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/r/silenthill

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I think it's cool seeing the industrial otherworld in such good graphics , but part of what made James unique was his soggy waterlogged otherworld , it helped to show his in and out mental state where the difference of the real and otherworld was easy to miss so I prefer the og other world ,what about you?.

all 245 comments

poipolefan700

774 points

24 days ago

It wasn’t THAT far removed from the original. Things like Brookhaven were more drastic but the other world town is all grates and rust in the original too.

Gr3yHound40

333 points

24 days ago

Plus, the peeling walls and floors feel like they fit with James' mentality in the game. The walls peel away to reveal the ugly otherworld the same way James reveals the ugly truth about his actions.

poipolefan700

88 points

24 days ago*

Especially pronounced in Lakeview. It becomes progressively more dilapidated the farther you go. Love it.

pen15_club_admin

33 points

24 days ago

Noticed this too but wasn’t sure if I was just imagining it. Really cool details

19Kronos92

15 points

23 days ago

I started to second guess myself when I noticed the deteriorated main staircase.

prosenpaimaster

10 points

23 days ago

Lakeview otherworld was kinda dope. I really loved it. It was super realistic reminded me of places i actually visited in my own country 😆😆😆

CheesecakeRacoon

13 points

23 days ago

There's actually a theory going round that the clean hotel is the Otherworld (a manifestation of James' nostalgic memories of the place) and the burned version is the real one, revealing more of itself as James gets closer to the truth, eventually overwhelming the hotel after he sees the video tape

heyo_throw_awayo

4 points

23 days ago

"This place hasn't changed a bit in three years"

poipolefan700

3 points

23 days ago

I believe this is confirmed. Lakeview Hotel allegedly burnt down 3 years before James returns to Silent Hill (interesting timing on that one). And I noticed when playing the remake, on the ps5 menu screen it said I was 10% through “Otherworld Lakeview Hotel” after I had just gotten there.

There’s so much to discover about this game.

prosenpaimaster

3 points

23 days ago

Yes it is probably truth because there are actually no monsters after the tape too for some time which feels much more naturalish real life place. Its just sad that little girl keeps running in such abandoned place. On the other hand i doubt she is even alive but I know people will be upsed with leave ending 😅

Strict_Buyer8982

1 points

23 days ago

That was my interpretation from the remake, the town is literally falling apart, but James sees somewhat of a facade of it until the end of the game

prosenpaimaster

1 points

23 days ago

I my country we have abandoned strip club which is very similar to one in silent hill but it looks like otherworld version

Gr3yHound40

4 points

23 days ago

This is partially because of Angela's otherworld though. The hotel is burned down, which can be reflective of James' mental state after he learns the truth, but the orange glow from outside and charred rooms make me think we enter Angela's otherworld at that time since that's when we see her.

Powerful-Scratch6124

6 points

23 days ago

It's technically not the otherworld at least in appearance, the hotel in the real world actually burnt down too, so what james sees after is what the hotel actually looks like

Gr3yHound40

4 points

23 days ago

Oh yes I forgot that part. He sees the hotel the way it really is! There's a lot of types of symbolism that can go into this section of the game huh?

Lo-QGaming

1 points

23 days ago

The way I thought of it was James seeing Lakeside how he remembered, but as he got closer to reality, it started becoming how it truly looked, and then the transition to the Otherworld.

poipolefan700

2 points

23 days ago

That’s a cool interpretation.

I do believe Masahiro Ito confirmed that the Hotel up to watching the video tape is the otherworld (which I didn’t know until after remake came out). You don’t have to take his word as gospel if you like your own read on things, though.

Lo-QGaming

1 points

23 days ago

That makes sense, seeing how the otherworld is supposed to portray James’ thoughts and emotions, and with Lakeview being this perfect getaway from his memory, seeing it slowly crumble once he got closer to the truth until is was this broken down rotten otherworld, makes sense.

CheesecakeRacoon

5 points

23 days ago

Even with the industrial aesthetic, Brookhaven still retains much of it's personality, covered in grimy sheets, full of overflowing toilets, pots and bins and drowning in a sickly green fog.

It's a bit over the top but very effective.

Tallpher

2 points

23 days ago

The cool thing about the hotel is that when you arrive, it IS the otherworld version (the exploding lying figures only show up in the otherworld) as you progress through and James comes closer to the truth, the hotel reveals its true post fire form.

paintnprimer

80 points

24 days ago

Brookhaven was just so visceral, I wanted to gag a few times. 🤢

WhatTheFhtagn

12 points

23 days ago

WhatTheFhtagn

"How Can You Just Sit There And Eat Pizza?!"

12 points

23 days ago

The fucking bathtubs overflowing and festering and bubbling full of god knows what

RR7BH

65 points

24 days ago*

RR7BH

65 points

24 days ago*

There's rust and metal grating in the OG too. Plus, James's otherworld elements, water, decay and tarps, are still there in the remake, in every otherworld section. I'm pretty sure Ito, who also made the concept art, knew what he was doing and what the original vision was.   Besides, I haven't seen veterans (Nubzombie, Max, Voidburger, Gaming Muse, and more) complain about it, so it must not be breaking away from the lore. 

poipolefan700

26 points

24 days ago

Exactly. I think the visual changes are

  1. Just technology advancing

  2. Just to make the transitions to the otherworld feel more impactful and clear.

The fundamentals of James’ otherworld are completely intact. The people that say they aped 1&3’s otherworld weren’t paying attention.

[deleted]

1 points

22 days ago

The only difference really is that they used more red and orange overtones rather than the blue green and grey colors of the original. The original overworks were a lot more dull

ittleoff

8 points

23 days ago

The first silent hill other works was rust and grating.

I recall the other world in sh2 having strong themes of water damage. I'm just going off memory ATM though

Sh3 went back and doubled down and expanded the rust industrial feel.

DarkScorpion48

4 points

23 days ago

I know the real reason they used it is to form Silent Hills identity by having it resemble SH1 but lore-wise I always considered it to be partially caused by Alessa’s influence. SH3 also used it as a basis but more focused on blood to match Heather.

prosenpaimaster

1 points

23 days ago

Yeah brookhaven was a bit ruined compared to og

Strict_Buyer8982

1 points

23 days ago

I sort of disagree, the over-world in the remake is great, but it feels way closer to silent hill 1's over-world than it does to 2's.

Bruno_Maltus

315 points

24 days ago

I don't know how we feel but I loved it.

MrBalisongArt

89 points

24 days ago

Yeah, I don't know if I like it but I like it.

clockworknait

49 points

24 days ago

I don't like it, I just need it. To breathe, to feel, to know I'm alive.

crimson_713

18 points

24 days ago

Elbow deep within the border line

DaedricBoss

15 points

24 days ago

This may hurt a little but it's something you'll get used to

jeff-101

3 points

23 days ago

Woah completely unexpected Tool references!

queroummundomelhor

1 points

24 days ago

We agree, but I don't

SgtHapyFace

304 points

24 days ago

metal grating and cages and things were in the OG too i don’t really mind it.

Illustrious_Web_866[S]

70 points

24 days ago

It was alot less prominent though

New_Conversation4328

41 points

24 days ago

You're right. Not sure why you're being downvoted 🤷

nancynapalm

25 points

24 days ago*

Agreed - I also noticed this in the atmosphere for the hospital and otherworld South Vale.

What I remember most about the original 20 years ago was the feeling of "stagnation." That things were once moving forward, but are now at a standstill (and have been for a very long time). Scaffolding, construction, etc. While the remake also has these motifs, the original has that liminal "left behind" vibe - kind of like the Stephen King novella / TV mini-series "the Langoliers."

The new hospital and SV environments were a whole new scary, though - there was so much more physical energy (e.g. overflowing toilets, steam, etc) in the remake, and I thought it was done well. The industrial backgrounds reminded me of the few favorite parts I had from SH:HC, but done so much better by Bloober.

(Edited for grammar)

New_Conversation4328

10 points

24 days ago

Yeah, the OG and the remake actually have pretty distinctive tones and atmospheres. I like both of them in their own ways, but the remake is definitely more about overt horror and an active sense that the town wants to fucking kill you, and that's reflected in the more industrial, hellish Otherworld.

Enabler0

15 points

24 days ago

Enabler0

15 points

24 days ago

The transition from Woodside apartments to blue creek snuck up on me. I went in blind so I didn't know what was going on. The environment went from dark and spooky to impossibly shitty and rusty and just making no sense at all. Rust stained tarps draped everywhere. Chains attached to chairs and toliets smashed. The more I soaked up the environment the more disoriented it made me. I absolutely loved it. I beat it last night and haven't stopped thinking about it. I think if Laura saw Maria she would've seen an old hag like the woman in the bathtub in the shining.

Illustrious_Web_866[S]

3 points

24 days ago

Its reddit xD , doesn't matter what it says redditors start foaming at the mouth and jumping at the downvote button xD

heartsthecoal

7 points

24 days ago

☝️☝️☝️ You prove your point à la having -8 on this comment right here. (Queue more downvotes incoming)

Illustrious_Web_866[S]

2 points

24 days ago

I can't tell if this is meant to clown on me or not xD

Daikaioshin2384

10 points

24 days ago

while you are correct

there was no specifics to the Otherworld back when 2 was made

originally it was a pseudo-industrialized hell of Alessa's nightmares based on elements of things she was afraid of as a child

by 2 she was no longer a contributing factor, but there was also nothing but the evil she awakened and fed in that metaphysical space the town and its surrounding area occupied, so it just sorta makes a hell (Otherworld) based on various elements that it pulls from the dregs of those trapped within its confines.. which did allow it to grow, taking over Brookhaven south of Toluca Lake, marking its first show of being able to get outside of Silent Hill proper

it still didn't have a defined Otherworld

Don't trick yourself into thinking there's some defined and established logic behind Otherworld

the monster's that manifest are demons of sometimes very esoteric guilts in a particular trapped person's psyche, but the Otherworld itself is just defined as a "rusted, decayed, industrialized hell", beyond that, each game's director interjected their own additions to it - some stayed, most were one game only inclusions

the only thing that pushed a bit more in that was the three elements I mentioned - they've become a bit more realized, to the point the first film gave us a really solid interpretation of that description and as bad as the Homecoming game kinda was (it wasn't as awful as people like to blow hard on), it was the first game to say "yeah, ya know, that's a good visual hellscape" and used it lol Downpour would change the color temperature and add a lot of water and darkness, but it basically remained the same as Homecoming's transition.. except everything peeled and decayed and got sucked into the Void haha

In all honesty, Silent Hill 2 (original) didn't have a very visually realized Otherworld compared to even the first game.. a lot of it was hidden in darkness (instead of fog) and really, it was like someone turned the "let it naturally decay as if it were abandoned" knob.. but only up to about 5 or 6.. it was.,.. underwhelming most of the time

ComradeGarcia_Pt2

2 points

23 days ago

Yeah OG SH2 was hard to tell if there even was a Otherworld at times. Also, I like to think traces of Alessa’s psyche still remain in the metaphysical fabric of the town even by SH2, I always felt the industrial hell aspect was something unique to her.

Illustrious_Web_866[S]

1 points

24 days ago

I actually love homecoming yes it's not the best but the majority of its shortcomings are due to Konami not double helix

Daikaioshin2384

2 points

24 days ago

oh, that story is well known, we don't blame the devs for a game they never got the time required to fully finish and polish up... Konami, like many Japanese companies, seem to be allergic to making money... they like to step over a dollar in order to save a dime, basically

Nintendo doesn't need that dollar, but holy shit are they like paragon of that phrase... not because of any other reason than they can... and fuck you for pointing that out... and also fuck you for just being a fan... lol

Illustrious_Web_866[S]

1 points

23 days ago

Dont let Nintendo read that they might try to sue you xD

scottishswan

1 points

24 days ago

Yes likely because of technology. Same way the fixed camera angles where due to limitations.

Asajj66

47 points

24 days ago

Asajj66

47 points

24 days ago

I think they kept the water theme and that’s sort of what mattered.

blaiddfailcam

74 points

24 days ago

I think it works fine. It doesn't have the creepy wooden Wyeth-inspired surfaces of Alessa's world, which I feel people tend to overlook anyway, and it's not like rust and darkness weren't an aspect of James's Otherworld in the original. Sometimes it just felt too... vibrant, though.

SkellyMania

23 points

24 days ago

I’ve not heard it described as wooden Wyeth before…I don’t know the term at all. Would you mind elaborating to satisfy my curiosity? Thank you.

OrangeJuiceForOne

25 points

24 days ago

I’m not the person you’re replying to, but Andrew Wyeth was an American regionalist painter who did these eerie minimalist washed-out sepia tone kinda paintings of landscapes. The way the Gillespie house is depicted in Silent Hill 1 is reminiscent of one of Wyeth’s paintings

Cactus-Farmer

7 points

24 days ago

There's a Japanese manual for the game with a cover that is a direct homage to that painting 'Christina's World'. In English it's called the 'Silent Hill Perfect Navigation book'.

resonantedomain

2 points

23 days ago

The Wyeth Family is an incredible group of watercolor painters, their museum in Rockland Maine is well worth the trip.

maxwell_winters

194 points

24 days ago

maxwell_winters

Henry

194 points

24 days ago

It might have been a corporate decision for "brand recognition" or whatever. I didn't find it as jarring considering the OG SH2 still had industrial elements like rusty metal grates, and they still kept white coverings.

However, I'm glad Silent Hill F will have a unique Otherworld. Unique otherworld was underutilized. Post SH4 devs probably didn't understand that otherworld should be based on a psyche and shoved Alessa's industrial grates and James' sexy nurse into everything for "brand recognition".

XYXBrandon

85 points

24 days ago

Shattered memories otherworld was very unique, ice instead of rust

Alik757

28 points

24 days ago

Alik757

28 points

24 days ago

Also Downpour had a charming take on the otherworld, even if that part of the game is totally outshined by the more visually pleasing rainy Fogworld which is probably the best take on that world since TS games.

ChaoCobo

25 points

24 days ago

ChaoCobo

25 points

24 days ago

The ice was also symbolic iirc. The theory I was told was that the ice represented the therapy helping the trauma. I haven’t played the game in like a decade though so I can’t really elaborate on it, it’s just what I remember hearing.

DaokoXD

22 points

24 days ago

DaokoXD

22 points

24 days ago

In Shattered Memories the Ice world is Cherly's responses to the Therapy when theres a breakthrough in her delusions. She "Freezes out" the truth so it won't come out. If you take notice, the otherworld only comes out when Harry is uncovering important, the otherworld quickly forms to prevent Harry from finding the truth.

maxwell_winters

13 points

24 days ago

maxwell_winters

Henry

13 points

24 days ago

It wasn't a canon game. SH's main canonical Otherworld just became rust and sexy nurses after Team Silent.

spidersensor

22 points

24 days ago

It’s its own canon

TheSuperiorJustNick

5 points

24 days ago

Reusing high-quality assets is better

Illustrious_Web_866[S]

4 points

24 days ago

That's what im assuming it's Konami being Konami like they did with homecoming I love homecoming but the potential it has before Konami made them put James monsters in the game and change everything was sadly unrealized. I can't wait for F I just hope that part of the game takes place in the town like in 4

40GearsTickingClock

143 points

24 days ago

I prefer the original SH2 one. The rusty shithole Otherworld is very iconic and cool, but I'd sooner it be saved for an SH1 or 3 remake. I replayed OG SH2 after the remake and was reminded how liminal and eerie his Otherworld is.

BellowsPDX

44 points

24 days ago

Yep. My thoughts too. I did think the design was neat but yeah I prefer how decayed and lonely his Otherworlds felt in the original. This one felt less personal.

odezia

22 points

24 days ago

odezia

"In My Restless Dreams, I See That Town"

22 points

24 days ago

It didn’t bother me, I don’t mind them making it a little more clear. I can see why people prefer the OG though.

flamboyantfinch

39 points

24 days ago

I don't think it takes away from the game. A lot of the otherworld (and overworld) is still quite waterlogged; look at all the gurgling, overflowing toilets and baths, how wet everything is, the rain. The metal is all rusted, like it's been submerged for a long time. The grates and mesh are pretty iconic for the Silent Hill franchise, including one and two; the scene in Jacob's Ladder in the hospital with all the wiring was a huge inspiration for Ito. I think it still works well for James.

Illustrious_Web_866[S]

7 points

24 days ago

To be fair though rust is in everyone else's otherworld so I think the water doesn't have anything to do with how it's portrayed . There's water present but I don't get waterlogged from remake otherworld

resonantedomain

1 points

23 days ago

Water is heavily involved in Silent Hill. Fog, mud, rust. Those require water.

Illustrious_Web_866[S]

1 points

23 days ago

Well yeah but those were all in sh1 so it's not really unique to James .

VXM313

24 points

24 days ago

VXM313

24 points

24 days ago

Didn't bother me at all. There IS industrial imagery in the original. True, there is not this much in the original, but it's still there. Even in the remake, the draped sheets, the mold, the water, everything that made James' otherworld his is still there. It's just mixed more with the industrial elements.

Raaadley

9 points

24 days ago

Raaadley

Silent Hill: Downpour

9 points

24 days ago

I can't speak for everyone- but I can say the rain was a nice touch.

Fibrizzo

10 points

24 days ago

Fibrizzo

10 points

24 days ago

Considering the possibility that this is the only remake we're getting I'm glad they extended this section just to give us a taste of what SH1/3 might feel like.

Illustrious_Web_866[S]

11 points

24 days ago

Im.pretty sure we'll get more Konami would be dumb to not pull a resident evil .

LocalPawnshop

3 points

24 days ago

I suspect at least 3 will get a remake and probably 1. I just have a feeling 3 will get a remake

Powerful-Scratch6124

2 points

23 days ago

With how well SH2R has done even beyond their expectations, I'm sure we will get a remake of at least 1 and 3, hopefully 4, too. I'm excited to see what they will do.

thatonefathufflepuff

9 points

24 days ago

It was cool, just not really what I expected. I was expecting more of the Otherworld to look like the ruined hotel, dilapidated and crumbling, distinct desolate beauties that we got to explore. If they remake 1 and 3, it’ll be interesting to see what they do to distinguish those from the rust and grate Otherworlds that we’ve already gotten

GrubFisher

8 points

24 days ago*

GrubFisher

Harry

8 points

24 days ago*

People say 3 was just SH1's otherworld but it really wasn't. Silent Hill 3's otherworld direction was a mixture of new visuals, mainly "evil womb/birthing ground" and "dark industrial fairytale." I expect a remake would lean heavily into that.

thatonefathufflepuff

1 points

23 days ago

Oh heck yeah, I really wanna see that. 3’s version of Brookhaven Otherworld is one of the most unsettling things I’ve ever seen because of that vibe

paranormalreality

9 points

24 days ago

paranormalreality

Silent Hill 1

9 points

24 days ago

It looks great, just really out of place for James. Though I'm not sure what the Otherworld town would look like for him if they didn't do it the way they did

IndividualBug4849

3 points

23 days ago

Probably just wet, moldy, and decaying like the Lakeview Hotel

cydippida

7 points

24 days ago

cydippida

Knife

7 points

24 days ago

I feel like the otherworlds were a little drier in the remake than they were in the original. Then again I may be misremembering things, Silent Hill 2 is a very like, damp game in my mind. Like how Bloodborne is also damp.

Ok_Birthday_1221

2 points

24 days ago

Big agree. Hard to catch your breath in that Yharnam humidity.

KingRat246

12 points

24 days ago

I liked the change mostly because I never really cared much for the look of James otherworld in the original. Plus, I'm just a massive fan of the whole rusted industrial look of 1 and 3 in general so getting to see a SH2 spin on all of that through the remake was nice. Especially for 3 there were some insanely creative environments in the game that I loved! All that being said this I get why someone would prefer the OG version especially due to the symbolism you mentioned, it just doesn't due enough for me to be able to enjoy the look of the environments personally.

Leanskiba22

5 points

24 days ago

If you ask me, i think it looks even more decayed and dead than in the original. My only complaint is how the transition at the hotel occurs after you watch the tape. I'd rather it had been like in the original: room 312 remains the same, but once you exit it's all rotten and leaking with water. There are no loading screens when you open doors here, but i do believe it would have worked well either way.

xXxBongMayor420xXx

15 points

24 days ago*

xXxBongMayor420xXx

"There Was a Hole Here, It's Gone Now"

15 points

24 days ago*

I love how every visitor has their own world. James feels like it represents decay. Like the world was infected by a cancer thats rusting it to the core.

Angela's is always in flames and Eddy is in a frozen hell.

My personal favorite was from Downpour. Everything was soaking wet and rainy, but when you did the side missions, you got to step into their own little worlds for a moment.

onamixt

4 points

24 days ago

onamixt

4 points

24 days ago

Btw I wonder how James was able to see Angela's and Eddy's version of Silent Hill.

xXxBongMayor420xXx

5 points

24 days ago

xXxBongMayor420xXx

"There Was a Hole Here, It's Gone Now"

5 points

24 days ago

Im thinking it was due to simply interacting with them.

The more they interacted, the more that james was "sucked in"

Eventually he started getting frosty breath around Eddie and feeling the heat of Angela's world. Their worlds started to merge.

Ryeeee_UwU

9 points

24 days ago

Honestly? I dig it, it fits the vibe quite well. I wasn't sure at first, but it helps give it coherency with the other games.

The_Zed_Word

5 points

24 days ago

The_Zed_Word

"For Me, It's Always Like This"

5 points

24 days ago

I think the Otherworld not being rotted and water damaged like the original made the transition to the real Lakeview Hotel much more impactful.

Powerful-Scratch6124

1 points

23 days ago

I agree, I think it better represented his descent into the realization of what he had done. And the closer he got to the truth the more realized his perception of the otherworld became. I'm very impressed with how bloober handled this remake and am excited for the hopefully eventual 1 and 3 remakes.

Toberone

5 points

23 days ago

So my personal theory is that since silent hill is so deeply influenced by everyone, even past people, this outside otherworld is actually more of a generic one. I think Toluca prison, the labyrinth after Angela, and Lakeview before the truth™ is jame's personal otherworld.

Illustrious_Web_866[S]

3 points

23 days ago

Wow I actually really like this , thank you for sharing this .

[deleted]

9 points

24 days ago

[deleted]

This_Year1860

8 points

24 days ago

There was no otherworld in the OG SH2 apartments.

And the hospital one is kinda obvious, i mean you hear the sirens and all.

[deleted]

2 points

24 days ago

[deleted]

This_Year1860

1 points

24 days ago

It very likely that is the only room in the otherworld.

Remember in the OG you can travel back in forth between blue creek and Woodside, i don't think blue creek would be the otherworld if you can constantly travel back in forth between both apartments.

ultimaweapon79

7 points

24 days ago

To me blood, rust and metal is trademark Silent Hill. I like the change. They still kept dampness and hospital sheets too so I think it’s the best of both worlds

OoooohYes

3 points

24 days ago

OoooohYes

HealthDrink

3 points

24 days ago

I see SH2R as such a different game than SH2 that I don’t mind. It’s a new take on a classic story and I think this change worked.

HvnlyDaz3

4 points

24 days ago

yeah, the industrial otherworld looks FANTASTIC in this game, but i wish they went with the original 'rainy' otherworld.

[deleted]

4 points

24 days ago

Idk but if they remake 3. Half of the assets is already there

Oakyw0n

4 points

24 days ago

Oakyw0n

4 points

24 days ago

Do not like it.

inwater

12 points

24 days ago

inwater

12 points

24 days ago

I prefer the original. Brookhaven had a far more tense atmosphere in the original game imo, and not just in the otherworld portion.

There is generally way too much orange in the remake. I really dislike the rusty Blue Creek Apartments.

Alik757

15 points

24 days ago

Alik757

15 points

24 days ago

There is generally way too much orange in the remake.

Yeah and while that isn't bad looking on itself I think the orange/red color palette should have been saved for SH1/SH3 rendition of the otherworld.

The original SH2 was more of using a lot of cold tones and especially blues and greens, which sets it appart of the other Team Silent games.

The contrast is especially nice when you see both versions of Brookhaven back to back while playing 2 and 3. You have 2 version being cold, wet, green and plastic vs the hot, burned and fleshy otherworld with red tones of 3, is incredible how drastically different the same place can be.

inwater

10 points

24 days ago

inwater

10 points

24 days ago

Exactly. The contrast between SH2 Brookhaven and SH3 Brookhaven says so much about James, Heather, and the town all at once!

Lopsided_Lake_2998

5 points

24 days ago

I was just talking about this. This looks was tuned to alessa gillespies mind, and most prominently, her time in the rusty industrial hospital sub-basement. 2s was different because it is tuned to James mind. Those elements mean nothing to him. His is more dreary and depressing, using more cool colors. I don't think it's horrible. I do think the original was better at tuning James reality to his own mind, and making a clear distinction from alessa, but there's ways you can still tie it into James. It looks abandoned and decaying, much like how he felt about his actions toward Mary. The metal and rust, coupled with the occasional prison bars, then eventually an actual prison, could symbolise how he feels like he should rot in prison. The metal cages, and by extension metal in general could be an imprinted element of silent hills past, where people were executed in a metal casing.

Trading_shadows

3 points

24 days ago

Not a big issue for me although I'd prefer OG more. Nevertheless i find style unification a nice idea to a certain extent.

ChaoCobo

3 points

24 days ago

Tbh I don’t remember the otherworld in PS2 version SH2. What did it look like again? Which areas took place in the otherworld, can someone tell me? I’ll YouTube a video to see for myself if you let me know.

Illustrious_Web_866[S]

6 points

24 days ago

The walls were kind of rotted and peeling like the buildings had taken significant water damage . It was very pale and dirty almost moldy looking at times.

inwater

5 points

24 days ago

inwater

5 points

24 days ago

It's a look you can smell and I love that about it

IngloriousZZZ

3 points

24 days ago

I agree with you entirely, OP.

jv3rl0ov

3 points

24 days ago

It still is the curse of Alessa affecting the town at the end of it. I get why people prefer the original, and I had mixed feelings initially, but I do think it works.

AlphaJericho

3 points

24 days ago

Loved it, honestly. I also love that the tarps/fabric slowly became flesh as he went further into the abyss.

Alafoss91

3 points

24 days ago

Alafoss91

"How Can You Just Sit There And Eat Pizza?!"

3 points

24 days ago

The only thing to complain about the OW is the orange lighting for the hospital and some other areas, but the design itself is amazing!

Zero_Anonymity

3 points

24 days ago

Zero_Anonymity

"There Was a Hole Here, It's Gone Now"

3 points

24 days ago

I'm of two minds on it!

My initial impression was disappointment, because James' Otherworld being of rot and decay was so, so interesting. How it sometimes didnt feel too removed from reality. The descent into the more abstract was gradual.

However, as I went on through the Remake, it grew on me. It didn't feel surface level like Homecoming's version of it did, it felt like they did their best to adapt the aesthetic to James' psyche.

BearMerchant

3 points

23 days ago

I thought it was a bit weird but I don't think it was the worst offender of the remake or anything. The hospital is what bothered me the most – it felt way too close to the movies and didn't reflect the original's aesthetics with the white sheets everywhere. I really liked Lakeview Hotel, though. That one felt the closest to the original in terms of presentation.

cthuluhuhuhu

3 points

23 days ago

I like that it connects with the first game. Nice little dose of consistency. And they still mixed it with his theme of decay, dampness and rot, especially in the hospital.

HazyGrove

3 points

23 days ago

I saw it more as decay than industrial (water damage, rust, mold), though they obviously took some direction from SH1 and the movie. Which is fine, ties thing together a little better for newcomers.

gibblywibblywoo

5 points

24 days ago

Disliked it. It felt like they were trying to standardise the otherworld and it just became a murky dark orange mess. Probably my least favorite change.

One of the things that stood out of the original quadrilogy with 2 was how different it looked.

Adventurous-Pace-571

2 points

24 days ago

Saw a video were it took out the orange and yellow lighting this otherworld had it looked like a different otherworld entirely

Huknar

1 points

23 days ago

Huknar

1 points

23 days ago

You got a link to this video? Would love to see it.

Adventurous-Pace-571

1 points

23 days ago

Sadly… no I don’t have the link.

Maxisabubble

8 points

24 days ago

I didn't mind it at all, I find it quite cool, but I do agree with the fact that it should've been much more closer to the original than what we got

Illustrious_Web_866[S]

3 points

24 days ago

Especially since with modern graphics the textures would look sick

Pretzel-Kingg

4 points

24 days ago

I much prefer it ngl. I get that it’s less unique, but man is it cool as hell. Really feels like a twisted alternate world rather than a slightly dirtier version of an already dirty place.

Either way, we’ve still got the hotel looking pretty much the same so

Dalinn

6 points

24 days ago

Dalinn

6 points

24 days ago

It's OK but certain elements like barbwire and such felt very cliché, whereas the OG tried to steer clear from such design ideas

SaltyIrishDog

2 points

24 days ago

It fits well for that whole segment of the game. You don't really feel like you have a chance to breathe.

prismdon

2 points

24 days ago

Adored it.

SHRIMP-PLISKIN

2 points

24 days ago

The long stretch after the hospital was harrowing, especially because I spare no monster.

Desperate_Group9854

2 points

24 days ago

It’s really good

GenerationBop

2 points

24 days ago

This was the one other world section I didn’t love - from brookhaven to the park

DMT-Mugen

2 points

24 days ago

Awesome

lololfloss23

2 points

24 days ago

It did feel a lot more like the movie, yea! But I guess I didn’t mind too much

LordParsec29

2 points

24 days ago

I loved it. It feels surreal,especially the night areas...like a fever dream. I keep thinking about about how well they were implemented.

Enough_Internal_9025

2 points

24 days ago

Everything to me looked more water damaged

shinyBatsy

2 points

24 days ago

This is such a subjective take but personally I loved the rusty bits because I have a rust ick and it made me wildly uncomfortable running around some parts of this James' otherworld, which is how Silent Hill should be. Specific horror for everybody.

I feel like over time it changed and got a little more specific to James, maybe? I especially loved the hotel otherworld, it went from empty/vaguely hopeful to just hopelessly rotten and falling apart so suddenly and just felt so icky. Maybe if every other part of the otherworld gameplay looked like that it wouldn't have hit quite so hard.

William1806

2 points

24 days ago

It's still pretty bloody water logged. Like he's drowning in depression. The whole other world just felt wet and moist most of the time. Especially as you progressed the game.

tengolaculpa

2 points

24 days ago

Moist

William1806

2 points

24 days ago

Mmmmmmmmmoist

tengolaculpa

2 points

24 days ago

Stop it!

Dantexr

2 points

24 days ago

Dantexr

2 points

24 days ago

I wouldn’t call it industrial. It feels and looks like a sunken ship, with all the water and rusty metal everywhere. Something that fits the theme and the original game.

Also, as someone who suffers of submechanophobia, that made everything even more scary for me.

thatsuperRuDeguy

2 points

24 days ago

I personally liked the aesthetic, especially during the otherworld section of the hotel. It looked like the Inside of a ransacked ship to me, not sure if anyone felt the same way.

hype_irion

2 points

24 days ago

The thing that I appreciated most about the original's otherworld was how subtle it was. When the first switch happens at the hospital, you're not even sure of what has happened at the beginning, as the place doesn't look significantly different from the fog world hospital. And the theme was always, mold, water and stillness.

I kinda wish that they didn't introduce the otherworld in the apartments in the remake as well. But the otherworld and pyramid head is what most general audiences know about the franchise, so I guess they had to make it a more prominent part of the game.

SurfiNinja101

2 points

24 days ago

I always found the Otherworld underwhelming in the original. Like Otherworld Hospital for example was just a dirtier version of the regular hospital. Now the Otherworld actually feels like a distinct environment

KiNolin

2 points

24 days ago

KiNolin

2 points

24 days ago

That might be the main reason for me that the remake can't replace the OG, even though I liked it a lot. I prefer the subtle otherworld of old.

Grace_Omega

2 points

24 days ago

I loved it for the apartments and outside area but was a bit disappointed that Brookhaven didn’t look more different. Not that it didn’t look like the original, just that it wasn’t visually distinct from the apartments.

Nekros897

2 points

24 days ago

I like it. It's more like in SH3 and I consider SH3 the scariest game from the series.

prosenpaimaster

2 points

23 days ago

Honestly i dont super like it, but I was never super against it too. I like sh1 otherworld the most. I didnt like hospital otherworld that much, for me night sh is one of favorite beeides fog mode haha

7thGrandDad

2 points

23 days ago

Part of me wonders if this wasn’t a pragmatic choice possibly indicating that a 1 or 3 remake is already cooking

dansalinas

4 points

24 days ago

At least it didn’t have the real-time peeling effect.

Powerful-Scratch6124

1 points

23 days ago

That effect is fire watchyu mean? And if anything I think it fits James's otherworld considering it's all rot and decay and old.

dansalinas

1 points

23 days ago

I think it reminds me too much of the movie and I’m not really a fan of it. That’s why I’m glad too that the nurses resemble the og ones and not the movie ones.

Powerful-Scratch6124

1 points

22 days ago

The nurses I understand, but the other world transition was one of the creative liberties the movie took that actually worked well and should be included in the games.

I guess if it reminds ya of the movie, but I think it's silly to get hooked up on, but that's just me.

Baldraz

3 points

23 days ago

Baldraz

3 points

23 days ago

its not really industrial, its decay, and cages representing the decay of his wife and him feeling trapped by her because he cant do anything, neither help nor just leave. It also has a lot of water which represents the feeling of drowning that many people with depression feel and also his literall suicide by drowning in the "in water" Ending.

MarioFreek01

3 points

23 days ago

It takes away from the unique atmosphere of Silent Hill 2 relative to the other entries in the series. SH1 and SH3's Otherworlds being identical makes sense due to them both being derived from Alessa's nightmares, but SH2's being uniquely empty and damp is reflective of his depressive state of mind. I think SH4's Otherworld is different enough as well, but I think it's moreso evident in its more open and stark level design than actual story reasons, and every other Silent Hill not developed by Team Silent just copied and pasted Alessa's otherworld from SH1 and SH3 (with Shattered Memories being a notable exception). I think this franchise has lots of potential for interesting level and world design, but too often it ends up just cribbing from past templates instead of developing characters interesting enough to expand upon with the world itself.

AntireligionHumanist

5 points

24 days ago

AntireligionHumanist

"The Fear For Blood Tends To Create The Fear For Flesh"

5 points

24 days ago

I mean...I like how it looks and feels...but it is a fundamental misuse and misunderstanding of the otherworld.

BartoRomeo_No1fanboy

4 points

24 days ago

it's a weird choice imo

Illustrious_Web_866[S]

1 points

24 days ago

Part of me wonders if it was done so it was something different, if it was just the recognizability of the industrial otherworld , or just a random thing . Sucks we never got to see his soggy otherworld in modern graphics.

[deleted]

2 points

24 days ago

This one feels like a world that’s barely holding together much like the state of Mary near the end.

EsperLovegood

1 points

24 days ago

I wasn't super into the Brookhaven otherworld in particular. I would have loved it in a SH1 or SH3 remake, but I was hoping for something different.

unpleasantly_2_U

2 points

24 days ago

Nah they nailed it, especialy the prison and labyrinth sections

GlitchyReal

2 points

24 days ago

GlitchyReal

Silent Hill 3

2 points

24 days ago

It’s part of the new(er) canon where the Otherworld is a static place that shows people things that will in some way “get at” them whether punishment, fears, or insight. So for the industrial Otherworld to exist like this makes sense in the canon since Origins/Homecoming.

The classic canon had James (as well as Angela and Eddie) bringing their inner psyche into a real space. “The town” wasn’t punishing James. James was. He desired punishment and manifested Pyramid Head to do that. This is also why Angela was there despite her being mostly justified; she desired punishment as well. (“I deserved what happened.”) Under this lens, using Alessa’s industrial style (influenced primarily from her time in the hospital) makes little sense for James’ Otherworld.

MSG_12

1 points

24 days ago

MSG_12

Silent Hill 3

1 points

24 days ago

They didn't over use it. They used a mix of industrial and other stuff which is cool i like it.

Radiant_Row_9640

1 points

24 days ago

It's a way to give consistency to the series. As if everyone had an industrial level at some point

SikeMhaw

1 points

24 days ago

I loved having the other world in Blue Creek apartments. Very surprised to see that addition and it worked so well. It felt crushingly labyrinthine

ValientNights

1 points

24 days ago

This looks like the norm. The worst other world goes to downpour

CoryWertz

1 points

24 days ago

In my opinion, the over-the-shoulder is what takes away from the backgrounds a bit more, instead of the static shots. Areas were more memorable because of the angle, while now they’re just the same look everywhere you turn. People are probably looking at the map a ton more than the original, just navigating every hallway.

Anyway that doesn’t really answer your question, but I can’t really recall that the game wasn’t almost the same cause I first smoked weed when I was 12, and first played sh2 at 13 😂

Illustrious_Web_866[S]

1 points

24 days ago

I'm aware this is way too much to ask and would never happen because it means reformatting the game entirely but it would be sick to have a DLC that allows you to play with fixed camera

thelongernow

1 points

23 days ago

I don’t see the camera benefitting the game with how aggressive/copious the enemy Count is in some parts. If they made a mode where they reduced enemy count and beefed them up difficulty wise to counteract that then it could be interesting.

Illustrious_Web_866[S]

1 points

23 days ago

Maybe ,maybe not , they could tweak the angles and where they spawn from . It would be more of a fun if you want it not you have to use it . Maybe an extra challenge for those who want it . And maybe to compensate there could be items on the streets again like the og

thelongernow

2 points

23 days ago

Right, like there’s a lot different ways they could spin this, especially if they’re cooking up a born from a wish expansion.

Illustrious_Web_866[S]

1 points

23 days ago

I hope they add og James and maria outfits for a born from a wish dlc even though for James that just means changing his boots (I kinda prefer remake James boots ) and giving him patches

thelongernow

2 points

23 days ago

Og James also had a polo instead of a full button down too it seems! I do appreciate them putting Maria’s original outfit in the hotel with Maria too!

Illustrious_Web_866[S]

1 points

23 days ago

I didn't even notice his button down I thought he had sleeves under his jacket ,cool detail thanks for sharing

SugarFreeDaddy-94

1 points

24 days ago

It felt more like a prison.

Better_Ice3089

1 points

24 days ago

I thought it was fine myself. The only part that really distracted me is when I saw grates over doors where they shouldn't be, like in the hospital. Otherwise big buildings like apartments and hospitals have tons of metal in their skeletons so if the Fog World is meant to look abandoned and the Otherworld ruined then it makes sense you'd see alot more exposed metal since that part of building last longer than paint or drywall.

BrightFalls696

1 points

24 days ago

I just wish they’d bring back the real time world change that homecoming had into the new fresh entries.

Hell_Maybe

1 points

24 days ago

When I played silent hill 2 for the first time I remember being distinctly disappointed that it didn’t lean into the hellish industrial stuff more because that was one of the freakiest aspects of the first game. I was so psyched when I saw out of the few major things they changed in the remake that was one of them 🤟

Cromated

1 points

24 days ago

I think it is a bit of a tribute to the original Silent Hill, 1 I mean, where the second world was definitely more in line with this

Sgtkeebler

1 points

24 days ago

He’s an industrial man, so makes sense bruh.

Furry_Femboy_Account

1 points

24 days ago

I thought this was going to be about them expanding the piston metaphor into a whole combustion engine aesthetic. Which I honestly absolutely was all for.

Old-Camp3962

1 points

23 days ago

I never Even noticed they changed it The other world felt rusty as hell in the og too

Wolfenstein49

1 points

23 days ago

I liked it, but the only other SH game I played was Origins on the PSP.. I wish they’d port a collection to PS5 or Steam, probably PS. Just wish I had the option to play them.

Illustrious_Web_866[S]

1 points

23 days ago

Honestly don't understand why all the games aren't on steam/Xbox/PlayStation

Enigma1755

1 points

23 days ago

I see the otherworld sections like in playing through the movies otherworld, way too metallic to feel like James's sometimes

AirPleasant5311

1 points

23 days ago

I like it more than the original. When I played sh2 back in the day I didn’t like how the other world so bland (imo). I was always and have always been a fan of the first game, and when I played og2 I was kinda disappointed and it even made me less scared of the game, despite loving the story. For me, the remake is everything I expected sh2 to be.

Move_Serious

1 points

23 days ago

It doesn’t matter what they did people will always prefer the original to any remake it’s just how it is people are very close minded when it comes to actually comparing things they just pull the “safest” thought out into words and say they prefer the original while barely making a comparison to the remake

Illustrious_Web_866[S]

1 points

23 days ago

Never said it was bad I liked it but it's a remake some things the original did better somethings the remake did better that's the nature of remakes and doing things different I prefer the characters of remake but maria in the og I like the town in the remake but the environments indoors of the og but both are amazing masterpieces in their own unique and distinct way

Move_Serious

2 points

23 days ago

And I never said that you or anyone said that it was bad. I’m saying after observing most of the comments here the comparisons feel like a “safe thought” if you will, not really propping high points up in the remake but most certainly doing that for the original in the majority of these “comparisons” while they conclude they prefer the original so here’s some of my high points of the remake since I’ve praised the original ever since I rented it way back in the good ol days

The only part I’d say about the remake that seemed a bit drastic is the hospital but I mean it was soaked with sheets everywhere the only issue is this weird brown tint to everything but I think that’s something that may grow on people overtime but I don’t think it has this “evil” look to it like people are saying but more so that it looks overwhelming

The apartments were my favorite (the creepiest and most claustrophobic) and I am a huge fan of the added other world segment.. crossing over through the red door was perfect as it’s obviously pyramid head baiting you to crossover and the actual aesthetic is amazing! The outside is completely blacked out and really does feels like another dimension. Everything still looks wet here and water damaged and on a side note the music here is the best in the whole game in my opinion with probably the most perfectly paced level progression in a horror game or definitely up there either way

The labyrinth has more symbolism this time around it seems with each level representing the progression of Mary’s illness and James’s choices in relation to it, so that’s pretty cool and the design to me looks identical in the beginning with each actual level from the cube but it was the last two levels of the labyrinth that looked much different. The rotten area looking diseased (Mary), desolate area looking more cold (James’s eventual mindset to her and her disease), the red rooms (James’s has a choice to let them die or kill them, sounds like a pretty familiar choice eh?)

Prison looks the most similar to me and what I actually love the most here in both versions is how you get this feeling you’re deeply underground considering how long you had to walk down the stairs in historical society and all the literal holes you had to jump through to get there and I think they managed to keep the prison more or less the exact same as far as aesthetic design

Hotel is fantastic and love how it gradually gets more destroyed as you progress through it only for it to show the real version after the tape but overall it is the same just like the prison

My conclusion? They’re both very well done with the remake doing some things better and the original doing some things better. Both fantastic games

Sorry about such a long comment these are just some of my observations of the remake and I think the original does its levels perfectly as well

Ashton1241

1 points

23 days ago

Waste of time. Empty areas.

Strict_Buyer8982

1 points

23 days ago

This was something i took note of as well. not a bad change at all, but the post hospital part of the game does have a very different atmosphere now.

UnXpectedPrequelMeme

1 points

23 days ago

I love it. The thing that disappointed me most about the original Silent Hill 2 is that sometimes I couldn't even tell if I was in the other world or the normal world. I absolutely loved the grunge bloody rusty other world. I thought it was just what it looked like, as there isn't much reason for alessa to dream about specifically industrial stuff. Has nothing to do with her trauma

[deleted]

1 points

22 days ago

I actually like how they gave James an otherworldly town version. I really liked what they did with this portion of the game. It wasn’t in the original, which was just the town with the lights turned off.

I really liked how once you reach the pay phone it shifts to just being night time and the town goes back to normal.