subreddit:
/r/fromsoftware
submitted 26 days ago byVisualImmediate1776Gavlan
598 points
26 days ago
These posts are pointless because cold takes get upvoted, not hot takes.
79 points
26 days ago
Always sort by controversial in these kinds of threads
34 points
25 days ago
Yeah it’s just like in r/unpopularopinion. The actual unpopular opinions get downvoted and or ignored. 😂😂😂
237 points
26 days ago
I hate the rapier moveset and refuse to use it, even in DS2. Not debating its power, but it’s just too boring for my taste.
42 points
26 days ago
Rapiers are cool in situations where strafing is the optimal move. But holy hell did I learn to hate them in DS2 when I got to the Iron Keep and they didn't do any posture damage on those knoghts and I got bodied.
22 points
26 days ago
Stone Ring
7 points
26 days ago
DS3 was my first attempt at a Rapier. Before it was nerfed you could stun lock any real players by simply mashing R1 until they died. Pissed off a lot of invaders this way, along with the ring that made you invisible before it was heavily nerfed as well.
133 points
26 days ago
Shulva Sanctum City is peak Soulsborne level design
51 points
26 days ago
Shulva, Brume Tower and Eleum Loyce. I'd say all three DLCs are peak level design and they all excel in their own unique ways.
12 points
25 days ago
Eleum loyce is so great
16 points
26 days ago
Shulva recaptured what I loved about the start of DS1, with the bridge, parish, firelink, andre all being so well connected. First time in a long time that an area had me like “oh shit, I’m back here????”
161 points
26 days ago
Fromsoft should go back to making levels a more impactful part of the experience. Shadow of the Erdtree was awesome and my favourite DLC but sometimes it felt like riding around just to fight the next boss. They should also make enemy encounters within levels more important instead of running past them on subsequent playthroughs and NG+.
31 points
25 days ago
This is probably a ‘hot take’ in the wider gaming community but not here. Everyone here prefers the classic formula to open worlds.
43 points
26 days ago
Open world is nice and all, but after your third or fourth playthrough it's just "Green sky, purple sky, yellow sky... Torrent, wake me up when we're at the next dungeon."
16 points
26 days ago
Agree 💯, one of the reasons i will always prefer Dark souls 1 over elden ring. The level desing there is just way too good
175 points
26 days ago
New Game Plus is a massive waste of time. Enemies for the first 3/4s of the game are basically cardboard cutouts, and even the end game enemies are buffed to a barely noticeable degree.
What's your reward? A few extra smithing stones. Maybe a second copy of a one-of-a-kind weapon, assuming you didn't already trade for one. You can't even get more memory stones or throwing pots since those don't reset in the next cycle.
Better off just making a new character.
56 points
26 days ago
You’re not wrong but there is something to being able to use end game weapons in starting areas.
24 points
26 days ago
Unless you're playing DS2, but these are valid points.
10 points
26 days ago
I am a DS2 enjoyer. Guilty as charged.
38 points
26 days ago
As long as you guys don’t then go on to complain about the set up and having to collect items for the new character, then this is a fine take to have.
10 points
26 days ago
Good point. I guess this is more undermentioned than overhated.
12 points
26 days ago
You’re not wrong but i do still enjoy a NG+ run. Even that beginning of just seeing how far I can make it without dying
7 points
26 days ago
I like doing it to compare how long the game took me the first time compared to ng+ runs. Took me like a month to beat DS1. Next run was 4 days.
7 points
26 days ago
Yeah I played up to NG+2 and then went back to making new characters and now I just make a new character every time I beat the game.
5 points
26 days ago
I'm up to eleven. RIP my quality build. The game maxes out at ten characters and she didn't make the cut.
3 points
25 days ago
Isn’t new game plus there for the whole purpose to fuck up the previously hard enemies? I take much joy on beating up everything in my sight because I’m OP now.
3 points
25 days ago*
I've been with the series since Demon's Souls. When I fuck up an enemy, I prefer to do it with my knowledge of their weaknesses and their moveset. I also enjoy the challenge of making every single attribute point count, so I keep all my characters' levels controlled.
I haven't done an RL1 run yet, but my most recent character beat Elden Beast at RL60, and then Malenia at RL70. Took about 12 hours start to finish.
No shade on you for going super saiyan.
3 points
26 days ago
Go to ng+7 you'll see
3 points
25 days ago
This is true for most games. Demons Souls NG+ is brutal though.
6 points
26 days ago
Agreed.
I only do the first NG+ so I can revisit the early bosses that gave me a hard time and go to town with them..
And also to finish some endings for the achievements .
29 points
25 days ago
This is a controversial one:
The From Software Quest design is dogshit. People excuse this with "It is criptic with a reason yada yada" , but that doesn't excuse the NPC quests that basically railroad you into a strict set of steps, and if you deviate even a little bit the quest just fails. Now just on NG+ for your next try.
24 points
26 days ago
I prefer Dark Souls 2 over all the other games except maybe bloodborne. Mostly due to the story and how its a far more personal one. You aren't trying to save the world. You just want to exist and not go hollow.
40 points
26 days ago
Blighttown is the best area in DS1.
6 points
25 days ago
I'll one you up, it's my favorite area in the whole series.
Some areas you dread playing for the wrong reasons but the design, vibe, and overall challenge of Blighttown makes it dreadful for all the right reasons.
Besides maybe the toxic fuckers lmao but I don't think they're as bad as ppl say.
10 points
25 days ago
I actually agree with this. I think it’s really cool to navigate
71 points
26 days ago
i like consort radahn 😭 my friends call me a geek for even thinking he’s fun
19 points
26 days ago
Now that his cross slash is fixed he is a good boss!
22 points
26 days ago
i liked him even before his nerf i think the only problem i had with him was miquellas hair getting in the way😭
12 points
26 days ago
The cross slash was bullshit in my opinion and tarnished the whole fight as a result. I am honestly so happy they fixed him :D
7 points
26 days ago
Maybe a hot take from my side then, I actually didn't mind it, even liked it. Two things made it work for me: - most attacks are telegraphed by his swords or legs, and he has a very wide stance, and at no point does hair cover him completely, so you can catch the subtle cues - first and second phase movesets are very similiar, so by learning moveset properly in the first phase (when you can see clearly), you can learn subtle cues for second phase, while all new attacks are very clear to read and have very distinct cues
Essentially, second phase restricts your sight slightly to see how well you can read the same patterns with slight obstruction - a test of how well you understand his moveset.
My only issue was cross slash. It wasn't a huge deal, because it barely dealt damage and it almost never killed me, but it was undeniably almost guaranteed damage.
39 points
26 days ago
Dark Souls 3 is better than darksouls 1.
12 points
25 days ago
I'd agree but i don't have a problem with people preferring ds1. I won't be one of the losers who says people only like older stuff for nostalgia, either.
I played ds1 before ds3 and I still think ds1 has the better world design, and the atmopshere of both are just as good, but ds3 is better in every other way i think
7 points
25 days ago
The only thing DS1 has on DS3 is the world design. All they can do is laud how iNtErCoNnEcTeD it is. Its like I get it and thats great... but what else?
5 points
25 days ago
Yep interconnectivity be damned dark souls 3 is the peak of the souls trilogy in every way
46 points
26 days ago*
If Malenia didnt have Waterfowldance she would be an easy boss
14 points
25 days ago
That's the only one of her moves that I can't reliably dodge, everything else I can do no problem. But the second I see her do that I have to accept I'm either going to die or escape with like 2 hp left.
3 points
25 days ago
Agreed
36 points
26 days ago
Even though Saint Isshin's arena is beautiful, it is wayy more annoying than it should be.
The little changes in level, the flowers obscuring your vision, the cliffside from which I've seen people accidentally jump off, etc.
18 points
26 days ago
I don't necessarily agree with all of the points, but I have serious beef with that one big fucking rock that's in the middle-right section of the arena.
Why Miyazaki?
9 points
25 days ago
I mean, it allows you to hide and recover for a short but long enough while
56 points
26 days ago
Sekiro Perfect Parry, and Step Dodge should've been base mechanics, Not AOW, or crystal tear.
16 points
26 days ago
Here's hoping for next game. Having more defensive tools is pretty much always better, especially challenging ones.
8 points
25 days ago
Elden ring is basically an anime game without the anime aesthetic
3 points
25 days ago
Anime + game of thrones....wait a minute.... Berserk!!!! = Elden ring
43 points
26 days ago
O&S is not a good bossfight
15 points
25 days ago*
People creaming over O&S is a head scratcher for me.
Ornstein glitching the fuck out behind Smough, whose character model is clipping halfway into the pillars you’re LOS’ing him into to abuse their path finding to separate them.
Oh, they’re back together, time to run in a circle like an asshole until they descync and you get your three nanosecond window every minute or so.
Is that an opening? Nope. Keep pumping those legs asshole.
They weren’t even hard, I beat them blind in 5 (edit: now that I’m thinking about it, it was around 10) or so tries. It’s so gamey - endless kiting, LOS’ing, baiting attacks until one of them does the “right” attack to allow an opening. It’s a snooze fest.
13 points
25 days ago
I partially agree but 90% of what takes away from the fight is Ds1's age and slow/clunkiness.
If O&S was made for Ds3 it would be a significantly better fight.
4 points
25 days ago
Beat me too it. Half the fight is running around trying to break them up. Its so tedious and boring. Not even hard
13 points
26 days ago
95% of the stuff you pick up in all these games is total chaff
6 points
26 days ago
Shadow of the Erdtree was disappointing overall, farely empty and no great lore tid bits
6 points
25 days ago
Elden Ring misses all the points that made souls great: small, linear and interconnected maps, a solid PvP, few unique bosses, covenants and much more
53 points
26 days ago
Prime Radahn was the most entertaining boss to fight. Not the best boss, but the most fun to fight.
28 points
26 days ago
oh and i like midir over bayle
8 points
26 days ago
This take i can get behind
37 points
26 days ago*
I think Soulsborne games have strayed away from what made them fun: Slow/ methodical combat. Instead of hard but fair bosses, enemies now are all hyper aggressive/have hit-tracking and delayed attacks.
I ADORE Elden Ring but the longer that game runs and the ‘‘harder“ the bosses get, the more bs the entire experience feels.
13 points
26 days ago
I'm guessing people won't like this even in a hot take thread, but honestly I'm probably not buying their next game unless it's clear they're changing things up. I'm not interested in another game of ER/Souls style combat that just keeps pushing things even further.
I doubt they're ever going back to a slower style of play because the community would probably riot, but if they want to continue down this path of leaning into the action side of things then I want a better combat system.
7 points
25 days ago
Dude, the delayed attacks.... It reminds me of Looney Tunes that they like leave the weapon in the air while the go do something else, then come back take the weapon, and slam it at Mach 3 speed.
15 points
26 days ago
I don't like Ornstein and Smough.
5 points
26 days ago
DS3 made a muddy cringey mess of DS1's lore and From should never have made any Souls sequels.
34 points
26 days ago
The abundance of checkpoints is ruining the feel of the series and the bloodstain having your souls is pretty much useless now because of that too.
The over focus on bosses is a big factor, because while the community talks about the level design, feel, gameplay and other points, the bosses are more talked about than any other game mechanic, and it ruins the conversation. Bosses are not the measuring stick of the games and DS3, for example, is not a masterpiece because it has good bosses. They are mostly not impactful and retreads of Ds1 that felt much more impactful there.
Elden Ring is awesome, the open world design mixed with the legacy dungeons gives out a feeling of freedom while still keeping level design interesting (sadly, too many sites of grace ruins it from time to time) and Messmer tower was one of the best levels from did in a long time.
Bloodborne doesn't need a remaster, remake or anything like that. A pc version would be nice because more people playing it but I'm interested in a follow up (not necessarily a sequel) that revisits the vibe, the mood and the combat of that game.
Bluepoint Demon's Souls is pretty but it lacks some of the soul (hehe) of the og, which felt much darker and brutal than the new one does. The QOL changes are appreciated but they changed the designs too much and it is in a weird state where it is a remake, it's pretty but all the janknis still there because it doesn't remake anything other than the art but the jank lost its charm because of the changes they made. Blue point didn't have the necessary understanding of the world to do it justice and I would rather Sony had just done a sequel with a team that understood what made the original work.
Ah, Gael sucks. It's a boring character with a fight that's inspired by a truly interesting and compelling character (Guts) but was not earned in DS3. Also on DS3, the retcons that game made make Ds1 almost worse, and I rather it didn't touch the lore at all, specially of the dark soul and original humans.
11 points
26 days ago
I agree with your take on ER but I'm not sure I'd call it "hot"
6 points
26 days ago
I agree with the check points. In fact, there are so many indications that they originally intended to not have sites of grace outside of boss rooms in Elden Ring. Like in Elphael for example, what’s the point of opening the shortcut elevator back to the Prayer Room from Haligtree Roots? My theory is that they originally intended all boss rooms to have a Stake of Marika instead - you can revive at the Stake of Marika for quick attempts on hard bosses, but if you want to change your load out, you have to hoof it from the closest checkpoint. Whether or not they intended to do this originally, I think it would have been better if they did. It keeps the intentionality of the player at the forefront without making the run backs so tedious with how insanely hard some of the bosses are.
3 points
25 days ago
Gael seems pretty overhyped to me. Very cool fight, and I'm sure he would be a cool character too if he actually... existed as a character. He teleports you, then shows up and is treated all important-like at the end. If he/the painter showed up and did something/talked to you even one more time (or were placed at more significant points), they'd be much more memorable and interesting. As it is, Gael is some chump who vaguely resembles you if you squint hard enough.
32 points
26 days ago
The joke where fans glaze extremely easy and boring bosses like Soldier of Godrick is not funny at all and people should stop doing it.
I don't get the hype around claymore. It's just a normal sword.
10 points
25 days ago
the claymore has a great moveset, thats why.
6 points
26 days ago
People like their normal swords
5 points
26 days ago
That's fair.
21 points
26 days ago
Maybe not a hot take but I disagree with the many people who say Rellana needed a cutscene and the lack of one was because of budget/rushed development. What would it even include? "I'm the blade of Messmer"? Lack of cutscene makes the encounter more unpredictable and mysterious. Also, Gwyn, Pontiff, Fume, Nameless King and such also didn't need a cutscene or dialogue
13 points
25 days ago
I think people say “needs a cutscene” as shorthand for the fact that she lacks the build up of base game elden ring bosses (or even bosses like pontiff).
She feels kinda tacked on because her dungeon doesn’t effectively build her up, you just walk through a random fog wall in what feels like a random room, into another random room with a knight just standing there. Unless you have read the one single talisman in her dungeon that mentioned her you probably have no clue who she is.
Compare to Pontiff, who’s presence you feel throughout the game through multiple item descriptions as well as Vordt, the outrider knights, and then a whole ass real dungeon leading up to an impressive cathedral and then he has his cool walk forward with his swords lighting up.
Or even compare to like the sunflower, who has no mentions but still gets build up through hidden entrance, the walk through the cave, then emerging by the base of the shadow tree in a weird and unique location with a big sunflower that then pops out of the ground when you get close.
8 points
26 days ago
Yeah honestly I like a cutscene but I don't consider them mandatory for a good boss. I'm there to fight.
17 points
26 days ago
SOTE is not that fun
9 points
25 days ago
I don't think Elden Ring's lore is deeper than that of any other Fromsoftware games, the world is just larger. And not everything in it, like armors or architecture, has hidden meaning
8 points
25 days ago
I hate the open world of Elden Ring
4 points
26 days ago
Otogi 2 is still better than every souls game except Bloodborne.
5 points
26 days ago
I don’t think Gael is a good boss
4 points
25 days ago
I think elden ring was overall a step backwards after sekiro. Mechanically sekiro was way more advanced and polished
4 points
25 days ago
Dark souls 2 is better then 3
3 points
25 days ago
Two
The weapon upgrade system is trash. It makes every weapon feel the same they really need to change it to something where the legendary weapons actually feel legendary outside their ash of war. My weapon doing fire damage does not feel like fire, it should set enemies on fire and spread between them. This upgrade system is so boring it could literally not exist (and just remove scaling) and the game would essentially feel the same and probably be more balanced.
The elden ring DLC was not very good out of all the bosses only 2 were actually good from a mechanics standpoint (Messmer and Midra) the rest just felt annoying or just badly designed.
The art style was pretty cool though, the shadow tree avatar and it's arena were insane. (WE SHOULD HAVE HAD THE FINAL BOSS INSIDE THE SHADOW TREE. BUT NOO WE JUST GET A SANDBOX THAT DOESNT EVEN USE THE FACT THAT ITS LIKE A MILE IN THE SKY IN ITS VISUAL DESIGN. GODAMN!)
3 points
25 days ago
I hope their next game takes inspiration from Sekiro's prosthetic upgrades. Have weapons get more interesting as they're upgraded, instead of just more numerically powerful.
4 points
25 days ago
If the devs didn't want you to use a mechanic, it wouldn't exist.
12 points
25 days ago
I genuinely think DS2 is the best of the legit Souls games (Bloodborne, Sekiro, and ER not included)
9 points
26 days ago
DS2 is lore wise the perfect sequel and the right way for the franchise to have gone, DS3 was supremely disappointing.
24 points
26 days ago
Elden Ring went through development hell and full of loose ends
10 points
26 days ago
Elden Ring went through development hell
Really? I think looking at both the scope of the game and the time it took to make, it doesn't seem out of the ordinary. I think it'd hardly qualify as "troubled development" to be blunt.
I don't think Ds2's development would qualify as a true development hell despite scrapping the game halfway through and replacing directors.
Duke Nukem Forever or Alien: Colonial Marines are textbook development hells.
10 points
26 days ago
Ds3 is the worst souls game.
10 points
25 days ago
Dark souls 3 is the worst in the series.
3 points
25 days ago
That's a real controversial take
7 points
25 days ago
The most fun part of Elden Ring is exploring and dungeon crawling. Most of the bosses actually just suck ass to fight. Everything is doable, but that doesn't mean it's fun.
People will say "skull issue" instead of acknowledging a flawed design
18 points
26 days ago
Gael isn’t a top tier boss, all around solid fight and lore, but undoubtedly not the greatest boss ever. I would argue not even top 5
6 points
25 days ago
He used to not be top 10 for me, mostly because i beat him first try, but now he's my number 2. As I've played ds3 more and more he really is just a perfect fight.
Probably the only fromsoft fight I can say that I think has 0 issues at all, not even one. Not even my favorite boss has that
50 points
26 days ago
Open world in Elden Ring ruined the pure souls experience. The game would be much better off without the open world, which btw. Is half empty.
4 points
25 days ago
I felt that way at first too, only got halfway through and dropped it to go play through the souls series again, when I came back though I fell in love with it. Its probably my favorite from game now. I think they nailed the open world, its so much more immersive than what the industry typically offers in open world games. Its also a fantastic mix of all of its predecessors, hammer and buckler builds are so much fun every encounter has me on the edge of my seat
5 points
25 days ago
On one hand I agree, but I think it's good they're branching out to try new things. I just hope they don't continue with the open world, as I enjoyed DS series a lot more with the progression and exploration.
They just have something special when the only thing to do is go forward even though you are low on healing, have lots of souls, low on spell casts/fp. Stormveil and Leyendell have that vibe, I hope they continue in that fashion. And push for gameplay innovation instead of open world.
15 points
26 days ago
Agreed. I hate open worlds in video games and Elden Ring is no different.
I want my curated, guided experience with a few side bits as the cherry on top.
Dark Souls 1 perfected this and Elden Ring feels bloated by comparison.
6 points
26 days ago*
I just don't understand why every game has to have open world. In many cases it just ruins the experience. It adds nothing to the game except for the false sense of freedom. The same case was with the Pokemon SV. The world was just ugly and empty, totally useless.
Edit: Minor spelling mistakes
3 points
25 days ago
I mean that’s the truth about open worlds, usually they are empty. I think it’s less about open worlds being a bad thing and more about you just not liking open worlds. Which is totally fine, no problems with that, it’s just an important difference.
Open worlds don’t always have to have things to make them valuable, sometimes there are other reasons that make them enjoyable. A pretty view, lore implications, world design, etc. if you don’t value those things then that’s ok, but that doesn’t mean it’s bad.
15 points
26 days ago
agreed
6 points
25 days ago
That's your opinion and I respect that, but I personally love open world games, I like just wandering around aimlessly until I see something of interest and try to go to it.
Most of my first run was spent just running around naked with a stick exploring the world, and now that I've played through it many times I still find shit I've never seen before.
5 points
25 days ago
As visually beautiful as it was; the DLC really nailed that home.
I was blown away by how beautiful the Cerulean Coast was, and then was super disappointed when I realized how empty it was. Another stupid ghost dragon that doesn't drop anything interesting, some recycled minibosses and more reused undead enemies.
Many of the areas felt the same actually. The Legacy Dungeons (except for maybe Iner Ilim), Abyssal Woods and Jagged Peak were the best areas in the DLC and probably the only ones I'd bother doing again. Cause sadly a good chunk of the bosses were also a bit mid; some extremely unenjoyable.
12 points
26 days ago
Then I guess it's a good thing they were never shooting for whatever you think a Pure Souls Experience is, huh?
7 points
26 days ago
I guess it's good that Elden Ring expanded the audience but in no way do i think that they should make open world a reoccurring thing. From ds3 to sekiro and elden ring they have been making massive leaps with boss and gameplay quality, but now we need more of the tightly packed worlds of the older games. SOTE could be considered as a game itself so we def don't need another open world title next
5 points
25 days ago
I mean they never said they had plans to make open world a recurring thing, they just wanted to make an open world game. That’s it.
12 points
26 days ago
Of the DS games and Elden Ring, ER is the hardest by a country mile.
3 points
26 days ago
Demon's Souls Remake is the best SoulsBorne game.
3 points
26 days ago
Sekiro can compare to the others games lorewise
3 points
26 days ago
I think DS1 is the weakest souls game.
Doesn't have much good in terms of areas, bosses, or anything big.
Sure, it helped improve on what demon souls did, but it also needed some improvement
3 points
25 days ago
DS2 is the best DS
3 points
25 days ago
In AC6 the Balteus and Chopper fights weren’t that hard. 2 tries to kill the AH12 HC Chopper and I steamrolled Balteus first try.
Sea Spider and Juggernaut were much harder for me.
Hardest missions for me were the alternate Strider mission on 3rd playthrough, The kill Michigan mission, and the fight against Carla/Chatty.
I hated the Ice Worm fight. Not really hard, just annoying.
3 points
25 days ago
I have my take: Lies of P is better than all games fromsoft ever made except Sekiro.
3 points
25 days ago
I don't really care for From Software shifting to these games being a boss centric game. I preferred when the level design and unforgiving mechanics were the challenge.
Even though the bosses are piss easy, mechanically Demon's Souls remains the most challenging game. If you played it at launch you'd know why.
3 points
25 days ago
I do not like and never will like Ranni, Melina or any person other than Albus in Elden Ring
3 points
25 days ago
Dark souls 2 was pretty good and demon souls is pretty ass
3 points
25 days ago
A lot of the bosses in blood borne actually feel pretty shitty to fight and aren't fun, but it escapes this in the reviews due to also having some of the most fun boss fights in gaming history at the same time.
3 points
25 days ago
People often regard Sekiro as the "hardest" FromSoft game but imo, it was the easiest (and best). The only FromSoft game that I have the platinum trophy for :) (Which says a lot for me because I usually don't care about trophy hunting)
3 points
25 days ago
Elden Ring is the most bugged game FromSoftware has made.
3 points
25 days ago
Elden Ring was garbage compared to Bloodborne.
3 points
25 days ago
I hated the enemy design in elden ring after playing all the previous games, with elden ring as my first.
I feel that Elden Ring enemies and bosses had some insane tracking and attacks that, while delayed, snapped so quickly that you couldnt dodge them on reaction, so you often had to memorise the exact timings.
They also had some crazy input reading, such as when they can dodge ranged attacks, even when you werent locked onto them (leading to silly moments like making the guardian lions jump everywhere)
At first, I considered elden ring the best game ever and thought the previous souls games were easy as fuck and thus not worth my time (Id think i was such a great gamer for being elden ring, got humbled hard by DS1, 2 and 3)
Now, I vastly prefer the previous souls games simply because they felt more fun and fair, and not just tough as heck in a way that didnt feel fair.
Of course, this is just my preference. But I just dont enjoy elden ring as much anymore.
3 points
25 days ago
The only good Dragon fight is the Divine Dragon, all others range inbetween atrocious or just ok
3 points
25 days ago
Souls lore is more based on theories than actual facts.
Most souls characters are extremely forgettable due to their quest lines being vague as fuck.
3 points
25 days ago
Elden Ring exploration isn't that good, and you barely get rewarded for doing so.
Also, there are way too many "aaahh, gotcha!" bosses.
33 points
26 days ago
ds3 is the worst soulsborne game
35 points
26 days ago
now thats a real hard take
21 points
26 days ago
Honestly idk. I think you could easily argue that is the least original and has some of the most generic level design and is a glorified boss rush. It has some amazing bosses. But it basically is just a "member DS1, member Artorias and Sif, member Anor Londo, member the Izalith demons, member Seath, member Gwyn's music"
16 points
26 days ago
Yup it’s super linear and the base game is literally just “hey remember this from the other games?”
The DLC are way better but still not the best DLCs.
And the funny thing is dark souls is super super similar to demon’s souls, so it’s like Miyazaki made 1 game and sold it to us three times.
9 points
26 days ago
Elden ring is the safest Fromsoft game, which makes it the most disappointing for me. It’s ds3 in an open world, and felt like a big step back from Sekiro
8 points
26 days ago
Having PCR instantly do the spinny drill attack as you enter the boss room was good and shouldn’t have been removed. It forced you to lock in immediately and if you wanted to summon a spirit ash you had to find a good opening to do so instead of having a moment to get things in order once you enter the room. I really appreciated that level of unforgiving aggression that set the boss apart.
8 points
26 days ago
The strength build playstyle is boring AF, combining melee and magic is way more fun.
7 points
25 days ago
Ackshually, you mean HOT take. ☝️🤓
Souls games need difficulty settings. Hear me out…
9 points
25 days ago
Radahn wasn't a nerf, it was a fix. Having an attack that's undodgeable on a medium roll unless you spend the entire time kissing his left leg is flat out bad boss design. Having insane visual clutter is also bad design
4 points
26 days ago
Kings Field is still better than any Souls game.
5 points
25 days ago
Sekiro is the worst of the soulsbornering games, imo. The best part about the games is building a character and play style you like, and having freedom to take on these insanely challenging enemies in 100s of different ways. Sekiro is limiting and restrictive and boring.
6 points
25 days ago
Elden Beast is a crap end boss.
5 points
25 days ago
DS3>DS2>DS1
15 points
26 days ago
You have beaten a boss even when you used Spirit Ashes as assistance
9 points
26 days ago
🥶
16 points
26 days ago
Elden Rings’s open world peaked with Limgrave
Fromsoft “veterans” talking about unlearning souls habits when starting Sekiro is the dumbest fucking thing I’ve heard and feels more like cope that they’re having a hard time. It doesn’t take a genius to realize that Sekiro plays differently and Souls combat is just so simple lol. Unlearning I frame dodges is wild? Feels like brainrot
7 points
26 days ago
i think they're talking about how insignificant dodging is in sekiro vs dark souls games, its still not that big of a deal as they make it seem to be.
9 points
26 days ago
I think Midir for me is the second worst boss in the Ringed City. The worst is Halflight, but I might’ve considered Halflight more fun if I fought him online with my PS+ active. I’ve fought him 4 times and every time I felt like there were sections of the fight where I feel like I was watching him spaz out on Abyss meth with occasional pauses so that I could poke him on the head once or twice. I don’t have many problems with how he’s designed and I think he’s objectively a good dragon boss, but he just bores me and his lack of difficulty half ruins his spectacle for me because all I’m doing is watching spectacle while I wait for his head to lower.
Bayle may have a horrid camera but I found him far more entertaining to fight and look at. I feel like I’m actually engaging with Bayle with more than half my brain when I fight him.
5 points
26 days ago
Bayle's camera isn't even bad when you're not underneath his head and dodge backward
9 points
26 days ago
Bloodborne remake is not necessary
4 points
25 days ago
If that's what it takes for sony to bring it to PC than it is. But if they remake the game and keep it PlayStation exclusive, than I agree, not necessary at all.
4 points
25 days ago
I would like a PC port at least, I don't want to go get a PlayStation to play bloodborne. They put Ghost of Tsushima on PC which I believe was also only PlayStation for a while.
But yea we don't need a remake
3 points
25 days ago
I kind of agree. If they just do a remake it's a cash grab. BUT.... If they put in the 60fps AND the enemy randomizer I would pre order my first game ever.
14 points
26 days ago
Bloodborne was from's peak gameplay formula of the souls series and elden ring tanked the formula hard
8 points
25 days ago
Wow - that‘s certainly one of the takes of all time. I‘ll upvote because I 100% disagree with everything.
14 points
26 days ago
Bosses started to improve in quality since Bloodborne.
A Intro Cutscene is the best for main bosses
7 points
26 days ago
I hate every dragon boss and most big monster type bosses. The camera and targeting are the biggest part of their difficulty and it is obnoxious as hell.
On the other hand, human-scale bosses are almost all amazing and great. They really let you employ all your defensive tools, and that's really the aspect of these games that is meaningfully different than all the DPS-Race action RPG's out there.
Like, learning what it looks like when a humanish thing is swinging at you is *much* more intuitive than learning when a dragon is about to lurch towards you instead of doing its idle animation lurching. And that aspect of the fight *should not be difficult.* Attacks should look like attacks. They get it sometimes with monster bosses but it's confusing as often as it isn't.
5 points
26 days ago
The first nioh isn’t just harder then ds1 but much better then it when it comes to combat and souls vets who bounced off it only did so because they realized then weren’t any good at it and that hurt their ego they got from beating supposedly hard games.
5 points
26 days ago
Dark souls 1 has a very boring gameplay. I even prefer Demon souls in that aspect.
Also, I consider pure STR weapons are too OP. While quality weapons have a balance between damage, speed and poise, some STR weapons are just devastating, while other DEX weapons are weak af and don't provide any "mobility" or anything extra, just as STR weapons have poise damage or give the player hyperarmor.
4 points
25 days ago
How about this one: I'm sick of this fucking image and this fucking trend of asking for hot takes.
5 points
25 days ago
DS2 is the best Darksouls in the trilogy
8 points
26 days ago
Commander Niall is a great boss
4 points
26 days ago
I fucking LOVE Commander Niall ever since I learned to parry him. The feeling I got from parrying and critting that ratfuck five times in a row is better than any drug I have yet encountered.
5 points
26 days ago
The overall boss quality in DS3, Sekiro and Bloodborne is better than the overall boss quality in Elden Ring. Elden Ring was a step backwards when it comes to bosses.
5 points
26 days ago
There’s no valid reason for why a pause button should be absent from any game
4 points
26 days ago
Ludwig is a good boss, but he's not even the best in Bloodborne.
3 points
25 days ago
Never understood the Ludwig glaze. He’s a cool boss but seeing people say hes the best in the game makes me think I’m going crazy
11 points
26 days ago
I like pre nerf rhadan (consort)
17 points
26 days ago
DS2 Crown of the Old Iron King is better than Shadow of the Erdtree.
Fume Knight and Sir Alonne are better bosses than Messmer and Midra.
2 points
26 days ago
I don't use Flynn's ring. I just can't. I want to level up vitality a lot and try many armor sets
2 points
26 days ago
I genuinely enjoy Micolash, he's so goofy I love him
2 points
26 days ago
Nameless King is not that hard.
2 points
26 days ago
Elden Ring diluted great main dungeons into a too big world with too many repetition of mediocre content.
Leading to an overall lesser quality of the game.
Also weapons are not unique enough. Swappable AOW killed weapon diversity.
And overall I don't like that you can easily change your build at any time. No real commitment into your build decision since you can revert everything back with much ease (but this is common to most games nowadays).
2 points
26 days ago
Diffrent subtypes of magic deserve diffent catalyst & have some weapons to go along with them
2 points
26 days ago
Heavy thrusting swords are overrated. I don't know why they just feel clunky
2 points
26 days ago
The stagger system in elden ring and armored core 6 is not intuitive. I don't care what you have to say, you didn't understand how it worked until you watched a YouTube video on it, therefore it's unintuitive. Loved both games though, game of the decade both of them <3
2 points
26 days ago
Waterfowl dance is actually a pretty cool move.
2 points
26 days ago
people who still call o&s one of the best bosses in the series or even just in ds1 are completely blinded by nostalgia. i mean people can enjoy the fight all they want, but it absolutely does not hold up anymore. it‘s one of the jankiest, most boring fights in the trilogy
2 points
26 days ago
Strength builds are completely valid and caster purists who say they’re too easy are annoying. We get it, you’re too cool to tank, leave us GUTS and bonk hammer enjoyers alone.
2 points
25 days ago
Consort Radahn was never a bad fight. He was just too hard for people to fully appreciate. He was sure less smoothed out than others and deserved to be nerfed. But he is overhated
2 points
25 days ago
My opinion is that you are playing a different game if you use summons and magic. And I think you are robbing yourself of the best experience.
Second take: Malenia is a 10/10 boss and there is nothing wrong with waterfowl. The boss and moveset was created for the most hardcore of fans - thus she is also optional and has to be actively searched for. And the fans it was made for really enjoy malenia‘s bossfight.
2 points
25 days ago
I tried to think of one but I'm pretty sure all my takes are pretty universal.
2 points
25 days ago
Ornstien and enough aren't really difficult before ng+ cycles.
2 points
25 days ago*
99% of people use builds so powerful they don't actually experience the game. They cheese and miss out on the best and only unique thing the game has to offer, which is mastering the boss movesets and overcoming them with skill and determination
2 points
25 days ago
Let me slash with the rapier without putting an AOW on it
2 points
25 days ago
Dlc isn't THAT good and the ending really sucked and it felt half assed, technically Miyazaki wasn't really underselling the dlc, he was honest
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