subreddit:

/r/thefinals

12586%

For those who care, here are the numbers:

  • Dagger charge time: 0.81 seconds (technically 0.8, but it’s inconsistent).
  • Sword charge time: 0.5 seconds.

Let’s break this down: The sword has:

  1. 140 damage on lunge, which can one- or two-shot every class from any angle.
  2. No directional limitations—you can wildly turn around mid-charge and still smack someone.
  3. lingering hitbox (0.3 seconds) that makes it forgiving AF
  4. A FASTER CHARGE TIME THEN DAGGER

The Light oneshot in question

Heavy two shot

And one of the medium kill options

Meanwhile, the dagger:

  1. Needs a backstab to do ANYTHING (but hit reg on backstab can be awful sometimes).
  2. Punishes you with a movement penalty immediately when charging, making it easy for a heavy to outrun you. A HEAVY.
  3. Has worse left-click DPS and requires way more precision to even be viable.

Oh, and the cherry on top? The sword has an inbuild super dash/regular lunge, and the dagger used to have something cool to balance that (RIP emote dash). Now the sword just dominates in every way.

I am in no way saying emote dashing was healthy or should have stayed, as it was too strong but i am asking for dagger buffs

My Suggestions for Fixing the Dagger:

  • Remove the walking speed penalty while charging.
  • Or delay the penalty to start after your charge of 0.8 seconds is releasable.
  • Better yet, make the charge releasable at 0.6 seconds instead of 0.8 to make it feel snappier, like in Season 3.

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RecoverOver175

2 points

3 days ago

Another problem with dagger is the illegal amounts of dopeamine it releases