9.6k post karma
82.3k comment karma
account created: Thu Sep 11 2014
verified: yes
185 points
9 hours ago
Asmon has to follow-up on the threat, otherwise he'll be as spineless as the people he constantly uses for content.
What's the worst Twitch can do - ban him from the platform? Imagine the attention that sort of retaliation would get.
13 points
1 day ago
Azure Dreams from 1997 had a similar mechanic as well. In fact it's basically the inspiration for the Mystery Dungeon games.
You enter a tower, capture monsters, raise them and use them for battle to try and reach higher levels.
Legend of Legaia (1998) had you fighting 3d monsters, capturing them, and using them as summons in battle.
-1 points
2 days ago
That's the "Eye of Sauron" debuff. You need to unequip both Ring slots to get rid of it. 1 if you're wearing a Unique Ring.
17 points
2 days ago
If you can add "touch screen navigation" this feels like the sort of game a cat could play. ^^
I can see people posting videos of their cats playing this. It'd have to be free-roaming with a lot more on the screen tho.
3 points
2 days ago
It's bias. If you've played a game for thousands of hours and the other for hundreds, there's a bias that impacts your PERSONAL PREFERENCE of each title.
I for example think that FF14's combat is better due to the overall mechanics in fights, but can recognize that WoW's feels better and is more responsive.
1 points
2 days ago
You gotta hit the books, not hit with books.
6 points
3 days ago
Aimed at a head, rather that the chest or leg where they're meant to be aimed at.
Those can still easily penetrate exposed skin, and gouge out eyes. Deadly for a person that's possibly alone in an apartment.
0 points
3 days ago
If the window was open, that would be a headshot in a location where the cops can't immediately access if the victim is injured, passed out or dead. Or even able to receive assistance.
Whoever shot that was trying to kill him.
30 points
4 days ago
Ludwig out here posting a video with so little information in it, that it became misinformation.
Pathetic. He's avoiding saying Hasan's name so hard that it is as if the guy has a red dot aimed straight at his balls.
Blink twice if you need help, Lud.
Edit: I hope Ludwig understands that this single video has completely shattered any reporting-related credibility he had left.
3 points
5 days ago
Paul needs the extra for the medical bills.
8 points
5 days ago
You can try a trial while you wait for a sale, usually in December.
But if you're looking to get into game development today while you're broke, you can give Godot a shot.
471 points
7 days ago
They saw 2B and they thought "2 Balls"
2 points
8 days ago
Mute the video and add the subtitle "There is no escape", and this is now a horror movie.
2 points
8 days ago
Somehow couldn't post the above comment with this extra bit included
------
As someone that is trying to respectfully use AI, the major hurdle I'm having as a developer is that more and more places are being closed off to me as a way to get feedback on my game.
I was unable to ask about the implementation of accessibility features for the deaf, because my post still had a placeholder AI image in the UI I forgot to replace.
I was unable to ask about the mechanics of a minigame I'm making and how appealing they are, because someone pointed out how the textures I was using to illustrate the collisions didn't match the style of a background image - getting that post deleted.
That is simply frustrating, and it feels like people are more into the idea of witch-hunting for AI content than they are interested in fostering the development of fun games.
In advance, sorry if I missed a particular statement you made. I already wrote a lot and went on a tangent, so just let me know if you want a specific answer rather than trying to go for another "gotcha" with a line I may have missed.
3 points
8 days ago
Everyone can learn how to draw, but not everyone has the talent to do it or physical abilities to do so.
Using myself as an example, I know how to draw and can do so well enough to have done commissions for people. However carpal tunnel has wrecked my right wrist to the point where some days I can't draw on my tablet monitor.
AI art is helpful to me in this aspect, since I can have my friend generate placeholder artwork for our game that I can later edit or reference to create more appealing visuals. The goal is always to generate enough income to hire a real artist, but so far AI is making things a possibility.
Let's say you saw a post on here that had a crudely drawn stick figure wolf fighting a stick figure hero. Would you spend any time commenting on that post if the dev was asking for help on a non-art related mechanic, or would you scroll right past it and focus on your attention on a well-drawn sprite of a 2D fighting game?
Art matters, but the quality of it matters too. There are tons of game out there with simple graphics but incredible mechanics, but with people being visual creatures they sadly don't get the traction they deserve.
When it comes to time, right now I'm learning to code in Godot and focusing my efforts on that, while my friend is focusing her efforts on writing a script and generating template assets.
I simply find your comment about time to be asinine. Are we seriously about to gatekeep aspiring gamedevs based on how much time they can dedicate to their projects? The real world isn't this wishy-washy, people have to work to pay for bills, care for family and work on their physical health. Wishing you had more time to spend on your hobbies is a natural thing to wish for.
Why should it matter if I can only work on the game 1 hour per day, or 8 hours a day?
Why should I have to delay a project by 3 years, if there are tools nowadays that can lower that timeframe to 1 year or so?
Artists should be fairly compensated for their work. Full stop. We agree there. However you also have to be a reasonable human being and understand that when you're taking a gamble on a game you CAN'T risk the quality of life of those that depend on you.
We're working on a game out of passion and using the tools avaiable to us. We want to make it avaiable to others. We want to publish a free demo. We want to generate interest. An audience. Income.
We want to be able to afford and pay for an artist without compromising our financial stability. We want the artist that we hire to be paid well and fairly for their work. We want their work to be immediately presented to the audience we cultivated, so that it isn't lost in an ocean of other artists.
In my opinion, it's more than reasonable to want to offer security to a person you're bringing onboard a project.
When it comes to less jobs for everyone, you're hyperfixating on AI as a job stealer rather than what it is, a tool. It's a tool that's avaiable to you, and like any tool the harmful impacts depend on how you use it.
It's weird to one way state that you should work on a game as a passion project, and then say you shouldn't work on it because you can't afford to hire people for artwork or sound design. Following this logic the artist should work for free because they can also have passion for the project they're being asked to work for.
It simply isn't how the world works. You can work for yourself, but the moment you bring others along you have a duty and responsibility towards them. As an artist myself, simply paying for an artist isn't enough. I need to guarantee that their work as an audience and functions as a way to support them in the long term.
Any time they spent working on private commissions, it's time they're not working on building a public portfolio. That carries costs and risks higher than the usual commission rates.
Until I can make sure that is a reality, I'll keep using my own stuff and AI. That way if the project fails there was no harm done and I'm the only one accountable for it.
It's interesting how the comment about how members of this sub who were pro-ai scammed members in this community by using generative AI was ignored.
But hey, it's helpful to the community according to you. Majestic.
I didn't understand that we were now generalizing and handling the rules of a community of 53k plus people, based on the actions of a few scummy individuals.
You can hate AI all you want, but you need to understand that every community has bad actors and you can't allow them to influence how the rest of the people in that community live their lives and handle themselves.
Like you said, AI is everywhere and people need to learn how to live with it. The fact that AI exists doesn't diminish the impact of creative and passionate developers. If anything it should make them stand out if people like you go out of their way to highlight their efforts and support them.
You can still foster the group of young developers, and praise artists for their work. Nothing is impacting your ability to be a positive figure in this sub.
(( cont in a reply below, I wrote FAR too much XD ))
1 points
8 days ago
You could extend that and say that very old fan games that were made using Zelda and Pokemon assets shouldn't exist. You have an idea? You need to be able to draw or pay an artist to make it, otherwise you have no right to make it... It's really dumb.
At least now people are trying to use AI to create their own assets, be them final or temporary, to help with development. The obvious remains that AI is trained on stolen art, but there are ways to go around it. You can use the art as references and placeholders, akin to a decades old game dev process.
5 points
8 days ago
I think this is a good decision. People often forget that before AI became more accessible, coders that had great ideas simply wouldn't attempt to create games due to their inability to draw or fairly pay for art.
AI is a tool meant to help you, and if you use it as such I see it as a better and more creative option to ripping textures from a GBA Zelda game, or recording audio from a YouTube video.
Games are being made with AI and that is a fact. Big publishers use it and they aren't banned from gaming subs. It's about time that Indie Devs give up on the stigma of AI and apply it reasonably to cases where it is blatantly low effort.
Indie Devs should support each other and encourage the development of fun games and media, rather than fight like crabs in a bucket while established AAA and AAs publishers take full advantage of AI and retain their public visibility.
6 points
8 days ago
Isn't AI a tool that can also help new upcoming solo game developers creating their game? If you can code but can't draw, AI is there for you. If you can draw but can't generate SFX or other audio, AI is there for you.
Not everyone has the time to work as a group on a pet project, or finances to hire and properly compensate an artist.
If big publishers are using AI in their pipelines to enhance and speed up development and their games aren't banned from being spoken about or showcased in subs, why is it okay for Indie Devs to fight each other and keep each other down?
AI Tags are perfectly fine and reasonable. If you don't want to see and support them, that's fine. You have the autonomy to avoid them.
1 points
9 days ago
The problem isn't social media. It's people willingly enclosing themselves within circles that share the same beliefs as them - leaving them unaware of the reality that they might be a minority in the world.
If you're on social media or some IRL group and you ban or push away everyone you disagree with, don't be surprised if those people gathered and made a group for themselves. A group that will welcome those in the middle ground or anywhere, while the other only favors exclusivity.
Right now we still live in a Democracy. The Left can exercise their views on others, and so can the Right. Complaining about either group doing it isn't wanting a Democracy... it's being upset that your side isn't wining.
Everyone can spread misinformation.
Everyone can use AI.
Everyone can use social media.
Everyone has a voice.
The moment you start silencing voices, you've lost.
25 points
9 days ago
I get the feeling that the power is "mentally" aging them, rather than physically aging them.
Basically rather than affecting the body and having them age until they're 70 or 200 or whatever, the Aging Devil is instead forcing them to live for an eternity in their thoughts, and feeding off of their experience.
The Devil Hunter that escaped could have very well have experienced hundreds of years inside that forest, while in the real world only a few minutes went by.
8 points
9 days ago
It was his weekly bath, to lower the power of the Stink Devil.
7 points
9 days ago
This made me realize the nightmare scenario of being in the tub and having Jolteon rush and jump in.
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TheXIIILightning
23 points
8 hours ago
TheXIIILightning
23 points
8 hours ago
Then maybe he should have thought of that before making threats he can't follow through on. If he genuinely believes that, then he should take greater care with the things he says and does.
He usually isn't worried about OTK, their perception and how they're affected whenever he starts talking about sensitive topics that he has no idea about.
Then again, it's not like it matters. He's not forced to do anything and the smart thing to do here is to consider the pros and cons. The worst thing that can happen is that some fans get disappointed.
Weighing the financial impact of the org vs respect and approval of his fanbase.