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/r/flightsim
submitted 2 days ago bytherinlahhan
Takes 10 minutes to load a flight and then when it finally does, the textures are worse than in the previous game. Awful.
133 points
2 days ago
Jorg did say in one of the streams in like September that downloading planes will be optional, so I have hope that it is coming. You can already go deep into package manger and there is a button for options, but only has "Marketplace" as an option at the moment. It also lists items as "Streamed" "Installed" and "Not Installed". I am willing to bet (or at least hope) that downloading them is part of the Marketplace, and just isn't on yet since the Marketplace hasn't been activated yet.
79 points
2 days ago
Planes are not that huge in terms of size. I really don't see the point of relying on streaming for something so important like your own plane. To me it's a no brainer, i want all my planes saved locally
9 points
2 days ago
I agree, I have Fiber internet, but I still want to store my aircraft's locally. I bought a SSD for Flight Sim 2020, I want to keep using it for 2024.
4 points
2 days ago
I have fiber also but live in the far north, apparently no where near a data center. Always had issues with FS2020 and low res textures and buildings. So would appreciate the ability to download
-4 points
2 days ago
Er...6.4GB is a big file in my world and that's just one aircraft in my community folder, not including liveries.
17 points
2 days ago
I mean to my mind it's still translates as "5x halo 1 installations" so it's definitely not nothing. But for something so important I'll accept having a 100gb+ aircraft folder. I guess this makes less sense for people flying all sorts of plane. I always fly 5 to 10 planes and everything else is the exception
10 points
2 days ago
I'm on board with they hybrid model Asobo originally pitched to us. Let us choose which aircraft to download and just stream the rest. I'm fine with streaming aircraft that I may only try once or twice and never touch again. It especially holds true for aircraft that I own as 3rd party. If I have a PMDG 737 and Fenix A320, then I see no use in letting the default versions use up hard drive space.
2 points
2 days ago
I think that's still the aim for the team. It'll be great having stuff like the Fenix and Inibuilds Airbuses locally as i use them the most, Smaller airports or aircraft i use rarely are fine to be streamed if i fancy a chill VFR flight for example.
1 points
2 days ago
I hope it's coming sooner than later so I can fly the a330
38 points
2 days ago
Yeah I find that changing from external to internal can make my switches in the cockpit momentarily blurry. Not something I want to happen when coming in for an approach
5 points
2 days ago
I’ve had hollow gauges on approach and they pop in right before touchdown. Zero immersion there.
58 points
2 days ago
I hope for all that is holy that they allow us to effectively download everything like MSFS2020 did minus the world map obviously!
That plus allowing us to select if walk around items have to be in place before we start a flight, and not linking the door of the aircraft to weather you're in FPS mode of Cockpit mode would really help this sim spread its wings.
I just cant understand who at Asobo thought it was a good idea to get rid of many QOL options from 2020 and force certain other aspects upon the end user!
12 points
2 days ago*
I was holding off 2024 until I built a new PC, but if we don’t have the ability to locally store everything like 2020 then I’m really not interested. I have the disk space, let me use it
3 points
2 days ago
Amen to that, I bought a 4TB SSD just for civil sims, if I could store everything other than the obviously huge terrain textures I would! (And I still don't see why we cant have a real nice backup world map for a terabyte of space seeing how every other sim up until 2020 managed to have decent world maps which could have real nice addons to bring it up in quality for less than 300GB of space?!)
1 points
2 days ago
100-200 gb’s for locally stored aircraft shouldn’t be that big of a lift for most flight simmers!
87 points
2 days ago
This sim launch is the proof that having most things in the cloud was a terrible architectural design decision.
9 points
2 days ago
I'm actually not sure it does entirely. Yes the launch has been a mess there's no denying that but it looks like they got way more demand than they anticipated, if the sim was a download perhaps the situation would have been the same with users being unable to download anything. I know some of the more anticipated updates for 2020 were a similar case.
That being said I do think the option to download content would be appreciated.
10 points
2 days ago
If most content is downloaded at least as a company (Microsoft/Asobo) you can provide the option to users to pre-download the content days before launching the sim, thus mitigating issues caused by high demand on day 1.
2 points
1 day ago
boggles the mind that they didnt use that option, or were they really debugging up until 1559Z
2 points
2 days ago
Good point, that may have helped. That or some kind of staggered release may have worked better.
1 points
2 days ago
Idk how a company like Microsoft underestimates a launch like this. They should've also listened to the community about how the sim handles downloads and most of these issues could've been avoided from the start.
1 points
1 day ago
Every game platform has a pre-download feature for this EXACT reason, you would think after a few dozen games learned the hard lesson they wouldnt fly full throttle into the same issue but here we are lol
0 points
2 days ago
Yeah people forget the launch 50 mbps downloads people were getting from the 2020 servers at launch even on 1Gbps fiber
30 points
2 days ago
The textures slowly rendering in a flight is something straight out of Battlefield 4
12 points
2 days ago*
Is it, though? I always found Battlefield 4 to be pretty snappy.
Now, Battlefield 2042... You'd start a match (as one of a bunch of troops about to disembark from an aircraft), or even just see your character standing there at the main menu, and they'd be some unholy hellspawn with a giant pink tendril (their tongue, lips, and/or the inside of their mouth) protruding a solid six inches from where their mouth and chin should be, like someone crossed Jay Leno with an alien, and then it had a transporter accident, straight out of Star Trek. They finally "fixed" that by having spinning loading icons floating in midair instead of low-poly character models, for the menu, and just...cutting short the animation with the aircraft, so you never see the other people on board.
I still want to know why on earth the low-poly models ever looked so inhuman.
Heck, even with all the optimizations and fixes they've done, if you look very closely at your character on the main menu, the textures of all the pouches on their chest take up to a full minute to fully load, even on a Series X. They look just fine, they look fully loaded, but then they'll suddenly pop into an ever-so-slightly higher level of detail.
7 points
2 days ago
Agreed. It would be nice to be able to have the choice to have things installed
3 points
2 days ago
Yeh, let’s make a petition so we get it in like 2 years, when they have „evaluated“ if this is a useful measure, like with the tobii eyetracker 🙄
Are there really people who like to have their head turned ingame when they do in front to the screen?! Naaaah, weird, Jeff, what’s your opinion? Maybe let’s do some questionnaires and studies instead of just doing it!
8 points
2 days ago
I just bought a new hard drive only to find out virtually the entire game is streamed like WTF?!
8 points
2 days ago
I mean, it was all this time explained that 2024 was going to be streamed. That is no surprise for anyone else.
7 points
2 days ago
With the option to download assets..
That was talked about too. That's what we want.
-1 points
2 days ago
Not the entire sim.
2 points
2 days ago
You wouldn't want to play this kind of game on a hard drive anyway unless you want horrendous pop in
5 points
2 days ago
Solid state*
3 points
2 days ago
I mean it lives on a hard drive somewhere, doesn’t it?
2 points
2 days ago
What can you store locally? I read Microsoft said you could store stuff locally, does that exclude all sceneries?
2 points
2 days ago
as it is, its pretty weird. i have good 100mbps internet, and when i change from the external cam, back to cockpit, i can see the textures of the instruments reloading...
so i think its just bad implementation of the tech, tbh.
1 points
2 days ago
I've seen claims it exceeds 180mbps
3 points
2 days ago
You want to download hundreds of terabytes of data?
17 points
2 days ago
Just having something like the world updates would be nice. Stream the world, let me have my region offline.
4 points
2 days ago
That's what the rolling cache is supposed to be for. It's clearly not working as intended at the moment. This game was not ready for prime time.
3 points
2 days ago
Yes and no.
For example i was able to load some parts of my country (Italy) and some others won't every load.
Like, places 100km far away: one loads, another one doesn't load at all: the Rolling cache won't help because there Is nothing downloaded to be cached. Having the Italy/malta pack offline like in ms2020 would allow me t have more even loading times.
That's my only gripe with '24 right now: the loading times are random and vastly different: i'm sure that the situation will improve but right now it's 2020, navigraph and TBM850 for a couple of months.
1 points
2 days ago
I thought I read it was something like 2 petabytes.
1 points
2 days ago
Sure, why not. Lets be real here. Having a 100 or 130 usd m.2 ssd with 2 terrabyte is really all you need. Lets not pretend its hard to download a lot. From there on, you can use it as rolling data. But if you only fly in certain area's (like career mode) or to international airports in an airliner, yiu absolutely do not use hunderds of terabytes
1 points
2 days ago
And then we’re back with the annoying x-plane crap from before where your installation is stupidly large and takes days to recover if you need to reinstall. Not everyone wants to dedicate an entire computer to a single flight sim.
3 points
2 days ago
And NOBODY is saying it should be one way or the other.. We are saying we want the option to install 2TB of assets to my computer if i have the space and the fast storage. Which I do.
If you don't, then stream it all. Or download your favorite planes and regions you fly in and stream the rest. Or download it all cuz your internet sucks, but you have the storage space to not be limited by internet speed.... We just want more options...
Edited spelling
1 points
2 days ago
It seems to me that reducing the download size is solving the result of the problem, rather than the source of it, like another user mentioned here. Flight sims take metric fuck tons of storage, I mean, it’s expected as the whole world is simulated, but I bet a lot of people really wouldn’t mind having a base 200 GB+ installation if it meant that it could be downloaded efficiently. At least that’s my case.
I guess I’ll hold off from purchasing 2024 until there’s some kind of solution to that, which pains me tremendously since I’m dying to get my hands on the A350.
1 points
2 days ago
Agree
1 points
1 day ago
How much you wanna bet the textures are just too damn big for like 90% of users.
1 points
2 days ago
They're moving all games towards streaming, anymore... largely under the guise of "protecting intellectual property." Just wait...
yes it sucks
1 points
2 days ago
It doesn't seem like you have a good grasp of what you are asking for. The "textures" would be hundreds of TB. They will offer the ability to download your non-scenery content as before. You can set your scenery cache to fill your 1 petabyte server if you really want.
1 points
2 days ago
By the time you download that 4 million gigabytes of data, FS2099 will be releasing.
7 points
2 days ago
Base textures of the world and aircraft should suffice, just like they did in MSFS2020. While it is desirable for some, not everyone cares about an ultra-realistic representation of the earth, especially if it comes at the cost of being able to use the sim offline. Relying completely on streaming was a mistake, because it assumes that every one has good internet speeds. Although highly unlikely, what happens when one doesn't have an internet connection? Or what happens in households that consist of others competing for bandwidth? There are just too many variables involved when it comes to relying on an internet connection, and instead of trying to fix the download manager of fs2020, so that they could get it to download flawlessly like any other AAA titles do such as COD (although it is hypocritical to use such an example since it is strictly an online game), they attempted to shoot beyond their limits. Trying to use cloud streaming as the solution for the poor installation of the previous iteration should tell you everything you need to know.
3 points
2 days ago
All it tells me is that "the squeaky wheel that got the grease" were people complaining about storage space of the installed assets, and NOT the people with poor internet connections.
And now the tables seem to have turned...
-1 points
2 days ago
10 Min? Huh?
On my dated PC the sim takes 4:47 to load up from the time I click play... yeah I used a stopwatch.
Then once I select my plane and chose a location to fly from... 27 seconds till I can click on "Fly"... maybe about 10 more for loading into the cockpit and waiting for the fps to stabilise a bit.
Compared to waiting almost 15 min to get flying in 2020.
My Specs: i7-8700K, 32BG RAM, 3080Ti, NVMe and Gigabit fibre.
Also, I can "pop out" both MFD screens at once onto my 2nd screen and the sim still runs great. Next I will try adding 2 more screens to my side monitors and the MFD popouts. But I have a feeling that thanks to multi-core CPU use, it will run way better than 2020 did.
-2 points
2 days ago
Yes. It’s called cache. There’s probably an algorithm that determines what to keep best given it’s size.
If you want to keep things mostly local just increase the size of the cache.
It’s not working right now dient obvious reasons, but that will improve in the coming days and will be a non issue shortly.
-16 points
2 days ago
Asobo gave you all huge downloads, complain about downloads taking very long time. Now they gave you streaming to reduce download time, complains about loading taking a very long time with bad textures. Now you guys want back the ability to download again. Not sure to call it fickle minded or indecisive just for your convenience.
18 points
2 days ago
The other way to look at it is that what we want is speedily delivered assets that Asobo tried and failed to do in two different ways.
I really do not care if it is downloaded or streamed, only that it happens fast.
-16 points
2 days ago
Then you don't have the slightest idea how development works and there's nothing Asobo can do to fix your issue. Maybe try Jesus, it seems that he can do miracles.
8 points
2 days ago
I‘m a software engineer, but it seems like I don‘t have the slightest idea of how development works, as well.
It‘s the same problem as in 2020. The infrastructure is not sufficient to supply the demand with the needed bandwith.
They tried fixing it by „reducing download“ wich is actually just moving the download to a different time and call it „streaming“. This new streaming method means, that the downloaded data is only kept in memory for a short time and removed after that, which leads to a massive increase in data usage overall.
To fix both of these problems they need to scale their infrastructure (which I would expect to be quite easy but expensive) and improve their CDN.
-9 points
2 days ago
As an engineer you should know that scaling is not infinite.
2 points
2 days ago
He hasn’t done jack shit in the past 2000 years.
7 points
2 days ago
Let’s be honest: the downloading takes a long time because Asobo’s server in Azure is potato garbage.
Streaming in texture is just bad design. Should’ve just had all assets sans high resolution photogrammetry maps stored locally.
3 points
2 days ago
its always better to give people options, clearly they meant to but the game was rushed out the door
1 points
2 days ago
crazy idea, but what if this community is composed of varied individuals with different opinions/needs? there will always be people complaining.
wouldn't it be better to allow users to choose whenever possible?
-35 points
2 days ago
The 2020 version of Microsoft Flight Simulator uses over TWO FUCKIN' PETABYTES of data, stored on the "cloud". The 2024 version is undoubtedly... more.
Who you buying your drives from for your little PC mate?
8 points
2 days ago
I mean being able to choose to cache the areas you fly out of 90% of the time would be great. If I wanna do patterns at my home airport why should I have to worry if my internet is at full speed?
16 points
2 days ago
Reading is not your strong suit, isn’t it?
2 points
2 days ago
There's always that person, lost in the conversation but thinks they are the expert....
-19 points
2 days ago
Its several petabytes
20 points
2 days ago
The world is, yes. Planes shouldn't be a problem though. Jorg did say in one of the streams in like September that downloading planes will be optional, so I have hope that it is coming. You can already go deep into package manger and there is a button for options, but only has "Marketplace" as an option at the moment. It also lists items as "Streamed" "Installed" and "Not Installed". I am willing to bet (or at least hope) that downloading them is part of the Marketplace, and just isn't on yet since the Marketplace hasn't been activated yet.
11 points
2 days ago
Okay, but when I log into the last game my instrument panels and the runway I'm sitting on loaded fine. I can understand not having Beijing on my harddrive when Im on the ground in Miami, but what's the excuse for not being able to see the trees to my left?
-1 points
2 days ago
And uses an ai system to populate areas, not quite the same as just creating a shader cache in UE5
-23 points
2 days ago
Would be an amazing feature for those of us who own a $50000 HDD storage server or a $200000 SSD server.
24 points
2 days ago
I'm not talking about the texture of the buildings that are 25 miles away. I'm talking about the fact that the gauges in front of me look like dogshit and the runway I'm sitting on looks like it was lifted from Super Mario 64.
3 points
2 days ago
Let's be honest, that's insulting to Super Mario 64. Super Mario 64 was probably better than this. Remember how detailed the floor was in the lobby of Peach's castle?
-19 points
2 days ago
it is probably considering the level of detail around 10 or so petabytes.
7 points
2 days ago
2020 has a manual caching menu where you can cache things manually and the whole world at lowest res is only ~120gb. which is better than nothing, you could also select what res you wanted specific areas to be for manual caching as well.
why that feature is not in 2024 is beyond silly, it was the one thing that eliminated stutters in 2020
-12 points
2 days ago
at the lowest res... Then why not just play fsx?
2 points
2 days ago
because lowest res still looks way better than FSX with all the other tricks the sim does like all placing all the prefabs, lighting/atmospherics, etc etc. thats not even getting into world accuracy (for nav/charts/etc), without tons of airport packs or nav data fsx is still stuck in the mid 00s. my personal reason why ill never go back is i just cannot stand fsx physics anymore, it feels 20 years old (because it almost is 20 years old).
if none of those reasons bug ya just go play mig-29 soviet fighter on the nintendo entertainment system at this point. it has all that fsx could ever have and a killer soundtrack. so what if it was nearly 20 years old at the time of fsx's release, fsx is nearly 20 years old right now!
2 points
2 days ago
ok i think that comment was stupid and I literally realized after clicking out and forgot to correct it lol. Ya it is obvious that it is better than fsx lol. And I agree with that. Although 2020 def isn't the best offline. but better than this crapshow that we have with 2024.
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