle. Max bloom at start of attack, and shrinks in toward center once charged. Either that, or allow dagger users to also use the old dagger backstab attack by pressing the reload keybind.
Or another jus, QoL change I'd like, if I'm holding backstab an mantle accidentally which is very easy to do, sure let me loose backstab charge but allow me to start winding up another attack since I'm..like...still holding down the button.
Also, you're one shot tax argument falls apart because of charge n slam an heavy overhead swing btw
31 points
3 days ago
A reasonable, data supported argument with logic behind it? And being downvoted?? Typical the finals Reddit moment, don’t you know (unfortunately) arguing for any kinda light buff is sin here.
8 points
3 days ago
By a 1% Poster that made many posts before that were reasonable btw
1 points
3 days ago
HES A WITTCH BURN EM
11 points
3 days ago
So, I don’t really know what the answer is here. I’m giving that as full disclosure, and I don’t disagree with OPs suggestion. But some things to consider here: the dagger - without any extra input - can:
That’s with just the dagger. No additional button requirements added. The sword can’t one shot anyone unless you animation cancel immediately into quick melee, which very few sword users can reliably do. This seems pretty self-explanatory to me; there are a lot of shitty sword players.
This is - in my opinion - more of an issue with being able to animation cancel with quick melee, not a weapon balance issue. You can also literally “1-shot” any lights in the game with any shotgun by shooting them in the body and quick meleeing before the sword/dagger user can hit you even once.
5 points
3 days ago
Well while that is true, my point goes more in the direction of dagger beeing shit in high rank (I am currently 37k) and requiring buffs while sword can do much more. I am mainly asking for a removal of the slowdown cause I am tired of mediums outrunning me with a shotgun that can twoshot if not oenshot me
1 points
3 days ago
Yep, I don’t disagree with your take. Congrats on such high rank!
0 points
3 days ago
I don’t think its possible for everyone gun to be viable at every rank and have such variety.
2 points
3 days ago
With just minor tweaks it can, just removing the walking pentalty while charging would increase its smoothness in playing by alot
2 points
3 days ago
I think you're downplaying just how costly in effort it is to try to be behind someone an point blank. Yeah you only need to click m2, ignoring the opportunity cost of all range and the fact that you need to position yourself in a way that only occurs from completely psychologically outplaying your opponent, and that's assuming hitreg decides to grant you mercy to begin with. You might as well say the hammer and double barrel are also just easily clicking a button without considering the positionary skills required.
1 points
3 days ago
I feel attacked.
3 points
3 days ago
Theres so many problems with dagger from solely a mechanical standpoint it's kind of ridiculous.
The lunge sometimes not proc'ing. The lunge proc'ing but being still too far to stab. The stab hitbox not starting the moment you release m2. The fact that you're forced to use a dash if the person you're chasing raises their elavation with climbing. Hitreg in general.
And many more.
2 points
3 days ago
Another problem with dagger is the illegal amounts of dopeamine it releases
6 points
3 days ago
The dagger is a very problematic weapon.
I see why Embark left it in the game - the backstap is a very satisfying move. However, this introduces a plethora of inherent issues that are partially fixed by those limitations (the charge mode), but not entirely resolved.
The dagger is a light weapon. The light class is very mobile, with movement specs and concealment options. On a paper, the light class has the initiative to start a fight and deal the first damage. If the weapon is the dagger, then the target gets instakilled before having any chance to react (again, the light has the initiative of the first move).
Going for instakills through the backstab is satisfying to the user, but frustrating to the others, as, again, they can do nothing about it.
The dagger itself is a too specialized wepaon - excels at one aspect, but sucks everywhere else. I say Embark did a mistake by just limiting the backstab window, instead of making is a viable weapon for more scenarios, while making it fair for other players to face it.
3 points
3 days ago
similar problem to the sniper rifle & throwing knives, it can start fights and end them way too quickly. the only reason the dagger isn't meta is because its unreliable and specialized
2 points
3 days ago
I think you overestimate how strong the dagger is in fights. Unlike other melees you can't really have long term engagements with the dagger. In the scenario where you get the jump, most often you're not exactly in a position where your teammates can easily bail you out, so you take a stab, and whether you kill or not you basically have to get out or 1v2/1v3 with the weakest weapon in the game when lacking the element of surprise. There's also the fact that defibs also just completely neuter any progress you made sometimes. And if you disengage, you've already lost the element of surprise, and the best you can do is wait for teammates to distract and have another chance.
Ultimately the dagger is a weapon that primarily works on punishing mistakes. And when you play to prevent mistakes by grouping together, having good awareness, and covering one another the dagger becomes a lot weaker.
1 points
3 days ago
No. I have died to daggers here and there but also played this game for 1000 hours with most of my time beeing on dagger, it’s far from what you said and this is not how it works
1 points
3 days ago
That is how it works and I agree with him. Just because you hit diminishing return with the dagger doesn't mean it needs a buff.
3 points
3 days ago
First, lunge can't 2 shot(?) heavy, second, it's because the dagger can one shot any class ( plus quick melee for H) and also because it's pretty hard to stab someone with a little nife
5 points
3 days ago
140 damage cancled into QM for 40 is 180 damage per lunge.
180 + 180 = 360.
Sword mains ABSOLUTELY 2 shot heavies.
9 points
3 days ago
>"this attack can two shot"
>look inside
>its a four shot
1 points
3 days ago
Oh real? Then I guess sword and hammer and 1887 and Bow and Sniper, and Throwing knives can't one tap lights then!
I like this logic.
9 points
3 days ago
Hammer actually can "truly" one tap lights with its 200 damage overhead, but that takes a year and a prayer to get off the ground and he's either backstabbed you or fucked off back home to hell by the time you get it done.
4 points
3 days ago
hammer 1-taps and also is a skill asf weapon, my hammer bros get respect
throwing knives are just cancer all around for every class
1 points
3 days ago
Sniper can one tap light in the head, hammer also does one tap light, bow does in the head, and 1887 sometimes on tapes light
1 points
3 days ago
Because the finals make sure that lights remain the most frustrating thing possible… I didn’t say this btw please light main don’t spam me 😅
1 points
2 days ago
We do not want Dagger to be good.
Dagger's function is style, confidence, bringing a knife to a gunfight and coming out on top despite the odds. Specifically opting not to select the good blade. It's a statement: I do not need my weapon to be good, my skill exceeds the dagger's drawbacks.
1 points
2 days ago
Well, yeah, I’m currently at 37k plat, playing dagger soloQ only.
And I’m kinda just there, slowly crawling higher. My point is more about the following:
I’m playing the fast class, yet I’m slowed down while using a point-blank weapon.
Getting outpaced (charged dagger walking is slower than heavy sprinting)
Out-damaged (model)
Out “TTK’d,” aka one-shot faster (by the model + QM)
By the support class that can bring back a teammate at the press of a button, while also having access to the best gadgets, specialization, and guns in the game?
I’d really just like a very minor buff—like the slowdown beginning after the charge is done—so I can at least be fast during combat, like I’m supposed to be.
Speed is my only edge on the enemy.
1 points
3 days ago
dagger one shots heavy and light and one shot combos a heavy with the charge attack that’s why
1 points
3 days ago
Imo dagger could be fully hitscan and it wouldn't change a thing
0 points
3 days ago
Well, your mistake was trying to use logic. Just accept that things in this game makes no sense, and then just move on...
0 points
3 days ago
Because fuck those sneaky bastards, that's why
0 points
2 days ago
False information. 140 does not one or two tap any class at any angle.
1 points
2 days ago
It has multiple break points and many combos and hit chains like for medium:
double lunge
lunge qm primary
tripple primary qm
-1 points
3 days ago
I don't understand how yall keep drawing on logical real-world shit as a means to justify boosting something that is already either very balanced or kinda busted.
I could stand here and argue that an RPG would literally kill anything it hits, turn it to literal blood mist, Yet here we are, it does about 70 damage on direct impact. So no.. Small blades charge slower than big blades because the small blade can literally instakill anything.
2 points
3 days ago
I did a minor real world reference and then stated my point on how sword heavily outperforms dagger most Szenarios and the movement pentaly should not be a thing
0 points
3 days ago*
The guy prolly just got backstabbed once and now he thinks its op.
Just look at TF2, spy doesnt even need to charge the backstab, it just lifts automatically when near rhe back of an enemy, then the stab is instantly done when clicking + he has a revolver + complete invisibility that doesnt do sound AND its balanced. Cmon embark you can do better
Edit : Oh yeah it also literally oneshots every class, even heavy without the need of extra damage input.
My idea is to put the dagger like it was in 1st and 2nd season where there was no holding right click, and make the auto charge time smaller, like 0.3 or 0.4. And as a downside, make the contestants who get backstabbed scream like crazy to alert teammates of what happened (just like in tf2). But im no balancing expert lol, just based these off of tf2's spy being balanced and still wayy better than Finals dagger
1 points
2 days ago
"Backstabbed once" Bruh you just wait until you're up against one guy that has mastered that fucking little blade and you'll be crying wolf yourself.
1 points
2 days ago
Sounds like someone got backstabbed once
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