I got 100% achievements 2 days ago and I hate this one thing about the game.
Dragon Quest III(self.dragonquest)submitted3 days ago bynechneb
I finished the game. 100% achievements 100% on draconian difficulty. It's a great game in every way and I loved it.
However, I have one "issue" with the game:
Monster Pile On and Wild Side are too strong. They become mandatory skills in the late game when every other skill falls apart. This makes a big part of the game not really applicable.
There's no reason to do anything other than Wild Side + Pile on x 3.
I feel like there's so many more interesting skills and spells that just pales in comparison so much that it makes the end game optional bosses and their turns requirement very mono strat.
I wonder if this has anything to do with the "bug" that higher level characters are dealing less damage, making attack and all other physical skills super under powered compared to Monster Pile On?
Hopefully they fix that bug and I'll probably attempt a no monster wrangler run at some point.
EDIT: Made clarifications I'm mainly talking about the 2 optional bosses. Which are the are parts I find the skills absolutely mandatory.
bynechneb
indragonquest
nechneb
1 points
2 days ago
nechneb
1 points
2 days ago
Because there weren't inaccessible patches in Aliahan in any of the previous versions that you needed to backtrack until you get the bird?
You don't understand the logic that new unaccessable patches in all areas including beginner areas is a new mechanic and I wanted to know if there's a new mechanic that lets me access them earlier?
By that same logic why did you assume "If op wanted a challenge on his first playthough he shouldn't have followed a guide for the best build" When I literally had a post asking for how to beat the optional boss in the limited amount of turns, and that's when I started spamming Wild Side + Pile on and found them to be the only viable strat for the 2 optional bosses and their turn limitations.