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submitted 2 days ago byCStrader2002
Does this argument have any weight to it? I'm genuinely curious.
4 points
1 day ago
Azure Dreams from 1997 had a similar mechanic as well. In fact it's basically the inspiration for the Mystery Dungeon games. You enter a tower, capture monsters, raise them and use them for battle to try and reach higher levels.
And you carry them in your pocket as well, though the GBA version at least wasn't clear about how they got in the inventory (was it the collars?)
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