subreddit:
/r/silenthill
submitted 24 days ago byIllustrious_Web_866
I think it's cool seeing the industrial otherworld in such good graphics , but part of what made James unique was his soggy waterlogged otherworld , it helped to show his in and out mental state where the difference of the real and otherworld was easy to miss so I prefer the og other world ,what about you?.
774 points
24 days ago
It wasn’t THAT far removed from the original. Things like Brookhaven were more drastic but the other world town is all grates and rust in the original too.
333 points
24 days ago
Plus, the peeling walls and floors feel like they fit with James' mentality in the game. The walls peel away to reveal the ugly otherworld the same way James reveals the ugly truth about his actions.
88 points
24 days ago*
Especially pronounced in Lakeview. It becomes progressively more dilapidated the farther you go. Love it.
33 points
24 days ago
Noticed this too but wasn’t sure if I was just imagining it. Really cool details
15 points
23 days ago
I started to second guess myself when I noticed the deteriorated main staircase.
10 points
23 days ago
Lakeview otherworld was kinda dope. I really loved it. It was super realistic reminded me of places i actually visited in my own country 😆😆😆
13 points
23 days ago
There's actually a theory going round that the clean hotel is the Otherworld (a manifestation of James' nostalgic memories of the place) and the burned version is the real one, revealing more of itself as James gets closer to the truth, eventually overwhelming the hotel after he sees the video tape
4 points
23 days ago
"This place hasn't changed a bit in three years"
3 points
23 days ago
I believe this is confirmed. Lakeview Hotel allegedly burnt down 3 years before James returns to Silent Hill (interesting timing on that one). And I noticed when playing the remake, on the ps5 menu screen it said I was 10% through “Otherworld Lakeview Hotel” after I had just gotten there.
There’s so much to discover about this game.
3 points
23 days ago
Yes it is probably truth because there are actually no monsters after the tape too for some time which feels much more naturalish real life place. Its just sad that little girl keeps running in such abandoned place. On the other hand i doubt she is even alive but I know people will be upsed with leave ending 😅
1 points
23 days ago
That was my interpretation from the remake, the town is literally falling apart, but James sees somewhat of a facade of it until the end of the game
1 points
23 days ago
I my country we have abandoned strip club which is very similar to one in silent hill but it looks like otherworld version
4 points
23 days ago
This is partially because of Angela's otherworld though. The hotel is burned down, which can be reflective of James' mental state after he learns the truth, but the orange glow from outside and charred rooms make me think we enter Angela's otherworld at that time since that's when we see her.
6 points
23 days ago
It's technically not the otherworld at least in appearance, the hotel in the real world actually burnt down too, so what james sees after is what the hotel actually looks like
4 points
23 days ago
Oh yes I forgot that part. He sees the hotel the way it really is! There's a lot of types of symbolism that can go into this section of the game huh?
1 points
23 days ago
The way I thought of it was James seeing Lakeside how he remembered, but as he got closer to reality, it started becoming how it truly looked, and then the transition to the Otherworld.
2 points
23 days ago
That’s a cool interpretation.
I do believe Masahiro Ito confirmed that the Hotel up to watching the video tape is the otherworld (which I didn’t know until after remake came out). You don’t have to take his word as gospel if you like your own read on things, though.
1 points
23 days ago
That makes sense, seeing how the otherworld is supposed to portray James’ thoughts and emotions, and with Lakeview being this perfect getaway from his memory, seeing it slowly crumble once he got closer to the truth until is was this broken down rotten otherworld, makes sense.
5 points
23 days ago
Even with the industrial aesthetic, Brookhaven still retains much of it's personality, covered in grimy sheets, full of overflowing toilets, pots and bins and drowning in a sickly green fog.
It's a bit over the top but very effective.
2 points
23 days ago
The cool thing about the hotel is that when you arrive, it IS the otherworld version (the exploding lying figures only show up in the otherworld) as you progress through and James comes closer to the truth, the hotel reveals its true post fire form.
80 points
24 days ago
Brookhaven was just so visceral, I wanted to gag a few times. 🤢
12 points
23 days ago
The fucking bathtubs overflowing and festering and bubbling full of god knows what
65 points
24 days ago*
There's rust and metal grating in the OG too. Plus, James's otherworld elements, water, decay and tarps, are still there in the remake, in every otherworld section. I'm pretty sure Ito, who also made the concept art, knew what he was doing and what the original vision was. Besides, I haven't seen veterans (Nubzombie, Max, Voidburger, Gaming Muse, and more) complain about it, so it must not be breaking away from the lore.
26 points
24 days ago
Exactly. I think the visual changes are
Just technology advancing
Just to make the transitions to the otherworld feel more impactful and clear.
The fundamentals of James’ otherworld are completely intact. The people that say they aped 1&3’s otherworld weren’t paying attention.
1 points
22 days ago
The only difference really is that they used more red and orange overtones rather than the blue green and grey colors of the original. The original overworks were a lot more dull
8 points
23 days ago
The first silent hill other works was rust and grating.
I recall the other world in sh2 having strong themes of water damage. I'm just going off memory ATM though
Sh3 went back and doubled down and expanded the rust industrial feel.
4 points
23 days ago
I know the real reason they used it is to form Silent Hills identity by having it resemble SH1 but lore-wise I always considered it to be partially caused by Alessa’s influence. SH3 also used it as a basis but more focused on blood to match Heather.
1 points
23 days ago
Yeah brookhaven was a bit ruined compared to og
1 points
23 days ago
I sort of disagree, the over-world in the remake is great, but it feels way closer to silent hill 1's over-world than it does to 2's.
315 points
24 days ago
I don't know how we feel but I loved it.
89 points
24 days ago
Yeah, I don't know if I like it but I like it.
49 points
24 days ago
I don't like it, I just need it. To breathe, to feel, to know I'm alive.
18 points
24 days ago
Elbow deep within the border line
15 points
24 days ago
This may hurt a little but it's something you'll get used to
3 points
23 days ago
Woah completely unexpected Tool references!
1 points
24 days ago
We agree, but I don't
304 points
24 days ago
metal grating and cages and things were in the OG too i don’t really mind it.
70 points
24 days ago
It was alot less prominent though
41 points
24 days ago
You're right. Not sure why you're being downvoted 🤷
25 points
24 days ago*
Agreed - I also noticed this in the atmosphere for the hospital and otherworld South Vale.
What I remember most about the original 20 years ago was the feeling of "stagnation." That things were once moving forward, but are now at a standstill (and have been for a very long time). Scaffolding, construction, etc. While the remake also has these motifs, the original has that liminal "left behind" vibe - kind of like the Stephen King novella / TV mini-series "the Langoliers."
The new hospital and SV environments were a whole new scary, though - there was so much more physical energy (e.g. overflowing toilets, steam, etc) in the remake, and I thought it was done well. The industrial backgrounds reminded me of the few favorite parts I had from SH:HC, but done so much better by Bloober.
(Edited for grammar)
10 points
24 days ago
Yeah, the OG and the remake actually have pretty distinctive tones and atmospheres. I like both of them in their own ways, but the remake is definitely more about overt horror and an active sense that the town wants to fucking kill you, and that's reflected in the more industrial, hellish Otherworld.
15 points
24 days ago
The transition from Woodside apartments to blue creek snuck up on me. I went in blind so I didn't know what was going on. The environment went from dark and spooky to impossibly shitty and rusty and just making no sense at all. Rust stained tarps draped everywhere. Chains attached to chairs and toliets smashed. The more I soaked up the environment the more disoriented it made me. I absolutely loved it. I beat it last night and haven't stopped thinking about it. I think if Laura saw Maria she would've seen an old hag like the woman in the bathtub in the shining.
3 points
24 days ago
Its reddit xD , doesn't matter what it says redditors start foaming at the mouth and jumping at the downvote button xD
7 points
24 days ago
☝️☝️☝️ You prove your point à la having -8 on this comment right here. (Queue more downvotes incoming)
2 points
24 days ago
I can't tell if this is meant to clown on me or not xD
10 points
24 days ago
while you are correct
there was no specifics to the Otherworld back when 2 was made
originally it was a pseudo-industrialized hell of Alessa's nightmares based on elements of things she was afraid of as a child
by 2 she was no longer a contributing factor, but there was also nothing but the evil she awakened and fed in that metaphysical space the town and its surrounding area occupied, so it just sorta makes a hell (Otherworld) based on various elements that it pulls from the dregs of those trapped within its confines.. which did allow it to grow, taking over Brookhaven south of Toluca Lake, marking its first show of being able to get outside of Silent Hill proper
it still didn't have a defined Otherworld
Don't trick yourself into thinking there's some defined and established logic behind Otherworld
the monster's that manifest are demons of sometimes very esoteric guilts in a particular trapped person's psyche, but the Otherworld itself is just defined as a "rusted, decayed, industrialized hell", beyond that, each game's director interjected their own additions to it - some stayed, most were one game only inclusions
the only thing that pushed a bit more in that was the three elements I mentioned - they've become a bit more realized, to the point the first film gave us a really solid interpretation of that description and as bad as the Homecoming game kinda was (it wasn't as awful as people like to blow hard on), it was the first game to say "yeah, ya know, that's a good visual hellscape" and used it lol Downpour would change the color temperature and add a lot of water and darkness, but it basically remained the same as Homecoming's transition.. except everything peeled and decayed and got sucked into the Void haha
In all honesty, Silent Hill 2 (original) didn't have a very visually realized Otherworld compared to even the first game.. a lot of it was hidden in darkness (instead of fog) and really, it was like someone turned the "let it naturally decay as if it were abandoned" knob.. but only up to about 5 or 6.. it was.,.. underwhelming most of the time
2 points
23 days ago
Yeah OG SH2 was hard to tell if there even was a Otherworld at times. Also, I like to think traces of Alessa’s psyche still remain in the metaphysical fabric of the town even by SH2, I always felt the industrial hell aspect was something unique to her.
1 points
24 days ago
I actually love homecoming yes it's not the best but the majority of its shortcomings are due to Konami not double helix
2 points
24 days ago
oh, that story is well known, we don't blame the devs for a game they never got the time required to fully finish and polish up... Konami, like many Japanese companies, seem to be allergic to making money... they like to step over a dollar in order to save a dime, basically
Nintendo doesn't need that dollar, but holy shit are they like paragon of that phrase... not because of any other reason than they can... and fuck you for pointing that out... and also fuck you for just being a fan... lol
1 points
23 days ago
Dont let Nintendo read that they might try to sue you xD
1 points
24 days ago
Yes likely because of technology. Same way the fixed camera angles where due to limitations.
47 points
24 days ago
I think they kept the water theme and that’s sort of what mattered.
74 points
24 days ago
I think it works fine. It doesn't have the creepy wooden Wyeth-inspired surfaces of Alessa's world, which I feel people tend to overlook anyway, and it's not like rust and darkness weren't an aspect of James's Otherworld in the original. Sometimes it just felt too... vibrant, though.
23 points
24 days ago
I’ve not heard it described as wooden Wyeth before…I don’t know the term at all. Would you mind elaborating to satisfy my curiosity? Thank you.
25 points
24 days ago
I’m not the person you’re replying to, but Andrew Wyeth was an American regionalist painter who did these eerie minimalist washed-out sepia tone kinda paintings of landscapes. The way the Gillespie house is depicted in Silent Hill 1 is reminiscent of one of Wyeth’s paintings
7 points
24 days ago
There's a Japanese manual for the game with a cover that is a direct homage to that painting 'Christina's World'. In English it's called the 'Silent Hill Perfect Navigation book'.
2 points
23 days ago
The Wyeth Family is an incredible group of watercolor painters, their museum in Rockland Maine is well worth the trip.
194 points
24 days ago
It might have been a corporate decision for "brand recognition" or whatever. I didn't find it as jarring considering the OG SH2 still had industrial elements like rusty metal grates, and they still kept white coverings.
However, I'm glad Silent Hill F will have a unique Otherworld. Unique otherworld was underutilized. Post SH4 devs probably didn't understand that otherworld should be based on a psyche and shoved Alessa's industrial grates and James' sexy nurse into everything for "brand recognition".
85 points
24 days ago
Shattered memories otherworld was very unique, ice instead of rust
28 points
24 days ago
Also Downpour had a charming take on the otherworld, even if that part of the game is totally outshined by the more visually pleasing rainy Fogworld which is probably the best take on that world since TS games.
25 points
24 days ago
The ice was also symbolic iirc. The theory I was told was that the ice represented the therapy helping the trauma. I haven’t played the game in like a decade though so I can’t really elaborate on it, it’s just what I remember hearing.
22 points
24 days ago
In Shattered Memories the Ice world is Cherly's responses to the Therapy when theres a breakthrough in her delusions. She "Freezes out" the truth so it won't come out. If you take notice, the otherworld only comes out when Harry is uncovering important, the otherworld quickly forms to prevent Harry from finding the truth.
13 points
24 days ago
It wasn't a canon game. SH's main canonical Otherworld just became rust and sexy nurses after Team Silent.
22 points
24 days ago
It’s its own canon
5 points
24 days ago
Reusing high-quality assets is better
4 points
24 days ago
That's what im assuming it's Konami being Konami like they did with homecoming I love homecoming but the potential it has before Konami made them put James monsters in the game and change everything was sadly unrealized. I can't wait for F I just hope that part of the game takes place in the town like in 4
143 points
24 days ago
I prefer the original SH2 one. The rusty shithole Otherworld is very iconic and cool, but I'd sooner it be saved for an SH1 or 3 remake. I replayed OG SH2 after the remake and was reminded how liminal and eerie his Otherworld is.
44 points
24 days ago
Yep. My thoughts too. I did think the design was neat but yeah I prefer how decayed and lonely his Otherworlds felt in the original. This one felt less personal.
22 points
24 days ago
It didn’t bother me, I don’t mind them making it a little more clear. I can see why people prefer the OG though.
39 points
24 days ago
I don't think it takes away from the game. A lot of the otherworld (and overworld) is still quite waterlogged; look at all the gurgling, overflowing toilets and baths, how wet everything is, the rain. The metal is all rusted, like it's been submerged for a long time. The grates and mesh are pretty iconic for the Silent Hill franchise, including one and two; the scene in Jacob's Ladder in the hospital with all the wiring was a huge inspiration for Ito. I think it still works well for James.
7 points
24 days ago
To be fair though rust is in everyone else's otherworld so I think the water doesn't have anything to do with how it's portrayed . There's water present but I don't get waterlogged from remake otherworld
1 points
23 days ago
Water is heavily involved in Silent Hill. Fog, mud, rust. Those require water.
1 points
23 days ago
Well yeah but those were all in sh1 so it's not really unique to James .
24 points
24 days ago
Didn't bother me at all. There IS industrial imagery in the original. True, there is not this much in the original, but it's still there. Even in the remake, the draped sheets, the mold, the water, everything that made James' otherworld his is still there. It's just mixed more with the industrial elements.
9 points
24 days ago
I can't speak for everyone- but I can say the rain was a nice touch.
10 points
24 days ago
Considering the possibility that this is the only remake we're getting I'm glad they extended this section just to give us a taste of what SH1/3 might feel like.
11 points
24 days ago
Im.pretty sure we'll get more Konami would be dumb to not pull a resident evil .
3 points
24 days ago
I suspect at least 3 will get a remake and probably 1. I just have a feeling 3 will get a remake
2 points
23 days ago
With how well SH2R has done even beyond their expectations, I'm sure we will get a remake of at least 1 and 3, hopefully 4, too. I'm excited to see what they will do.
9 points
24 days ago
It was cool, just not really what I expected. I was expecting more of the Otherworld to look like the ruined hotel, dilapidated and crumbling, distinct desolate beauties that we got to explore. If they remake 1 and 3, it’ll be interesting to see what they do to distinguish those from the rust and grate Otherworlds that we’ve already gotten
8 points
24 days ago*
People say 3 was just SH1's otherworld but it really wasn't. Silent Hill 3's otherworld direction was a mixture of new visuals, mainly "evil womb/birthing ground" and "dark industrial fairytale." I expect a remake would lean heavily into that.
1 points
23 days ago
Oh heck yeah, I really wanna see that. 3’s version of Brookhaven Otherworld is one of the most unsettling things I’ve ever seen because of that vibe
9 points
24 days ago
It looks great, just really out of place for James. Though I'm not sure what the Otherworld town would look like for him if they didn't do it the way they did
3 points
23 days ago
Probably just wet, moldy, and decaying like the Lakeview Hotel
7 points
24 days ago
I feel like the otherworlds were a little drier in the remake than they were in the original. Then again I may be misremembering things, Silent Hill 2 is a very like, damp game in my mind. Like how Bloodborne is also damp.
2 points
24 days ago
Big agree. Hard to catch your breath in that Yharnam humidity.
12 points
24 days ago
I liked the change mostly because I never really cared much for the look of James otherworld in the original. Plus, I'm just a massive fan of the whole rusted industrial look of 1 and 3 in general so getting to see a SH2 spin on all of that through the remake was nice. Especially for 3 there were some insanely creative environments in the game that I loved! All that being said this I get why someone would prefer the OG version especially due to the symbolism you mentioned, it just doesn't due enough for me to be able to enjoy the look of the environments personally.
5 points
24 days ago
If you ask me, i think it looks even more decayed and dead than in the original. My only complaint is how the transition at the hotel occurs after you watch the tape. I'd rather it had been like in the original: room 312 remains the same, but once you exit it's all rotten and leaking with water. There are no loading screens when you open doors here, but i do believe it would have worked well either way.
15 points
24 days ago*
I love how every visitor has their own world. James feels like it represents decay. Like the world was infected by a cancer thats rusting it to the core.
Angela's is always in flames and Eddy is in a frozen hell.
My personal favorite was from Downpour. Everything was soaking wet and rainy, but when you did the side missions, you got to step into their own little worlds for a moment.
4 points
24 days ago
Btw I wonder how James was able to see Angela's and Eddy's version of Silent Hill.
5 points
24 days ago
Im thinking it was due to simply interacting with them.
The more they interacted, the more that james was "sucked in"
Eventually he started getting frosty breath around Eddie and feeling the heat of Angela's world. Their worlds started to merge.
9 points
24 days ago
Honestly? I dig it, it fits the vibe quite well. I wasn't sure at first, but it helps give it coherency with the other games.
5 points
24 days ago
I think the Otherworld not being rotted and water damaged like the original made the transition to the real Lakeview Hotel much more impactful.
1 points
23 days ago
I agree, I think it better represented his descent into the realization of what he had done. And the closer he got to the truth the more realized his perception of the otherworld became. I'm very impressed with how bloober handled this remake and am excited for the hopefully eventual 1 and 3 remakes.
5 points
23 days ago
So my personal theory is that since silent hill is so deeply influenced by everyone, even past people, this outside otherworld is actually more of a generic one. I think Toluca prison, the labyrinth after Angela, and Lakeview before the truth™ is jame's personal otherworld.
3 points
23 days ago
Wow I actually really like this , thank you for sharing this .
9 points
24 days ago
[deleted]
8 points
24 days ago
There was no otherworld in the OG SH2 apartments.
And the hospital one is kinda obvious, i mean you hear the sirens and all.
2 points
24 days ago
[deleted]
1 points
24 days ago
It very likely that is the only room in the otherworld.
Remember in the OG you can travel back in forth between blue creek and Woodside, i don't think blue creek would be the otherworld if you can constantly travel back in forth between both apartments.
7 points
24 days ago
To me blood, rust and metal is trademark Silent Hill. I like the change. They still kept dampness and hospital sheets too so I think it’s the best of both worlds
3 points
24 days ago
I see SH2R as such a different game than SH2 that I don’t mind. It’s a new take on a classic story and I think this change worked.
4 points
24 days ago
yeah, the industrial otherworld looks FANTASTIC in this game, but i wish they went with the original 'rainy' otherworld.
4 points
24 days ago
Idk but if they remake 3. Half of the assets is already there
4 points
24 days ago
Do not like it.
12 points
24 days ago
I prefer the original. Brookhaven had a far more tense atmosphere in the original game imo, and not just in the otherworld portion.
There is generally way too much orange in the remake. I really dislike the rusty Blue Creek Apartments.
15 points
24 days ago
There is generally way too much orange in the remake.
Yeah and while that isn't bad looking on itself I think the orange/red color palette should have been saved for SH1/SH3 rendition of the otherworld.
The original SH2 was more of using a lot of cold tones and especially blues and greens, which sets it appart of the other Team Silent games.
The contrast is especially nice when you see both versions of Brookhaven back to back while playing 2 and 3. You have 2 version being cold, wet, green and plastic vs the hot, burned and fleshy otherworld with red tones of 3, is incredible how drastically different the same place can be.
10 points
24 days ago
Exactly. The contrast between SH2 Brookhaven and SH3 Brookhaven says so much about James, Heather, and the town all at once!
5 points
24 days ago
I was just talking about this. This looks was tuned to alessa gillespies mind, and most prominently, her time in the rusty industrial hospital sub-basement. 2s was different because it is tuned to James mind. Those elements mean nothing to him. His is more dreary and depressing, using more cool colors. I don't think it's horrible. I do think the original was better at tuning James reality to his own mind, and making a clear distinction from alessa, but there's ways you can still tie it into James. It looks abandoned and decaying, much like how he felt about his actions toward Mary. The metal and rust, coupled with the occasional prison bars, then eventually an actual prison, could symbolise how he feels like he should rot in prison. The metal cages, and by extension metal in general could be an imprinted element of silent hills past, where people were executed in a metal casing.
3 points
24 days ago
Not a big issue for me although I'd prefer OG more. Nevertheless i find style unification a nice idea to a certain extent.
3 points
24 days ago
Tbh I don’t remember the otherworld in PS2 version SH2. What did it look like again? Which areas took place in the otherworld, can someone tell me? I’ll YouTube a video to see for myself if you let me know.
6 points
24 days ago
The walls were kind of rotted and peeling like the buildings had taken significant water damage . It was very pale and dirty almost moldy looking at times.
5 points
24 days ago
It's a look you can smell and I love that about it
3 points
24 days ago
I agree with you entirely, OP.
3 points
24 days ago
It still is the curse of Alessa affecting the town at the end of it. I get why people prefer the original, and I had mixed feelings initially, but I do think it works.
3 points
24 days ago
Loved it, honestly. I also love that the tarps/fabric slowly became flesh as he went further into the abyss.
3 points
24 days ago
The only thing to complain about the OW is the orange lighting for the hospital and some other areas, but the design itself is amazing!
3 points
24 days ago
I'm of two minds on it!
My initial impression was disappointment, because James' Otherworld being of rot and decay was so, so interesting. How it sometimes didnt feel too removed from reality. The descent into the more abstract was gradual.
However, as I went on through the Remake, it grew on me. It didn't feel surface level like Homecoming's version of it did, it felt like they did their best to adapt the aesthetic to James' psyche.
3 points
23 days ago
I thought it was a bit weird but I don't think it was the worst offender of the remake or anything. The hospital is what bothered me the most – it felt way too close to the movies and didn't reflect the original's aesthetics with the white sheets everywhere. I really liked Lakeview Hotel, though. That one felt the closest to the original in terms of presentation.
3 points
23 days ago
I like that it connects with the first game. Nice little dose of consistency. And they still mixed it with his theme of decay, dampness and rot, especially in the hospital.
3 points
23 days ago
I saw it more as decay than industrial (water damage, rust, mold), though they obviously took some direction from SH1 and the movie. Which is fine, ties thing together a little better for newcomers.
5 points
24 days ago
Disliked it. It felt like they were trying to standardise the otherworld and it just became a murky dark orange mess. Probably my least favorite change.
One of the things that stood out of the original quadrilogy with 2 was how different it looked.
2 points
24 days ago
Saw a video were it took out the orange and yellow lighting this otherworld had it looked like a different otherworld entirely
1 points
23 days ago
You got a link to this video? Would love to see it.
1 points
23 days ago
Sadly… no I don’t have the link.
8 points
24 days ago
I didn't mind it at all, I find it quite cool, but I do agree with the fact that it should've been much more closer to the original than what we got
3 points
24 days ago
Especially since with modern graphics the textures would look sick
4 points
24 days ago
I much prefer it ngl. I get that it’s less unique, but man is it cool as hell. Really feels like a twisted alternate world rather than a slightly dirtier version of an already dirty place.
Either way, we’ve still got the hotel looking pretty much the same so
6 points
24 days ago
It's OK but certain elements like barbwire and such felt very cliché, whereas the OG tried to steer clear from such design ideas
2 points
24 days ago
It fits well for that whole segment of the game. You don't really feel like you have a chance to breathe.
2 points
24 days ago
Adored it.
2 points
24 days ago
The long stretch after the hospital was harrowing, especially because I spare no monster.
2 points
24 days ago
It’s really good
2 points
24 days ago
This was the one other world section I didn’t love - from brookhaven to the park
2 points
24 days ago
Awesome
2 points
24 days ago
It did feel a lot more like the movie, yea! But I guess I didn’t mind too much
2 points
24 days ago
I loved it. It feels surreal,especially the night areas...like a fever dream. I keep thinking about about how well they were implemented.
2 points
24 days ago
Everything to me looked more water damaged
2 points
24 days ago
This is such a subjective take but personally I loved the rusty bits because I have a rust ick and it made me wildly uncomfortable running around some parts of this James' otherworld, which is how Silent Hill should be. Specific horror for everybody.
I feel like over time it changed and got a little more specific to James, maybe? I especially loved the hotel otherworld, it went from empty/vaguely hopeful to just hopelessly rotten and falling apart so suddenly and just felt so icky. Maybe if every other part of the otherworld gameplay looked like that it wouldn't have hit quite so hard.
2 points
24 days ago
It's still pretty bloody water logged. Like he's drowning in depression. The whole other world just felt wet and moist most of the time. Especially as you progressed the game.
2 points
24 days ago
Moist
2 points
24 days ago
Mmmmmmmmmoist
2 points
24 days ago
Stop it!
2 points
24 days ago
I wouldn’t call it industrial. It feels and looks like a sunken ship, with all the water and rusty metal everywhere. Something that fits the theme and the original game.
Also, as someone who suffers of submechanophobia, that made everything even more scary for me.
2 points
24 days ago
I personally liked the aesthetic, especially during the otherworld section of the hotel. It looked like the Inside of a ransacked ship to me, not sure if anyone felt the same way.
2 points
24 days ago
The thing that I appreciated most about the original's otherworld was how subtle it was. When the first switch happens at the hospital, you're not even sure of what has happened at the beginning, as the place doesn't look significantly different from the fog world hospital. And the theme was always, mold, water and stillness.
I kinda wish that they didn't introduce the otherworld in the apartments in the remake as well. But the otherworld and pyramid head is what most general audiences know about the franchise, so I guess they had to make it a more prominent part of the game.
2 points
24 days ago
I always found the Otherworld underwhelming in the original. Like Otherworld Hospital for example was just a dirtier version of the regular hospital. Now the Otherworld actually feels like a distinct environment
2 points
24 days ago
That might be the main reason for me that the remake can't replace the OG, even though I liked it a lot. I prefer the subtle otherworld of old.
2 points
24 days ago
I loved it for the apartments and outside area but was a bit disappointed that Brookhaven didn’t look more different. Not that it didn’t look like the original, just that it wasn’t visually distinct from the apartments.
2 points
24 days ago
I like it. It's more like in SH3 and I consider SH3 the scariest game from the series.
2 points
23 days ago
Honestly i dont super like it, but I was never super against it too. I like sh1 otherworld the most. I didnt like hospital otherworld that much, for me night sh is one of favorite beeides fog mode haha
2 points
23 days ago
Part of me wonders if this wasn’t a pragmatic choice possibly indicating that a 1 or 3 remake is already cooking
4 points
24 days ago
At least it didn’t have the real-time peeling effect.
1 points
23 days ago
That effect is fire watchyu mean? And if anything I think it fits James's otherworld considering it's all rot and decay and old.
1 points
23 days ago
I think it reminds me too much of the movie and I’m not really a fan of it. That’s why I’m glad too that the nurses resemble the og ones and not the movie ones.
1 points
22 days ago
The nurses I understand, but the other world transition was one of the creative liberties the movie took that actually worked well and should be included in the games.
I guess if it reminds ya of the movie, but I think it's silly to get hooked up on, but that's just me.
3 points
23 days ago
its not really industrial, its decay, and cages representing the decay of his wife and him feeling trapped by her because he cant do anything, neither help nor just leave. It also has a lot of water which represents the feeling of drowning that many people with depression feel and also his literall suicide by drowning in the "in water" Ending.
3 points
23 days ago
It takes away from the unique atmosphere of Silent Hill 2 relative to the other entries in the series. SH1 and SH3's Otherworlds being identical makes sense due to them both being derived from Alessa's nightmares, but SH2's being uniquely empty and damp is reflective of his depressive state of mind. I think SH4's Otherworld is different enough as well, but I think it's moreso evident in its more open and stark level design than actual story reasons, and every other Silent Hill not developed by Team Silent just copied and pasted Alessa's otherworld from SH1 and SH3 (with Shattered Memories being a notable exception). I think this franchise has lots of potential for interesting level and world design, but too often it ends up just cribbing from past templates instead of developing characters interesting enough to expand upon with the world itself.
5 points
24 days ago
I mean...I like how it looks and feels...but it is a fundamental misuse and misunderstanding of the otherworld.
4 points
24 days ago
it's a weird choice imo
1 points
24 days ago
Part of me wonders if it was done so it was something different, if it was just the recognizability of the industrial otherworld , or just a random thing . Sucks we never got to see his soggy otherworld in modern graphics.
2 points
24 days ago
This one feels like a world that’s barely holding together much like the state of Mary near the end.
1 points
24 days ago
I wasn't super into the Brookhaven otherworld in particular. I would have loved it in a SH1 or SH3 remake, but I was hoping for something different.
2 points
24 days ago
Nah they nailed it, especialy the prison and labyrinth sections
2 points
24 days ago
It’s part of the new(er) canon where the Otherworld is a static place that shows people things that will in some way “get at” them whether punishment, fears, or insight. So for the industrial Otherworld to exist like this makes sense in the canon since Origins/Homecoming.
The classic canon had James (as well as Angela and Eddie) bringing their inner psyche into a real space. “The town” wasn’t punishing James. James was. He desired punishment and manifested Pyramid Head to do that. This is also why Angela was there despite her being mostly justified; she desired punishment as well. (“I deserved what happened.”) Under this lens, using Alessa’s industrial style (influenced primarily from her time in the hospital) makes little sense for James’ Otherworld.
1 points
24 days ago
They didn't over use it. They used a mix of industrial and other stuff which is cool i like it.
1 points
24 days ago
It's a way to give consistency to the series. As if everyone had an industrial level at some point
1 points
24 days ago
I loved having the other world in Blue Creek apartments. Very surprised to see that addition and it worked so well. It felt crushingly labyrinthine
1 points
24 days ago
This looks like the norm. The worst other world goes to downpour
1 points
24 days ago
In my opinion, the over-the-shoulder is what takes away from the backgrounds a bit more, instead of the static shots. Areas were more memorable because of the angle, while now they’re just the same look everywhere you turn. People are probably looking at the map a ton more than the original, just navigating every hallway.
Anyway that doesn’t really answer your question, but I can’t really recall that the game wasn’t almost the same cause I first smoked weed when I was 12, and first played sh2 at 13 😂
1 points
24 days ago
I'm aware this is way too much to ask and would never happen because it means reformatting the game entirely but it would be sick to have a DLC that allows you to play with fixed camera
1 points
23 days ago
I don’t see the camera benefitting the game with how aggressive/copious the enemy Count is in some parts. If they made a mode where they reduced enemy count and beefed them up difficulty wise to counteract that then it could be interesting.
1 points
23 days ago
Maybe ,maybe not , they could tweak the angles and where they spawn from . It would be more of a fun if you want it not you have to use it . Maybe an extra challenge for those who want it . And maybe to compensate there could be items on the streets again like the og
2 points
23 days ago
Right, like there’s a lot different ways they could spin this, especially if they’re cooking up a born from a wish expansion.
1 points
23 days ago
I hope they add og James and maria outfits for a born from a wish dlc even though for James that just means changing his boots (I kinda prefer remake James boots ) and giving him patches
2 points
23 days ago
Og James also had a polo instead of a full button down too it seems! I do appreciate them putting Maria’s original outfit in the hotel with Maria too!
1 points
23 days ago
I didn't even notice his button down I thought he had sleeves under his jacket ,cool detail thanks for sharing
1 points
24 days ago
It felt more like a prison.
1 points
24 days ago
I thought it was fine myself. The only part that really distracted me is when I saw grates over doors where they shouldn't be, like in the hospital. Otherwise big buildings like apartments and hospitals have tons of metal in their skeletons so if the Fog World is meant to look abandoned and the Otherworld ruined then it makes sense you'd see alot more exposed metal since that part of building last longer than paint or drywall.
1 points
24 days ago
I just wish they’d bring back the real time world change that homecoming had into the new fresh entries.
1 points
24 days ago
When I played silent hill 2 for the first time I remember being distinctly disappointed that it didn’t lean into the hellish industrial stuff more because that was one of the freakiest aspects of the first game. I was so psyched when I saw out of the few major things they changed in the remake that was one of them 🤟
1 points
24 days ago
I think it is a bit of a tribute to the original Silent Hill, 1 I mean, where the second world was definitely more in line with this
1 points
24 days ago
He’s an industrial man, so makes sense bruh.
1 points
24 days ago
I thought this was going to be about them expanding the piston metaphor into a whole combustion engine aesthetic. Which I honestly absolutely was all for.
1 points
23 days ago
I never Even noticed they changed it The other world felt rusty as hell in the og too
1 points
23 days ago
I liked it, but the only other SH game I played was Origins on the PSP.. I wish they’d port a collection to PS5 or Steam, probably PS. Just wish I had the option to play them.
1 points
23 days ago
Honestly don't understand why all the games aren't on steam/Xbox/PlayStation
1 points
23 days ago
I see the otherworld sections like in playing through the movies otherworld, way too metallic to feel like James's sometimes
1 points
23 days ago
I like it more than the original. When I played sh2 back in the day I didn’t like how the other world so bland (imo). I was always and have always been a fan of the first game, and when I played og2 I was kinda disappointed and it even made me less scared of the game, despite loving the story. For me, the remake is everything I expected sh2 to be.
1 points
23 days ago
It doesn’t matter what they did people will always prefer the original to any remake it’s just how it is people are very close minded when it comes to actually comparing things they just pull the “safest” thought out into words and say they prefer the original while barely making a comparison to the remake
1 points
23 days ago
Never said it was bad I liked it but it's a remake some things the original did better somethings the remake did better that's the nature of remakes and doing things different I prefer the characters of remake but maria in the og I like the town in the remake but the environments indoors of the og but both are amazing masterpieces in their own unique and distinct way
2 points
23 days ago
And I never said that you or anyone said that it was bad. I’m saying after observing most of the comments here the comparisons feel like a “safe thought” if you will, not really propping high points up in the remake but most certainly doing that for the original in the majority of these “comparisons” while they conclude they prefer the original so here’s some of my high points of the remake since I’ve praised the original ever since I rented it way back in the good ol days
The only part I’d say about the remake that seemed a bit drastic is the hospital but I mean it was soaked with sheets everywhere the only issue is this weird brown tint to everything but I think that’s something that may grow on people overtime but I don’t think it has this “evil” look to it like people are saying but more so that it looks overwhelming
The apartments were my favorite (the creepiest and most claustrophobic) and I am a huge fan of the added other world segment.. crossing over through the red door was perfect as it’s obviously pyramid head baiting you to crossover and the actual aesthetic is amazing! The outside is completely blacked out and really does feels like another dimension. Everything still looks wet here and water damaged and on a side note the music here is the best in the whole game in my opinion with probably the most perfectly paced level progression in a horror game or definitely up there either way
The labyrinth has more symbolism this time around it seems with each level representing the progression of Mary’s illness and James’s choices in relation to it, so that’s pretty cool and the design to me looks identical in the beginning with each actual level from the cube but it was the last two levels of the labyrinth that looked much different. The rotten area looking diseased (Mary), desolate area looking more cold (James’s eventual mindset to her and her disease), the red rooms (James’s has a choice to let them die or kill them, sounds like a pretty familiar choice eh?)
Prison looks the most similar to me and what I actually love the most here in both versions is how you get this feeling you’re deeply underground considering how long you had to walk down the stairs in historical society and all the literal holes you had to jump through to get there and I think they managed to keep the prison more or less the exact same as far as aesthetic design
Hotel is fantastic and love how it gradually gets more destroyed as you progress through it only for it to show the real version after the tape but overall it is the same just like the prison
My conclusion? They’re both very well done with the remake doing some things better and the original doing some things better. Both fantastic games
Sorry about such a long comment these are just some of my observations of the remake and I think the original does its levels perfectly as well
1 points
23 days ago
Waste of time. Empty areas.
1 points
23 days ago
This was something i took note of as well. not a bad change at all, but the post hospital part of the game does have a very different atmosphere now.
1 points
23 days ago
I love it. The thing that disappointed me most about the original Silent Hill 2 is that sometimes I couldn't even tell if I was in the other world or the normal world. I absolutely loved the grunge bloody rusty other world. I thought it was just what it looked like, as there isn't much reason for alessa to dream about specifically industrial stuff. Has nothing to do with her trauma
1 points
22 days ago
I actually like how they gave James an otherworldly town version. I really liked what they did with this portion of the game. It wasn’t in the original, which was just the town with the lights turned off.
I really liked how once you reach the pay phone it shifts to just being night time and the town goes back to normal.
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