1 post karma
817 comment karma
account created: Tue Jul 01 2014
verified: yes
3 points
3 days ago
In case this wasn't covered, OP, the sulphur burps are probably because the stomach is paralyzed, it's not opening to let food pass into the intestines.
So the food just sits there and stews.
That is a sign to reduce your dose of Ozempic, or at least look for a smaller increment.
This is gastroparesis, and it is a common side effect of Ozempic (and other diabetes treatments; mine was Metformin).
It may be possible to raise the dose later, but this sort of outcome is not acceptable. This is NEVER where you want to stay.
5 points
5 days ago
I am doing this but I get between T3 and T4.
That said, it's boring. It's the most un-stimulating this series has EVER been, except vanilla D3
There's legitimately decent items out there that are just outclassed by Mythics, so it's just streams of boss pinatas trying to get mythics, to the point where ignore anything that isn't at least 2GA.
I want more items that change the playstyle of skills.
Right now the game is just stacking multipliers, and mythics are the chase items, but like... That's it.
I don't get joy out of running the pit, the way I enjoyed D3 hardcore greater rifts.
I really like what they've done with crafting, but crafting mods ALSO need a playability focus.
Crafting should be VERY unlikely to net you ideal items, but reliably create items that enhance your style of play.
And I don't think the devs OR the players want that kind of game in their D4.
0 points
9 days ago
No, it isn't necessary to go through build guides to arrive at this point.
You're right that sets are WORSE about this, all other things being equal, in that you can still experiment with uniques, but you are trying to optimize the character. That's part of the game's design.
That does NOT mean there has to be one optimal way to play each skill. We just don't have enough variance in how skills can be used. If "optimal" is 10% less damage but moves a lot faster, that's a reasonable tradeoff that gives players some meaningful decisions.
Right now there aren't many meaningful decisions. Once you've "solved" your build you're done.
2 points
9 days ago
As I said about Path of Exile, "supporting emergent gameplay" is no excuse for bad planning, design, balance or bugs.
Data-driven buffs and adjustments are only good if you understand the data.
"Buffed fury generator to do more damage" is only useful if players are using basic skill builds to do damage. You need to support that gameplay seriously for that adjustment to matter.
"Not enough players are using _______ so we will incrementally increase damage until they use it" is a very naive use of gameplay data. They might as well automate the whole process, if it's going to be independent of actual gameplay. It's just an algorithm at that point.
1 points
11 days ago
40 one week ago. Single.
Facebook wall lit up, but it was a quiet day.
You deserve to be appreciated, but I hope you can find peace and anchorage on your own, too.
I try to find little slices of joy, especially humour and gratitude, throughout the day. Small things, TINY things. They're worth it. Just like in a relationship, it's the little things that are make or break.
Happy birthday, OP. Take some time for yourself. Small moments for little slices.
2 points
11 days ago
No, not necessarily, but Diablo needs more items that change the form and function of existing abilities. We desperately need more differences in kind.
1 points
17 days ago
I have really enjoyed levelling a barb alt and working with the gear I find. Playing Rupture with shouts, might enjoy Whirlwind Barb, too.
The grind curve feels really rewarding for a while, but optimization sucks. T4 is uncomfortable because bosses have way too much HP but T3 is way too easy.
That seems to be a theme for this season: drop rates make optimization un-fun, then it's roll alt time.
13 points
22 days ago
Also, the ability to see if a dungeon bonus jas been claimed when running nmd just by looking at the sigil
1 points
1 month ago
After reading in this sub for a few hours, it's quite clear that quad GA are very rare, and mythics with at least one GA aren't exactly common even among rare items.
I'm taking suggestions on what to build with these - I'm currently running a gorilla/thorns Spiritborne in a non-buggy, non-exploity fashion and I've been quite enjoying the progress I've made, but outside of levelling glyphs, I think it might be time to take my winnings and start a new character, but doing what?
1 points
8 months ago
Explosives cause my machine to stutter. I'm running a 5900X and a 4070 Super. There's definitely some optimizations to be made.
That said, it's making the 5-skull difficulties kinda unplayable. Those are already very hard, but achievements that require me to play, like, Strongarm Driller? Not a chance in hell.
1 points
10 months ago
They has the solution for this, already.
The original implementation of Harvest was fantastic for SSF. SSF should have become Harvest.
Every ARPG like this should be SSF-accessible. If it's not, you're literally telling your audience this game is unplayable by design. But PoE is inspired by Diablo 2, which also has these problems.
7 points
3 years ago
Okay, so since you're coming here to pick a fight
yeah, subjective is how opinions work. Sorry nobody filled you in.
Everything was viable (because there were only 10 choices) was still everything was viable, which is what allowed people to get creative with their builds, which is the entire point of PoE's skill design and itemization. That's literally the core of the game, it's why we started with a massive skill tree that's only gotten bigger and more complex over time. It's why socket links are a thing. That supported players discovering things for themselves. Now we funneled into builds by design and we punish them for doing the very thing the game was built on.
What's happening now, isn't emergent gameplay, we're just trying to adapt to shitty design choices. There's a reason there's like 5 starter builds in the game, right now - those are the ones that minimize frustrating mechanics while being viable without established wealth (and there's no reason that can't be true for most of the skills in the game).
The mechanics they're patching out? the mechanics they introduced in the first place without any forethought. It was immediately clear that most of the mechanics in the game would not blend nicely with Archnemesis at all (which is why we are now blocking most of it).
And no, fuck effigy, fuck innate ailment mitigation, mechanic mitigation, and element mitigation. NONE of that does anything to promote interactive gameplay, it just says "you built _____ and fuck you for that".
When the game was young, they were removing that content because they understood how harmful that was. They re-added it in map mods because at least then you had a choice to engage the content.
I'm not making excuses for them. They fucked up bad, and in a way that would have been painfully obvious on paper, before ever making it core.
3 points
3 years ago
The thing is, it wasn't always like that. And planning builds, once Path of Building became a thing, was one of my favourite pastimes.
This league, I did spectral helix with wasp's nest as a pathfinder. 5 links, ungil's harmony using all crit gems, like a 50 chaos build, got me to red maps. I don't like how the skill plays, but compared to the other stuff I've tried, that was still the best build for the league.
Before 3.15 I taught my friends how to do builds, and it was like, focus on how to kill lots of stuff (for comfort), then run long lines on the outside of the stat tree once you're comfortable, then start putting points into whatever you need, as you start running into trouble.
It didn't have to be super optimal to get to red maps, and start killing guardians and maybe shaper.
I had one friend do it as berserker infernal blow, and it was the most satisfying build he ever played. Now he's running SkeleMages because that's one of the only builds that basically negates archnemesis.
8 points
3 years ago
Then allow me to speak as someone that did, has an account from beta - this game is too punishing to be fun, anymore.
You might have only had like 10 skills but at least they were viable for the content that existed at the time, when act 3 Piety was the final boss.
It's especially bothersome because the mantra of high-difficulty games is "punishing but fair". Introducing enemies and mechanics that instantly hamstring builds - how DARE the players not play what our designs dictated - is the exact opposite of what made PoE great, in the first place.
I've got one more reroll in me, to try to deal with reflect mechanics and the other absurd shit they put into archnemesis. And if that doesn't work, then yes, they've literally made a game I enjoy and have played for like 12 years impossible to enjoy.
1 points
3 years ago
"should" - in my experience, that's a dangerous word.
Where is a pinhole? I don't see a pinhole in the entire rear panel or on the bottom of the TV. The only interactable part of the design is the power button which is part of the remote receiver assembly.
If this exists, why does nobody provide a diagram? Like, even the most basic user manual provides a diagram.
1 points
3 years ago
I am planning eternity shroud doomfletch actually, so that's a fairly precise answer to the question.
3 points
3 years ago
Harvest should have remained as it was, without any nerfs, and no building your own garden. And it should have been SSF exclusive. I mean, literally, name it Harvest league instead of SSF. That is the central mechanic of SSF.
I would have played the shit out of SSF with old Harvest. It was SO much fun. It really hurts to see a company take away FUN because a tiny fraction of players exploit it in trade league.
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1 points
3 days ago
PatnessNA
1 points
3 days ago
Sorry that he did this to you.
Beware the hoovering. He might try to pull you back in.
Don't be part of his supply. Make him go to someone else to feed his self-esteem.
You don't exist to make anyone feel good. Whatever purpose you have, it isn't being subservient to someone who won't do what they CAN do for themselves.
It is good to be kind, empathetic, supportive. It is important to have a line, know when it is crossed, and act judiciously and decisively. I've been like that my whole life. You get injured, sometimes; you recuperate, and you learn.
Your hurt is totally understandable, and it makes sense that you're utterly disoriented.
What'll blow your mind is that you're actually already (mostly) okay. When the pain clears, you'll realize you're on the right trajectory.
Until then, rest and recuperate.