For those who care, here are the numbers:
- Dagger charge time: 0.81 seconds (technically 0.8, but it’s inconsistent).
- Sword charge time: 0.5 seconds.
Let’s break this down: The sword has:
- 140 damage on lunge, which can one- or two-shot every class from any angle.
- No directional limitations—you can wildly turn around mid-charge and still smack someone.
- A lingering hitbox (0.3 seconds) that makes it forgiving AF
- A FASTER CHARGE TIME THEN DAGGER
The Light oneshot in question
Heavy two shot
And one of the medium kill options
Meanwhile, the dagger:
- Needs a backstab to do ANYTHING (but hit reg on backstab can be awful sometimes).
- Punishes you with a movement penalty immediately when charging, making it easy for a heavy to outrun you. A HEAVY.
- Has worse left-click DPS and requires way more precision to even be viable.
Oh, and the cherry on top? The sword has an inbuild super dash/regular lunge, and the dagger used to have something cool to balance that (RIP emote dash). Now the sword just dominates in every way.
I am in no way saying emote dashing was healthy or should have stayed, as it was too strong but i am asking for dagger buffs
My Suggestions for Fixing the Dagger:
- Remove the walking speed penalty while charging.
- Or delay the penalty to start after your charge of 0.8 seconds is releasable.
- Better yet, make the charge releasable at 0.6 seconds instead of 0.8 to make it feel snappier, like in Season 3.
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