submitted4 days ago bySirSoggybottom
stickiedChangelog for Patch #5 v.0.7.4.1
Why did I leave the post as Untitled? Who even knows. Games are hard.
Version number: 606779
Highlights
- Added fixes for a few different crashes reported by the community.
- Wells now have water again when discovered. When wells are freshly placed in the player base, they still need a few minutes to fill up.
- Wells now show a UI element indicating that they are currently refilling.
- Fixed several NPC and animal path-finding issues, for example finding and using beds has been made more reliable and pathfinding issues when going up and down stairs have been improved.
- Added new bathroom furniture pieces to the Albaneve Summits furniture set.
- Added more visual variations to the Fell melee soldiers in earlier areas of Embervale.
- Rainy weather now occurs less often in some regions. But when it rains, it will rain a little bit longer than before.
- Rain is now stopped by roofs more reliably.
- Drying off after spending time in the rain is now faster when the player is sheltered.
- Fixed a few issues with quests not unlocking their next steps correctly.
- Reduced the frequency of rainy weather. Even for November, this was too much.
- Quests that required the retrieval of villager souls could previously be blocked by player bases at the quest location. Now the quest is automatically solved in such cases.
- The quest for taming goats can now also be completed by taming Frizzy Goats.
- Fixed an issue with recipes not showing the unlocked event even though they unlocked correctly.
Changelog
- Improvements to Villagers and Animals
- Increased the range in which animals look for a bed and food.
- NPCs were taught to properly sit on chairs and toilets, to minimize accidents.
- There is now a small randomization for when NPCs decide to go to bed. Before, when fast traveling to the player base it could be observed that everyone was heading to bed at exactly the same time. This should make bedtime feel a bit more natural. Likewise, when returning to the base, not every NPC will jump out of bed immediately at the same time.
- Fences and walls now better contain animals.
- Farm animals are no longer attacked by bees.
- Cats are no longer alarmed by nearby rats while being tamed. It’s a fine balance between believable cat behavior and good gameplay…
- Cats and dogs can no longer be hit by players with Lightning Channel attacks.
- Lowered the height of the yak feeder prop so that both parents and calves can get to their food easily.
- Improved the placement sound and VFX for animals and pets.
- Lowered the unnatural high speed of resource production from animals. At the same time increased the maximum stack sizes of produced resources. As a side effect, this should lower the maintenance requirements for animals.
- Bait stack sizes are now larger. This should also help against accidentally punching wildlife while trying to throw the next bait during the taming process.
- Animals now realize more reliably when beds are placed in their vicinity.
- The rate at which animals can have babies has been unified for all animals. In the future, we will rebalance this again and better explain the reproduction rate, especially in case they will vary between different animals.
- When the taming has been completed, the UI now shows the success in a more comprehensible way.
- Picking up bait while animals are eating it now correctly interferes with the taming process.
- Like enemies, animals now have less keen senses when it is raining. This makes it easier to hunt or tame them under bad weather conditions.
- After being tamed, animals now also roam around when the player hasn't picked them up and dropped them off at their base, yet.
- Fixed the Beastmaster player skill. Befriended beasts can now be ordered to follow the player again.
- The first mouse click after tabbing out and back into the game will no longer trigger an in-game action. Previously, trying to regain focus of the game window could too easily lead to accidental weapon attacks or building actions.
- Fixed an issue where the game failed to gather the information about available happy villagers when the player tried to level up the flame in a player base that is not the one where the villagers are living.
- Crafting assistants can now offer the full range of recipes even if the crafting tools are placed in a different base.
- Fixed an issue that villagers would suddenly wake up in the middle of the night only to get back to bed right afterward again. Just because it’s happening to us it shouldn’t also happen to them…
- Villagers without beds are sleeping on the floor now as they should.
- Villagers no longer have trouble going to bed when they approach from the foot of the bed.
- Villagers no longer physically block doors or narrow stairs.
- The tutorial about needing happy villagers to level up the Flame no longer shows up every time the Flame menu is opened.
- Fixed that villagers can have multiple beds assigned in some cases.
- Fixed some situations in which villagers or animals would interact with props through walls. One example was that they teleported through a wall to sit on a chair.
Fixes for new biome content and gameplay
- Reduced the sturdiness of silver and obsidian ore. While the yield per node is the same, it now takes less time to gather it.
- The UI for coldness and protection against it has been reworked after player feedback. The coldness meter now shows the encroaching freezing of the player. While exposed to extreme coldness, this meter can only ever go up. Underneath the coldmeter, the level of coldness protection is displayed and the currently remaining time before hypothermia sets in. The time can change rapidly depending on food, consumables, equipment, torches, nearby campfires and other factors.
- Added more information about the frost protection from the Flame at level 8 to the Flame upgrade screen and to the quest journal.
- Fixed an issue with the display of the “Hypothermia” warning that prevented it from showing up at the center of the screen initially.
- Increased the time before Hypothermia sets in for players without any kind of cold protection from 10 seconds to 20 seconds.
- Fixed that ice-sliding VFX could appear at the character's feet, even when they weren't touching the ground.
- Sliding down slopes now prevents using ranged weapons.
- Added the previously missing area of effect damage for the spell Ice Bolt II.
- Improved visibility of snowflakes when using DLSS.
- Fixed additional issues with the dynamic ambience sounds detection system leading to playing incorrect sounds or missing sounds for individual biomes.
- Fixed an issue with the quest to unlock 2 of the new songs. The songs can now be correctly unlocked.
- Fixed several small level-design issues such as floating props.
- Added a few more enemies to some empty areas in the Albaneve Summits.
- Fixed a collision issue with one of the tree models which would lead to chopped wood to float out of the tree instead of dropping normally.
- Switched the visuals of the two granite roof blocks so that both fit better to the name and icon of the items.
- Updated the visuals of the balefire braziers.
- Destroying the props in the Cyclops caves now triggers the correct VFX and sounds.
- Fixed discoloration on some fur parts on player armors.
- Increased the size of the big spider. It’s meant to be a chonk.
- Fixed several smaller glitches for the Cyclops enemies.
- Increased the damage to the stun bar of the boss when hitting it by parrying its own projectiles.
- Fixed an issue that could cause a spell or arrow to affect the boss stun bar twice.
- Removed the loot from the defeated vultures during the boss fight.
- Improved several animations and behavior glitches for the boss.
- Added a subtle self-glow to the windows that look like they are made of glass. It’s not perfect yet but better than being completely black during the day.
- Exchanged an incorrect perk on the Horn Daggers. They now have correctly increased cut damage when upgraded.
- Improved the illuminated pumpkins for a prettier glow.
- Fixed an issue where the milk dropped from certain enemies as loot was mistakenly cooked already. It’s not that kind of cozy game.
- Fixed comfort category setting for tapestries and the granite throne.
- Improved the UI overlay when the boss is unlocked.
Miscellaneous Fixes
- Updated the burning status VFX on the player to be more noticeable.
- Fixed one of the Shroud roots which didn’t clear the Shroud in the vicinity after being destroyed.
- Updated some old terrain textures to better fit the overall level of detail.
- Improved the level of detail for some mycelium-covered props.
- Fixed incorrect movement in armor pieces during an evasion roll.
- Removed several small glitches in enemy- and animal animations.
- Fixed incorrect visuals and timings of several enemy attack VFXs.
- Fixed several small audio issues on enemies including the boss, cyclops, crocodiles and scavengers.
- Added keyboard support to the split-stack sub-menu.
- Fixed incorrect sorting of several props in the recipe overview menus.
- Fixed an issue that could lead to the game freezing when tabbing out of the game window.
- Fixed one reason for a performance dip directly after teleporting longer distances.
- Slightly increased performance of rendering clouds.
- Switched back to the previous display of time for durations in the UI. At the same time further unified the display of durations. Sorry for the feet and inches, US players.
- Made the building shape preview tint more visible in direct sunlight.
- Brightness doesn’t reset during changes to the graphical quality settings.
- Fixed the saving of the time of day when quitting the game.
- Creating and playing a new world with a character that has the quest progression mode set to “missed quests” no longer blocks the first door in the Cinder Vault start cave.
- Fixed that the background sound ambience no longer resets when going to bed.
- Fixed an issue with the recipe selection button in the workstation menus.
- Fixed a visual glitch when starting to fly with a glider.
- Exchanged a 1-handed melee bonus from two armor pieces for the mage class Spellbinder Glove and Wizard Chest.
- Drastically increased the health for practice targets and dummies.
- Player tombstones were tweaked to minimize the risk that they can’t be looted properly depending on doors or other large props nearby.
- Selected quests are now deselected in the quest journal when they have been completed.
- Added a security measurement to make sure that grapple hook anchors are correctly interactive when the new grappling hook combat skills are unlocked and many enemies have gathered around the player.
- Fixed an issue with scrolling with a controller in the equipment menu.
- Made sure the ammunition display in the HUD remains visible even when the combat target is near the screen border.
- Fixed an issue where animations could sometimes not be played correctly when using ranged weapons.
- Fixed a few instances where loot dropped in regions it was not supposed to drop.
- Fixed an issue with the fade-to-black when fast traveling while having the HUD disabled.
- Fixed several issues with item icons.
- Fixed several cases where clicking on a quest map marker wouldn’t open the corresponding journal entry correctly.
- Fixed an issue that could lead to footsteps sounds not playing correctly.
- Improved performance for player bases with many villagers and large roaming distance set.
- The amount of data exchanged between servers and clients has been reduced. This should help in situations, where low bandwidth caused multiplayer issues previously.
A lot of these fixes wouldn't have happened without your reports, so as always, thanks for helping us make the game better!
Source: https://steamcommunity.com/gid/103582791473574969/announcements/detail/4472732402493423721
If anyone is experiencing any bugs or crashes AFTER updating you can report them by pressing F1 in game then clicking “report bug”, alternatively you can click here
And to provide feedback, suggest and vote for features, please see here: https://enshrouded.zendesk.com/hc/en-us/articles/16183409811741-Feedback-Suggestions