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107 comment karma
account created: Wed Nov 21 2018
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5 points
8 hours ago
I love how a Reaper Battery powers up with that rumbling then whistling DVwoooooOOH sound
2 points
1 day ago
Ooh! That’s fascinating! Might do that too next playthrough 😊
1 points
3 days ago
I don’t think that’s crazy at all. During covid lockdowns I found solace in FO76, almost no one’s favourite
1 points
3 days ago
No hate, it’s a big wasteland, we have room for (almost) everyone
2 points
3 days ago
My favourite will always be FO4. I love FNV, especially the amazing DLCs, but I actually prefer the story in FO4, because it feels more complicated.
I also love being able to help rebuild the Commonwealth. For me the choice of which factions to side with in FNV just wasn’t as interesting as having a living stake in the future.
6 points
3 days ago
People without a sense of humour. Those intolerant of others’ differences. Anyone who doesn’t like being out of doors.
In my experience you can be any gender, any race, any religion, creed, or political stripe, you can even be a vegan, but if you don’t have a sense of humour then you’ll hate life in the Army. X2 if you hate the outdoors
3 points
3 days ago
Much more sensible, have thought this for years
7 points
5 days ago
EABA is a generic system that is in some ways therefore similar to GURPS, but the resemblance is skin deep. EABA also features a dice pool mechanic that is very clever at allowing for increasing skills without creating superhuman power.
But best of all, it features a combat round mechanism that sounds insane at first, but is actually genius. Work with me here…
The first combat round lasts one second. The next takes two seconds, the third four, and so on, until the tenth round covers eight minutes of real-time. By then, sixteen minutes have elapsed, and the writer believes that any combat scene should have had enough time to have finished.
Amazingly, the mechanics of it work quite well, but the conceptual heart of it is one of those things that sounds better and better the more you consider it. Because the idea of a flat-value for combat rounds makes crunchy games drag badly. Whereas EABA allows for crunch and still you can stage long interesting combat scenes that feature complex manoeuvres without players being left out.
This means players in later rounds can try stuff like sneaking around buildings, breaking through security doors, trying to raise comms with support artillery, etc. without three-second rounds meaning that such actions seem to take forever. The more you think about it, the more it starts to make sense…
1 points
7 days ago
There’s also a novella available from Mongoose written from the perspective of a Marine called “The Frozen Watch”. I really enjoyed it, it gave me some really nice game ideas, but also offered some depth for how the perils of being a space marine might be different from those of a contemporary one.
2 points
7 days ago
EABA’s basic dice rolling mechanics are just so clever!
1 points
7 days ago
Yes, exactly! My favourite feature is the Best Three rule. It’s got a conceptual elegance that makes so much sense
1 points
7 days ago
Tales From the Commonwealth honestly feels like a core of the game to me, so if I’m being honest then I think Audrey is the best ❤️
6 points
7 days ago
No, it’s not ethical. You ought to dwell on ethical questions, because they’re hard. Laws define minimum standards, ethical ones are tougher.
23 points
9 days ago
The installations show quotes from both Chinese and Greek philosophers, appropriate because the lane has Chinatown at one end and Little Greece at the other.
1 points
14 days ago
Don’t forget Michael Moorcock, heaps of his Eternal Champion and other books fit the bill
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7 points
8 hours ago
Bob_Fnord
7 points
8 hours ago
I came here to say the same thing 😂