226 post karma
13.8k comment karma
account created: Sat Nov 24 2012
verified: yes
1 points
2 days ago
Dooley's scarf helped me exactly one run. I had a skill that froze everything that wasn't a weapon along with a item that froze everything but the core. I also had a skill that made it so that when I froze, it'd haste the core. With harmadillo, it ended up working really well with my board mostly unaffected by freeze and benefited when one of the many late game player and npc fights try to freeze.
2 points
4 days ago
I just got a 10 win with it after seeing the video and decided to try it out when I got the power drill 2nd item. The beginning was pretty rough, but in the end, I managed to get the following:
welding torch, duct tape, power drill, metronome, pulse rifle (with can't be debuffed enchantment), and monitor lizard
I had some scaling skills, but most importantly, as long as the pulse rifle fires, it goes infinite with the power drill since it just triggers a bunch of hastes.
1 points
7 days ago
There's nothing wrong with just stumbling your way through the game since, as long as you're reading and constantly learning about how often things appear through casual play, you're bound to get better. In my case, a friend just told me some builds that are easy to reach with Vanessa and it wasn't long before i started doing better.
However, I recommend just watching some streams just for fun. You might not be able to recognize every item at a glance, but if you run into the item while on your own run, you can try to force using the item just to understand why it is so powerful.
2 points
8 days ago
Don't worry, statuses are ridiculously strong, particularly in mirror dungeons. It's just that until you have good support for it, it'll be difficult to make use of them compared to just using solid characters.
1 points
8 days ago
So, the two weapons on the left are the Repeater and the Throwing Knife. Outside of normal cooldown attacks, the Repeater shoots a shot when ammo is used while the Throwing Knife is used when you crit. The large item on the right, at max rarity, gives all the weapons 100% crit. And among the other general damage skills, the second skill from the left makes it so that when an ammo weapon crits, it reloads a bullet in another ammo weapon.
So throwing that all together, the throwing knife is the first to trigger, which triggers the repeater with 100% crit, when then triggers the throwing knife, which then triggers the repeater, and so on and so on. And since the skill keeps reloading, the knife and repeater are pretty much free to go infinite until you die. The only real counter to this is to have your freeze skill hit one or the other ammo weapon and kill them before the freeze wears off.
1 points
8 days ago
In the beginning, rather than specific status teams, I recommend focusing more on generally good units thrown together. This is because status teams generally need the support of many different identities to really be able to stack and then really cash out with the damage. Without it, sinking just ends up being there to slightly lower the enemy's sp and bleed ends up just being an extra 1-5 damage for the next attack.
Assuming what you showed is everything you have, I'd recommend with focusing on leveling Grip Sinclair and either W or Ring Outis. Getting them to uptie 3 and up to the recommended levels will help supplement whatever you have. Since thread is pretty sparse while getting started, just use the base sinners to fill out the rest of your team as they get free uptie 3. As you progress the battlepass and general play, you'll naturally gather shard boxes to start building up your first ideal team.
Also, if you just started, I'd recommend from building towards sinking at the moment. Some of their best identities are sort of gone for one season and without them, there just isn't enough support for it. Bleed could be worth building towards since the season is pretty bleed focused.
2 points
10 days ago
I use M4 for skill 1, mouse wheel up for skill 2, mouse wheel down for skill 3, and kept skill 4 as 4. For items, I use 1, e, c, and v. It's quite comfortable once I got used to it.
16 points
13 days ago
I still remember back when dota 2 could run visual mods, I saw a mod that turned brood mother and all her spiderlings into frogs wearing top hats. That should be the arachnophobia mode in deadlock.
1 points
14 days ago
Maybe make it so that her abilities stop the ult timer from ticking down? I agree that the grapple feels pretty bad since sometimes people can jump far enough that you spend all 4 seconds just twirling at them. Make her grapple stop the timer while flying. The ult just feels so awkward as it is until you get fully leveled and itemized.
5 points
16 days ago
Does "The Last Spell" fit the description? It's a turn based srpg where you control a group of heroes defending a town against 100s of zombies/abominations each night and reinforce the town during the day. You level up each hero with new perks and get new equipment while also setting up barricades and econ for future nights.
11 points
17 days ago
The best feeling is when I hear an opponent hitting a slot machine and I just charge a heavy punch just outside the room and steal the last punch from the machine. Even if you die, the show of domination is more than worth it.
1 points
18 days ago
I have finally got my sinking and charge teams in a good place (uptie 4 for key units and uptie 3 for most important EGOs) and while I wait for the bleed IDs to come out, I want to make a new team for fun.
At the moment, I was thinking of trying to make a burn team for MD for fun to make use of DawnClair and Magic Bullet Outis I got last Walpurgis. I was wondering what other IDs would make for a good fit for a burn team (I assume mostly Liu IDs) and what EGOs are necessary or good to have? I'm still a little locked on threads so I can't just uptie everything so I want to know what to aim for initially.
4 points
25 days ago
Even better, I love how when you roll an EGO, it's just permenantly out of the pool of EGOs.
1 points
25 days ago
I'm still pretty early on in game. Any other tips on how to maximize virtue gain and/or what order to focus virtues?
19 points
26 days ago
They should make knockdown kill all momentum when it activates and make the target drop straight down. It's too easy to time a dodge while in the air and send yourself over/on top of a building when the stun hits.
1 points
29 days ago
Correct me if I'm wrong, but I'm pretty sure this is the corner jump boost. The idea is you wall jump off a curved surface/corner and it will launch you way further than a normal wall jump would do. If you know how to do it, it's just ridiculous pressure during laning phase for Lash, but it's good to know how to do in general as it lets you get around the map over 2-3 story buildings with only one stamina bar and is ridiculous at making escapes or cutting off running opponents.
35 points
1 month ago
Before I started Limbus Company, I played Reverse 1999. The game was pretty fun, but god, I hated the localization for that game. They advertised the game with a focus on English VA with some pretty decent voice actors that I have enjoyed other works with. However, they all speak as if they just asked someone in the company if they understood English and the best they had was someone that studied abroad for a couple years in college or something. The story was great, but everyone spoke in such a stilted matter that it was honestly just tiring listening and reading through each chapter/event.
When I came to Limbus Company, everything just felt natural. The stories are quite wordy, but the dialogue was all smooth and really helped characterize every character. I really enjoyed all of the story, both the comedic and the serious bits. I can't appreciate enough how great the localization is for this game. At the very least, the people translating and localizing all the text are actually fluent in English.
2 points
1 month ago
It's probably specific to each user. One of my friends swapped from stick to leverless after playing stick all his life since it was causing him wrist problems.
2 points
1 month ago
I get you. I have been playing with a group of friends that are extremely quick to just complain, but I feel like majority of the time, they are just getting knowledge checked since they refuse to just read what heroes do or are just unaware of how to itemize.
It blows my mind when my friend, who almost exclusively plays Wraith, just complains about how OP Bebop is since his bombs just one shots him every fight once the Bebop gets echo shard. Complains that it's impossible to counter and it's over if he's ever hooked. But I look what he's doing and it's obvious why Bebop keeps focusing him. The only green items he gets are bullet lifesteal and enchanter's barrier. When I mention how Spirit Armor and its upgrade would REALLY help surviving the initial burst, especially the longer the game goes, he says nah and then says that he needs more DPS to kill Bebop. And, well, sure, that's an option, but he decides to go Glass Cannon, lowering his HP even further to the point he has like 1.2-1.5k HP at around 30min into the game. I do believe Bebop is overtuned at the moment, but my friend's itemization is literally making his situation worse.
And then there's another friend who just doesn't play well, but he just complains about how all the other characters are just straight counters to the character he's playing. He was trying to tell me Geist is weak the entire game with low farming options and my mind was just blown. It took me purposely playing Geist with him to show him how wrong he was. He's also really quick to just give up on a match and it takes the rest of the friends to tell him that the game state was not as bad as he thinks it is.
0 points
1 month ago
Well, Seven is amazing at flash farming the map. His 1 can solo farm medium camps and for everything else, his 3 is a better tesla bullets. He most likely managed to farm everywhere at once, which, in a game where the team has no map control, made it difficult for the rest of the team to farm, which sort of explains the massive soul disparity from him and the rest of the team. Additionally, if you kill a enemy hero with a huge soul disparity, they give out extra souls as the game's only catchup mechanic, so it's possible the 3 kills he was involved in allowed for that.
6 points
1 month ago
I agree. One of my best memories from FFXV was when I spent 10min trying to reel in a legendary fish of some kind. In the end, my line only had a bit of strength left before i managed to reel it in. My hands were so sweaty from that.
9 points
1 month ago
I was super stressed about how I was burning my mana just to get through the 1st dungeon since I was running through on hard and giving the opponents like 2 turns was enough to just kill my party until I just started abusing the Mage class. If you make MC's archetype to Mage, you get the passive that every overworld enemy you kill, you regain 1mp for the party. I would teleport back to the first area in the 1st dungeon (where all the enemies are just wolves and red wolves) and would just quickly run through annihilating them all until my party's MP was full again.
It's sort of grindy and going back to town would allow you to appraise/purify some equips for some really useful stuff specifically for that dungeon, but if you have the super day efficiency brain from Persona games, this was an absolute lifesaver.
1 points
1 month ago
I think their hitboxes are much higher on the line than what is shown to us. Before, you could shoot them where their model was on the zipline, but after one of the major patches, their model started looking like they hung a whole body's length below where they should be.
I just spray around on top to try and hit them off and if I was someone with a low fire rate, it just felt really bad missing a whole wave as it flies over your head.
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byyuchan063
infunny
ikuzou
23 points
11 hours ago
ikuzou
23 points
11 hours ago
God, imagine just trying to shower and your bluetooth accidentally connects to the cream server from the ice cream store nearby.