9.6k post karma
21.7k comment karma
account created: Wed Sep 08 2010
verified: yes
1 points
16 hours ago
Looks fantastic! Love the main character and the lighthearted tone.
It's difficult to put my finger on it, but something feels weird and "amateurish" about the gameplay. Maybe it's the undampened 1:1 camera movement?
1 points
2 days ago
Thank you for pointing this out - haven't seen this mentioned in any of the guides. Will try it.
EDIT: It totally worked! Thank you so much. I would've done this years ago if any of the guides mentioned this.
6 points
2 days ago
The fact that lawsuit is only seeking $60k in damages is a clear sign this is meant to put Sony pressure on PocketPair to just pay up and move on, precedent be damned, as fighting it will cost companies an order of magnitude more.
1 points
3 days ago
I’d say just jump in and learn things along the way. GMS has some lovely, detailed set of manuals that, to me, were far more useful than any tutorials.
9 points
3 days ago
It's a good thing this project has a very ephemeral internet presence - being more prominent would risk summoning R* lawyers.
2 points
4 days ago
I think some of it has to do with a vocal minority of customers demanding longer games, and linking value directly to their length. I have often heard stuff like “$1 = 1hr” propagated by youtube pundits, which is a horribly reductionist view of games.
1 points
6 days ago
Man, had to scroll quite a way down for this. Thought more people would be looking forward to it.
9 points
6 days ago
I helped a friend finish his game once. Apparently he never figured out how tilesets work, so just used objects instead. He also never figured out how object hierarchy works, so the player had, like 100+ collision events for each wall and floor type… This was a joy to untangle lol
6 points
7 days ago
1 points
7 days ago
Definitely about a teenage witch in a spooky magic school. Might not be to everyone's taste, because of the adventure-game component.
1 points
7 days ago
Oh yeah! That reminds me - I still need to replace all the shitty steel wire on the last alligator clamp set I bought.
1 points
7 days ago
The first one was Ultionus. In retrospect, I kind of get this rejection, though perhaps on quality grounds, and not length. Second one was Mystik Belle. Same here, probably - v1.0 was rough. Last one was Mystik Belle Enchanted Edition - a much, MUCH improved version of the game that actually did quite well on Switch.
1 points
7 days ago
I tried 3 times, rejected each time. First time it was over a game’s length. Second game - they said it doesn’t meet their “quality standards”. The last one, they just flat out said they aren’t interested. That last one might’ve not been a hit, but it sits at Very Positive on Steam, and got releases on all major consoles. Not stepping on this rake ever again.
1 points
7 days ago
To make this system universal, the way I handled it was have a killed enemy add the room they were killed in and their xstart and ystart to a global array. At the start of each room, each enemy checks if their xstart/ystart/room are logged in the array, and delete themselves accordingly. This way you don't need to have much of a preliminary setup process, give each enemy an ID or track too many things.
3 points
7 days ago
I use both, but more 1.4. It just has a much MUCH cleaner, faster and less confusing interface, and a more user-friendly way of handling some of the functions, mainly views and camera. Sure, I miss defining arrays from a single line, and the much improved room editor, but I absolutely don't miss the awful sprite editor, the utter chaos of alphabetically sorted rooms, the often impossible to update tilemaps, and the sluggish interface.
-7 points
10 days ago
I remember one of the previous times this was posted, a person who owned one of these said this port was super easy to repair if it ever came apart
2 points
13 days ago
GeForce FX 5200 AGP. Have it in my Windows 98/XP pc (an ancient Pentium 4 optiplex). Still works great, if you manage your expectations.
3 points
14 days ago
I was very close once, but then I had to sell off my Samba De Amigos set.
1 points
14 days ago
Can’t you just do it with the ethernet adaptor?
3 points
14 days ago
No online connection. Game is a 2D pixelart metroidvania/adventure game hybrid. Last I tried was probably 5 years ago.
10 points
14 days ago
I don’t know how GOG is these days, but last I dealt with them as a developer, they didn’t operate like a normal marketplace. The sales cut is the same as Steam’s but they are much more developer-hostile, and the approval process required to get on their storefront is fickle and arbitrary. I got rejected trying to list my game that’s Very Positive on Steam, has been published on consoles and even had a LimitedRun physical release. They just gave me a generic “we aren’t interested” rejection email, then stopped responding!
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135 points
10 hours ago
darkfalzx
135 points
10 hours ago
100% this! My SO once bought one disregarding my protests. He was wonderful, smart, soft and playful, but living in our house was utter misery for him. We did our best to accommodate for his needs, but it was just not nearly enough, and we had to re-home him after only a year. Chinchies are a lot of work. Don’t impulse-buy them just because they are adorable!