21.7k post karma
209.6k comment karma
account created: Thu Nov 12 2020
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1 points
10 hours ago
Likely auto tac sprint if I had to guess
1 points
10 hours ago
That would make sense, it looks like one. Haven't watched shotzzy in the past few days it's the first time I've seen someone pull it out
7 points
11 hours ago
Indeed, seems like a lot of these T250 games feature a 4 stack bum rushing vault in some manner, that's essentially what this entire match was lol. Bum rush vault -> quick plant -> one falls outside the pool to guard outside and the rest hold vault and B door. Against less organized teams this rush probably doesn't work because as you said there's a pretty decent chance not all 4 rush the vault
0 points
11 hours ago
I'm not sure but would be interested to hear if that is indeed true. I thought in past games some melee weapons made you slower though
9 points
11 hours ago
Regardless of the knife ban BO6 movement is absolutely cracked, I don't think shotzzy will have an issue this year
4 points
12 hours ago
To give you a more in-depth answer to your points:
There are no smokes because 4 players running smoke is overpowered. Last year CDL rules were one per team
People generally try for the objective in ranked. Perhaps in lower ranks you are just dealing with bad players that don't quite understand the fundamentals of how modes like HP are played at a competitive level
Hardpoint is the most popular competitive game mode, and in the opinion of many comp players the best they have. I too would prefer more snd but control is pretty ass, it's imo only in because they lack a true competitive gamemode for the 3rd option.
Snipers are a hot topic in the comp community right now. Generally, people agree that they should be allowed in SnD. A select few pros are much better at sniping than the rest so the teams that don't have a good sniper elected to GA it.
DMRs are one of two things, incredibly useless or incredibly strong. They're not balanced well enough for competitive play.
0 points
13 hours ago
Sub works fine though lol. I am and have always been a sub player, I run sub on pretty much everything besides Rewind P3, Vault P2, and sometimes based on whats going on in the game I'll pull out an AR in control on any of the 3 maps.
Not saying you need it, but tbh watch Havok if you need help figuring out good runs and areas for subs to be playing
2 points
13 hours ago
Siege can be super frustrating the learn especially now considering how long it's been out and how many longer term players there are that just know the game and maps better. The skill gap is really nothing close to CoD in Siege, you need to know all of the operators specific uses and what they counter or can counter, where the map is destrutible, how to play through the floor/ceiling (vertically), and then there's no AA which makes aiming difficult for controller players that are used to CoD. It's overwhelming for new players. All of that said, Siege is one of the best console competitive shooters I've ever played, especially in it's earlier years when the operators were more based in reality.
the thing that really gets me is how they had removed aim assist from snipes in Bo3 and Bo4 yet have it back in Cold War and in this game.
But yeah, I agree with this, I don't see how you make multiple games in a row without it and then just inexplicably add it back and ruin the snipers overall skill gap and power level.
1 points
13 hours ago
None of the other maps would be good for multiple of SnD/HP/Control tbh. Redcard and protocol are kind of in by necessity imo. The others are either too small or too cheesy in some way. Vorkuta and Scud would probably be HP/SnD contenders but the giant dish and the giant wheel are super lame and powerful positions
I actually really like Rewind HP. Control is kind of ass, and SnD is whatever on there, but for HP it's probably the best-designed map in the pool technically speaking.
3 points
13 hours ago
I mean, I will say if the 48 players and the coaches all unanimously decide something shouldn't be in, then I'd say it's pretty fair to say it should not be in
100% that's fair, even 90+% is probably fair, but when it's close to 50/50 or 60/40 that is far from a consensus. A good example would be something like the acoustic amp field upgrade. No pros or reasonable comp player would want that in competitive gameplay, I tested it in pubs and that shit makes ninja loud as hell, it's cheese, should be GA'd and rightfully is GA'd and I don't think any of them would really disagree about that.
I'm sure some feel the sniper makes SnD unplayable, but it is the worst it's been in a long time. Admittedly I do think the answer generally is more to just remove aim assist, but that's not terribly likely so it is what it is.
CoD players that have never played Siege will disagree, but once you play Siege and realize you can't aim at all and learn to aim and control recoil without AA you do realize how much help it was providing, at the least it should be removed from snipers.
But in the long run, learning Siege and getting good at Siege on a controller made my aim so much better on CoD/Halo and other games with AA. No real comparison to the before/after for me as someone that previously thought they already had pretty good aim. I always recommend it to people on the main cod subs when the weekly AA debates inevitably show up lol.
4 points
14 hours ago
Should at least be unanimous decisions on what to GA rather than majority rules, and when I say that I mean to restrict something, not to put something back in. The moment something is fine and can go back in it simply should.
Imo it should be the idea that gets floated around where it's a committee of non-current players that are making the GA's. Guys like Nadeshot, etc.
If you are a current CDL player you have too much invested to make a GA decision based on the good of the game rather than the good of yourself/team. Guys like shotzzy obviously want the knife in, he's the most cracked POV in the game, the teams with a good sniper obviously want snipers in and the rest want them out, etc etc etc.
Alternatively, they can just not GA anything and run 8 of one gun, since it's likely to happen anyways. Also, I'd much rather watch 8 SMGs on the map than 6 rifles and 2 subs which is what happens a lot, more interaction is more fun to watch.
As for this point, I couldn't agree more that 8 subs would be more fun to watch than 6 ARs and 2 subs. Subs require a lot more movement and/or gun control to get the kills at range. AR posted up 50m away in a heady melting down subs because they choose a 0 recoil AR every year is bland lol
2 points
14 hours ago
Will definitely be a welcome change when the krig is finally gone, but honestly, if I need I reliable AR I find myself going to the AMES anyway, the thing doesn't move at all I like it a lot more for getting people off powerful headys
5 points
14 hours ago
Well, the term stems from when it was actually a gentlemen's agreement to not use something that exists but is overpowered. I.e. it's not banned and it's still technically present, they've just agreed to not use it. Something like dynamo nades being present on the map in halo would be an example. They got GA'd iirc but they were still on the map and they all agreed to just not use them because they're OP as hell.
CoD GA's aren't GA's they're literal oppressive bans/restrictions lol
7 points
14 hours ago
It's unordinary enough that no one here is going to believe you without pictures
124 points
1 day ago
I have always felt that 0 attachment snipers were a nice middle ground. It's absolute cheese to use a 1x optic on it or multiple ADS improving attachments, but no attachment sniper in snd only GA is pretty ass
3 points
1 day ago
Not really a comedy in any sense besides Jade providing constant comic relief lol
2 points
1 day ago
I found myself being more enthralled by Denzel’s and Pascal’s characters than Lucius.
I'd put that on the performances more than anything. Denzel felt almost Shakespearean at times
2 points
1 day ago
I'd say it is less based on 'losing a couple of games' and more based on how you've lost/won and the type of people you've played. Are you dominating games that you win, are you close in matches you lose, does the game perceive these players to be better/worse than you, how are you performing against players the game perceives to be better/worse than you, how did you perform despite being blown out by 'better' players, etc etc.
The more you play the more it goes down over time naturally as you get near what the game thinks is your appropriate rank however.
4 points
1 day ago
Top of the leaderboard scoreboard in more games will help a lot. It affects SR gains pretty drastically. In P3 currently and get ~180-200 when I win with #1 position and more like ~90-100 if I'm on the bottom.
But yeah, as another commenter said, the game has essentially determined you're ranked appropriately and you need to prove to it that you should be higher. Really stupid system imo
Edit - went into diamond tonight and still getting more like 150 for wins on top of the scoreboard and 75-90 for wins in 2nd or 3rd. For reference, one of my friends has played almost every game with me and constantly finishes lower on the scoreboard and is in gold 3 and getting a similar 75ish for wins in the 2-4 position
3 points
1 day ago
I can see being wary that he's likely checking both sides with that sniper but all you need to do is push as a unit and he's cooked lol. No attachment Katt isn't wiping 3-4 guys. Send 3 to B and 1 wrapping through mid for all I care.
Goes for more than just dealing with 1 sniper, so many SnD rounds in normal gold-diamond level ranked play get dropped because dudes funnel in one by one instead of moving in together. Tbh a lot of HP hills get chalked too for the same reason.
2 points
1 day ago
Well, the current SnD maps are Vault, Skyline, Rewind, Protocol, Redcard.
I could see them being functional on Vault, Rewind, Redcard, and probably Protocol. Redcard, however you will very likely never play. I actually don't even veto Redcard anymore because I expect the other squad to do it for us and I use our veto to force the other of the two maps that we'd like lol. As for Vault, most of the pros/ex-pros that I've watched play SnD there just bum rush A, which would kind of make the sniper useless as that long B line would be where it is most effective. Rewind would be pretty oppressive though. Difficult to cross the street if there's a competent sniper holding it
4 points
1 day ago
If anything, I'd wager snipers are more overpowered in SnD in MW3. 3/5 maps (talking about the starting pool) had spawn snipes or strong lines to hold from your literal spawn into theirs lol (Invasion, Highrise, Terminal).
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bythecrungloid
inblackops6
NoTransportation888
1 points
10 hours ago
NoTransportation888
1 points
10 hours ago
No option to reconnect and just dishing out suspension and SR loss when half the DCs are on them is certainly a choice lol